NU Primeape

Punchshroom

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**Faster Attackers**: These include Archeops, Mismagius, Sceptile, Tauros and choice scarf pokemon such as typhlosion and Rotom that can all KO Primeape not holding Choice Scarf. However, not all choice scarf pokemon can outpace choice scarf variants of primeape, but those who can outspeed it and greatly damage primape include tauros, typhlosion, and others.
You already listed Typhlosion as a Scarfer that can outspeed Scarf Ape, replace the bolded mention of Typh with a Scarfer naturally slower than Primeape, like Mesprit or something.

boltsandbombers You also still have Night Slash mentions in 'Moves', remove all of them.
 
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set name for #1 should be Offensive Support. For all your sets make sure to capitalize the 2nd word
black belt > fist plate for the first set. Will rarely matter but Trick + Fling can theoretically happen, which makes Black Belt slightly better.

you have Choice Band as the item on the Choice Scarf set, fix this.
Mention Vital Spirit somewhere, its not a bad ability.
On the Choice Scarf set, mention that it is pretty weak and is only really for revenge killing
 

Punchshroom

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Mention Vital Spirit somewhere, its not a bad ability.
That 'somewhere' was on the Scarf set since it was the only one that can actually consider switching into Vivillon and Jynx, outspeeding the former after Quiver Dance and tying the latter if Scarfed (and locked into Lovely Kiss). Ape can't really do shit against other sleep users such as Vileplume, and Hollywood did point out that Ape would roll over and die if Vivillon or Jynx simply attacked.
 
I would recommend using Taunt in OO; it prevents it from getting statused if it's faster [Stops pokémon like Gourgeist and Weezing from Will-O-Wisping]

feel free to ignore, i am no qc member ofc
 

Ares

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Make sure you replace the mentions with another pokemon fitting the description of what tomb did, for instance spin blocking another spinner, pursuit another pursuiter etc. etc.
Also noticed you didnt have any entry hazard setters under team options for the band, pls add in during write up.
 

P Squared

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Overview
########

Primeape is a very powerful Fighting-type attacker in due to its strong base 105 Attack and base 95 Speed. It has a very good ability in Defiant, which deters the opponent from using the newly buffed Defog as well as punishing Intimidate users. In addition, it has a fairly diverse movepool, with coverage options such as Ice Punch, Stone Edge, Earthquake, and Gunk Shot to smack Fairy-types. However, unlike other Sawk and other Fighting-types it does not have Knock Off and is forced to use the weaker Punishment to hit Ghost-types (need a dash here). Primeape's (apostrophe) main flaw is its frail defenses, which can be taken advantage of are worsened by the drops from its main STAB move, Close Combat. Overall, Primeape is a very potent threat if used to its full potential.

Offensive Support
########
name: Offensive Support
move 1: Close Combat
move 2: U-turn
move 3: Ice Punch / Gunk Shot
move 4: Encore
ability: Defiant
item: Black Belt / Expert Belt
evs: 252 Atk / 4 Def / 252 Spe
nature: Jolly

Moves
========

Close Combat boasts a high base 120 Base Power and is boosted by STAB. However, the defense drops from this attack are very detrimental. U-turn is a good coverage move that hits Psychic- and Grass-types as well as gaining momentum from unfavorable situations. Ice Punch provides very good coverage alongside Close Combat, as it hits bulky Grass- and Flying-types such as Vileplume, Scyther, and Togetic for super effective damage. Gunk Shot can be used with Expert Belt to deal more damage to Fairy-types, importantly (I'm not sure about this word here) scoring an OHKO on standard Granbull after Stealth Rock damage. Encore locks in defensive Pokemon into a move such as Stealth Rock or Wish, crippling them for three turns. It can also lock in slower sweepers, but that is a less common situation.

Set Details
========

The EVs are fairly simple,. Maximum Attack and Speed investment to lets Primeape hit as hard possible, and to capitalizes on Primeape's (apostrophe) good base 95 base Speed. Black Belt and Expert Belt let Primeape act as a bluff for a Choice item., while The former increases the power of its main attack, Close Combat, while the latter pumps up the power of its coverage moves such as U-turn, Ice Punch, and Gunk Shot. Defiant is the preferred ability for this set as it can punish Intimidate users such as Granbull for switching in on its attacks as well as takeing advantage of Defog.

Usage Tips
========

This set works best as a bluff for either of the Choice sets, but don't worry about revealing it early on as Encoring a defensive Pokemon into an unfavorable move such as an entry hazard or Heal Bell is always helpful. Be sure not to lock your opponent into Spikes, as that will only hinder your team and not help. Once you have successfully locked the opponent into an unfavorable move, be sure to take advantage of it by switching into other hard hitters or setup sweepers. Also, if you manage to switch into a Defog and get a Defiant boost, it is best to Encore them into Defog in the event that they stay in to get yet another massive boost to punch holes in the opposing team or sweep.

Team Options
========

Powerful wallbreakers and setup sweepers that can take advantage of the free switches Primeape creates by locking the opposing Pokemon into an unfavorable move (you could cut this down to just 'creates with Encore' if you want). These include Feraligatr, Gurdurr, Kangaskhan, and many others. Primeape needs partners to handle Ghost-types such as Mismagius and Rotom, as neither are is even 2HKOed by this set's coverage moves. Examples include Fairy-types such as Slurpuff and Granbull, (comma) but they must be wary of switching into Will-O-Wisp. Hazard support from Pokemon such as Seismitoad, Qwilfish, and Rhydon are is important for Primeape because it is not strong enough for some OHKOs or 2HKOs. For example, this set needs Stealth Rock up in order to guarantee a 2HKO on physically defensive Seismitoad with Close Combat. Also, with hazard support and an Expert Belt Primeape can OHKO defensive Granbull with Gunk Shot.

