Overview
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Boasting a massive base 165 HP stat, Alomomola perfectly epitomizes the concept of a bulky Water-type. With its good defense stat to complement its HP, Alomomola is a great wall to many common OU Pokemon, including Talonflame, Garchomp, and Azumarill. It can heal itself and its teammates with gigantic Wishes, and is the only usable Pokemon in OU with Wish + Regenerator, which means it heals itself as it passes Wishes to other Pokemon. Regenerator is an excellent ability which makes Alomomola difficult to wear down and mitigates any potential entry hazard damage. As a defensive Pokemon, it has a good Water-typing, which also gives it access to Scald to burn physical attackers that could try to setup on it. It even gets Magic Coat to bounce back attempted hazards from Pokemon like Garchomp and Terrakion. Unfortunately, Alomomola's Scald is very weak, often not even doing much to Pokemon it is super effective against, which means that Alomomola is vulnerable to setup sweepers with Substitute or those that aren't affected by burns. However, Alomomola can still wall a huge amount of dangerous threats, and is a great choice on balanced and stall teams.
Defensive
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name: Defensive
move 1: Wish
move 2: Protect
move 3: Toxic / Knock Off
move 4: Scald
ability: Regenerator
item: Leftovers / Rocky Helmet
evs: 36 HP / 220 Def / 252 SpD
nature: Calm
Moves
========
This set walls a lot of common and powerful Pokemon, while also passing very large Wishes to its teammates. Protect is very helpful for Alomomola; it stops it from taking damage as it regains its Wish while also aiding it in Toxic stalling and occasionally helps to scout moves such as Hidden Power Grass from Greninja. Toxic cripples the offensive Pokemon Alomomola walls by putting them on a timer, while also giving it a means of damaging defensive Pokemon with reliable recovery, but if you feel Scald is enough for this, Knock Off can be used instead to hinder switch-ins like Chansey (removing its Eviolite) and Keldeo (removing its Choice Specs). Scald is used against physical Pokemon that can potentially setup and muscle their way through Alomomola, and it also is necessary for Steel-types like Mega Scizor. Magic Coat is an interesting option to surprise Pokemon like Garchomp that may try to set up Stealth Rock, but also aids it against Toxic from things like Slowbro, or a Politoed's Encore. It also eases the matchup somewhat against Bulk Up Talonflame, as due to its rarity, Magic Coat can bounce back the Taunt to Talonflame. However, if your opponent knows you have Magic Coat, 50 /50 situations can be caused with Talonflame choosing between Taunt or Bulk Up against Alomomola's Magic Coat or Toxic. Nevertheless, the 50 / 50 is in Alomomola's favor. Mirror Coat is quite niche but it is cool for luring in special attackers such as Greninja. However, the teams Alomomola is on should have the necessary means for dealing with stronger special attackers. It is however very useful against RestTalk Suicune.
Set Details
========
Leftovers is the obvious main item choice, but Rocky Helmet is viable as Alomomola has two means of recovery, one of which happens without the use of a move. Because of Alomomola's incredible HP stat, it is more beneficial to Alomomola's overall defensive ability to invest heavily in Defense and Special Defense. There is enough HP investment to get a Leftovers number then. Special Defense is maxed out since Alomomola needs investment there more, and the rest of the EVs are put into Defense. The extra Special Defense with 36 HP is much better than 252 / 252 HP / Defense because the overall physical bulk is around the same but Alomomola's special bulk gets much better. If you choose not to use Scald, Careful > Calm is for all intents and purposes the same, defensively speaking.
Usage Tips
========
Alomomola should switch into many attackers, such as Talonflame, Mega Charizard X, Keldeo, Greninja, Garchomp, Mamoswine, Excadrill, Landorus-T, and Terrakion, and from there it almost always use Wish, as the opposing attacker will often switch out into a Pokemon that can beat Alomomola. This ensures that your counter to this Pokemon will be able to come in, even when damaged, take a little bit of damage, but then be restored to full health. Protect can be used to scout for Choice-locked moves but it can get predictable very easily, especially when using it with Wish.
