6Iv calm from dppt. But honestly N pokemon made 6th gen HP hunt so easy.Do any of you use RNGed Dittos to assist breeding?
6Iv calm from dppt. But honestly N pokemon made 6th gen HP hunt so easy.Do any of you use RNGed Dittos to assist breeding?
It would removing pointless busywork, so I'd be all for it. An in-game IV editor would be a godsend so you can get specific Hidden Powers and all 6 perfect for mixed mons without any RNG bullshit and soft-resetting for Legendaries.They've already made it incredibly easy to breed for IVs, and now people want a way to edit them after the fact too? Jesus. Let's just give every single thing in the game 6 31s and get it over with.
It takes all the value out of it. Some things should be hard to get, and some things should be rare as a result (like perfect Volt Tackle Pichus).It would removing pointless busywork, so I'd be all for it. An in-game IV editor would be a godsend so you can get specific Hidden Powers and all 6 perfect for mixed mons without any RNG bullshit and soft-resetting for Legendaries.
Value doesn't mean shit here when people just want to battle. Why do you think we do tournaments almost exclusively on sims even with the "improved" system?It takes all the value out of it. Some things should be hard to get, and some things should be rare as a result (like perfect Volt Tackle Pichus).
Not everyone wants to just battle.Value doesn't mean shit here when people just want to battle. Why do you think we do tournaments almost exclusively on sims even with the "improved" system?
I'd rather a challenge than luck.Not everyone wants to just battle.
I actually want to work for something and feel proud of my soft resets.
If you don't have the time, just use Showdown. A game is supposed to be challenging without multiplay.
There is nothing challenging nor fulfilling about soft resetting or breeding. It's just extremely tedious due to RNG.Not everyone wants to just battle.
I actually want to work for something and feel proud of my soft resets.
If you don't have the time, just use Showdown. A game is supposed to be challenging without multiplay.
So were you soft-resetting just for a flawless spread or were you also trying to get a Hidden Power?Once you get used to it, Soft resetting is easier than breeding, you don't need to remember what ditto to use or what ball to breed the pokemon in, it's so much easier after breeding as much as I have
That's not completely fair, sims have a lot of other advantages for tournaments that the games can never have, such as being free, being able to enforce custom rules, and having a chatroom as well as observers so people can enjoy watching and referees can make decisions if necessary.Why do you think we do tournaments almost exclusively on sims even with the "improved" system?
Well, Pokemon isn't only about the battlers, is it? It's unfair to claim that collectors should have the value of their Pokemon decreased, which would basically remove collecting and trading as a part of the game. By doing that, you are saying that collecting is less of a valid way to play the game than competitive battling is. That is completely unfair, all different ways to enjoy the game should be considered legitimate. Not to mention it is a terrible business idea, way more people are casual Pokemon fans rather than competitive. We should just be glad they added the extra features to help out competitive battling at all, because they know they'd do fine without it (they had been doing fine for 5 generations prior).Value doesn't mean shit here when people just want to battle.
6IV perfect Yveltal, got a hasty 31/31/30/31/29/31 Yveltal, soon gonna try for modest HP fire XerneasSo were you soft-resetting just for a flawless spread or were you also trying to get a Hidden Power?
All I was trying to say is that there are plenty of people who like the current system.I'd rather a challenge than luck.
Like seriously; I understand the not being spoon-fed thing, but I'd like some sort of way to actually challenge me on which IV spread I want; something that makes me work towards it than just relying on luck. Defending a challenge by saying it's chance-based rather than testing your skill is absolute bullshit.
This.But for the sake of peace:
I hate the fact that there was next to nothing to do on the ORAS demo. Just battle a few ramdom grunts and ... that's all.
So much hype and so little joy... :(
Yes, that is one of the most important reasons it should not change. IVs are Pokemon genes. Some genes are better than others.IV Improving:
While I don't agree with just editting the IVs outright, I do think there should be a way to increase a Pokemon's IV. Is not the point of Pokemon to raise and improve your Pokemon? Yet the game has this invisible system which sets it so that a Pokemon is marginally weaker/stronger then another member of its species?
But that sort of goes against one of the main concepts of Pokemon: you raise to improve your Pokemon to be the bestYes, that is one of the most important reasons it should not change. IVs are Pokemon genes. Some genes are better than others.