Choice Band
########
name: Choice Band
move 1: Close Combat
move 2: U-turn (the t is lowercase)
move 3: Ice Punch
move 4: Gunk Shot / Earthquake
ability: Defiant
item: Choice Band
evs: 252 Atk / 4 Def / 252 Spe
nature: Jolly

Moves
========

Close Combat is a very powerful STAB attack with high Base Power, but the defense drops that follow occur from it are very detrimental. U-turn is a helpful coverage move that gains momentum from bad situations as well as hitting Psychic-types for super effective damage. Ice Punch provides very good coverage alongside Close Combat, smacking Grass- and Flying-types such as Vileplume and Scyther on predicted switches. Gunk Shot is the preferred choice for the last slot, as it scores an OHKO on standard Granbull after a Defiant boost as well as 2HKOing Tangela. However, Earthquake is a viable option to hit Poison-types such as Qwilfish, Muk, and Garbodor harder than any of its other moves. Alternatively, Stone Edge can be used to hit Flying- and Bug-types such as Accelgor, Mantine, Pelipper, and Scyther. Lastly, you can opt for Punishment in the last slot for a fairly reliable way to hit Ghost-types and to deal massive damage to setup sweepers.

Set Details
========

The EVs on this are very straightforward, maximizing Attack and Speed to let Primeape hit as hard as possible with the Choice Band. Defiant is the chosen ability for this set, as it allows Primeape to gain a boost from Intimidate and Defog users. A Jolly nature is used to outspeed all of the defensive pokemon in the tier as well as many offensive pokemon such as Leavanny, Chatot, and Zangoose.

Usage Tips
========

You should use U-turn early-game (dash) to keep momentum or to get out of unfavorable situations. However, don't be afraid to spam Close Combat, as it will OHKO or 2HKO most targets that do not resist it are hit for at least nuetral damage. Try and nail Pokemon such as Vileplume and Dragalge on predicted switches with Ice Punch or Fairy-types such as Granbull with Gunk Shot.

Team Options
========

Hazard support is very helpful for this set, as it turns many 2HKOs into OHKOs; for example, Stealth Rock ensures that Qwilfish is 2HKOed by Close Combat and Muk is OHKOed by Earthquake after Stealth Rock damage Qwilfish is 2HKOs by Close Combat as well as being able to OHKO Muk with Earthquake. A Pursuit trapper such as Liepard or Pawniard to eliminate Ghost-types is helpful as Mismagius and Rotom are a nuisance for Primeape, especially as since it does not have access to Knock Off. In addition, late-game (dash) cleaners such as Feraligatr, Mismagius, and Slurpuff appreciate Primeape's (apostrophe) ability to easily break down walls. Some sweepers that fit this role are Feraligatr, Mismagius, Slurpuff, and many others.

Choice Scarf
########
name: Choice Scarf
move 1: Close Combat
move 2: U-turn
move 3: Ice Punch
move 4: Stone Edge / Earthquake
ability: Defiant
item: Choice Scarf
evs: 252 Atk / 4 Def / 252 Spe
nature: Jolly

Moves
========

Close Combat is a very powerful STAB move with good Base Power, but the defense drops allow Primeape to be revenge killed easily. U-turn is good to use early-game, as it maintains offensive momentum and can get Primeape out of unfavorable situations. Ice Punch provides great coverage alongside Close Combat, as it hits Grass-, Dragon-, and Flying-types, such as Vileplume, Dragalge, Scyther, and Tangela. Stone Edge deals good damage to Bug-types and Flying-types that are not hit (super effectively?) by Ice Punch, such as Scyther, Accelgor, Mantine, and Pelipper. Earthquake is an option for bulky Poison-types such as Muk, Qwilfish, and Garbodor. Punishment can be used in the last slot to capitalize on Choice Scarf Primeape's ability to revenge kill threats, in particular boosting sweepers like such as Mismagius and Mesprit.

Set Details
========

The EVs for this set are straightforward, with maximum Attack and Speed investment to allows Primeape to hit as hard as possible. Defiant is the chosen ability for this set, as it allows Primeape to gain a free boost from Defog and Intimidate users. A Jolly nature is used to outspeed all positive natured max Speed base 90 Pokemon at +1 speed, and everything slower.

Usage Tips
========

Primeape works best as a scout early-game by using U-turn. When needed, use Close Combat to revenge kill a foe or to hit a target for super effective damage. Try to nail Pokemon such as Vileplume or Dragalge on the switch with Ice Punch or Flying-types such as Scyther with Stone Edge. Choice Scarf Primeape works very well against Sticky Web teams, as it will deterring the opponent from setting up Sticky Web as it would give Primeape a Defiant boost (I changed this to remove the repetition of 'as it will/would'). Even with the Speed drop, Primeape can outspeed common Sticky Web team Pokemon such as Zangoose.

Team Options
========

Good teammates for Primeape include strong special or mixed attackers to break down or weaken walls, so Primeape has an easier time late-game, such as . Some of these are Magmortar, Electivire, Mismagius, and Mesprit. A Dark-type Pokemon such as Liepard or Pawniard can help trap or defeat Ghost-types that are troublesome for Primeape. Volt Switch users such as Probopass or Rotom can create a VoltTurn core to keep offensive momentum, and the former can provide Stealth Rock support.


Other Options
########

Primeape has a fair amount of other support moves to utilize. These include Final Gambit, which deals massive damage to one pokemon while sacrificing itself, Endeavor to weaken a foe for revenge killing, Focus Energy to use alongside the less reliable Cross Chop, and Taunt to stop walls from using their non-attacking moves. Night Slash can be used instead of Punishment, but the utility of stopping setup sweepers in their tracks is generally more useful. Seed Bomb is an option to leave a huge dent in Rhydon and Seismitoad, but it is fairly situational. Facade can be used to ignore the Attack drop from burn, but it provides no extra coverage. Life Orb can be used over Expert Belt on the Encore set, but it defeats the purpose of bluffing a Choice item. Lastly, Vital Spirit is an option on the Choice Scarf set to ignore sleep inducing moves from Pokemon such as Jynx, Vileplume, Vivillon, and others.

