Alomomola [QC: 2/3]

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Overview
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Boasting a massive base 165 HP stat, Alomomola perfectly epitomizes the concept of a bulky Water-type. With its good defense stat to complement its HP, Alomomola is a great wall to many common OU Pokemon, including Talonflame, Garchomp, and Azumarill. It can heal itself and its teammates with gigantic Wishes, and is the only usable Pokemon in OU with Wish + Regenerator, which means it heals itself as it passes Wishes to other Pokemon. Regenerator is an excellent ability which makes Alomomola difficult to wear down and mitigates any potential entry hazard damage. As a defensive Pokemon, it has a good Water-typing, which also gives it access to Scald to burn physical attackers that could try to setup on it. It even gets Magic Coat to bounce back attempted hazards from Pokemon like Garchomp and Terrakion. Unfortunately, Alomomola's Scald is very weak, often not even doing much to Pokemon it is super effective against, which means that Alomomola is vulnerable to setup sweepers with Substitute or those that aren't affected by burns. However, Alomomola can still wall a huge amount of dangerous threats, and is a great choice on balanced and stall teams.

Defensive
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name: Defensive
move 1: Wish
move 2: Protect
move 3: Toxic / Knock Off
move 4: Scald
ability: Regenerator
item: Leftovers / Rocky Helmet
evs: 36 HP / 220 Def / 252 SpD
nature: Calm

Moves
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This set walls a lot of common and powerful Pokemon, while also passing very large Wishes to its teammates. Protect is very helpful for Alomomola; it stops it from taking damage as it regains its Wish while also aiding it in Toxic stalling and occasionally helps to scout moves such as Hidden Power Grass from Greninja. Toxic cripples the offensive Pokemon Alomomola walls by putting them on a timer, while also giving it a means of damaging defensive Pokemon with reliable recovery, but if you feel Scald is enough for this, Knock Off can be used instead to hinder switch-ins like Chansey (removing its Eviolite) and Keldeo (removing its Choice Specs). Scald is used against physical Pokemon that can potentially setup and muscle their way through Alomomola, and it also is necessary for Steel-types like Mega Scizor. Magic Coat is an interesting option to surprise Pokemon like Garchomp that may try to set up Stealth Rock, but also aids it against Toxic from things like Slowbro, or a Politoed's Encore. It also eases the matchup somewhat against Bulk Up Talonflame, as due to its rarity, Magic Coat can bounce back the Taunt to Talonflame. However, if your opponent knows you have Magic Coat, 50 /50 situations can be caused with Talonflame choosing between Taunt or Bulk Up against Alomomola's Magic Coat or Toxic. Nevertheless, the 50 / 50 is in Alomomola's favor. Mirror Coat is quite niche but it is cool for luring in special attackers such as Greninja. However, the teams Alomomola is on should have the necessary means for dealing with stronger special attackers. It is however very useful against RestTalk Suicune.

Set Details
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Leftovers is the obvious main item choice, but Rocky Helmet is viable as Alomomola has two means of recovery, one of which happens without the use of a move. Because of Alomomola's incredible HP stat, it is more beneficial to Alomomola's overall defensive ability to invest heavily in Defense and Special Defense. There is enough HP investment to get a Leftovers number then. Special Defense is maxed out since Alomomola needs investment there more, and the rest of the EVs are put into Defense. The extra Special Defense with 36 HP is much better than 252 / 252 HP / Defense because the overall physical bulk is around the same but Alomomola's special bulk gets much better. If you choose not to use Scald, Careful > Calm is for all intents and purposes the same, defensively speaking.

Usage Tips
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Alomomola should switch into many attackers, such as Talonflame, Mega Charizard X, Keldeo, Greninja, Garchomp, Mamoswine, Excadrill, Landorus-T, and Terrakion, and from there it almost always use Wish, as the opposing attacker will often switch out into a Pokemon that can beat Alomomola. This ensures that your counter to this Pokemon will be able to come in, even when damaged, take a little bit of damage, but then be restored to full health. Protect can be used to scout for Choice-locked moves but it can get predictable very easily, especially when using it with Wish.

Team Options
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Alomomola fits the best on defensive teams, such as balance and stall teams. It works very well with potent defensive Pokemon that lack reliable recovery, such as Goodra and Doublade. In terms of defensive synergy, Amoonguss is almost perfect; it has complementary synergy defensively, and Alomomola can take on some Pokemon that trouble it, such as Talonflame. They also both have Regenerator, making them almost impossible to wear down, with little dealing with both outside of Nasty Plot HP Flying / Psychic Thundurus or Nasty Plot Celebi. Specially Defensive Hippowdon completes a brilliant core here, taking on this Thundurus variant, Raikou, and Mega Manectric.