You wanting that has nothing to do with whether that's how it should be. Their job in building the game is to build the most realistic/plausible world they can, where the mechanics work in ways that make sense, etc. And, again, making everything so easy and, ultimately, uniform deprives it of value, which does not mean trade value. It means, for example, breeding to get the right IVs on your pokemon loses importance. The mentality that underlies things like letting you change IVs after the fact ultimately leads to the whole thing losing, for lack of a better word, meaning. And then you lose the motivation to keep playing.But that sort of goes against one of the main concepts of Pokemon: you raise to improve your Pokemon to be the bestlike no one ever was. So the Pokemon I went on a journey to save a region and become Champion with is essentially useless in official tournaments and the Battle Maison just because he doesn't have perfect IVs and there's no way to improve them? I have to spend hours and hours of grind hatching a Pokemon with perfect IVs just so I could compete competitively while the Pokemon I REALLY want to use pretty much sits in the box for the rest of its existence? NO, Taurous mulch! I want to use the same Pokemon I used on my adventure, and thus there should be a way to increase their IVs.
Realsim/Flavor should never be achieved at the cost of good game mechanics; it's bad game design. You could have the most plausible game in the world and it could still suck because the mechanics are too realistic to the point that it makes the game too hard/tedious/unfun/etc.You wanting that has nothing to do with whether that's how it should be. Their job in building the game is to build the most realistic/plausible world they can, where the mechanics work in ways that make sense, etc. And, again, making everything so easy and, ultimately, uniform deprives it of value, which does not mean trade value. It means, for example, breeding to get the right IVs on your pokemon loses importance. The mentality that underlies things like letting you change IVs after the fact ultimately leads to the whole thing losing, for lack of a better word, meaning. And then you lose the motivation to keep playing.
What?You wanting that has nothing to do with whether that's how it should be. Their job in building the game is to build the most realistic/plausible world they can, where the mechanics work in ways that make sense, etc. And, again, making everything so easy and, ultimately, uniform deprives it of value, which does not mean trade value. It means, for example, breeding to get the right IVs on your pokemon loses importance. The mentality that underlies things like letting you change IVs after the fact ultimately leads to the whole thing losing, for lack of a better word, meaning. And then you lose the motivation to keep playing.
I don't think it needs to be axed, just provide us with an alternative method. Another thing about Pokemon is that is about choice. We can choose which Pokemon we'll have on our team. It's our choice what moves they can have. It's our choice whether to compete in the side activities or not. It's our choice whether to continue on playing after the game is over or put it down. So why not give us a choice whether to grind hatch for the perfect IV Pokemon or do something equally as challenging to raise a Pokemon we have IVs?Realsim/Flavor should never be achieved at the cost of good game mechanics; it's bad game design. You could have the most plausible game in the world and it could still suck because the mechanics are too realistic to the point that it makes the game too hard/tedious/unfun/etc.
The IV/Breeding system is bad because of a combination of luck and lack of fun, as you leave the decision to the RNG on top of forcing you to literally run around in circles to progress. You have very little meaningful input when it comes to getting what you want outside of getting good parents (which requires breeding to have in the first place) and hoping that the dice all fall in perfect alignment when the stats are decided so you get all perfects. Adding Hidden Abilities, Hidden Power Type, and Shininess into the equation with even less input from the player to decide means that you pretty much need the planets to all be aligned to get that female Shiny Protean HP Fire Froakie. There's no fulfillment in it. Doing something like getting enough BP to buy an Ability Capsule is fulfilling because you actually worked for it and had direct control over getting the points via battling. Breeding is just pointless busywork that adds nothing to battling (the main focus of Pokemon) and should be axed.
I would be fine with the breeding system being changed, and especially with it being more about something that involved skill (as much as that's possible here) more than grinding. I think there's some (low-level) skill involved in managing the breeding process efficiently, and obviously in choosing what moves to breed for, etc. Yeah, ultimately the hatching of the perfect whatever at the end is determined by luck, but the parameters of that luck have been narrowed and defined by what the player has already chosen to do. People aren't just throwing parents into a vacuum and waiting to get lucky with what they want. Things like breeding for HP types...I don't know, I have to consider mechanics like that representational. In the real world there would be a drawn-out process of having to identify which pokemon produced a HP of the right type, figuring out why they did and others didn't, etc. Since those things can't be literally done in the game, it's represented by grinding for perfect 30s that you have to discern yourself, whatever.Realsim/Flavor should never be achieved at the cost of good game mechanics; it's bad game design. You could have the most plausible game in the world and it could still suck because the mechanics are too realistic to the point that it makes the game too hard/tedious/unfun/etc.