Checks & Counters
########

**Ghost types**: Due to Primeape's inability to use Knock Off or a reliable Dark-type attack, it usually has no way to hit these Pokemon for decent damage. The best it can do is U-turn out of the situation to avoid being burned. Some of these are Mismagius and Rotom.

**Faster Attackers**: These include Archeops, Mismagius, Sceptile, Tauros, (comma) and Choice Scarf users such as Mesprit and Rotom that can all KO Primeape not holding Choice Scarf. However, not all Choice Scarf Pokemon can outpace Choice Scarf variants of Primeape, but those who that can, such as Tauros and Typhlosion, outspeed it will greatly damage Primeape include Tauros and Typhlosion.

**Bulky Poison-types**: Primeape struggles against bulky Poison-types such as Weezing, Qwilfish, and Muk, though. However, the latter two have to watch out for Earthquake. However, Weezing does a good job of walling Primeape exceptionally well. (edited this part to remove the repetition of 'however')

**Psychic-types**: Most Psychic-type Pokemon can easily take a hit from Primeape and KO in return, but will take a decent chunk on the switch from U-turn with proper prediction. Some of these examples are Uxie, Musharna, and Mesprit. The former two have very respectable physical bulk, so they can shrug off most hits Primeape can throw at them.

**Residual Damage**: Although Primeape resists Stealth Rock damage, it gets quickly worn down from other forms of passive damage, such as Spikes and Toxic Spikes.

**Status**: Primeape is severely crippled by all forms of status; in particular, burn, which halves its Attack, rendering it useless.

**Priority**: After the Defense drops from Close Combat, Primeape is very susceptible to all forms of priority, such as Sucker Punch and Aqua Jet.
 

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Overview
########

Primeape is a very powerful Fighting-type attacker in, due to its strong base 105 Attack and 95 Speed. It has a very good ability in Defiant, which deters the opponent from using the newly buffed Defog, as well as punishing Intimidate users. In addition, it has a fairly diverse move pool, with coverage options such as Ice Punch, Stone Edge, Earthquake, and Gunk Shot to smack Fairy-types. However, unlike other Sawk and other Fighting-types, it does not have access to Knock Off and is forced to use the weaker Punishment to hit Ghost types. Primeape's main flaw is its frail defenses, which can be taken advantage of byecause of the drops from its main STAB move, Close Combat. Overall, Primeape is a very potent threat if used to its full potential.

Offensive Support
########
name: Offensive Support
move 1: Close Combat
move 2: U-turn
move 3: Ice Punch / Gunk Shot
move 4: Encore
ability: Defiant
item: Black Belt / Expert Belt
evs: 252 Atk / 4 Def / 252 Spe
nature: Jolly

Moves
========

Close Combat boasts a high bBase 120 pPower of 120, and is boosted by STAB. However, the defense drops from this Close Combattack are very detrimental. U-turn is a good coverage move that hits pPsychic- and gGrass -types, as well as gaining momentum from unfavorable situations. Ice Punch provides very good coverage alongside Close Combat, as it hits bulky Grass- and Flying-types such as Vileplume, Scyther, and Togetic for super effective damage. Gunk Shot can be used with Expert Belt to deal more damage to Fairy-types, importantly scoring an OHKO on standard Granbull after Stealth Rock damage. Encore locks in defensive Pokemon into a move such as Stealth Rock or wWish, crippling them for three turns. It can also lock in slower sweepers, but that is a less common situation.

Set Details
========

The EVs are fairly simple,; maximum aized Attack and sSpeed investment is used to hit as hard as possible, and to capitalize on Primeape's good 95 base s95 Speed. Black Belt and Expert Belt act as a bluff for a choice item, while the former increases the power of itPrimeape's main attack, Close Combat. The latter pumps up the power of its coverage moves such as U-turn, Ice Punch, and Gunk Shot as well as Close Combat. Defiant is the preferred ability for this set, as it can punish Intimidate users such as Granbull for switching in on its attacks, as well as taking advantage of Defog.

Usage Tips
========

This set works best as a bluff for either of the cChoiced item sets, but don't worry about revealing it early on, as eusing Encoringe a defensive Pokemon into a unfavorable move such as hazard or Heal Bell is always helpful. Be sure not to lock your opponent into sSpikes, as that will only hinder your team and not help. Once you have successfully locked the opponent into an unfavorable move, be sure to take advantage of it by switching into other hard hitters or setup sweepers. Also, if you manage to switch into a Defog and get a Defiant boost, it is best to encore them into Defog in the event that they stay in to get yet another massive boost to punch holes in the opposing team or sweep.

Team Options
========

Powerful wall breakers and setup sweepers that can take advantage of the free switches Primeape creates by locking the opposing Pokemon into a move are good teammates. These include Feraligatr, Gurdurr, Kangaskhan, and many others. Partners to handle gGhost -types such as Mismagius and Rotom are needed, as neither are even 2HKOed by this sets coverage moves. Examples include Fairy-types such as Slurpuff and Granbull, but they must be wary of switching into Will-O-Wisp. Hazard support from Pokemon such as Seismitoad, Qwilfish, and Rhydon are important for Primeape because it is not strong enough for some OHKOs or 2HKOs. For example, this set needs sStealth rRocks up in order to guarantee a 2HKO on physically defensive Seismitoad with Close Combat. Also, with hazard support and an Expert Belt, Primeape can OHKO defensive Granbull with Gunk Shot.

