Well, I have been playing XY UU for just a few months, but in this time, with my past experience and a lot of videos that I saw, I decided to build a team with my favourite competitive mons in UU right now. As you can read in the title, Cro-cune is the basis of the team and the main winning condition, but the rest of the team can give me the victory, too. Let's start:
Suicune was, of course, the first addition to the team. Cro-cune is an awesome stallbreaker, and only susceptible to very powerful physical atackers, taunt users and trickers.
Shaymin was added as a powerful special sweeper, synergizing with Suicune the electric resistance. Rest allows Shay to cure itself and then switch to eliminate the sleep.
Mega Absol joined the party as my main set-up sweeper with it's sword dance, and providing sucker punch's priority too.
With this offensive mons in the team, I needed SR support and a way to eliminate them. Donphan is another option, but I opted for Empoleon, who can roar the foes to eliminate it's boosts.
Then, CB Entei came to complete a FWT core, giving a powerful ES and FB just to kill anything that comes in to receive it.
To end the team, I wanted another mon useful vs stall, and I opted for sub nasty plot Azelf, a quite strange set, but it can surprise people that expects it to be a SR taunt explosion suicide lead.
In depth:
Cro-cune @ Leftovers
Ability: Pressure
EVs: 232 HP / 252 Def / 24 SpD
Bold nature
IVs: 0 Atk
-Rest
-Sleep Talk
-Calm Mind
-Scald
It is the usual Cro-cune set. EVs are distributed to give a 9-finished number of HP, improving leftovers recovery and minimizing hazards damage. I have to use it beeing careful with trick, taunt and water absorb users, in special Chandelure (but it doesn't like to come into a Scald), Azelf (it doesn't want to receive a scald, too), Vaporeon (completely walls me), etc.
Shaymin @ Life Orb
Ability: Natural Cure
EVs: 252 SpA / 6 SpD / 252 Spe
Timid nature
IVs: 0 Atk
-Seed Flare
-Earth Power
-Air Slash Psychic
-Rest
Life orb Shaymin is GOD imo. She can spam seed flare, threatening even special walls because of it's high probability of lowering foe's special defense. This makes very difficult to switch into her. Earth Power provides great coverage in special for fire types (aka Houndoom, who is outspeeded before mega evolving, Arcanine, Chande, Darmanitan, Entei, Infernape, etc.), andair slash psyshic is a great move against Chesnaught, and Crobat in the switch.
Absol @ Absolite
Ability: Justified => Magic Bounce
EVs: 252 Atk / 6 SpD / 252 Spe
Jolly nature
-Sword Dance
-Sucker Punch
-Knock Off
-Superpower
My mega slot. Absol is my favourite mega from UU, because it's ability and it's power, beeing able to set up in front of a wall and then sweep spaming knock off and sucker punch. I can't run both knock off and play rough, wich would give me an excelent coverage aginst figh, dark and dragon mons, but I hope I can use it in ORAS. Meanwhile, superpower is a great move against M-Aggron. 6 SpD EVs will give Porygons an atack boost if they run download. Just a minor detail, but really useful.
Napoleón Bonaparte @ Leftovers
Ability: Torrent
EVs: 240 HP / 16 Def / 252 SpD
Calm nature
IVs: 0 Atk
-Stealth Rocks
-Defog
-Roar
-Scald
The emperor penguin is my stealth rocker and defogger too, economizing team slots. I decided to make him full specially deffensive to take all hits he can while setting up and eliminating hazards. Roar combines perfect with SR, and can cripple set-up or sub mons, and Scald can improve it's resistance to physical atacks by burning all (not named Infernape, Arcanine, Entei or Darmanitan) physical threads.
Entei @ Choice Band
Ability: Pressure
EVs: 252 Atk / 6 Def / 252 Spe
Adamant nature
-Extreme Speed
-Flare Blitz Sacred Fire
-Bulldoze Flare Blitz
-Iron Head Stone Edge
CB Entei gives me a good way of revenge killing, hitting quite hard to everything except ghosts, wich fears it's other moves (Chande don't like it'sbulldoze Stone Edge, Trevenant it's Flare Blitz Sacred Fire and Sableye can't take two SF), steels wich don't like it's fire STAB, and rocks, wich fears bulldoze and iron head walls me. Also, iron head is a great move against Florges. Fairies in general are seriously injured by sacred fire. I decided to run both FB and SF to have a secondary fire STAB when SF PP's have been used.
Yeah, is better to burn half of the time the foes. Thanks for Dudeman130498 and Bouffalant.
Azelf @ Life Orb
Ability: Levitate
EVs: 252 SpA / 6 SpD / 252 Spe
Timid nature
IVs: 0 Atk
-Substitute Taunt Energy Ball => necesary for Quagsire & Swampert
-Nasty Plot Dazzling Gleam => Better coverage against Hydre
-Fire Blast
-Psyshock
Azelf is my second asset against stall.I'm actually running sub nasty plot + leftovers, but i'm seriously considering a taunt + lum berry/life orb one. Taunt is a great move against stall, and guarantees almost a free nasty plot, wich I can achieve enormous amounts of special atack to destroy all in my way except Houndoom. Honchkrow is another problem, specially without the substitute in my moveset.