The IV/Breeding system is bad because of a combination of luck and lack of fun, as you leave the decision to the RNG on top of forcing you to literally run around in circles to progress. You have very little meaningful input when it comes to getting what you want outside of getting good parents (which requires breeding to have in the first place) and hoping that the dice all fall in perfect alignment when the stats are decided so you get all perfects. Adding Hidden Abilities, Hidden Power Type, and Shininess into the equation with even less input from the player to decide means that you pretty much need the planets to all be aligned to get that female Shiny Protean HP Fire Froakie. There's no fulfillment in it. Doing something like getting enough BP to buy an Ability Capsule is fulfilling because you actually worked for it and had direct control over getting the points via battling. Breeding is just pointless busywork that adds nothing to battling (the main focus of Pokemon) and should be axed.
Seriously?Pikachu315111 said:Dos, in the real world you can improve yourself to be better. Eating healthier, exercising, taking vitamins, getting checked up by a doctor, etc. is all ways a human can improve themselves no matter what walk of like they're from (the problem is with being able to afford to do so). Also, "realism" kind of loss on creatures like Pokemon.
I don't know if you're deliberately misinterpreting me so you can argue, or what.Pikachu315111 said:Losing meaning? It lost meaning once the game told me "Well congrats on becoming the Champion and saving the region and all, but that team you journeyed with? No good competitively. So find a Ditto, get on your bike, and get hatching!".
Lose the motivation to keep playing? I don't call adding hours or grind hatching "motivation", I call that artificially adding time onto the game. Besides, at least in XY, what else is there to do after making the team you want and conquering the Battle Maison. I hate to say this, but at some point you will run out of things to do in the game and end up putting down, only picking it back up for events or official tournaments. Maybe you'll play it again for some quick fun or maybe heard a new way to use a Pokemon and decide to raise it up, but not much else. Honestly if they want to keep my motivated to playing they'd maybe start thinking about adding DLC content or a new game plus, but GameFreak said they'll never do that so there goes that idea.
True, maybe using a human is a bad example as we are limited to genetics, but you just proved Pokemon are different. You can now change a Pokemon's Ability via the Ability Capsule. Before you'd probably argue that the Pokemon's Ability is just as genetic as their IVs, yet, here it is, the Ability Capsule changes a Pokemon's Ability.Yes, people certainly can do those things. They can improve themselves within the bounds their genetics allow them. Just like in the games. You can EV train, etc., even go the drastic step of changing a huge component of their nature, their Ability (much more than humans can do for themselves).
I can say the same to you.I don't know if you're deliberately misinterpreting me so you can argue, or what.
Before you call something bad game design, you have to think about what the goal was in the first place. Maybe this is a surprise to some, but Pokemon was not created to be a competitive game. Nintendo is well-known to be against competitive gaming and only really recently started embracing it somewhat. The IV/EV system was a way to create diversity in the game, making every Pokemon unique, since there was not a chance that a player, unaware of the system, would ever get the same IVs or EVs as another. It was an elegant way to make every Pokemon somewhat different.Realsim/Flavor should never be achieved at the cost of good game mechanics; it's bad game design. You could have the most plausible game in the world and it could still suck because the mechanics are too realistic to the point that it makes the game too hard/tedious/unfun/etc.
Like I said, "pointless busywork" separates the determined people from the "give up and complain about it" people. It's severely underrated and apparently disregarded by you but patience with a frustrating system is a very important skill and a virtue to have. "There's no fulfillment in it" is a very generalizing statement to make. Just because you find no value in it doesn't mean others don't. In fact, there is an entire forum (Wi-Fi) on this site for people who find enjoyment, fun, and fulfillment in it. Not to mention all of the other Pokemon sites with large numbers of users, and kids who aren't even old enough to have accounts on the internet.The IV/Breeding system is bad because of a combination of luck and lack of fun, as you leave the decision to the RNG on top of forcing you to literally run around in circles to progress. You have very little meaningful input when it comes to getting what you want outside of getting good parents (which requires breeding to have in the first place) and hoping that the dice all fall in perfect alignment when the stats are decided so you get all perfects. Adding Hidden Abilities, Hidden Power Type, and Shininess into the equation with even less input from the player to decide means that you pretty much need the planets to all be aligned to get that female Shiny Protean HP Fire Froakie. There's no fulfillment in it. Doing something like getting enough BP to buy an Ability Capsule is fulfilling because you actually worked for it and had direct control over getting the points via battling. Breeding is just pointless busywork that adds nothing to battling (the main focus of Pokemon) and should be axed.