Choice Band
########
name: Choice Band
move 1: Close Combat
move 2: U-Turn
move 3: Ice Punch
move 4: Gunk Shot / Earthquake
ability: Defiant
item: Choice Band
evs: 252 Atk / 4 Def / 252 Spe
nature: Jolly

Moves
========

Close Combat is a very powerful STAB attack with high bBase pPower, but the defense drops that occurresult from it are very detrimental. U-turn is a helpful coverage move that gainrecovers momentum from bad situations, as well asnd hitting ps Psychic -types for super effective damage. Ice Punch provides very good coverage alongside Close Combat, smacking Grass- and Flying-types such as Vileplume and Scyther on predicted switches. Gunk Shot is the preferred choice for the last slot, as it scores an OHKO on standard Granbull after a Defiant boost, as well asnd 2HKOinges Tangela. However, Earthquake is a viable option to hit Poison-types such as Qwilfish, Muk, and Garbodor harder than any of its other moves. Alternatively, Stone Edge can be used to hit Flying- and Bug-types such as Accelgor, Mantine, Pelipper, and Scyther super effectively. Lastly, you can opt for Punishment in the last slot for a fairly reliable way to hit Ghost-types and to deal massive amounts of damage to setup sweepers.

Set Details
========

The EVs on this are very straightforward,: maximum aAttack and sSpeed is used to hit as hard as possible with the Choice Band. Defiant is the chosen ability for this set, as it allows Primeape to gain a boost from Intimidate and Defog users. A Jolly nature is used to outspeed all of the defensive pokemon in the tier as well as many offensive pokemon such as Leavanny, Chatot, and Zangoose.

Usage Tips
========

You should use U-turn early -game to keep momentum or to get out of unfavorable situations. However, don't be afraid to spam cClose cCombat, as it will OHKO or 2HKO most targets that are hit for at least nueutral damage. Try andto nail Pokemon that are weak to Ice Punch such as Vileplume and Dragalge on predicted switches with Ice Punch, or Fairy-types such as Granbull with Gunk Shot.

Team Options
========

Hazard support is very helpful for this set, as it turns many 2HKOs into OHKOs,; for example, after Stealth Rock damage, Qwilfish is 2HKOsed by Close Combat, as well as being able tond Muk is OHKO Muk withed by Earthquake. A Pursuit trapper such as Liepard or Pawniard to eliminate Ghost-types is helpful, as Mismagius and Rotom are a nuisance for Primeape, especially becausince it does not have access to Knock Off. In addition, late -game cleaners appreciate Primeape's ability to easily break down walls. Some sweepers that fit this role are Feraligatr, Mismagius, Slurpuff, and many others.

Choice Scarf
########
name: Choice Scarf
move 1: Close Combat
move 2: U-Tturn
move 3: Ice Punch
move 4: Stone Edge / Earthquake
ability: Defiant
item: Choice Scarf
evs: 252 Atk / 4 Def / 252 Spe
nature: Jolly

Moves
========

Close Combat is a very powerful STAB move with good ba high Base pPower, but the defense drops allow Primeape to be revenge killed easily. U-turn is good to use early -game, as it maintains offensive mometum and can get Primeape out of unfavorable situations. Ice Punch provides great coverage alongside Close Combat, as it hits Grass-, Dragon-, and Flying- types, such as Vileplume, Dragalge, Scyther, and Tangela. Stone Edge deals goodlarge amounts of damage to Bug-types and Flying -types that are not hit super effectively by Ice Punch, such as Scyther, Accelgor, Mantine, and Pelipper. Earthquake is an option for bulky Poison-types such as Muk, Qwilfish, and Garbodor. Punishment can be used in the last slot to capitalize on Choice Scarf Primeape's ability to revenge kill threats, in particularnotably boosting sweepers likesuch as Mismagius and Mesprit.

Set Details
========

The EVs for this set are straightforward, m. Maximum Attack and Speed investment allows Primeape to hit as hard as possible. Defiant is the chosen ability for this set, as it allows Primeape to gain a free boost from Defog and Intimidate users. A Jolly nature is used to outspeed all positive natured max sSpeed base 90 Pokemon at +1 sSpeed, and everything slower.

Usage Tips
========

Primeape works best as a scout early -game by usingwith U-turn. When needed, use Close Combat to revenge kill a foe or to hit a target for super effective damage. Try to nail Pokemon weak to Ice such as Vileplume or Dragalge on the switch with Ice Punch, or Flying- types such as Scyther with Stone Edge. Choice Scarf Primeape works very well against sSticky wWeb teams, as it will deter the opponent from setting up Sticky Web as it would give Primeape a Defiant boost. Even with the sSpeed drop, Primeape can outspeed common Sticky Web team Pokemon such as Zangoose.

Team Options
========

Good teammates for Primeape include strong Sspecial or Mmixed attackers to break down or weaken walls, so Primeape has an easier time late game. S; some of these are Magmortar, Electivire, Mismagius, and Mesprit. A Dark- type Pokemon such as Liepard or Pawniard can help trap or defeat Ghost- types thatwhich are troublesome for Primeape. Volt Switch users such as Probopass or Rotom can create a vVolt-tTurn core to keep offensive momentum, and the former can provide Stealth Rock support.


Other Options
########

Primeape has a fair amount of other support moves to utilize. These include Final Gambit, which deals massive damage to one pokemon while sacrificing itself, Endeavor, to weaken a foe for revenge killing, Focus Energy, to use alongside the less reliable Cross Chop, and Taunt, to stop walls from using their non -attacking moves. Night Slash can be used instead of Punishment, but the utility of stopping setup sweepers in their tracks is generally more useful. Seed Bomb is an option to leave a huge dent in Rhydon and Seismitoad, but it is fairly situational. Facade can be used to ignore the Attack drop from burn, but it provides no extra coverage. Life Orb can be used over Expert Belt on the Encore set, but it defeats the purpose of bluffing a cChoice item. Lastly, Vital Spirit is an option on the Choice Scarf set to ignore sleep inducing moves from pokemon such as Jynx, Vileplume, Vivillon, and others.

Checks & Counters
########

**Ghost types**: Due to Primeape's inability to use Knock Off or a reliable Dark-type attack, it usually has no way to hit these pokemonGhost-types for decent damage. The best it can do it U-turn out of the situation to avoid being burned. Some of these are Mismagius and Rotom.