Team Options
========
Alomomola fits the best on defensive teams, such as balance and stall teams. It works very well with potent defensive Pokemon that lack reliable recovery, such as Goodra and Doublade. In terms of defensive synergy, Amoonguss is almost perfect; it has complementary synergy defensively, and Alomomola can take on some Pokemon that trouble it, such as Talonflame. They also both have Regenerator, making them almost impossible to wear down, with little dealing with both outside of Nasty Plot HP Flying / Psychic Thundurus or Nasty Plot Celebi. Specially Defensive Hippowdon completes a brilliant core here, taking on this Thundurus variant, Raikou, and Mega Manectric.
Other Options
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Alomomola has very few other options, especially ones viable in standard play. Some possible choices include Refresh to alleviate Toxic poison, Healing Wish to be used to restore a teammate, Light Screen to reduce the damage of special attacks, and possibly Soak in order to Toxic Pokemon like Mega Scizor and Amoonguss.
Checks & Counters
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**Electric-types**: Strong Electric-types such as Thundurus and Raikou can easily KO Alomomola on its weaker defensive stat with powerful super effective moves, and also threaten to setup as it switches out. Magnezone is also notable as it is immune to Toxic.
**Grass-types**: Defensive Grass-types like Venusaur and Amoonguss take almost nothing from Scald, are immune to Toxic, and threaten it with Giga Drain / sleep, and are able to completely stall it out. Mega Venusaur is definitely better though, as it uses Synthesis more often, has a stronger Giga Drain, and loses nothing from switching into Knock Off. It does lack Black Sludge recovery though.
**Strong Special Attackers**: Often strong special attackers with appropriate coverage can muscle through Alomomola lacking Mirror Coat, this includes Mega Charizard Y, HP Grass Greninja, and HP Electric Keldeo.
**Specially Defensive Gliscor**: Gliscor takes little from Scald and can't get burned, and can Toxic Alomomola while recovering with Poison Heal + Protect (and possibly Roost). Other Pokemon with Toxic such as Chansey can also be bothersome as it limits Alomomola's switch in opportunities (especially with entry hazards up).
**Substitute**: Alomomola's only attacking move is a weak Scald used for its burn chance, so Substitute sweepers are a real pain to it. SubDD Gyarados resists Scald so can setup Dragon Dance on it, potentially troubling the rest of the stall team too. Substitute Kyurem-B and SubCM Keldeo also pose rather large problems to Alomomola.
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Boasting a massive base 165 HP stat, Alomomola perfectly epitomizes the concept of a bulky Water-type. With its good defense stat to complement its HP, Alomomola is a great wall to many common OU Pokemon, including Talonflame, Garchomp, and Azumarill. It can heal itself and its teammates with gigantic Wishes, and is the only usable Pokemon in OU with Wish + Regenerator, which means it heals itself as it passes Wishes to other Pokemon. Regenerator is an excellent ability which makes Alomomola difficult to wear down and mitigates any potential entry hazard damage. As a defensive Pokemon, it has a good Water-typing, which also gives it access to Scald to burn physical attackers that could try to setup on it. It even gets Magic Coat to bounce back attempted hazards from Pokemon like Garchomp and Terrakion. Unfortunately, Alomomola's Scald is very weak, often not even doing much to Pokemon it is super effective against, which means that Alomomola is vulnerable to setup sweepers with Substitute or those that aren't affected by burns. However, Alomomola can still wall a huge amount of dangerous threats, and is a great choice on balanced and stall teams.
Defensive
########
name: Defensive
move 1: Wish
move 2: Protect
move 3: Toxic / Knock Off
move 4: Scald
ability: Regenerator
item: Leftovers / Rocky Helmet
evs: 36 HP / 220 Def / 252 SpD
nature: Calm
Moves
========
This set walls a lot of common and powerful Pokemon, while also passing very large Wishes to its teammates. Protect is very helpful for Alomomola; it stops it from taking damage as it regains its Wish while also aiding it in Toxic stalling and occasionally helps to scout moves such as Hidden Power Grass from Greninja. Toxic cripples the offensive Pokemon Alomomola walls by putting them on a timer, while also giving it a means of damaging defensive Pokemon with reliable recovery, but if you feel Scald is enough for this, Knock Off can be used instead to hinder switch-ins like Chansey (removing its Eviolite) and Keldeo (removing its Choice Specs). Scald is used against physical Pokemon that can potentially setup and muscle their way through Alomomola, and it also is necessary for Steel-types like Mega Scizor. Magic Coat is an interesting option to surprise Pokemon like Garchomp that may try to set up Stealth Rock, but also aids it against Toxic from things like Slowbro, or a Politoed's Encore. It also eases the matchup somewhat against Bulk Up Talonflame, as due to its rarity, Magic Coat can bounce back the Taunt to Talonflame. However, if your opponent knows you have Magic Coat, 50 /50 situations can be caused with Talonflame choosing between Taunt or Bulk Up against Alomomola's Magic Coat or Toxic. Nevertheless, the 50 / 50 is in Alomomola's favor. Mirror Coat is quite niche but it is cool for luring in special attackers such as Greninja. However, the teams Alomomola is on should have the necessary means for dealing with stronger special attackers. It is however very useful against RestTalk Suicune.
