Other Team Archive by CTC (ORAS Update) Read Post #517

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CTC

Banned deucer.
is a defending SPL Championis a Two-Time Past SPL Championis a Two-Time Past WCoP Champion
Big Chungus Winner
yaboi is here. will get to the non shit ideas but damn new megas lookin like threats. Gallade an upgraded cham, pert replaces hera/lant on rain as a staple, scept/bee/lopunny fill in offensive roles similar to that of manec excpet hit harder and have better coverage, gross now another setup mega to worry bout that isnt checked by lant. mence is uber :{|} altaria a gr8 lookin balance mon but its ability wastes dd :{|}
sable slowbro the fat setuppers etc and other shitty megas r negligible. anyways nooice will get back to the suggestions after i catch up walking dead s5e2 real quick,,,,

edit wait im retarded dd return alratia still a threat
 
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Lopunny @ Lopunnite
Ability: Limber
Happiness: 0
EVs: 252 Atk / 4 Def / 252 Spd
Jolly Nature
- High Jump Kick
- Frustration
- Heal Bell
- Healing Wish

Alright based lord, i would like for you to make a HO Team around this very violent stripper based coverage goddess. What's really got me hyped about this is that 2 move coverage is perfect, so it has really dope options for the last 2 moveslots like Heal Bell and Healing Wish, and kills 0 momentum on your team thanks to HJK and Frustration being so high powered. So yeah, she's great for Offense. And give all of the pokemon stripper names pls & thx.
 

yun-nigga69

Banned deucer.
Dear lord ctc help a yun nigga out Pleez

Charizard-Mega-X @ Charizardite X
Ability: Tough Claws
EVs: 4 HP / 252 Atk / 252 Spe
Adamant Nature
- Dragon Dance
- Dragon Claw
- Flare Blitz
- Roost

Alright alright alright so dis be my Main nigga charizard he be my day1 nigga from the start Cuz bulbasaur and squirtle were hatin on me from the start so charmander was like fuck this niggas lets role out

But now my main man ctc the lord and savior my nigga charizard need some real nigga teammates help yun nigga out Pleez my charizard need help brotha

Sincerely
The realest nigga of dem all
 
Dear lord ctc help a yun nigga out Pleez

Charizard-Mega-X @ Charizardite X
Ability: Tough Claws
EVs: 4 HP / 252 Atk / 252 Spe
Adamant Nature
- Dragon Dance
- Dragon Claw
- Flare Blitz
- Roost

Alright alright alright so dis be my Main nigga charizard he be my day1 nigga from the start Cuz bulbasaur and squirtle were hatin on me from the start so charmander was like fuck this niggas lets role out

But now my main man ctc the lord and savior my nigga charizard need some real nigga teammates help yun nigga out Pleez my charizard need help brotha

Sincerely
The realest nigga of dem all
whose alt is this
 
Dear lord ctc help a yun nigga out Pleez

Charizard-Mega-X @ Charizardite X
Ability: Tough Claws
EVs: 4 HP / 252 Atk / 252 Spe
Adamant Nature
- Dragon Dance
- Dragon Claw
- Flare Blitz
- Roost

Alright alright alright so dis be my Main nigga charizard he be my day1 nigga from the start Cuz bulbasaur and squirtle were hatin on me from the start so charmander was like fuck this niggas lets role out

But now my main man ctc the lord and savior my nigga charizard need some real nigga teammates help yun nigga out Pleez my charizard need help brotha

Sincerely
The realest nigga of dem all
There are already 3 teams with CharX on it that are still legal within just the first 2 pages of this thread.
 
well with 24+ you outspeed 252+ Landorus-T...why 36+ I'm not really sure myself
I just copied the spread from some other guy. I didn't feel like making my own.
edit- it was supposed to be impish too and I accidentally made it jolly so that's why the speed was wrong.
 
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Okay
I put up an idea of a Hydreigon stall earlier (really do hope that it was among the "non-shit ideas")
After some trial and error, I figured that SpDef variant is better, for taking unSTABbed Special attacks (I don't want to stay in on Fighting, Bug, Fairy, Dragon attacks regardless of investment) and better dealing with Magnezone
I switched Clefable for Sylveon to take STAB special attacks that are designated for Hydreigon better, put Quagsire as a ZardX check, added Shed Shell Skarmory for hazard control, and Heatran to set hazards up and phaze SD Talonflames
Also replaced 4th moveslot for Earth Power to threaten Heatrans and Rocks/Steels (i.e. T-tar that has Ice Beam to lure quad Ice weaknesses like Lando and Dragonite)
Now this concept leans a bit on semi-stall, but it doesn't give two shits about trappers of any kind with two Pokemon that don't get trapped (both are Knock Off weak tho) and Hydreigon, who beats all trappers and dgaf about Knock Off

Seems to work fine for me, but I'm on mid-ladder atm, so it's not exactly the most reliable indicator
 
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so I posted this team in this thread earlier than proceeded to delete it because it was primarily a joke team, but it turns out it's hilariously effective.