**Faster Attackers**: These includeFaster attackers such as Archeops, Mismagius, Sceptile, Tauros, and Choice Scarf users such as Mesprit and Rotom that can all KO Primeape not holding Choice Scarf. However, not all cChoice sScarf pokemonusers can outpace cChoice sScarf variants of Primeape, but those who can outspeed it will greatly damage Primeape include, such as Tauros and Typhlosion.

**Bulky Poison T-types**: Primeape struggles against bulky Poison-types such as Weezing, Qwilfish, and Muk. However, the latter two have to watch out for Earthquake. However, Weezing does a good job of walling Primeape exceptionally well.

**Psychic types**: Most Psychic-type Pokemon can easily take a hit from Primeape and KO in return, but will take a decent chunk on the switch from U-turn with proper prediction. Some of these are Uxie, Musharna, and Mesprit. The former two have very respectable physical bulk, so they can shrug off most hits Primeape can throw at them.

**Residual Damage**: Although Primeape resists Stealth Rock damage, it gets quickly worn down from other forms of passive damage such as Spikes and Toxic Spikes.

**Status**: Primeape is severely crippled by all forms of status, in particularespecially burn, which halves its attack rendering it useless.

**Priority**: After the Defense drops from Close Combat, Primeape its very susceptible to all forms of priority such as Sucker Punch and Aqua Jet.

gp 1/2
 
Last edited:

Winry

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Overview
########

Primeape is a very powerful Fighting-type, due to its strong base 105 Attack and 95 Speed. It has a very good ability in Defiant, which deters the opponent from using Defog, as wellnd also punishinges Intimidate users. In addition, it has a fairly diverse move pool, with coverage options such as Ice Punch, Stone Edge, Earthquake, and Gunk Shot. However, unlike other Sawk and other Fighting-types, it does not have access to Knock Off and is forced to use the weaker Punishment to hit Ghost -types. Primeape's main flaw is its frail defenses, which can be taken advantage of because of thethrough drops from its main STAB move, Close Combat. Overall, Primeape iscould be a very potentlarge threat if used to its full potential. (you already have potential, potent is a little redundant)

Offensive Support
########
name: Offensive Support
move 1: Close Combat
move 2: U-turn
move 3: Ice Punch / Gunk Shot
move 4: Encore
ability: Defiant
item: Black Belt / Expert Belt
evs: 252 Atk / 4 Def / 252 Spe
nature: Jolly

Moves
========

Close Combat boasts a high Base Power of 120, and is boosted by STAB. H, however, the defense drops from Close Combat are very detrimental. U-turn is a good coverage move that hits Psychic- and Grass- types, as well as gaining momentum and escaping from unfavorable situations. Ice Punch provides very good coverage alongside Close Combat, as it hits bulky Grass- and Flying-types such as Vileplume, Scyther, and Togetic for super effective damage. Gunk Shot can be used with Expert Belt to deal more damage to Fairy-types, scoring an OHKO on standard Granbull after Stealth Rock damage. Encore locks defensive Pokemon into a move such ass like Stealth Rock or Wish, and cripplinges them for three turns. It can also lock in slower sweepers into unfavorable moves, but that is a less common situation.

Set Details
========

The EVs are fairly simple; maximized Attack and Speed investment is used to hit as hard as possible, and to capitalize on Primeape's good 95 base sSpeed. Black Belt and Expert Belt act as a bluff for a choice item, while; the former increases the power of Primeape's main attack, Close Combat. T, and the latter pumps up the power of all its coverage moves such as U-turn, Ice Punch, and Gunk Shot as well as Close Combat. (since you listed all the moves on the set I went ahead and just put in "all") Defiant is the preferred ability for this set as it can punish Intimidate users, such as Granbull, for switching in on its attacks as wellnd also takinge advantage of Defog.

Usage Tips
========

This set works best as a bluff for either of the Choiced item sets, but don't worry about revealing it early on, as using Encore on a defensive Pokemon and locking them into an unfavorable move such as hazards or Heal Bell is always helpful. BHowever, be sure not to lock your opponent into Spikes, as that will only hinder your team and not help. Once you have successfully locked the opponent into an unfavorable move, be sure to take advantage of it by switching into other hard hitters or setup sweepers. Also, if you manage to switch into a Defog and get a Defiant boost, it is best to encore them into Defog in the event that they stay in, in order to get yet another massive boost to punch holes in the opposing team or sweep.

Team Options
========

Powerful wall breakers and setup sweepers that can take advantage of the free switches Primeape creates by locking the opposing Pokemon into a movwith Encore are good teammates. These include Feraligatr, Gurdurr, Kangaskhan, and many others. Partners tohat can handle Ghost- types such as Mismagius and Rotom are needed, as neither are 2HKOd by this sets coverage moves. Examples include Fairy-types, such as Slurpuff and Granbull, but they must be wary of switching into Will-O-Wisp. Hazard support from Pokemon such as Seismitoad, Qwilfish, and Rhydon are important for Primeape because it is not strong enough fto score some OHKOs or 2HKOs. For example, this set needs Stealth Rocks up in order to guarantee a 2HKO on physically defensive Seismitoad with Close Combat. Also, with hazard support and an Expert Belt, Primeape can OHKO defensive Granbull with Gunk Shot.

Choice Band
########
name: Choice Band
move 1: Close Combat
move 2: U-Turn
move 3: Ice Punch
move 4: Gunk Shot / Earthquake
ability: Defiant
item: Choice Band
evs: 252 Atk / 4 Def / 252 Spe
nature: Jolly

Moves
========

Close Combat is a very powerful STAB attack with high Base Power, but the defense drops that result from it are very detrimental. U-turn is a helpful coverage move that recovers momentum from bad situations, and hits Psychic- types for super effective damage. Ice Punch provides very good coverage alongside Close Combat, smacking Grass- and Flying-types such as Vileplume and Scyther on predicted switches. Gunk Shot is the preferred choice for the last slot, as it scores an OHKO on standard Granbull after a Defiant boost, and 2HKOes Tangela. However, Earthquake is a viable option to hit Poison-types such as Qwilfish, Muk, and Garbodor harder than any of its other moves. Alternatively, Stone Edge can be used to hit Flying- and Bug-types such as Accelgor, Mantine, Pelipper, and Scyther super effectively. Lastly, you can opt for Punishment in the last slot for a fairly reliable way to hit Ghost-types and to deal massive amounts of damage to setup sweepers.

