I just joined today, and I've been messing around with a doubles team. I'm kind of new to this, and while testing it in Showdown I did notice that it does lack something, but I can't quite put my finger on it. Any help is appreciated!
Whimsicott @ Focus Sash
Ability: Prankster
EVs: 252 HP / 4 SpD / 252 Spe
Timid Nature
- Tailwind
- Beat Up
- Helping Hand
- Toxic
I lead with Whimsicott and Gallade. Whimsicott used Beat Up on Gallade, immediately giving Gallade a 4x Atk boost (Justified). After that, I mainly use it to set up toxic. Tailwind gives my team some extra speed (although... I probably don't need it - might replace this). Helping hand supports Gallade's focus punch even further.
I know this Beat Up/Justified strategy is probably done all the time - but it's my first team so I gotta start somewhere. :D Any other ideas are really welcome.
Gallade @ Assault Vest
Ability: Justified
EVs: 212 HP / 252 Atk / 44 Spe
Adamant Nature
- Knock Off
- Drain Punch
- Psycho Cut
- Ice Punch
The main powerhouse. Gets a 4x Atk boost on turn 1 thanks to Whimsicott's Beat Up. I follow that with a Drain Punch, which is really helpful and helps me regain some health. The other moves are there for type coverage: ice punch helps me fight dragons and grass types I face often. Since I seem to see a lot of fighting types in doubles, I added Psycho Cut which has saved me a few times. Knock Off is helpful when an item is making my life miserable. Assault vest was added for the extra SpD. All in all, I'm quite happy with this one.
Heracross @ Heracronite
Ability: Guts
EVs: 40 HP / 252 Atk / 216 Spe
Adamant Nature
- Bullet Seed
- Megahorn
- Rock Blast
- Protect
Kind of straightforward, I suppose. Adamant Heracross, with a pretty classis EV setup. I usually use Megahorn to counter Psychic and Grass types, without mega evolving to ensure that I hit a little bit faster. Bullet Seed and Rock Blast help me cover Pokemon like Rain Dancers and Charizard, respectively. These are, of course, used after Mega evolving so that it hits 5 times. Protect is there for obvious reasons. It can help me while Togekiss uses Thunder wave or Roost to keep the pace down for a while.
Togekiss @ Leftovers
Ability: Serene Grace
EVs: 252 HP / 252 SpA / 4 SpD
Modest Nature
- Thunder Wave
- Air Slash
- Roost
- Dazzling Gleam
Paraflinch Togekiss. First, I thunder wave my biggest threat. Thanks to Serene Grace, air slash has 60% chance of flinching which is truly helpful - at least, if Togekiss survives that long. Dazzling Gleam kills dragons and fighting types such as Hitmontop. However, I'm not sure if I should replace it with Water Pulse, which has a decent chance of causing confusion thanks to serene grace. Another option would be heat wave, which can burn the opponent as well. Whenever I get low on health (which is quite fast, actually - maybe I need more SpD?) I use Roost.
Metagross @ Assault Vest
Ability: Clear Body
EVs: 252 HP / 252 Atk / 4 SpD
Adamant Nature
- Meteor Mash
- Hidden Power [Poison]
- Earthquake
- Zen Headbutt
This one is mainly here to be able to cover a bunch of types. It's helped me out a lot, but then again it may lack strategy. Meteor Mash is a strong STAB that fights the common fairies, cloysters, etc. Hidden power poison covers grass types as well - tough maybe that's not needed if I give my Rotom-W hidden power fire. Earthquake hits both foes (and I just felt like I lacked a powerful ground-type move because I run into Mega Manetric far too often), while Zen Headbutt gets rid of fighting types. The Assault Vest keeps it alive, but also prevents me from using Protect which is a downside I suppose.
Rotom-Wash @ Sitrus Berry
Ability: Levitate
EVs: 4 HP / 252 SpA / 252 Spe
Timid Nature
- Will-O-Wisp
- Thunderbolt
- Hydro Pump
- Hidden Power [Fire]
This is the one I'm most uncertain about. I felt like I really needed electric/water/fire attacks on my team, and I also wanted another slow killer (will-o-wisp) in case I can't pull toxic off. Thunderbolt is truly helpful, with so many flying types around. Hydro pump gets rid of Charizard. Both moves work against Talonflame as well. Hidden Power Fire is just there for coverage - but I have to admit it hasn't saved me that often so far. Sitrus berry keeps it alive. While Rotom-W seems helpful on paper, I feel like it hasn't really lived up to its expectations on this team yet.