Other Options
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Alomomola has very few other options, especially ones viable in standard play. Some possible choices include Refresh to alleviate Toxic poison, Healing Wish to be used to restore a teammate, Light Screen to reduce the damage of special attacks, and possibly Soak in order to Toxic Pokemon like Mega Scizor and Amoonguss.

Checks & Counters
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**Electric-types**: Strong Electric-types such as Thundurus and Raikou can easily KO Alomomola on its weaker defensive stat with powerful super effective moves, and also threaten to setup as it switches out. Magnezone is also notable as it is immune to Toxic.

**Grass-types**: Defensive Grass-types like Venusaur and Amoonguss take almost nothing from Scald, are immune to Toxic, and threaten it with Giga Drain / sleep, and are able to completely stall it out. Mega Venusaur is definitely better though, as it uses Synthesis more often, has a stronger Giga Drain, and loses nothing from switching into Knock Off. It does lack Black Sludge recovery though.

**Strong Special Attackers**: Often strong special attackers with appropriate coverage can muscle through Alomomola lacking Mirror Coat, this includes Mega Charizard Y, HP Grass Greninja, and HP Electric Keldeo.

**Specially Defensive Gliscor**: Gliscor takes little from Scald and can't get burned, and can Toxic Alomomola while recovering with Poison Heal + Protect (and possibly Roost). Other Pokemon with Toxic such as Chansey can also be bothersome as it limits Alomomola's switch in opportunities (especially with entry hazards up).

**Substitute**: Alomomola's only attacking move is a weak Scald used for its burn chance, so Substitute sweepers are a real pain to it. SubDD Gyarados resists Scald so can setup Dragon Dance on it, potentially troubling the rest of the stall team too. Substitute Kyurem-B and SubCM Keldeo also pose rather large problems to Alomomola.
 
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Jukain

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Mention w/e stuff that appreciates Wish support/stuff without recovery in Team Options, you know what I mean.

Mention that Magic Coat cockblocks Deo-D.

Please don't mention 'Cromomola' in OO, or Rain Dance Rest Hydration because seriously nobody should use those ever.

Mention that a lot of these checks/counters don't like burn and poison. Any sweeper or anything that sets up a Sub shits all over it so mention that. Think like SubDD (Mega) Gyara.

Status is annoying because it forces Momo to heal itself at points as it isn't getting so much recovery from switching in and out due to the toll of passive damage.

I trust you'll deal with all this so QC 1/3
 
yea ill sort all this stuff

thanks !!!

also bear in mind the weird stuff in oo is because, well, it's oo, there isn't rly much alomomola would want else to do. but yea i agree that they are terrible options
 

CyclicCompound

is a bicycle person thing
is a Contributor Alumnus
lol, nice analysis.

You should probably mention a hazard remover in team options. The whole Wish + Regen niche is kinda thrown out the door when heavy hazards are down.

You should probably also put its vulnerability to special attacks in the overview. Yeah it's a little bit bulkier with the SpD EVs but it still can't switch in on most of them, so it can't Wishpass so well in those scenarios.

Other than that, this looks gud.

QC 2/3
 
mixed hippo should be listed in team options since it has some ridiculous synergy with alomomola, handling stuff like mega man, thundy, etc
 
bulk up/taunt vs magic coat / toxic is kinda a 5050 in the alomonola's favor, but it most certainly doesn't 100% beat it

i'd mention that it helps against checking bu taunt talonflame with some prediction and tell readers to be wary of it if you're going to mention it
 

Valentine

Banned deucer.
i'd change to 228 HP / 28 Def / 252 SpDef, same nature. bigger wishes, more hp from regenerator, more lefties, safer mirror coats (altho protect is preferred), similar overall bulk. mola's main niche is it's unparallelled ability to pass wishes safely, and hp investment helps you make the most of that. i'm not sure what others run but that's what i do. lemme see ur spread if you got one aim

3/3
 
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sure, I wanted to ask about optimising the spread

what I would like to know is if you want mirror coat slashed with protect and magic coat since your post made it seem like a worthy option for the main set
 

Valentine

Banned deucer.
wish / protect / toxic / scald is usually best to be honest. mirror coat is hit or miss, i misread magic coat as mirror coat. both do just fine in 'moves'.

edit. protect is less appealing with rocky helmet, since you aren't getting lefties. i think the best set is protect lefties, but if you go with helmet, magic coat and mirror coat become more appealing, prob.
 
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Jukain

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mention that helm helps rack up toxic/burn damage and stuff. one of the big selling points for it is punishing landt u-turns so it can't just do that for free every time.
 
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