Set Details
========

The EVs on this are very straightforward; maximum Attack and Speed is used to hit as hard as possible. Defiant is the chosen ability for this set, as it allows Primeape to gain a boost from Intimidate and Defog users. A Jolly nature is used to outspeed all of the defensive pPokemon in the tier, as well as many offensive pPokemon such as Leavanny, Chatot, and Zangoose.

Usage Tips
========

You should use U-turn early -game to keep momentum or to get out of unfavorable situations. However, don't be afraid to spam Close Combat, as it will OHKO or 2HKO most targets that are hit for at least neutral damage. Try to nail Pokemon that are weak to Ice Punch such as Vileplume and Dragalge on predicted switches with Ice Punch, or Fairy-types such as Granbull with Gunk Shot.

Team Options
========

Hazard support is very helpful for this set, as it turns many 2HKOs into OHKOs; for example after Stealth Rock damage Qwilfish is 2HKOed by Close Combat, and Muk is OHKOed with Earthquake. AIn order to eliminate Ghost-types, a Pursuit trapper such as Liepard or Pawniard to eliminate Ghost-types is helpful, because Mismagius and Rotom are a nuisance for Primeape, especially becaus since it does not have access to Knock Off. In addition, late -game cleaners appreciate Primeape's ability to easily break down walls. Some sweepers that fit this role are Feraligatr, Mismagius, Slurpuff, and many others.

Choice Scarf
########
name: Choice Scarf
move 1: Close Combat
move 2: U-turn
move 3: Ice Punch
move 4: Stone Edge / Earthquake
ability: Defiant
item: Choice Scarf
evs: 252 Atk / 4 Def / 252 Spe
nature: Jolly

Moves
========

Close Combat is a very powerful STAB move with a high Base Power, but the defense drops allow Primeape to be revenge killed easily. U-turn is good to use early -game, as it maintains offensive mometum and can get Primeape out of unfavorable situations. Ice Punch provides great coverage alongside Close Combat, as it hits Grass-, Dragon-, and Flying- types, such as Vileplume, Dragalge, Scyther, and Tangela. Stone Edge deals large amounts of damage to Bug-types and Flying -types that are not hit super effectively by Ice Punch, such as Scyther, Accelgor, Mantine, and Pelipper. Earthquake is an option for bulky Poison-types such as Muk, Qwilfish, and Garbodor. Punishment can be used in the last slot to capitalize on Choice Scarf Primeape's ability to revenge kill threats, notably boosting sweepers such as Mismagius and Mesprit.

Set Details
========

The EVs for this set are straightforward. M; maximum Attack and Speed investment allows Primeape to hit as hard as possible. Defiant is the chosen ability for this set, as it allows Primeape to gain a free boost from Defog and Intimidate users. A Jolly nature is used to outspeed all positive natured max Speed base 90 Pokemon at +1 Speed and everything slower.

Usage Tips
========

Primeape works best as a scout early -game with U-turn. When needed, use Close Combat to revenge kill a foe or to hit a target for super effective damage. Try to nail Pokemon weak to Ice Punch such as Vileplume or Dragalge on the switch with Ice Punch, or Flying- types such as Scyther with Stone Edge. Choice Scarf Primeape works very well against Sticky Web teams, as it will deter the opponent from setting up Sticky Web as it woulnd giveing Primeape a Defiant boost. Even with the Speed drop, Primeape can outspeed common Sticky Web team Pokemon such as Zangoose.

Team Options
========

Good teammates for Primeape include strong special or mixed attackers to, such as Magmortar, Electivire, Mismagius, and Mesprit, that can break down or weaken walls, so Primeape has an easier time late -game; some of these are Magmortar, Electivire, Mismagius, and Mesprit. This support is important due to the fact that, without a boosting item like the previous sets, Choice Scarf Primeape is significantly weaker. A Dark- type Pokemon such as Liepard or Pawniard can help trap or defeat Ghost- types, which are troublesome for Primeape. Volt Switch users such as Probopass or Rotom can create a Volt-Turn core to keep offensive momentum, and the former can also provide Stealth Rock support.


Other Options
########

Primeape has a fair amount of other support moves to utilize. These include Final Gambit, which deals massive damage to one pPokemon while sacrificing itself,; Endeavor, towhich can weaken a foe for revenge killing,; Focus Energy, to usewhich works alongside the less reliablaccurate Cross Chop,; and Taunt, used to stop walls from using their non attacking moves. Night Slash can be used instead of Punishment, but the utility of stopping setup sweepers in their tracks is generally more useful. Seed Bomb is an option tohat leaves a huge dent in Rhydon and Seismitoad, but it is fairly situational. Facade can be used to ignore the Attack drop from burn, but it provides no extra coverage. Life Orb can be used over Expert Belt on the Encore set, but it defeats the purpose of bluffing a Choice item. Lastly, Vital Spirit is an option on the Choice Scarf set toso Primape can ignore sleep -inducing moves from pPokemon such as Jynx, Vileplume, Vivillon, and others.

Checks & Counters
########

**Ghost types**: Due to Primeape's inability to use Knock Off or a reliable Dark-type attack, it usually has no way to hit Ghost- types, such as Mismagius and Rotom, for decent damage. The best it can do it U-turn out of the situation to avoid being burned. Some of these are Mismagius and Rotom.

**Faster Attackers**: Faster attackers such Archeops, Mismagius, Sceptile, Tauros, and Choice Scarf users, such as Mesprit and Rotom that, can all KO Primeape when it is not holding Choice Scarf. However, not all Choice Scarf users can outpace Choice Scarf variants of Primeape, but those who can outspeed it will greatly damage Primeape, such as Tauros and Typhlosion, could greatly damage it.

