Retaliation

In this metagame, all Pokemon have the 'Retaliate' effect after a Pokemon is KOed, but for all moves. For those who do not know, Retaliate is a move that doubles the power of the move after a Pokemon is KOed. The twist is, this boost applies to all moves now for one turn. So: revenge killing, the meta. This is a very strong move for just one turn. You could run some gimmicks like Explosion, which OHKOes Skarmory off of a Landorus-T!

Banlist:
  • Ubers.
  • OU Clauses.
  • Mawilite / Deoxys-S / Deoxys-D / Aegislash are unbanned.

Approved by TEG and TI!!
 
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So, for instance, if you ran retaliate Slaking, would this be a 280 BP Retaliate?

Anyways I can see dugtrio, scarf goth, pursuit trappers, and scarfers in general becoming popular. Stall is forced to run protect mons in order to prevent nukes from utterly destroying them.
Also, is the base power of moves with specified damage limited?
So, for instance, would Final Gambit Accelgor or Seismic Toss Chansey do extra damage or stay the same in terms of damage?
 
So, for instance, if you ran retaliate Slaking, would this be a 280 BP Retaliate?

Anyways I can see dugtrio, scarf goth, pursuit trappers, and scarfers in general becoming popular. Stall is forced to run protect mons in order to prevent nukes from utterly destroying them.
Also, is the base power of moves with specified damage limited?
So, for instance, would Final Gambit Accelgor or Seismic Toss Chansey do extra damage or stay the same in terms of damage?
Using Retaliate will be the same as usual, so don't use it over Return. And no, Seismic Toss will not do more because stuff like Huge Power doesn't affect it. Same goes with set damage moves.
 

Lcass4919

The Xatu Warrior
lol trickroom teams imo, run a suicide lead, fast trick room, die, send in powerful offensive threat(ursaringor something) rinse and repeat.
 
What's interesting is that you might not want to actually kill the opponent first - wait for them to kill you while setting up favorable conditions, then take the free switch into a fast or priority attacker, and kill a thing, switch out again.
 
I'm sensing plenty of Protect/King Shields moving about this meta, since Retaliate only gets its boost on the immediate turn after a KO. It might make the meta more "Retaliation-flavored" if these moves were limited in some way.
On the other hand, maybe a Retailiated Technician-boosted Feint from Scizor could help to discourage Protect spamming? Or maybe most threats will try for a setup move first predicting the Protect from certain walls.
 
Yup, something like Aerilate Retaliate-boosted Feint from Mega Pinsir can break through Protects and deal a massive damage.
Maybe something like Hoopa could be viable? Hyperspace Hole breaks through Protects, Detects and Substitutes
 
Using Retaliate will be the same as usual, so don't use it over Return. And no, Seismic Toss will not do more because stuff like Huge Power doesn't affect it. Same goes with set damage moves.
Don't use return on slaking, use Giga Impact, it OHKOs Avalugg
 
Don't use return on slaking, use Giga Impact, it OHKOs Avalugg
Giga Impact might OHKO Avalugg, but I truly don't think it's worth it when anything can come back into you and likely KO you in return. Slaking does sound //ok//, not insane or anything, but might be good.
 

Pikachuun

the entire waruda machine
config/formats.js
Code:
{
        name: "Retaliation",
        section: "Other Metagames",
      
        ruleset: ['Pokemon', 'Standard', 'Team Preview', 'Swagger Clause', 'Baton Pass Clause'],
        banlist: ['Uber', 'Soul Dew', 'Gengarite', 'Kangaskhanite', 'Lucarionite', 'Mawilite'],
        onModifyMove: function (basePower, pokemon, move) {
            if (move.id === 'retaliate') {
                return;
            } else if (move && pokemon.side.faintedLastTurn) {
                this.debug('Boosted for a faint last turn');
                move.basePower = move.basePower*2;
            }
        },
    },
 

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