Long time player new to competitive. So I was hoping if some people could look over this team and see what it needs to really succeed.
I wanted 2 Drags to break down each others checks and my first choice was Xard and my close second was Dragonite. Then I added in Magneton to trap opposing steels and bust open opposing fairies. Offensive Starmie was my choice of spinner and Rhperior my bird spam check and own hazard setter. Finally to round out the team I slapped Heatran on which might be incorrect.
Charizard X Adamant - 98Hp, 252Atk, 160Spd
Flare Blitz
Dragon Claw
Dragon Dance
Roost
Charizard is my main win condition. He's either saved for cleanup after I can get the crucial DD in or mid game to punch holes in the team if I have another reliable win condition. I've had a lot of problems figuring out a good EV spread for him. I definitely feel like 98Hp is the minimum investment I want to run but I also want 212Spd and I also want the instant power of 220+Atk. I'm really torn and maybe I'm trying to make him do more things than I should be.
Dragonite Adamant - 216Hp, 64Atk, 228SpD
Multiscale Leftovers
Dragon Claw
Extreme Speed
Earthquake
Roost
I've found this set to be extremely good at checking frail special sweepers and most rain threats. Because of this I find his bulk invaluable and the Dclaw Espeed combo hits said sweepers really hard. Of course it hates hazards, status, and Knock Off. But he is a sleeping giant and it's always worth a laugh to see him live the Latios Draco Meteor and proceed to KO with Espeed.
Magnezone Timid - 4Def, 252SpA, 252Spe
Magnet Pull Choice Scarf
Thunderbolt
Flash Cannon
Hidden Power Fire
Volt Switch
If the Dragons are the heart of this team then Magnezone is the ... arteries? Basically he lets the dragons do what they want to do. It's always nice to see an opposing hazard setter on the enemy team and send Zone out turn 1 to trap and ko them. The max speed has served the magnet well but there are some noticeable what would be 1HKO's turned into 2HKO's. But the speed allows him to act as a pseudo revenge killer taking on middling speed threats. My biggest problem with Magneton is his lack of coverage but as long as he removes steels and dent a couple things he's done his job.
Starmie Timid - 252SpA, 4SpD, 252Spe
Analytic Choice Specs
Scald/Hydro Pump
Psychock
Trick
Rapid Spin
Starmie has proven to be invaluable in the amount of havoc it can cause. It's main job of course is to remove hazards but being able to 2HKO Azumarril and Venusaur on the switch with Psyshock, getting a lucky burn off on a physical sweeper, or crippling a wall with Trick has shown its true power and utility.
Rhyperior Adamant - 252Hp, 44Atk, 212Def
Solid Rock Leftovers
Stealth Rock
Earthquake
Rock Blast
Ice Punch
What can be said about Rhyperior that isn't already apparent? It tanks physical hits like a beast, breaks sashes like a beast, destroys opposing steels like a beast, and sets up Stealth Rock ... you get it. My biggest problem with Rhyperior is misjudging how well he can take a special attack but that's my own fault.
Heatran Calm - Hp252, SpD248, Spe8
Flash Fire Air Balloon
Lava Plume
Flash Cannon
Taunt
Will o Wisp/Toxic
I'm honestly not sure about Heatran on this team. His main job is spreading status and taunting walls and being back up insurance against fairies that get the opportunity to set up. But he doesn't bring much coverage to my team and makes me much weaker to water and ground attacks.
Overall I see that this team has some serious problems against Water and Ground and lacks some important offensive coverage with a bit of overlap throughout the whole team. After playing for 2 days I was able to climb to 1300 on the ladder which is a personal best. (I know it's a bad rank :p)
I'm coming over here for advice and criticism so please if you do post have no mercy.
I wanted 2 Drags to break down each others checks and my first choice was Xard and my close second was Dragonite. Then I added in Magneton to trap opposing steels and bust open opposing fairies. Offensive Starmie was my choice of spinner and Rhperior my bird spam check and own hazard setter. Finally to round out the team I slapped Heatran on which might be incorrect.
Charizard X Adamant - 98Hp, 252Atk, 160Spd
Flare Blitz
Dragon Claw
Dragon Dance
Roost
Charizard is my main win condition. He's either saved for cleanup after I can get the crucial DD in or mid game to punch holes in the team if I have another reliable win condition. I've had a lot of problems figuring out a good EV spread for him. I definitely feel like 98Hp is the minimum investment I want to run but I also want 212Spd and I also want the instant power of 220+Atk. I'm really torn and maybe I'm trying to make him do more things than I should be.
Dragonite Adamant - 216Hp, 64Atk, 228SpD
Multiscale Leftovers
Dragon Claw
Extreme Speed
Earthquake
Roost
I've found this set to be extremely good at checking frail special sweepers and most rain threats. Because of this I find his bulk invaluable and the Dclaw Espeed combo hits said sweepers really hard. Of course it hates hazards, status, and Knock Off. But he is a sleeping giant and it's always worth a laugh to see him live the Latios Draco Meteor and proceed to KO with Espeed.
Magnezone Timid - 4Def, 252SpA, 252Spe
Magnet Pull Choice Scarf
Thunderbolt
Flash Cannon
Hidden Power Fire
Volt Switch
If the Dragons are the heart of this team then Magnezone is the ... arteries? Basically he lets the dragons do what they want to do. It's always nice to see an opposing hazard setter on the enemy team and send Zone out turn 1 to trap and ko them. The max speed has served the magnet well but there are some noticeable what would be 1HKO's turned into 2HKO's. But the speed allows him to act as a pseudo revenge killer taking on middling speed threats. My biggest problem with Magneton is his lack of coverage but as long as he removes steels and dent a couple things he's done his job.
Starmie Timid - 252SpA, 4SpD, 252Spe
Analytic Choice Specs
Scald/Hydro Pump
Psychock
Trick
Rapid Spin
Starmie has proven to be invaluable in the amount of havoc it can cause. It's main job of course is to remove hazards but being able to 2HKO Azumarril and Venusaur on the switch with Psyshock, getting a lucky burn off on a physical sweeper, or crippling a wall with Trick has shown its true power and utility.
Rhyperior Adamant - 252Hp, 44Atk, 212Def
Solid Rock Leftovers
Stealth Rock
Earthquake
Rock Blast
Ice Punch
What can be said about Rhyperior that isn't already apparent? It tanks physical hits like a beast, breaks sashes like a beast, destroys opposing steels like a beast, and sets up Stealth Rock ... you get it. My biggest problem with Rhyperior is misjudging how well he can take a special attack but that's my own fault.
Heatran Calm - Hp252, SpD248, Spe8
Flash Fire Air Balloon
Lava Plume
Flash Cannon
Taunt
Will o Wisp/Toxic
I'm honestly not sure about Heatran on this team. His main job is spreading status and taunting walls and being back up insurance against fairies that get the opportunity to set up. But he doesn't bring much coverage to my team and makes me much weaker to water and ground attacks.
Overall I see that this team has some serious problems against Water and Ground and lacks some important offensive coverage with a bit of overlap throughout the whole team. After playing for 2 days I was able to climb to 1300 on the ladder which is a personal best. (I know it's a bad rank :p)
I'm coming over here for advice and criticism so please if you do post have no mercy.