Any help would be Great!!!!
Torterra @ Leftovers
Ability: Overgrow
EVs: 252 Atk / 128 Def / 128 SpD
Adamant Nature
- Earthquake
- Wood Hammer
- Synthesis
- Stone Edge
I like setting up with ninjask and then baton passing into torterra
Ninjask @ Focus Sash
Ability: Speed Boost
EVs: 248 HP / 224 Def / 36 Spe
Impish Nature
- Protect
- Baton Pass
- Swords Dance
- Substitute
I mostly use ninjask just to set up. if it is brought down to its sash after it has already baton passed out to someone it usually becomes fodder
Hariyama @ Assault Vest
Ability: Thick Fat
EVs: 4 HP / 252 Atk / 252 SpD
Adamant Nature
- Knock Off
- Close Combat
- Ice Punch
- Bullet Punch
I mostly use Hariyama just to put out physical damage
Slurpuff @ Sitrus Berry
Ability: Unburden
EVs: 252 SpA / 4 SpD / 252 Spe
Modest Nature
- Calm Mind
- Dazzling Gleam
- Flamethrower
- Surf
I like to use slurpuff as sort of a special wall but also to dish out a couple of special hits
Rotom-Frost @ Choice Specs
Ability: Levitate
EVs: 4 HP / 252 SpA / 252 Spe
Modest Nature
- Blizzard
- Trick
- Thunderbolt
- Volt Switch
Rotom-Frost is my main special attacker
Malamar @ Expert Belt
Ability: Contrary
EVs: 4 HP / 252 Atk / 252 Spe
Adamant Nature
- Superpower
- Psycho Cut
- Night Slash
- Substitute
If a baton pass to torterra is not a safe play then i will usually give it to malamar then try to just get out as much damage as possible.
Torterra @ Leftovers
Ability: Overgrow
EVs: 252 Atk / 128 Def / 128 SpD
Adamant Nature
- Earthquake
- Wood Hammer
- Synthesis
- Stone Edge
I like setting up with ninjask and then baton passing into torterra
Ninjask @ Focus Sash
Ability: Speed Boost
EVs: 248 HP / 224 Def / 36 Spe
Impish Nature
- Protect
- Baton Pass
- Swords Dance
- Substitute
I mostly use ninjask just to set up. if it is brought down to its sash after it has already baton passed out to someone it usually becomes fodder
Hariyama @ Assault Vest
Ability: Thick Fat
EVs: 4 HP / 252 Atk / 252 SpD
Adamant Nature
- Knock Off
- Close Combat
- Ice Punch
- Bullet Punch
I mostly use Hariyama just to put out physical damage
Slurpuff @ Sitrus Berry
Ability: Unburden
EVs: 252 SpA / 4 SpD / 252 Spe
Modest Nature
- Calm Mind
- Dazzling Gleam
- Flamethrower
- Surf
I like to use slurpuff as sort of a special wall but also to dish out a couple of special hits
Rotom-Frost @ Choice Specs
Ability: Levitate
EVs: 4 HP / 252 SpA / 252 Spe
Modest Nature
- Blizzard
- Trick
- Thunderbolt
- Volt Switch
Rotom-Frost is my main special attacker
Malamar @ Expert Belt
Ability: Contrary
EVs: 4 HP / 252 Atk / 252 Spe
Adamant Nature
- Superpower
- Psycho Cut
- Night Slash
- Substitute
If a baton pass to torterra is not a safe play then i will usually give it to malamar then try to just get out as much damage as possible.
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