Hi all,
I've lurked these forums for awhile now and I figure its about time I post a team and see what everyone thinks. Note I've built the team around pokes I actually have access/have bred on cartridge, so this limits the abilities/moves I have access to on some of these mons and since I have no idea how to RNG, no legendries. With that information set, here goes.
Charizard-Mega-Y (M) @ Charizardite Y
Ability: Drought
EVs: 40 HP / 252 SAtk / 216 Spd
Modest Nature
- Fire Blast
- Solar Beam
- Focus Blast
- Roost
My favorite mon since I can remember. The whole reason I came back to Pokémon in Gen5 was thanks to Solar Power making him somewhat more viable than previously. Gen6 has been unbelievably kind to him, gifting him 2 monster mega evolutions. I know the fotm is ZardX, but I prefer the tactical nuke that is YardY, especially since it plays a lot like his Gen5 version. This set is pretty standard except for the EVs. I opted to go Modest and add a bit more bulk in order to better take a hit from Greninja under the sun and KO him back, a Poke that would run through this team otherwise.
Excadrill (M) @ Air Balloon
Ability: Sand Rush
EVs: 252 Att/4 Def/252 Spe
Adamant Nature
- Earthquake
- Rapid Spin
- Rock Slide
- Swords Dance
EDIT: I originally had AVDrill, but after some suggestions, changed to Sand RushDrill. While I miss Mold Breaker a lot, SRushDrill has patched a huge weakness my team had against speed threats and helps revenge kill what YZard helped weaken.
Tyranitar (M) @ Smooth Rock
Ability: Sand Stream
EVs: 248 HP / 252 Def / 8 SpD
Relaxed Nature
- Crunch
- Ice Beam
- Stone Edge
- Stealth Rock
EDIT: another change. I originally ran scharfTar and tbh, this is the change I like the least. Scarftar helped remove MPinsir, Tflame, and a few others by being speedier than they are. This set is built as more support, as between Excadrill, YZard and SR, enough damage is done to finish teams. Really considering running Hippo again as TTars main appeal, pursuit is gone, but with sand I've decided to keep him for now since he has good mixed bulk and crunch still does very good damage. Ice Beam is for Lando and Gliscor on the switch or are major pains to this team.
Slowbro (F) @ Leftovers
Ability: Regenerator
EVs: 252 HP / 232 Def / 24 Def
Bold Nature
- Thunder Wave
- Slack Off
- Ice Beam
- Scald
EDIT: replacing Hippo. Provides most of the same perks, checking physical dragons and other physical mons. While losing Stealth Rocks stinks, Bros Regen ability is a grest consolation as it gives a lot of switches and helps gain momentum. Plus as Gannex pointed out, I really needed a water resist.
Chesnaught (F) @ Leftovers
Ability: Levitate
EVs: 252 HP/ 252 Def / 4 SpD
Impish Nature
- Leech Seed
- Substitute
- Hammer Arm
- Rock Slide
EDIT #2: replacing Rotom-Fan who replaced Infernape. this guy is surprisingly strong. A fantastic bisharp counter, and does decent enough against other threats by stalling. Also checks MGyrados really well and behind a sub can counter bird spam.
Clefable (F) @ Leftovers
Ability: Unaware
EVs: 248 HP / 252 Def / 8 SAtk
Bold Nature
- Moonblast
- Aromatherapy
- Calm Mind
- Moonlight
The glue of the team. This thing has saved my bacon on more occasions than I can count. Stops setup sweepers in there tracks and can pull off sweeps of her own. There is nothing funnier than seeing a +6 Azumarill or another CM user get maxed and proceed to barely do a thing to me. Causes a ton of rage quits. Is so bulky she can power her way through special walls like Chansey if need be. Covers Excadrills weaknesses well, and rounds out the team by providing status removing support, something none of my pokes like.
And there it is. Sorry for no images, I'm doing this all from phone. Will try to update with pics later.
New Threats:
Chansey
Both forms of Landorus
Gliscor
I'll also update the threat list when I get home.
Thanks for reading.
