Finally! I'm getting around to my nuke team. I've wanted to do this for so long.
Before we get started however, I need to crush your expectations.
This is a team that fits the theme as my personality, and as you might guess; unusual.
This is probably the most unusual team I've ever made, and has likely never been used before.
This is a team designed to win in 2 or 3 turns, but if you want to use it, please know that is can be heavily countered by a few uncommon strategies.
This team is not complete, and hasn't undergone all of it's testing yet, so I will be more willing to change something if you have an issue with it, however, as stated in my previous threads, that does not mean you can suggest whatever you feel should be there but would make no sense. Please keep the purpose the same.
This is a team not made for competition, but can be used competitively.
This team is a lot more complicated to use properly than my others, so I don't recommend using it, but you can if you want.
Once again, I'm just here to play the game.
Now with that out of the way, I would introduce the competitors now, but I need to say something else really important.
Do not skip this passage. This is very important.
On my LC post, a few people were taking sides in saying something I did was wrong, most likely through amateurish observations and no experience. This is what makes me want to strangle people in real life.
As someone who has far too much experience with these people, I speak with authority when I say this:
You do not have, nor can gain the right to have a valid opinion on anything without knowing how it works, especially if it was made by someone that did.
I think that's enough for now. Before I get too caught up on this topic, let's move on.
Alright, the time has finally come! Competitors, try not to blow up on the way here!
Competitors:
Competitor 1: Banette / Mega Banette
Banette (Rudokko) @ Banettite
Ability: Frisk / Prankster
EVs: 252 HP / 196 SpD / 60 Def
Relaxed Nature
IVs: 0 Spe
- Helping Hand
- Torment / Dark pulse
- Trick Room
- Taunt
Yup. I here you questioning already. Trust me, though. It gets better.
Rudokko here is used as a support. Nothing more. Prankster is always a good ability to have on supports, so almost always use Mega Banette. However, there are circumstances where you don't, and those are extremely rare, so you can not really worry about this, but know that it does exist.
This thing is purely support. Nothing else.
When to use and not: There is no circumstance to not use Rudokko.
Competitor 2: Sableye
Sableye (Jurcooo) @ Leftovers
Ability: Keen Eye
EVs: 252 HP / 196 Def / 60 SpD
Bold Nature
- Helping Hand
- Protect / Shadow ball
- Foresight
- Swagger
Basically the defensive counterpart to Rudokko, Sableye is another support for our nukes.
You'll understand why Swagger is there in a moment. Not much else to say about him.
When to use and not: Use if Metagross or Gigalith is being sent out first, and only first. Do not use if Golem is being sent out first.
Competitor 3: Mienshao
Mienshao (Maodjxue) @ Focus Sash
Ability: Inner Focus
EVs: 252 Atk / 4 SpA / 252 Spe
Hasty Nature
- Fake Out
- Wide Guard
- Aura Sphere
- High Jump Kick
A lot of you are screaming at your monitors right now. I bet you a lot that's what you're doing.
Maodjxue is used for any initial sweeping, primarily done by Golem. Inner Focus has been regarded as a useless ability, but I couldn't disagree more. Fake out on the first turn will always work with this ability.
Getting all the speed possible takes advantage of the imperfect Wide Guard programming for the simulator, but I still don't recommend using it. And speaking of Wide Guard, of course it is there to protect against the explosions if you don't have a Trick Room set up.
When to use and not: Use if you need some initial sweeping done with Golem. Use if you need some guaranteed damage. Do not use if your opponent has potential Ghost starters.
Competitor 4: Golem
Golem (Wecom) @ Choice Band
Ability: Sturdy
EVs: 4 HP / 252 Atk / 252 Spe
Adamant Nature
- Explosion
Here's our first nuke, and I bet you can see why. This will deliver the first punch on the field.
Wecom is here for his brute strength, and nothing more. If you're curious about the speed, refer back to Rudokko.
When to use and not: Use for the initial exploder, or unless you have no other choice.
Competitor 5: Gigalith
Gigalith (Wawucakx) @ Persim Berry
Ability: Sturdy
EVs: 4 HP / 252 Atk / 252 Spe
Adamant Nature
- Explosion
- Protect
- Earthquake
- Rock Slide
Re-casing from an earlier team, say hello to Wawucakx! He delivers the biggest punch on the team. Wielding a Persim Berry to accompany Swagger, he carries a variety of multi-targeting attacks.
When to use and not: Use as the second or third. Primarily second. Do not use if you need Metagross to deal with a Wide Guarder.
Competitor 6: Metagross
Metagross (Mokuwhejj) @ Lum Berry
Ability: Clear Body
EVs: 252 HP / 252 Atk / 4 SpD
Adamant Nature
- Explosion
- Zen Headbutt / Hammer Arm
- Bullet Punch / Meteor Mash
- Protect
Our third and final nuke, Mokuwhejj delivers a very heavy punch. He's your man for Wide Guarders, especially with Zen Headbutt. Hammer arm is for removing any defenses, as they are mostly Steel or Rock types. I personally prefer Bullet Punch over Meteor Mash, but that's just me.
When to use and not: Use when you need to deal with Wide Guard. Use if your opponent has nothing to deal with Metagross's type. Do not use if you predict a heavy Fire or Dark type attack.
So that's my nuke team. Like I said, it is still in testing, but has been proven to be efficient as is.