Suggested by Bouffalant and Dudeman130498, I decided to run a taunt + 3 atacks Azelf, but the enormous problem of Quagsire and Swampert when Shaymin has left made me change taunt for energy ball. Also helps with Hippo, Starmie, Vapo, Suicune, etc.
Well, this is my UU team. I don't post this to show you an excellent team for your use, I do it expecting your help to improve it. I hope you enjoyed the team and can help me to improve it. Thanks :)
Suicune was, of course, the first addition to the team. Cro-cune is an awesome stallbreaker, and only susceptible to very powerful physical atackers, taunt users and trickers.
Shaymin was added as a powerful special sweeper, synergizing with Suicune the electric resistance. Rest allows Shay to cure itself and then switch to eliminate the sleep.
Mega Absol joined the party as my main set-up sweeper with it's sword dance, and providing sucker punch's priority too.
With this offensive mons in the team, I needed SR support and a way to eliminate them. Donphan is another option, but I opted for Empoleon, who can roar the foes to eliminate it's boosts.
Then, CB Entei came to complete a FWT core, giving a powerful ES and FB just to kill anything that comes in to receive it.
To end the team, I wanted another mon useful vs stall, and I opted for sub nasty plot Azelf, a quite strange set, but it can surprise people that expects it to be a SR taunt explosion suicide lead.
In depth:
Cro-cune @ Leftovers
Ability: Pressure
EVs: 232 HP / 252 Def / 24 SpD
Bold nature
IVs: 0 Atk
-Rest
-Sleep Talk
-Calm Mind
-Scald
It is the usual Cro-cune set. EVs are distributed to give a 9-finished number of HP, improving leftovers recovery and minimizing hazards damage. I have to use it beeing careful with trick, taunt and water absorb users, in special Chandelure (but it doesn't like to come into a Scald), Azelf (it doesn't want to receive a scald, too), Vaporeon (completely walls me), etc.
Shaymin @ Life Orb
Ability: Natural Cure
EVs: 252 SpA / 6 SpD / 252 Spe
Timid nature
IVs: 0 Atk
-Seed Flare
-Earth Power
-
-Rest
Life orb Shaymin is GOD imo. She can spam seed flare, threatening even special walls because of it's high probability of lowering foe's special defense. This makes very difficult to switch into her. Earth Power provides great coverage in special for fire types (aka Houndoom, who is outspeeded before mega evolving, Arcanine, Chande, Darmanitan, Entei, Infernape, etc.), and
Absol @ Absolite
Ability: Justified => Magic Bounce
EVs: 252 Atk / 6 SpD / 252 Spe
Jolly nature
-Sword Dance
-Sucker Punch
-Knock Off
-Superpower
My mega slot. Absol is my favourite mega from UU, because it's ability and it's power, beeing able to set up in front of a wall and then sweep spaming knock off and sucker punch. I can't run both knock off and play rough, wich would give me an excelent coverage aginst figh, dark and dragon mons, but I hope I can use it in ORAS. Meanwhile, superpower is a great move against M-Aggron. 6 SpD EVs will give Porygons an atack boost if they run download. Just a minor detail, but really useful.
Napoleón Bonaparte @ Leftovers
Ability: Torrent
EVs: 240 HP / 16 Def / 252 SpD
Calm nature
IVs: 0 Atk
-Stealth Rocks
-Defog
-Roar
-Scald
The emperor penguin is my stealth rocker and defogger too, economizing team slots. I decided to make him full specially deffensive to take all hits he can while setting up and eliminating hazards. Roar combines perfect with SR, and can cripple set-up or sub mons, and Scald can improve it's resistance to physical atacks by burning all (not named Infernape, Arcanine, Entei or Darmanitan) physical threads.
Entei @ Choice Band
Ability: Pressure
EVs: 252 Atk / 6 Def / 252 Spe
Adamant nature
-Extreme Speed
-
-
-
CB Entei gives me a good way of revenge killing, hitting quite hard to everything except ghosts, wich fears it's other moves (Chande don't like it's
Yeah, is better to burn half of the time the foes. Thanks for Dudeman130498 and Bouffalant.
Azelf @ Life Orb
Ability: Levitate
EVs: 252 SpA / 6 SpD / 252 Spe
Timid nature
IVs: 0 Atk
-
-
-Fire Blast
-Psyshock
Azelf is my second asset against stall.
Suggested by Bouffalant and Dudeman130498, I decided to run a taunt + 3 atacks Azelf, but the enormous problem of Quagsire and Swampert when Shaymin has left made me change taunt for energy ball. Also helps with Hippo, Starmie, Vapo, Suicune, etc.
Well, this is my UU team. I don't post this to show you an excellent team for your use, I do it expecting your help to improve it. I hope you enjoyed the team and can help me to improve it. Thanks :)
Last edited: