ILLUMINATIIIIII!!!!!!!!!!!!
Sup guys. I have a totally awesome RMT consisting of the better Scarf Gardevoir (meaning Scarf Togekiss n_n) and a great but underrated Storm Drainer (meaning the ILLUMINATI FISH) and as proof that this team works, I have this awesome af screenshot to show off. It was a lot better, I had just busted 1650 on the ladder, but do to a deadly combination of hax and disconnection, I dropped about 200 points :P meaning I was about #8 on the ladder at one point with this team.
I also have a few replays to show (the second one I was tired, and if it weren't for one bad play, I would have won against Pwne). These aren't the best games I have to show off about, I also won 3-0 against Shaian with this team (ask him, but I don't have a replay) and I think I completely annihilated some random dooshbag named XA in the doubles room.
http://replay.pokemonshowdown.com/smogondoubles-165604532
http://replay.pokemonshowdown.com/smogondoubles-165611674
Well, I should go ahead and start this explanation! Please enjoy!
Landorus-Therian holding Choice Scarf
Intimidate
Superpower
U-turn
Rock Slide
Earthquake
EVs: 144HP, 152+Atk, 212Spe
So....... the most seen and unstoppable Landorus-Therian... we meet again. I sort of lowered his attack stat in exchange for bulk, which is very good in the mirror matchups, which didn't really matter as lots of my leads are Landorus-Therian/Togekiss, so the sheer power is unnecessary. The moves are explanatory, and if you don't know what 212 Speed does, it just barely outspeeds Timid Mega Manectric.
Togekiss holding Choice Scarf
Super Luck
Dazzling Gleam
Heat Wave
Psychic/Psyshock
Aura Sphere
EVs: 28HP, 44Def, 228SpA, 208+Spe
This is a weird set. Normally, you would expect the lead Togekiss to use a Follow Me or set up Tailwind, but this one is special. This speed actually is supposed to outspeed my Landorus-Therian by one point, so that the low ladder Air Balloon Electric types would first get hit by my Dazzling Gleam, then the EQ finishes them off. All of these moves have great coverage, but of course, if you run Super Luck as I did Air Cutter is illegal. That would have been amazing coverage and there would be a lot of critical hits, but Dazzling Gleam still crits as much as I want it to.
Heatran holding Leftovers
Flash Fire
Heat Wave
Substitute
Flash Cannon
Protect
EVs: 252HP, 108Def, 40+SpA, 108SpD
This is just some standard SubTran, and it is a major reason why I lose some battles. I always think that other Heatran are running the same set as me (maybe because I am a huge idiot? idk) and Earth Power just OHKO's my Heatran. If I don't do stupid things like that, I actually end up winning, or Heatran will at least contribute majorly toward a win.
Lumineon holding Sitrus Berry
Storm Drain
Scald
Ice Beam
Tailwind
Charm
EVs: 252HP, 4SpA, 252+SpD
ILLUMINATI FISH!!!!!!!!! This is a set that is pretty much a Storm Drain Suicune with Charm. I just love Storm Drain, so I used it over Suicune, and I also wanted to screw over Kang and Mawile with the inevitable Charm. Scald and Ice Beam are really just there for coverage.
Ferrothorn holding Rocky Helmet
Iron Barbs
Thunder Wave
Knock Off
Leech Seed
Protect
EVs: 252HP, 4Atk, 252+Def
Ferrothorn is obvious. Knock Off gets rid of a possible Choice Scarf on Lando-T or an Eviolite on Porygon2/Dusclops, Thunder Wave just annoys the crap out of Kang, and Leech Seed just sucks. Ask any of my opponents, it was a major part of keeping Ferrothorn alive which pretty much just kept spamming Thunder Wave.
Mawile holding (well, you know)
Intimidate --> Huge Power
Thunder Punch
Iron Head
Play Rough
Protect
EVs: 252HP, 72Atk, 4Def, 160+SpD, 20Spe
Yeah I kind of look like an idiot for using Ray Rizzo's spread (since level 100 EVs work different from level 50 EVs). I was just really bored and tired, so I didn't want to spend time making a spread. ANYWAYS, you are probably wondering why I have Thunder Punch over Sucker Punch. At first it was Thunder Fang (LET ME EXPLAIN, I SORT OF DON'T SCROLL THROUGH THE TEAMBUILDER, I KNOW WHAT I WANT BEFORE WASTING TIME LOOKING THROUGH, I DIDN'T KNOW IT GOT THUNDER PUNCH), but then I realized that it got Thunder Punch. I had Thunder Fang on there originally because I was afraid that after losing Lumineon, Gyarados would potentially wreck my entire team, and I also used it since Rain is becoming more and more powerful. The rest is explanatory though.
LEADS, STARTING WITH LANDORUS-THERIAN AND TOGEKISS
+
So this is a bit standard. If you are low ladder then this is probably the way to go against weird things like Mono-Electric teams, as Togekiss was purposefully just barely faster than Landorus-Therian so that it can use Dazzling Gleam to get rid of the Air Balloon, then Landorus-Therian can Earthquake it. It is also a great lead in general, as most higher ladder players expect something like Follow Me from Togekiss, but a good strong Choice Scarf Dazzling Gleam definitely hits hard and with a major surprise. Landorus-Therian also has a variety of options when leading this, as it can U-turn out to something like Mawile if they lead Mega Kangaskhan in order to rack up Intimidates, or it can just switch right over to Mawile if you want to play it a bit safer. Likely counterleads against this team do include Scarf Politoed or Ludicolo, as Ice Beam hits both Landorus-Therian and Togekiss with a tremendous amount of power. You should also take caution when they may have a potential Wide Guard user, as getting the information that they have Wide Guard wastes an entire turn for you, so if they lead something like Hitmontop it may be best to switch Landorus-Therian out for Mawile to get up another Intimidate onto Hitmontop, or you could switch in Heatran to get rid of an Amoonguss they may have out and save Landorus-Therian from any Ice Beams directed towards it.
NEXT UP, HEATRAN AND LANDORUS-THERIAN
+
This is exactly what you should lead against rain. Taunt them with Heatran and Landorus-Therian, then switch either out for Lumineon. They will be surprised that Lumineon has Storm Drain, more than likely, and that double Scald really powers up Lumineon in general. You do have to be careful switching it in, as Ludicolo normally carries Giga Drain (if they have a Ludicolo, of course) but most of the time you will switch out Heatran in order to do so. Landorus-Therian also has Rock Slide to damage common rain Pokemon, such as Thundurus-Therian, which do often carry Hidden Power Ice (Landorus-Therian has to take a critical hit from Thundurus-Therian to die I think as long as it is not Choice Specs) and it really just does a lot of damage to rain teams that don't lead rain. Ferrothorn is also another great option to switch in if you really insist on doing a double switch, as it resists Grass, Electric, and Water and is only weak to Thundurus-Therian's Focus Blasts, so you do need to be preservative of Ferrothorn as it is the ultimate anti-rain Pokemon at the time.
FINALLY, LANDORUS-THERIAN AND MEGA MAWILE
+
So this is your anti-Sand lead. Landorus-Therian hits lots of things common in sand that Mawile can't, and, of course, if they do intend on leading something weak to Earthquake Mawile may end up switching out for Togekiss. Mawile can hit hard against Tyranitar in its way with Iron Head or Play Rough, Excadrill is weak to Superpower, but opposing Landorus-Therian are a problem, despite the double Intimidate. The likely play I do against opposing Landorus-Therian is switching out Mawile to something worth having against it (NOT HEATRAN), then U-turn Landorus-Therian out to send Mawile back out, but if the opposing Landorus-Therian has not gone yet, I send out something else to take any possible Earthquakes. THIS LEAD SHOULD NEVER BE USED AGAINST A TEAM WITH A DEFIANT USER.
That should cover the main leads that I use, and I really hope you guys like the team.
Quick Note: Some people in the Doubles room really need to open up to new things. Lumineon is something that really has worked for me, and has gotten me into a really good position on the ladder. If you only use things that are like A Rank or higher, other people know exactly what you are going to do with your team, and by just going with the norm you end up eventually knowing nothing about any Pokemon that you confront that isn't the most used/appreciated, and you can lose eventually to one of those things, like I know one of you lost to a Stoutland.