UBER (Salamence) @ Salamencite
Ability: Intimidate
Happiness: 0
EVs: 240 HP / 92 Atk / 140 SpD / 36 Spe
Impish Nature
- Refresh
- Dragon Dance
- Frustration
- Roost

NOT UBER (Magnezone) @ Air Balloon
Ability: Magnet Pull
EVs: 128 HP / 252 SpA / 128 Spe
Modest Nature
- Thunderbolt
- Magnet Rise
- Flash Cannon
- Hidden Power [Fire]

NOT UBER (Magneton) @ Choice Scarf
Ability: Magnet Pull
Shiny: Yes
EVs: 4 HP / 252 SpA / 252 Spe
Timid Nature
- Volt Switch
- Thunderbolt
- Flash Cannon
- Hidden Power [Ice]

NOT UBER (Wobbuffet) @ Sitrus Berry
Ability: Shadow Tag
Shiny: Yes
EVs: 32 HP / 228 Def / 248 SpD
Calm Nature
- Safeguard
- Counter
- Mirror Coat
- Encore

FUCK STALL (Gothitelle) @ Choice Scarf
Ability: Shadow Tag
EVs: 80 HP / 212 SpA / 216 Spe
Timid Nature
- Trick
- Rest
- Psychic
- Thunderbolt

NOT UBER (Dugtrio) @ Focus Sash
Ability: Arena Trap
EVs: 4 HP / 252 Atk / 252 Spe
Jolly Nature
- Reversal
- Stealth Rock
- Earthquake
- Sucker Punch


Because I made the team really quickly I didn't put much thoughts into the sets so they're not optimised yet, Dugtrio can probably have stealth rocks because they break sashes on things like Breloom which can be annoying. Magneton has hidden power ice because it doesn't need hp fire as zone already has it, and can surprise things like Gliscor which think they can come in freely. Magneton is definitely the most replaceable member though as I only added him for the full trapper effect but there is probably a better option out there somewhere. It helps against Greninja though.

This team is super mindless to use.
http://replay.pokemonshowdown.com/orasou-176824598 <Here's an example of it being used against a good player, it wasn't a hax win either because +3 Bisharp can only 2HKO my Mence after rocks and after 1 dd Mence outsped and KO'd with return after thunderbolt damage. Tricked the Bisharp the scarf because I didn't want to play around with sucker punches. Oh and I missclicked at some point and used rest making the battle go on for an extra 3 turns than it needed to, sorry.
 
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so I posted this team in this thread earlier than proceeded to delete it because it was primarily a joke team, but it turns out it's hilariously effective.



UBER (Salamence) @ Salamencite
Ability: Intimidate
Happiness: 0
EVs: 240 HP / 92 Atk / 140 SpD / 36 Spe
Impish Nature
- Refresh
- Dragon Dance
- Frustration
- Roost

NOT UBER (Magnezone) @ Air Balloon
Ability: Magnet Pull
EVs: 128 HP / 252 SpA / 128 Spe
Modest Nature
- Thunderbolt
- Magnet Rise
- Flash Cannon
- Hidden Power [Fire]

NOT UBER (Magneton) @ Choice Scarf
Ability: Magnet Pull
Shiny: Yes
EVs: 4 HP / 252 SpA / 252 Spe
Timid Nature
- Volt Switch
- Thunderbolt
- Flash Cannon
- Hidden Power [Ice]

NOT UBER (Wobbuffet) @ Sitrus Berry
Ability: Shadow Tag
Shiny: Yes
EVs: 32 HP / 228 Def / 248 SpD
Calm Nature
- Safeguard
- Counter
- Mirror Coat
- Encore

FUCK STALL (Gothitelle) @ Choice Scarf
Ability: Shadow Tag
EVs: 80 HP / 212 SpA / 216 Spe
Timid Nature
- Trick
- Rest
- Psychic
- Thunderbolt

NOT UBER (Dugtrio) @ Focus Sash
Ability: Arena Trap
EVs: 4 HP / 252 Atk / 252 Spe
Jolly Nature
- Reversal
- Stealth Rock
- Earthquake
- Sucker Punch


Because I made the team really quickly I didn't put much thoughts into the sets so they're not optimised yet, Dugtrio can probably have stealth rocks because they break sashes on things like Breloom which can be annoying. Magneton has hidden power ice because it doesn't need hp fire as zone already has it, and can surprise things like Gliscor which think they can come in freely. Magneton is definitely the most replaceable member though as I only added him for the full trapper effect but there is probably a better option out there somewhere. It helps against Greninja though.

This team is super mindless to use.
http://replay.pokemonshowdown.com/orasou-176824598 <Here's an example of it being used against a good player, it wasn't a hax win either because +3 Bisharp can only 2HKO my Mence after rocks and after 1 dd Mence outsped and KO'd with return after thunderbolt damage. Tricked the Bisharp the scarf because I didn't want to play around with sucker punches. Oh and I missclicked at some point and used rest making the battle go on for an extra 3 turns than it needed to, sorry.
I'm sorry, I just puked a little in my mouth after watching that replay.
 
Can i request a team around

Gengar (M) @ Life Orb
Ability: Levitate
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
- Shadow Ball
- Sludge Wave
- Pain Split
- Substitute

Landorus-Therian @ Choice Scarf
Ability: Intimidate
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Earthquake
- Stone Edge
- Knock Off
- U-turn

Medicham-Mega (F) @ Medichamite
Ability: Pure Power
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Fake Out
- High Jump Kick
- Psycho Cut
- Ice Punch
 
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