Ray Jay
"Jump first, ask questions later, oui oui!"
approved by macle.
Metagame Musings by Ray Jay
Or: One Washed-up player's Words of Wisdom
Thanks to the many of you who have consistently talked with me or encouraged me after I have not had the time the past 8 or 9 months to dedicate time to Smogon. I wanted to say that I have, while not playing to the degree I once did, been battling when I can and more importantly, following the development of the LC metagame quite closely.
I want to start by saying this is intended to draw up some discussion and controversy. This started as a post in the metagame thread, where I wanted to point out that I believe we have some fascinating usage stats, and I think they provide ample room for any serious LC player to rethink their game and improve. For reference, here are the stats I will use to draw my "conclusions" about the current metagame:
http://sim.smogon.com:8080/Stats/2014-08/lc.txt
http://sim.smogon.com:8080/Stats/2014-08/lc-1760.0.txt
http://sim.smogon.com:8080/Stats/2014-08/moveset/lc-1760.0.txt
http://sim.smogon.com:8080/Stats/2014-08/moveset/lc-0.0.txt
Let's start off with the obvious things, those things that people should look to if they want to step up their game, or the differences between players and great players, simply by Pokemon used:
Metagame Musings by Ray Jay
Or: One Washed-up player's Words of Wisdom
Thanks to the many of you who have consistently talked with me or encouraged me after I have not had the time the past 8 or 9 months to dedicate time to Smogon. I wanted to say that I have, while not playing to the degree I once did, been battling when I can and more importantly, following the development of the LC metagame quite closely.
I want to start by saying this is intended to draw up some discussion and controversy. This started as a post in the metagame thread, where I wanted to point out that I believe we have some fascinating usage stats, and I think they provide ample room for any serious LC player to rethink their game and improve. For reference, here are the stats I will use to draw my "conclusions" about the current metagame:
http://sim.smogon.com:8080/Stats/2014-08/lc.txt
http://sim.smogon.com:8080/Stats/2014-08/lc-1760.0.txt
http://sim.smogon.com:8080/Stats/2014-08/moveset/lc-1760.0.txt
http://sim.smogon.com:8080/Stats/2014-08/moveset/lc-0.0.txt
Let's start off with the obvious things, those things that people should look to if they want to step up their game, or the differences between players and great players, simply by Pokemon used:
- Good players (1760 +) use Abra 2% less frequently than the average player. However, there is far more consensus and Pokemon with more usage than Abra above 1760. When 1760+ use Abra, they almost always use Focus Sash, while the average player only uses it 50% of the time. 1760 + players are using Hidden Power Fighting more than 3x as often. Conclusion: Abra is overhyped in general, but has the most potential with Focus Sash and a set that promotes Super Effective coverage (HP Fighting > Energy Ball) rather than a generalist Life Orb set.
- Aipom is used by 15% of average players, but only 5% of 1760+ players. Conclusion: Aipom is often used in place of better Pokemon, particularly by low level players.
- Mienfoo and Pawniard are (unsurprisingly) used more than twice as frequently by 1760+ players. Conclusion: These Pokemon serve as jacks-of-all-trades that fill niches needed on successful teams
- Gastly's usage has shot up as expected, and is frequently paired with Pawniard. There is no consensus on a best item for Gastly. Conclusion: People are using Gastly in place of Misdreavus, but are struggling to have it fill the same niche. Gastly's place should be on more offensive teams, where it can take advantage of the additional coverage provided by Sludge Bomb. The average player who is struggling to counter Fighting-types should look to Snubbull, who is used far more frequently beyond 1760 and causes Mienfoo to switch out more than any other Pokemon.
- Lower ranking players, on average, use Scraggy more than 1760+. Conclusion: Scraggy can easily used to climb the rankings at first, but is harder to use once higher rankings are reached, where Mienfoo is far more prevalent.
- Drilbur is the only Pokemon in the top 10 that uses entry hazards a majority of the time. Tirtouga and Archen use Stealth Rock around 35% of the time. Conclusion: Momentum cores (Mienfoo, Chinchou, Fletchling, Magnemite) are far more popular 1760+ as they effectively allow the player to make safe moves with few drawbacks.
- People (esp. above 1760) seem to be using Foongus for something Ferroseed does better (punishing Chinchou usage) because the Mienfoo fear is so real and because it allows them to make mistakes and Regenerate it off. Try Ferroseed alongside a Ponyta or Larvesta, who has the potential to punish Mienfoo U-turns much harder. Use Ferroseed to stack hazards against Chinchous that attempt to abuse Volt Turn strats.
- In the current meta, it seems most effective to stay away from these Pokemon that the average player seems to really want to work: Aipom, Diglett, Porygon, Honedge, and Onix
- Hyper offense Normal-type staples, including the now infamous Fletchling and also Bunnelby seem to be effective in this metagame due to not only the removal of a Ghost-type but the relative infrequency of burn status to previous metagames.
- Perhaps most important of all: I believe LC players are using the safest mons they can find. This is hampering innovation and is providing cringe-worthy teambuilding. The average player's usage stats show clearly a balance of all of these "safe mons" who sit around 15% or higher, while the 1760+ stats show only an amplified version of this (6 Pokemon at around 30% usage or higher). I do not believe this is due to overcentralization, but due to pressure to have a well-rounded team. What people churn out are teams in which "safe" Pokemon (regenerators, Focus Sash Abra, Knock Off spam, Acrobatics spam) lack synergy but simply overpower the layman's LC through the allowance of multiple mistakes within a single game. The truly skilled player can punish this playstyle heavily through the use of baits and lures, but also through hyper offense or even stall. To players that wish to become the best right now: focus not on well-rounded teambuilding but on better playing that has fewer mistakes, which allows you to use objectively stronger Pokemon in the same slots.