Set Details
========
Leftovers is the obvious main item choice, but Rocky Helmet is viable as Alomomola has two means of recovery, one of which happens without the use of a move. Because of Alomomola's incredible HP stat, it is more beneficial to Alomomola's overall defensive ability to invest heavily in Defense and Special Defense. There is enough HP investment to get a Leftovers number then. Special Defense is maxed out since Alomomola needs investment there more, and the rest of the EVs are put into Defense. The extra Special Defense with 36 HP is much better than 252 / 252 HP / Defense because the overall physical bulk is around the same but Alomomola's special bulk gets much better. If you choose not to use Scald, Careful > Calm is for all intents and purposes the same, defensively speaking.
Usage Tips
========
Alomomola should switch into many attackers, such as Talonflame, Mega Charizard X, Keldeo, Greninja, Garchomp, Mamoswine, Excadrill, Landorus-T, and Terrakion, and from there it almost always use Wish, as the opposing attacker will often switch out into a Pokemon that can beat Alomomola. This ensures that your counter to this Pokemon will be able to come in, even when damaged, take a little bit of damage, but then be restored to full health. Protect can be used to scout for Choice-locked moves but it can get predictable very easily, especially when using it with Wish.
Team Options
========
Alomomola fits the best on defensive teams, such as balance and stall teams. It works very well with potent defensive Pokemon that lack reliable recovery, such as Goodra and Doublade. In terms of defensive synergy, Amoonguss is almost perfect; it has complementary synergy defensively, and Alomomola can take on some Pokemon that trouble it, such as Talonflame. They also both have Regenerator, making them almost impossible to wear down, with little dealing with both outside of Nasty Plot HP Flying / Psychic Thundurus or Nasty Plot Celebi. Specially Defensive Hippowdon completes a brilliant core here, taking on this Thundurus variant, Raikou, and Mega Manectric.
Other Options
########
Alomomola has very few other options, especially ones viable in standard play. Some possible choices include Refresh to alleviate Toxic poison, Healing Wish to be used to restore a teammate, Light Screen to reduce the damage of special attacks, and possibly Soak in order to Toxic Pokemon like Mega Scizor and Amoonguss.
Checks & Counters
########
**Electric-types**: Strong Electric-types such as Thundurus and Raikou can easily KO Alomomola on its weaker defensive stat with powerful super effective moves, and also threaten to setup as it switches out. Magnezone is also notable as it is immune to Toxic.
**Grass-types**: Defensive Grass-types like Venusaur and Amoonguss take almost nothing from Scald, are immune to Toxic, and threaten it with Giga Drain / sleep, and are able to completely stall it out. Mega Venusaur is definitely better though, as it uses Synthesis more often, has a stronger Giga Drain, and loses nothing from switching into Knock Off. It does lack Black Sludge recovery though.
**Strong Special Attackers**: Often strong special attackers with appropriate coverage can muscle through Alomomola lacking Mirror Coat, this includes Mega Charizard Y, HP Grass Greninja, and HP Electric Keldeo.
**Specially Defensive Gliscor**: Gliscor takes little from Scald and can't get burned, and can Toxic Alomomola while recovering with Poison Heal + Protect (and possibly Roost). Other Pokemon with Toxic such as Chansey can also be bothersome as it limits Alomomola's switch in opportunities (especially with entry hazards up).
**Substitute**: Alomomola's only attacking move is a weak Scald used for its burn chance, so Substitute sweepers are a real pain to it. SubDD Gyarados resists Scald so can setup Dragon Dance on it, potentially troubling the rest of the stall team too. Substitute Kyurem-B and SubCM Keldeo also pose rather large problems to Alomomola.
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