Whimsicott @ Focus Sash
Ability: Prankster
EVs: 252 HP / 4 SpD / 252 Spe
Timid Nature
- Tailwind
- Beat Up
- Helping Hand
- Toxic
I lead with Whimsicott and Gallade. Whimsicott used Beat Up on Gallade, immediately giving Gallade a 4x Atk boost (Justified). After that, I mainly use it to set up toxic. Tailwind gives my team some extra speed (although... I probably don't need it - might replace this). Helping hand supports Gallade's focus punch even further.
I know this Beat Up/Justified strategy is probably done all the time - but it's my first team so I gotta start somewhere. :D Any other ideas are really welcome.
Gallade @ Assault Vest
Ability: Justified
EVs: 212 HP / 252 Atk / 44 Spe
Adamant Nature
- Knock Off
- Drain Punch
- Psycho Cut
- Ice Punch
The main powerhouse. Gets a 4x Atk boost on turn 1 thanks to Whimsicott's Beat Up. I follow that with a Drain Punch, which is really helpful and helps me regain some health. The other moves are there for type coverage: ice punch helps me fight dragons and grass types I face often. Since I seem to see a lot of fighting types in doubles, I added Psycho Cut which has saved me a few times. Knock Off is helpful when an item is making my life miserable. Assault vest was added for the extra SpD. All in all, I'm quite happy with this one.
Heracross @ Heracronite
Ability: Guts
EVs: 40 HP / 252 Atk / 216 Spe
Adamant Nature
- Bullet Seed
- Megahorn
- Rock Blast
- Protect
Kind of straightforward, I suppose. Adamant Heracross, with a pretty classis EV setup. I usually use Megahorn to counter Psychic and Grass types, without mega evolving to ensure that I hit a little bit faster. Bullet Seed and Rock Blast help me cover Pokemon like Rain Dancers and Charizard, respectively. These are, of course, used after Mega evolving so that it hits 5 times. Protect is there for obvious reasons. It can help me while Togekiss uses Thunder wave or Roost to keep the pace down for a while.
Togekiss @ Leftovers
Ability: Serene Grace
EVs: 252 HP / 252 SpA / 4 SpD
Modest Nature
- Thunder Wave
- Air Slash
- Roost
- Dazzling Gleam
Paraflinch Togekiss. First, I thunder wave my biggest threat. Thanks to Serene Grace, air slash has 60% chance of flinching which is truly helpful - at least, if Togekiss survives that long. Dazzling Gleam kills dragons and fighting types such as Hitmontop. However, I'm not sure if I should replace it with Water Pulse, which has a decent chance of causing confusion thanks to serene grace. Another option would be heat wave, which can burn the opponent as well. Whenever I get low on health (which is quite fast, actually - maybe I need more SpD?) I use Roost.
Metagross @ Assault Vest
Ability: Clear Body
EVs: 252 HP / 252 Atk / 4 SpD
Adamant Nature
- Meteor Mash
- Hidden Power [Poison]
- Earthquake
- Zen Headbutt
This one is mainly here to be able to cover a bunch of types. It's helped me out a lot, but then again it may lack strategy. Meteor Mash is a strong STAB that fights the common fairies, cloysters, etc. Hidden power poison covers grass types as well - tough maybe that's not needed if I give my Rotom-W hidden power fire. Earthquake hits both foes (and I just felt like I lacked a powerful ground-type move because I run into Mega Manetric far too often), while Zen Headbutt gets rid of fighting types. The Assault Vest keeps it alive, but also prevents me from using Protect which is a downside I suppose.
Rotom-Wash @ Sitrus Berry
Ability: Levitate
EVs: 4 HP / 252 SpA / 252 Spe
Timid Nature
- Will-O-Wisp
- Thunderbolt
- Hydro Pump
- Hidden Power [Fire]
This is the one I'm most uncertain about. I felt like I really needed electric/water/fire attacks on my team, and I also wanted another slow killer (will-o-wisp) in case I can't pull toxic off. Thunderbolt is truly helpful, with so many flying types around. Hydro pump gets rid of Charizard. Both moves work against Talonflame as well. Hidden Power Fire is just there for coverage - but I have to admit it hasn't saved me that often so far. Sitrus berry keeps it alive. While Rotom-W seems helpful on paper, I feel like it hasn't really lived up to its expectations on this team yet.
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