**Bulky Poison- types**: Primeape struggles against bulky Poison-types such as Weezing, Qwilfish, and Muk. However, the latter two have to watch out for Earthquake. However, Weezing does a good job of walling Primeape exceptionally well.

**Psychic types**: Most Psychic-type Pokemon can easily take a hit from Primeape and KO in return, but will take a decent chunk on the switch from U-turn with proper prediction. Some of these are Uxie, Musharna, and Mesprit. The former two have very respectable physical bulk, so they can shrug off most hits Primeape can throw at them.

**Residual Damage**: Although Primeape resists Stealth Rock damage, it getis quickly worn down from other forms of passive damage such as Spikes and Toxic Spikes.

**Status**: Primeape is severely crippled by all forms of status, especially burn, which halves its aAttack and renderings it useless.

**Priority**: After the Defense drops from Close Combat, Primeape is very susceptible to all forms of priority, such as Sucker Punch and Aqua Jet.

Overview
########

Primeape is a very powerful Fighting-type, due to its strong base 105 Attack and 95 Speed. It has a very good ability in Defiant, which deters the opponent from using Defog and also punishes Intimidate users. In addition, it has a fairly diverse move pool, with coverage options such as Ice Punch, Stone Edge, Earthquake, and Gunk Shot. However, unlike other Fighting-types, it does not have access to Knock Off and is forced to use the weaker Punishment to hit Ghost-types. Primeape's main flaw is its frail defenses, which can be taken advantage of through drops from its main STAB move, Close Combat. Overall, Primeape could be a large threat if used to its full potential.

Offensive Support
########
name: Offensive Support
move 1: Close Combat
move 2: U-turn
move 3: Ice Punch / Gunk Shot
move 4: Encore
ability: Defiant
item: Black Belt / Expert Belt
evs: 252 Atk / 4 Def / 252 Spe
nature: Jolly

Moves
========

Close Combat boasts a high Base Power of 120, and is boosted by STAB, however, the defense drops are very detrimental. U-turn is a good coverage move that hits Psychic- and Grass-types, as well as gaining momentum and escaping from unfavorable situations. Ice Punch provides very good coverage alongside Close Combat, as it hits bulky Grass- and Flying-types such as Vileplume, Scyther, and Togetic for super effective damage. Gunk Shot can be used with Expert Belt to deal more damage to Fairy-types, scoring an OHKO on standard Granbull after Stealth Rock damage. Encore locks defensive Pokemon into moves like Stealth Rock or Wish, and cripples them for three turns. It can also lock slower sweepers into unfavorable moves, but that is a less common situation.

Set Details
========

The EVs are fairly simple; maximized Attack and Speed investment is used to hit as hard as possible and to capitalize on Primeape's good 95 base Speed. Black Belt and Expert Belt act as a bluff for a choice item; the former increases the power of Primeape's main attack, Close Combat, and the latter pumps up the power of all its moves. Defiant is the preferred ability for this set as it can punish Intimidate users, such as Granbull, for switching in on its attacks and also take advantage of Defog.

Usage Tips
========

This set works best as a bluff for either of the Choice item sets, but don't worry about revealing it early on, as using Encore on a defensive Pokemon and locking them into an unfavorable move such as hazards or Heal Bell is always helpful. However, be sure not to lock your opponent into Spikes, as that will only hinder your team and not help. Once you have successfully locked the opponent into an unfavorable move, be sure to take advantage of it by switching into other hard hitters or setup sweepers. Also, if you manage to switch into a Defog and get a Defiant boost, it is best to encore them into Defog in the event that they stay in, in order to get yet another massive boost to punch holes in the opposing team or sweep.

Team Options
========

Powerful wall breakers and setup sweepers that can take advantage of the free switches Primeape creates with Encore are good teammates. These include Feraligatr, Gurdurr, Kangaskhan, and many others. Partners that can handle Ghost-types such as Mismagius and Rotom are needed, as neither are 2HKOd by this sets coverage moves. Examples include Fairy-types, such as Slurpuff and Granbull, but they must be wary of switching into Will-O-Wisp. Hazard support from Pokemon such as Seismitoad, Qwilfish, and Rhydon are important for Primeape because it is not strong enough to score some OHKOs or 2HKOs. For example, this set needs Stealth Rocks up in order to guarantee a 2HKO on physically defensive Seismitoad with Close Combat. Also, with hazard support and an Expert Belt, Primeape can OHKO defensive Granbull with Gunk Shot.

Choice Band
########
name: Choice Band
move 1: Close Combat
move 2: U-Turn
move 3: Ice Punch
move 4: Gunk Shot / Earthquake
ability: Defiant
item: Choice Band
evs: 252 Atk / 4 Def / 252 Spe
nature: Jolly

Moves
========

Close Combat is a very powerful STAB attack with high Base Power, but the defense drops that result from it are very detrimental. U-turn is a helpful coverage move that recovers momentum from bad situations, and hits Psychic-types for super effective damage. Ice Punch provides very good coverage alongside Close Combat, smacking Grass- and Flying-types such as Vileplume and Scyther on predicted switches. Gunk Shot is the preferred choice for the last slot, as it scores an OHKO on standard Granbull after a Defiant boost, and 2HKOes Tangela. However, Earthquake is a viable option to hit Poison-types such as Qwilfish, Muk, and Garbodor harder than any of its other moves. Alternatively, Stone Edge can be used to hit Flying- and Bug-types such as Accelgor, Mantine, Pelipper, and Scyther super effectively. Lastly, you can opt for Punishment in the last slot for a fairly reliable way to hit Ghost-types and to deal massive amounts of damage to setup sweepers.

Set Details
========

The EVs on this are very straightforward; maximum Attack and Speed is used to hit as hard as possible. Defiant is the chosen ability for this set, as it allows Primeape to gain a boost from Intimidate and Defog users. A Jolly nature is used to outspeed all of the defensive Pokemon in the tier, as well as many offensive Pokemon such as Leavanny, Chatot, and Zangoose.