I am more open to suggestions because of this, so feel free to leave one below. Happy exploding!
Before we get started however, I need to crush your expectations.
This is a team that fits the theme as my personality, and as you might guess; unusual.
This is probably the most unusual team I've ever made, and has likely never been used before.
This is a team designed to win in 2 or 3 turns, but if you want to use it, please know that is can be heavily countered by a few uncommon strategies.
This team is not complete, and hasn't undergone all of it's testing yet, so I will be more willing to change something if you have an issue with it, however, as stated in my previous threads, that does not mean you can suggest whatever you feel should be there but would make no sense. Please keep the purpose the same.
This is a team not made for competition, but can be used competitively.
This team is a lot more complicated to use properly than my others, so I don't recommend using it, but you can if you want.
Once again, I'm just here to play the game.
Now with that out of the way, I would introduce the competitors now, but I need to say something else really important.
Do not skip this passage. This is very important.
On my LC post, a few people were taking sides in saying something I did was wrong, most likely through amateurish observations and no experience. This is what makes me want to strangle people in real life.
As someone who has far too much experience with these people, I speak with authority when I say this:
You do not have, nor can gain the right to have a valid opinion on anything without knowing how it works, especially if it was made by someone that did.
I think that's enough for now. Before I get too caught up on this topic, let's move on.
Alright, the time has finally come! Competitors, try not to blow up on the way here!
Competitors:
Competitor 1: Banette / Mega Banette
Banette (Rudokko) @ Banettite
Ability: Frisk / Prankster
EVs: 252 HP / 196 SpD / 60 Def
Relaxed Nature
IVs: 0 Spe
- Helping Hand
- Torment / Dark pulse
- Trick Room
- Taunt
Yup. I here you questioning already. Trust me, though. It gets better.
Rudokko here is used as a support. Nothing more. Prankster is always a good ability to have on supports, so almost always use Mega Banette. However, there are circumstances where you don't, and those are extremely rare, so you can not really worry about this, but know that it does exist.
This thing is purely support. Nothing else.
When to use and not: There is no circumstance to not use Rudokko.
Competitor 2: Sableye
Sableye (Jurcooo) @ Leftovers
Ability: Keen Eye
EVs: 252 HP / 196 Def / 60 SpD
Bold Nature
- Helping Hand
- Protect / Shadow ball
- Foresight
- Swagger
Basically the defensive counterpart to Rudokko, Sableye is another support for our nukes.
You'll understand why Swagger is there in a moment. Not much else to say about him.
When to use and not: Use if Metagross or Gigalith is being sent out first, and only first. Do not use if Golem is being sent out first.
Competitor 3: Mienshao
Mienshao (Maodjxue) @ Focus Sash
Ability: Inner Focus
EVs: 252 Atk / 4 SpA / 252 Spe
Hasty Nature
- Fake Out
- Wide Guard
- Aura Sphere
- High Jump Kick
A lot of you are screaming at your monitors right now. I bet you a lot that's what you're doing.
Maodjxue is used for any initial sweeping, primarily done by Golem. Inner Focus has been regarded as a useless ability, but I couldn't disagree more. Fake out on the first turn will always work with this ability.
Getting all the speed possible takes advantage of the imperfect Wide Guard programming for the simulator, but I still don't recommend using it. And speaking of Wide Guard, of course it is there to protect against the explosions if you don't have a Trick Room set up.
When to use and not: Use if you need some initial sweeping done with Golem. Use if you need some guaranteed damage. Do not use if your opponent has potential Ghost starters.
Competitor 4: Golem
Golem (Wecom) @ Choice Band
Ability: Sturdy
EVs: 4 HP / 252 Atk / 252 Spe
Adamant Nature
- Explosion
Here's our first nuke, and I bet you can see why. This will deliver the first punch on the field.
Wecom is here for his brute strength, and nothing more. If you're curious about the speed, refer back to Rudokko.
When to use and not: Use for the initial exploder, or unless you have no other choice.
Competitor 5: Gigalith
Gigalith (Wawucakx) @ Persim Berry
Ability: Sturdy
EVs: 4 HP / 252 Atk / 252 Spe
Adamant Nature
- Explosion
- Protect
- Earthquake
- Rock Slide
Re-casing from an earlier team, say hello to Wawucakx! He delivers the biggest punch on the team. Wielding a Persim Berry to accompany Swagger, he carries a variety of multi-targeting attacks.
When to use and not: Use as the second or third. Primarily second. Do not use if you need Metagross to deal with a Wide Guarder.
Competitor 6: Metagross
Metagross (Mokuwhejj) @ Lum Berry
Ability: Clear Body
EVs: 252 HP / 252 Atk / 4 SpD
Adamant Nature
- Explosion
- Zen Headbutt / Hammer Arm
- Bullet Punch / Meteor Mash
- Protect
Our third and final nuke, Mokuwhejj delivers a very heavy punch. He's your man for Wide Guarders, especially with Zen Headbutt. Hammer arm is for removing any defenses, as they are mostly Steel or Rock types. I personally prefer Bullet Punch over Meteor Mash, but that's just me.
When to use and not: Use when you need to deal with Wide Guard. Use if your opponent has nothing to deal with Metagross's type. Do not use if you predict a heavy Fire or Dark type attack.
So that's my nuke team. Like I said, it is still in testing, but has been proven to be efficient as is.
I am more open to suggestions because of this, so feel free to leave one below. Happy exploding!