Not trying to say anything bad about you guys, just trying to give advice ;)
Sup guys. I have a totally awesome RMT consisting of the better Scarf Gardevoir (meaning Scarf Togekiss n_n) and a great but underrated Storm Drainer (meaning the ILLUMINATI FISH) and as proof that this team works, I have this awesome af screenshot to show off. It was a lot better, I had just busted 1650 on the ladder, but do to a deadly combination of hax and disconnection, I dropped about 200 points :P meaning I was about #8 on the ladder at one point with this team.
I also have a few replays to show (the second one I was tired, and if it weren't for one bad play, I would have won against Pwne). These aren't the best games I have to show off about, I also won 3-0 against Shaian with this team (ask him, but I don't have a replay) and I think I completely annihilated some random dooshbag named XA in the doubles room.
http://replay.pokemonshowdown.com/smogondoubles-165604532
http://replay.pokemonshowdown.com/smogondoubles-165611674
Well, I should go ahead and start this explanation! Please enjoy!
Landorus-Therian holding Choice Scarf
Intimidate
Superpower
U-turn
Rock Slide
Earthquake
EVs: 144HP, 152+Atk, 212Spe
So....... the most seen and unstoppable Landorus-Therian... we meet again. I sort of lowered his attack stat in exchange for bulk, which is very good in the mirror matchups, which didn't really matter as lots of my leads are Landorus-Therian/Togekiss, so the sheer power is unnecessary. The moves are explanatory, and if you don't know what 212 Speed does, it just barely outspeeds Timid Mega Manectric.
Togekiss holding Choice Scarf
Super Luck
Dazzling Gleam
Heat Wave
Psychic/Psyshock
Aura Sphere
EVs: 28HP, 44Def, 228SpA, 208+Spe
This is a weird set. Normally, you would expect the lead Togekiss to use a Follow Me or set up Tailwind, but this one is special. This speed actually is supposed to outspeed my Landorus-Therian by one point, so that the low ladder Air Balloon Electric types would first get hit by my Dazzling Gleam, then the EQ finishes them off. All of these moves have great coverage, but of course, if you run Super Luck as I did Air Cutter is illegal. That would have been amazing coverage and there would be a lot of critical hits, but Dazzling Gleam still crits as much as I want it to.
Heatran holding Leftovers
Flash Fire
Heat Wave
Substitute
Flash Cannon
Protect
EVs: 252HP, 108Def, 40+SpA, 108SpD
This is just some standard SubTran, and it is a major reason why I lose some battles. I always think that other Heatran are running the same set as me (maybe because I am a huge idiot? idk) and Earth Power just OHKO's my Heatran. If I don't do stupid things like that, I actually end up winning, or Heatran will at least contribute majorly toward a win.
Lumineon holding Sitrus Berry
Storm Drain
Scald
Ice Beam
Tailwind
Charm
EVs: 252HP, 4SpA, 252+SpD
ILLUMINATI FISH!!!!!!!!! This is a set that is pretty much a Storm Drain Suicune with Charm. I just love Storm Drain, so I used it over Suicune, and I also wanted to screw over Kang and Mawile with the inevitable Charm. Scald and Ice Beam are really just there for coverage.
Ferrothorn holding Rocky Helmet
Iron Barbs
Thunder Wave
Knock Off
Leech Seed
Protect
EVs: 252HP, 4Atk, 252+Def
Ferrothorn is obvious. Knock Off gets rid of a possible Choice Scarf on Lando-T or an Eviolite on Porygon2/Dusclops, Thunder Wave just annoys the crap out of Kang, and Leech Seed just sucks. Ask any of my opponents, it was a major part of keeping Ferrothorn alive which pretty much just kept spamming Thunder Wave.
Mawile holding (well, you know)
Intimidate --> Huge Power
Thunder Punch
Iron Head
Play Rough
Protect
EVs: 252HP, 72Atk, 4Def, 160+SpD, 20Spe
Yeah I kind of look like an idiot for using Ray Rizzo's spread (since level 100 EVs work different from level 50 EVs). I was just really bored and tired, so I didn't want to spend time making a spread. ANYWAYS, you are probably wondering why I have Thunder Punch over Sucker Punch. At first it was Thunder Fang (LET ME EXPLAIN, I SORT OF DON'T SCROLL THROUGH THE TEAMBUILDER, I KNOW WHAT I WANT BEFORE WASTING TIME LOOKING THROUGH, I DIDN'T KNOW IT GOT THUNDER PUNCH), but then I realized that it got Thunder Punch. I had Thunder Fang on there originally because I was afraid that after losing Lumineon, Gyarados would potentially wreck my entire team, and I also used it since Rain is becoming more and more powerful. The rest is explanatory though.