Usage Tips
========

You should use U-turn early-game to keep momentum or to get out of unfavorable situations. However, don't be afraid to spam Close Combat, as it will OHKO or 2HKO most targets that are hit for at least neutral damage. Try to nail Pokemon that are weak to Ice Punch such as Vileplume and Dragalge on predicted switches, or Fairy-types such as Granbull with Gunk Shot.

Team Options
========

Hazard support is very helpful for this set, as it turns many 2HKOs into OHKOs; for example after Stealth Rock damage Qwilfish is 2HKOed by Close Combat, and Muk is OHKOed with Earthquake. In order to eliminate Ghost-types, a Pursuit trapper such as Liepard or Pawniard is helpful, because Mismagius and Rotom are a nuisance for Primeape since it does not have access to Knock Off. In addition, late-game cleaners appreciate Primeape's ability to easily break down walls. Some sweepers that fit this role are Feraligatr, Mismagius, Slurpuff, and many others.

Choice Scarf
########
name: Choice Scarf
move 1: Close Combat
move 2: U-turn
move 3: Ice Punch
move 4: Stone Edge / Earthquake
ability: Defiant
item: Choice Scarf
evs: 252 Atk / 4 Def / 252 Spe
nature: Jolly

Moves
========

Close Combat is a very powerful STAB move with a high Base Power, but the defense drops allow Primeape to be revenge killed easily. U-turn is good to use early-game, as it maintains offensive mometum and can get Primeape out of unfavorable situations. Ice Punch provides great coverage alongside Close Combat, as it hits Grass-, Dragon-, and Flying-types, such as Vileplume, Dragalge, Scyther, and Tangela. Stone Edge deals large amounts of damage to Bug-and Flying-types that are not hit super effectively by Ice Punch, such as Accelgor, Mantine, and Pelipper. Earthquake is an option for bulky Poison-types such as Muk, Qwilfish, and Garbodor. Punishment can be used in the last slot to capitalize on Choice Scarf Primeape's ability to revenge kill threats, notably boosting sweepers such as Mismagius and Mesprit.

Set Details
========

The EVs for this set are straightforward; maximum Attack and Speed investment allows Primeape to hit as hard as possible. Defiant is the chosen ability for this set, as it allows Primeape to gain a free boost from Defog and Intimidate users. A Jolly nature is used to outspeed all positive natured max Speed base 90 Pokemon at +1 Speed and everything slower.

Usage Tips
========

Primeape works best as a scout early-game with U-turn. When needed, use Close Combat to revenge kill a foe or to hit a target for super effective damage. Try to nail Pokemon weak to Ice Punch such as Vileplume or Dragalge on the switch with, or Flying-types such as Scyther with Stone Edge. Choice Scarf Primeape works very well against Sticky Web teams, as it will deter the opponent from setting up Sticky Web and giving Primeape a Defiant boost. Even with the Speed drop, Primeape can outspeed common Sticky Web team Pokemon such as Zangoose.

Team Options
========

Good teammates for Primeape include strong special or mixed attackers, such as Magmortar, Electivire, Mismagius, and Mesprit, that can break down or weaken walls, so Primeape has an easier time late-game. This support is important due to the fact that, without a boosting item like the previous sets, Choice Scarf Primeape is significantly weaker. A Dark-type Pokemon such as Liepard or Pawniard can help trap or defeat Ghost-types, which are troublesome for Primeape. Volt Switch users such as Probopass or Rotom can create a Volt-Turn core to keep offensive momentum, and the former can also provide Stealth Rock support.


Other Options
########

Primeape has a fair amount of other support moves to utilize. These include Final Gambit, which deals massive damage to one Pokemon while sacrificing itself; Endeavor, which can weaken a foe for revenge killing; Focus Energy, which works alongside the less accurate Cross Chop; and Taunt, used to stop walls from using their non attacking moves. Night Slash can be used instead of Punishment, but stopping setup sweepers in their tracks is generally more useful. Seed Bomb is an option that leaves a huge dent in Rhydon and Seismitoad, but it is fairly situational. Facade can be used to ignore the Attack drop from burn, but it provides no extra coverage. Life Orb can be used over Expert Belt on the Encore set, but it defeats the purpose of bluffing a Choice item. Lastly, Vital Spirit is an option on the Choice Scarf set so Primape can ignore sleep-inducing moves from Pokemon such as Jynx, Vileplume, Vivillon, and others.

Checks & Counters
########

**Ghost types**: Due to Primeape's inability to use Knock Off or a reliable Dark-type attack, it usually has no way to hit Ghost-types, such as Mismagius and Rotom, for decent damage. The best it can do it U-turn out of the situation to avoid being burned.

**Faster Attackers**: Faster attackers such Archeops, Mismagius, Sceptile, Tauros, and Choice Scarf users, such as Mesprit and Rotom, can all KO Primeape when it is not holding Choice Scarf. However, not all Choice Scarf users can outpace Choice Scarf variants of Primeape, but those who can, such as Tauros and Typhlosion, could greatly damage it.

**Bulky Poison- types**: Primeape struggles against bulky Poison-types such as Weezing, Qwilfish, and Muk. However, the latter two have to watch out for Earthquake. Weezing does a good job of walling Primeape exceptionally well.

**Psychic types**: Most Psychic-type Pokemon can easily take a hit from Primeape and KO in return, but will take a decent chunk on the switch from U-turn with proper prediction. Some of these are Uxie, Musharna, and Mesprit. The former two have very respectable physical bulk, so they can shrug off most hits Primeape can throw at them.

**Residual Damage**: Although Primeape resists Stealth Rock damage, it is quickly worn down from other forms of passive damage such as Spikes and Toxic Spikes.

**Status**: Primeape is severely crippled by all forms of status, especially burn, which halves its Attack and renders it useless.

**Priority**: After the Defense drops from Close Combat, Primeape is very susceptible to all forms of priority, such as Sucker Punch and Aqua Jet.
 
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