I've lurked these forums for awhile now and I figure its about time I post a team and see what everyone thinks. Note I've built the team around pokes I actually have access/have bred on cartridge, so this limits the abilities/moves I have access to on some of these mons and since I have no idea how to RNG, no legendries. With that information set, here goes.
Charizard-Mega-Y (M) @ Charizardite Y
Ability: Drought
EVs: 40 HP / 252 SAtk / 216 Spd
Modest Nature
- Fire Blast
- Solar Beam
- Focus Blast
- Roost
My favorite mon since I can remember. The whole reason I came back to Pokémon in Gen5 was thanks to Solar Power making him somewhat more viable than previously. Gen6 has been unbelievably kind to him, gifting him 2 monster mega evolutions. I know the fotm is ZardX, but I prefer the tactical nuke that is YardY, especially since it plays a lot like his Gen5 version. This set is pretty standard except for the EVs. I opted to go Modest and add a bit more bulk in order to better take a hit from Greninja under the sun and KO him back, a Poke that would run through this team otherwise.
Excadrill (M) @ Air Balloon
Ability: Sand Rush
EVs: 252 Att/4 Def/252 Spe
Adamant Nature
- Earthquake
- Rapid Spin
- Rock Slide
- Swords Dance
EDIT: I originally had AVDrill, but after some suggestions, changed to Sand RushDrill. While I miss Mold Breaker a lot, SRushDrill has patched a huge weakness my team had against speed threats and helps revenge kill what YZard helped weaken.
Tyranitar (M) @ Smooth Rock
Ability: Sand Stream
EVs: 248 HP / 252 Def / 8 SpD
Relaxed Nature
- Crunch
- Ice Beam
- Stone Edge
- Stealth Rock
EDIT: another change. I originally ran scharfTar and tbh, this is the change I like the least. Scarftar helped remove MPinsir, Tflame, and a few others by being speedier than they are. This set is built as more support, as between Excadrill, YZard and SR, enough damage is done to finish teams. Really considering running Hippo again as TTars main appeal, pursuit is gone, but with sand I've decided to keep him for now since he has good mixed bulk and crunch still does very good damage. Ice Beam is for Lando and Gliscor on the switch or are major pains to this team.
Slowbro (F) @ Leftovers
Ability: Regenerator
EVs: 252 HP / 232 Def / 24 Def
Bold Nature
- Thunder Wave
- Slack Off
- Ice Beam
- Scald
EDIT: replacing Hippo. Provides most of the same perks, checking physical dragons and other physical mons. While losing Stealth Rocks stinks, Bros Regen ability is a grest consolation as it gives a lot of switches and helps gain momentum. Plus as Gannex pointed out, I really needed a water resist.
Chesnaught (F) @ Leftovers
Ability: Levitate
EVs: 252 HP/ 252 Def / 4 SpD
Impish Nature
- Leech Seed
- Substitute
- Hammer Arm
- Rock Slide
EDIT #2: replacing Rotom-Fan who replaced Infernape. this guy is surprisingly strong. A fantastic bisharp counter, and does decent enough against other threats by stalling. Also checks MGyrados really well and behind a sub can counter bird spam.
Clefable (F) @ Leftovers
Ability: Unaware
EVs: 248 HP / 252 Def / 8 SAtk
Bold Nature
- Moonblast
- Aromatherapy
- Calm Mind
- Moonlight
The glue of the team. This thing has saved my bacon on more occasions than I can count. Stops setup sweepers in there tracks and can pull off sweeps of her own. There is nothing funnier than seeing a +6 Azumarill or another CM user get maxed and proceed to barely do a thing to me. Causes a ton of rage quits. Is so bulky she can power her way through special walls like Chansey if need be. Covers Excadrills weaknesses well, and rounds out the team by providing status removing support, something none of my pokes like.
And there it is. Sorry for no images, I'm doing this all from phone. Will try to update with pics later.
New Threats:
Chansey
Both forms of Landorus
Gliscor
I'll also update the threat list when I get home.
Thanks for reading.
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