Pretty sure it's not supposed to be.Sorry to double post, but illusion isn't banned on the ladder. That may need to be fixed.
Yeah I just saw someone using an illusion cloyster pretending to be a gengar. I checked the thread and it says its banned.Pretty sure it's not supposed to be.
Doesn't say that in the OP.Yeah I just saw someone using an illusion cloyster pretending to be a gengar. I checked the thread and it says its banned.
Yeah sorry I got mixed up between illusion and imposter. I'm going to make a team with 5 illusion pokemon now ;DDoesn't say that in the OP.
252 Atk Life Orb Refrigerate Weavile Return vs. 0 HP / 0 Def Keldeo: 146-172 (45.2 - 53.2%) -- 32.8% chance to 2HKOJust here to say that with the new threats rising it's getting harder and harder to fit a decent keldeo check in your team. Including the fact that most keldeo checks/counters can be dealt with just by swaping ability on keldeo. And because of that keldeo is getting sort of impredictable, from the classic adaptability keldeo to deal with stall to swift swim keldeo to wreck offense. Even defensive keldeo is kinda too good imo.
Here's a calc to prove my point : 252 SpA Choice Specs Tinted Lens Keldeo Hydro Pump vs. 252 HP / 252+ SpD Jellicent: 186-220 (46 - 54.4%) -- 96.1% chance to 2HKO after Stealth Rock and Leftovers recovery
The fact that keldeo can hit on phisical and special side makes it even worse.
I'm really wondering why weavile got banned instead of keldeo. I mean when you think about it, keldeo can wall weavile.
My point exacly, every counter can be dealt with another ability or item252 Atk Life Orb Refrigerate Weavile Return vs. 0 HP / 0 Def Keldeo: 146-172 (45.2 - 53.2%) -- 32.8% chance to 2HKO
The only Keldeo that can wall Weavile is the physically defensive Poison Heal one, and though I never used it myself I don't think it's the best set it can have.
I agree with you however. Keldeo seems to get more and more overpowered, and so called ''counters'' aren't even real counters. Some days ago my Dry Skin Sylveon got 2HKO'd (and the rest of my team followed) by a Tinted Lens Keldeo because I expected an Adaptability set.
Yes, I'm aware of that.too bad it's unreleased and you can't use unreleased stuff
Welp Lance's team is useless now so I stand a chanceI know this is a bit abrupt, but Protean is now banned. It's too easy to spam, and gives pokemon the capacity to do so much with one set that other abilities are really pushed to the side, protean spam and some adaptability backed my moldy hazards was way too common and good, so Protean is now banned.
I just want to put out there that this is the reason metas go to shit, and its people go elsewhere. Lets give the comm zero imput and give a few sentences reasoning for a massive ban. I am sure you guys had major conversation on this, so can you expand on this and shed some light from those convos here? This isint going to be pretty, and not because of me (i for one am neutral on this)I know this is a bit abrupt, but Protean is now banned. It's too easy to spam, and gives pokemon the capacity to do so much with one set that other abilities are really pushed to the side, protean spam and some adaptability backed my moldy hazards was way too common and good, so Protean is now banned.
A protean ban idea has been in the air for quite some time. If we're talking ladder: Kl4ng gets to number 1 with 5 protean mons on the AAA ladder fairly easily. Lance gets to number 1 on AAA ladder with 5 protean mons as well. In fact, based on ladder rankings alone, 4 out of 5 (if i'm not mistaken) people in the top 5 use protean spam. It is literally on half the teams in the tier. It practically has no counters. Protean deoxys-s is one of the most terrifying revenge killers in the tier. Protean espeed rips apart offense, and if you happen to survive, guess what? Another espeeder takes you down. It's nearly impossible to stall. It practically mandated SF LO Gengar on every single team for a revenge killer, because LITERALLY NOTHING else could successfully revenge kill protean without taking at least half health.I just want to put out there that this is the reason metas go to shit, and its people go elsewhere. Lets give the comm zero imput and give a few sentences reasoning for a massive ban. I am sure you guys had major conversation on this, so can you expand on this and shed some light from those convos here? This isint going to be pretty, and not because of me (i for one am neutral on this)
Firstly, I'm pretty sure people can figure out lo+sheer force on their own by now :)Sry if I'm not allowed to mention unreleased mons, but I came up with a pretty scary looking set that might be worth mentioning...
Volcanion @ Life Orb
Ability: Sheer Force
Nature: Modest
EVs: 248 HP, 252 SpA, 8 Spe
~Fire Blast
~Steam Eruption
~Sludge Wave/something else, idk
~filler
If you haven't heard about it, here's what Steam Eruption does: it's Water-type move with a base power of 110. It has better accuracy than Hydro Pump (95% accuracy) and has a 30% chance to burn. It's essentially an ultra-Scald. And Sheer Force + LO boosted STABs coming off of a base 130 SpA...yeah, have fun eating it up. (Also, if you can come up with a better EV spread and a filler, please, tell meh.)
I'm not too experienced with AAA, but I just thought I'd share this. As a side note, Steam Eruption isn't on the calc yet (obviously), so use Fire Blast as an indicator to show how powerful it is (unless Fire Blast is super effective or something, in which case, you're on your own).
EDIT: I just now realize there's a thing called Adaptability, but then again, Sheer Force prevents LO recoil.
HP Fire is vulnerable to Flash Fire though, which is so common on Steel types that it is kind of pointless to have it to target them. HP Fighting is the only move SE against Steel that doesn't have any ability immunities unlike Fire and Ground which have Flash Fire and Levitate, and hits Ferro, Bisharp and Heatran for SE damage. (Tbolt is hitting Heatran harder though)Droughtdoom is very underrated. I personally like staraptor or braviary as a gale wings but there are lots of possibilities. I will say that since you are running magpull jolteon, hp fire will serve you better than tbolt since neutral tbolt hits as hard as 2x hp fight. Even then, hp ice would probably be better, as there isint a lot tbolt cant hit (ferro is very uncommon in my experience). You also need to get rid of rock types and physical walls in general, such as regirock. I really think you want a special wallbreaker in there somewhere (jolt is a trapper and pivot)