Salutations! I'm trying to figure out the ins and outs of UU currently, so I was wondering if someone could help me improve the team below in any way possible.
Rex (Rampardos) (M) @ Choice Scarf
Ability: Mold Breaker
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
IVs: 0 SpA
- Earthquake
- Head Smash
- Crunch
- Zen Headbutt
Rampardos is my physical sweeper. I use Head Smash over Stone Edge and Rock Slide for when a predicament is especially desperate, and I need to bulldoze to victory with raw power. Typically, I reserve Rampardos for the end when the opponent's Pokemon are weakened. At that point, I'd bring him in after I have foddered off a teammate. Mold Breaker helps me Earthquake levitating Pokemon after I'm locked into it, such as Rotom-Heat.
Cacaw (Xatu) (M) @ Life Orb
Ability: Magic Bounce
EVs: 32 HP / 252 SpA / 8 SpD / 216 Spe
Serious Nature
- Psychic
- Grass Knot
- Heat Wave
- Roost
Xatu is my Magic Bounce user. A while ago, Mismagius occupied this slot on the team, but Sableye just gave my team too much trouble. Xatu can Magic Bounce Sableye's pesky moves and then Roost to heal off any Knock Off damage. He also possesses some offensive presence and has a bit more speed than other members of my team. However, I am debating giving Xatu Tailwind over Grass Knot. That way, I could equip a Choice Band instead of a Choice Scarf to Rampardos for extra power.
Happy Feet (Empoleon) (F) @ Leftovers
Ability: Torrent
EVs: 248 HP / 44 Def / 216 SpD
Calm Nature
- Scald
- Ice Beam
- Toxic
- Roar
Empoleon acts as a sort of Special Wall and a partner of Druddigon's. She can absorb any ice or dragon type attacks aimed at Druddigon. With Toxic, she can stall out bulky waters like Milotic that would otherwise give Druddigon quite a bit of trouble. As a PHazer, she can prevent Pokemon from setting up and rack up extra hazard damage in case Druddigon goes down.
Gloria (Roserade) (F) @ Black Sludge
Ability: Natural Cure
EVs: 252 HP / 120 Def / 136 SpD
Calm Nature
- Spikes
- Giga Drain
- Hidden Power [Fire]
- Rest
Roserade fits on my team as my Spiker. She helps my Roar users deal damage to grounded Pokemon. I usually lead with her if I see a Forretress on the opposing team so I can knock it down to its sash with HP Fire. Then, I can eliminate my opponent's spinner and proceed to set up my hazards. With Rest, Roserade can maintain reliable recovery and switch out, activating Natural Cure. In addition, she can absorb statuses for her teammates.
Carousel (Hitmontop) (M) @ Leftovers
Ability: Intimidate
EVs: 252 HP / 4 Atk / 252 Def
Impish Nature
- Rapid Spin
- Foresight
- Sucker Punch
- Close Combat
Hitmontop serves the role of spinner on my team. With Intimidate, he helps weaken physical sweepers so Druddigon can absorb hits a little better. Close Combat dishes out extra damage so that Rampardos or even Xatu can enter and clean up. Sucker Punch remains as my only priority on the team so Hitmontop can finish off anything weakened by hazards and/or his teammates.
Pringles (Druddigon) @ Leftovers
Ability: Rough Skin
EVs: 252 HP / 4 Atk / 252 Def
Impish Nature
- Roar
- Stealth Rock
- Glare
- Dragon Claw
Druddigon here acts as my physical tank and stealth rocker. In conjunction with Roserade, Druddigon can take a hit and roar out the opponent to accumulate some nice hazard damage. With Glare, he can slow down quick Pokemon that pose a threat to Rampardos. Dragon Claw can help finish off anything so weak that it doesn't need a roar to die to entry hazards.
Thanks a lot if you can offer some helpful suggestions!
Rex (Rampardos) (M) @ Choice Scarf
Ability: Mold Breaker
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
IVs: 0 SpA
- Earthquake
- Head Smash
- Crunch
- Zen Headbutt
Rampardos is my physical sweeper. I use Head Smash over Stone Edge and Rock Slide for when a predicament is especially desperate, and I need to bulldoze to victory with raw power. Typically, I reserve Rampardos for the end when the opponent's Pokemon are weakened. At that point, I'd bring him in after I have foddered off a teammate. Mold Breaker helps me Earthquake levitating Pokemon after I'm locked into it, such as Rotom-Heat.
Cacaw (Xatu) (M) @ Life Orb
Ability: Magic Bounce
EVs: 32 HP / 252 SpA / 8 SpD / 216 Spe
Serious Nature
- Psychic
- Grass Knot
- Heat Wave
- Roost
Xatu is my Magic Bounce user. A while ago, Mismagius occupied this slot on the team, but Sableye just gave my team too much trouble. Xatu can Magic Bounce Sableye's pesky moves and then Roost to heal off any Knock Off damage. He also possesses some offensive presence and has a bit more speed than other members of my team. However, I am debating giving Xatu Tailwind over Grass Knot. That way, I could equip a Choice Band instead of a Choice Scarf to Rampardos for extra power.
Happy Feet (Empoleon) (F) @ Leftovers
Ability: Torrent
EVs: 248 HP / 44 Def / 216 SpD
Calm Nature
- Scald
- Ice Beam
- Toxic
- Roar
Empoleon acts as a sort of Special Wall and a partner of Druddigon's. She can absorb any ice or dragon type attacks aimed at Druddigon. With Toxic, she can stall out bulky waters like Milotic that would otherwise give Druddigon quite a bit of trouble. As a PHazer, she can prevent Pokemon from setting up and rack up extra hazard damage in case Druddigon goes down.
Gloria (Roserade) (F) @ Black Sludge
Ability: Natural Cure
EVs: 252 HP / 120 Def / 136 SpD
Calm Nature
- Spikes
- Giga Drain
- Hidden Power [Fire]
- Rest
Roserade fits on my team as my Spiker. She helps my Roar users deal damage to grounded Pokemon. I usually lead with her if I see a Forretress on the opposing team so I can knock it down to its sash with HP Fire. Then, I can eliminate my opponent's spinner and proceed to set up my hazards. With Rest, Roserade can maintain reliable recovery and switch out, activating Natural Cure. In addition, she can absorb statuses for her teammates.
Carousel (Hitmontop) (M) @ Leftovers
Ability: Intimidate
EVs: 252 HP / 4 Atk / 252 Def
Impish Nature
- Rapid Spin
- Foresight
- Sucker Punch
- Close Combat
Hitmontop serves the role of spinner on my team. With Intimidate, he helps weaken physical sweepers so Druddigon can absorb hits a little better. Close Combat dishes out extra damage so that Rampardos or even Xatu can enter and clean up. Sucker Punch remains as my only priority on the team so Hitmontop can finish off anything weakened by hazards and/or his teammates.
Pringles (Druddigon) @ Leftovers
Ability: Rough Skin
EVs: 252 HP / 4 Atk / 252 Def
Impish Nature
- Roar
- Stealth Rock
- Glare
- Dragon Claw
Druddigon here acts as my physical tank and stealth rocker. In conjunction with Roserade, Druddigon can take a hit and roar out the opponent to accumulate some nice hazard damage. With Glare, he can slow down quick Pokemon that pose a threat to Rampardos. Dragon Claw can help finish off anything so weak that it doesn't need a roar to die to entry hazards.
Thanks a lot if you can offer some helpful suggestions!
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