LEADS, STARTING WITH LANDORUS-THERIAN AND TOGEKISS
So this is a bit standard. If you are low ladder then this is probably the way to go against weird things like Mono-Electric teams, as Togekiss was purposefully just barely faster than Landorus-Therian so that it can use Dazzling Gleam to get rid of the Air Balloon, then Landorus-Therian can Earthquake it. It is also a great lead in general, as most higher ladder players expect something like Follow Me from Togekiss, but a good strong Choice Scarf Dazzling Gleam definitely hits hard and with a major surprise. Landorus-Therian also has a variety of options when leading this, as it can U-turn out to something like Mawile if they lead Mega Kangaskhan in order to rack up Intimidates, or it can just switch right over to Mawile if you want to play it a bit safer. Likely counterleads against this team do include Scarf Politoed or Ludicolo, as Ice Beam hits both Landorus-Therian and Togekiss with a tremendous amount of power. You should also take caution when they may have a potential Wide Guard user, as getting the information that they have Wide Guard wastes an entire turn for you, so if they lead something like Hitmontop it may be best to switch Landorus-Therian out for Mawile to get up another Intimidate onto Hitmontop, or you could switch in Heatran to get rid of an Amoonguss they may have out and save Landorus-Therian from any Ice Beams directed towards it.
NEXT UP, HEATRAN AND LANDORUS-THERIAN
This is exactly what you should lead against rain. Taunt them with Heatran and Landorus-Therian, then switch either out for Lumineon. They will be surprised that Lumineon has Storm Drain, more than likely, and that double Scald really powers up Lumineon in general. You do have to be careful switching it in, as Ludicolo normally carries Giga Drain (if they have a Ludicolo, of course) but most of the time you will switch out Heatran in order to do so. Landorus-Therian also has Rock Slide to damage common rain Pokemon, such as Thundurus-Therian, which do often carry Hidden Power Ice (Landorus-Therian has to take a critical hit from Thundurus-Therian to die I think as long as it is not Choice Specs) and it really just does a lot of damage to rain teams that don't lead rain. Ferrothorn is also another great option to switch in if you really insist on doing a double switch, as it resists Grass, Electric, and Water and is only weak to Thundurus-Therian's Focus Blasts, so you do need to be preservative of Ferrothorn as it is the ultimate anti-rain Pokemon at the time.
FINALLY, LANDORUS-THERIAN AND MEGA MAWILE
So this is your anti-Sand lead. Landorus-Therian hits lots of things common in sand that Mawile can't, and, of course, if they do intend on leading something weak to Earthquake Mawile may end up switching out for Togekiss. Mawile can hit hard against Tyranitar in its way with Iron Head or Play Rough, Excadrill is weak to Superpower, but opposing Landorus-Therian are a problem, despite the double Intimidate. The likely play I do against opposing Landorus-Therian is switching out Mawile to something worth having against it (NOT HEATRAN), then U-turn Landorus-Therian out to send Mawile back out, but if the opposing Landorus-Therian has not gone yet, I send out something else to take any possible Earthquakes. THIS LEAD SHOULD NEVER BE USED AGAINST A TEAM WITH A DEFIANT USER.
That should cover the main leads that I use, and I really hope you guys like the team.
Quick Note: Some people in the Doubles room really need to open up to new things. Lumineon is something that really has worked for me, and has gotten me into a really good position on the ladder. If you only use things that are like A Rank or higher, other people know exactly what you are going to do with your team, and by just going with the norm you end up eventually knowing nothing about any Pokemon that you confront that isn't the most used/appreciated, and you can lose eventually to one of those things, like I know one of you lost to a Stoutland.
Not trying to say anything bad about you guys, just trying to give advice ;)
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