I've returned after a two year break off of any pokemon (games and battling) past g2. After a few horrible teams, I settled on this team for now. Before killing my rating by trying to recreate my old sandstorm team, this got me up to 1400 rating, but I feel that I could do MUCH better. Any advice?
Diggersby @ Focus Sash
Ability: Huge Power
EVs: 252 Atk / 252 Spe
Adamant Nature
- Swords Dance
- Return
- Quick Attack
- Earthquake
This guy is pretty much the physical attacker of the group. Depending on how I set things up with Wobbuffet (or if they have a setup lead), I can get about 1-2 sword dances up. The real beauty of this guy is that focus sash because with correct switches, he can get very deadly. The only real threat to this guy after that is Gengar, but he can easily be taken care of by the Alakazam. Replacing Zapdos with this guy has helped out tremendously with those troublesome....well, any pokemon that can wall Zapdos well.
Magikarp (Wobbuffet) @ Leftovers
Ability: Shadow Tag
Shiny: Yes
EVs: 28 HP / 228 Def / 252 SpD
Calm Nature
- Destiny Bond
- Encore
- Counter
- Mirror Coat
This guy is still as amazing as ever! I can just wreck teams with this guy face down. When it comes to people buffing, destiny bond and encore are the most magical abilities in the world, letting me sweep an entire team with ditto. The only ability that cripples this guy 100% is Knock off or a super buffed pokemon (that I proceed to go Ditto on). As well as that, he can take care of Chansey/Blissey rather quickly if they decide to attack. The trickiest trick to pull off - but probably most rewarding - is locking your opponent into a chain substitute (especially a Gengar)
Jirachi @ Razor Fang
Ability: Serene Grace
EVs: 252 HP / 252 Atk / 4 Spe
Brave Nature
- Iron Head
- Thunder Wave
- Wish
- Zen Headbutt
I originally started with a baton pass Celebi, but I wasn't getting enough time to really set up and throw it to my Gengar (at the time) or Togakiss. From what I've faced, this guy can either act as a very annoying flincher against more unique teams, or act as a sacrificial switch/wish against the more standard teams out there. Because Togekiss is choice scarfed, Jirachi has been a pretty amazing addition because - not only can he take a hit or two - but it allows me to be more conservative with Togekiss (and if Jirachi can get a paraflinch chain, more power to him!)
Magikarp (Ditto) @ Choice Scarf
Ability: Imposter
Shiny: Yes
EVs: 252 HP / 252 Spe
Jolly Nature
- Transform
- Transform
- Transform
- Transform
This guy....he's a beast that I don't see near enough of - especially paired up with Wobbuffet. He has saved my team so many times because quite a few people tend to forget to make their teams able to counter their own team (at least as at the point in the ladder I've gone through). The best use of him, however, is if one of your pokemon can get rid of any subs or lock your opponent in a buff cycle with Wobbuffet, he can easily wreck an entire team. He is the staple of every team I have made, allowing another type of sweeper other than Alakazam or Diggersby.
Whywontyourflinch (Togekiss) @ Choice Scarf
Ability: Serene Grace
EVs: 4 HP / 252 SpA / 252 Spe
Modest Nature
- Air Slash
- Roost
- ExtremeSpeed
- Body Slam
Instead of a bulky paraflinch Togekiss, I decided to go with a choice scarf to ensure that I am quicker than a great deal of pokemon that I go against, and surprisingly, this works VERY well. Hence the name, the only real problem I have is that he doesn't like to flinch (or even hit) pokemon who actually pose a big threat. However, he tends to do his job quite often when needed, so quite a few sweepers and even walls are kept in check. Depending on his luck, he can kill upwards to 3 pokemon by his lonesome.
Alakazam-Mega @ Alakazite
Ability: Trace
EVs: 252 SpA / 252 Spe
Timid Nature
- Shadow Ball
- Energy Ball
- Psyshock
- Signal Beam
This guy is just a glass cannon who can possibly beat the most pokemon types out of the rest of my team combined (except ditto in some cases). Sometimes he wrecks upwards to three pokemon, and other times, he just drops dead first turn. Even with his terrible survivability, he provides a wide array of move types that at least weaken some more powerful opponents.This was a hard replacement for the typical offensive Gengar because Gengar had sludgebomb and levitation. However, he was constantly being out sped by quite a few things, so this guy stopped most of that.
Diggersby @ Focus Sash
Ability: Huge Power
EVs: 252 Atk / 252 Spe
Adamant Nature
- Swords Dance
- Return
- Quick Attack
- Earthquake
This guy is pretty much the physical attacker of the group. Depending on how I set things up with Wobbuffet (or if they have a setup lead), I can get about 1-2 sword dances up. The real beauty of this guy is that focus sash because with correct switches, he can get very deadly. The only real threat to this guy after that is Gengar, but he can easily be taken care of by the Alakazam. Replacing Zapdos with this guy has helped out tremendously with those troublesome....well, any pokemon that can wall Zapdos well.
Magikarp (Wobbuffet) @ Leftovers
Ability: Shadow Tag
Shiny: Yes
EVs: 28 HP / 228 Def / 252 SpD
Calm Nature
- Destiny Bond
- Encore
- Counter
- Mirror Coat
This guy is still as amazing as ever! I can just wreck teams with this guy face down. When it comes to people buffing, destiny bond and encore are the most magical abilities in the world, letting me sweep an entire team with ditto. The only ability that cripples this guy 100% is Knock off or a super buffed pokemon (that I proceed to go Ditto on). As well as that, he can take care of Chansey/Blissey rather quickly if they decide to attack. The trickiest trick to pull off - but probably most rewarding - is locking your opponent into a chain substitute (especially a Gengar)
Jirachi @ Razor Fang
Ability: Serene Grace
EVs: 252 HP / 252 Atk / 4 Spe
Brave Nature
- Iron Head
- Thunder Wave
- Wish
- Zen Headbutt
I originally started with a baton pass Celebi, but I wasn't getting enough time to really set up and throw it to my Gengar (at the time) or Togakiss. From what I've faced, this guy can either act as a very annoying flincher against more unique teams, or act as a sacrificial switch/wish against the more standard teams out there. Because Togekiss is choice scarfed, Jirachi has been a pretty amazing addition because - not only can he take a hit or two - but it allows me to be more conservative with Togekiss (and if Jirachi can get a paraflinch chain, more power to him!)
Magikarp (Ditto) @ Choice Scarf
Ability: Imposter
Shiny: Yes
EVs: 252 HP / 252 Spe
Jolly Nature
- Transform
- Transform
- Transform
- Transform
This guy....he's a beast that I don't see near enough of - especially paired up with Wobbuffet. He has saved my team so many times because quite a few people tend to forget to make their teams able to counter their own team (at least as at the point in the ladder I've gone through). The best use of him, however, is if one of your pokemon can get rid of any subs or lock your opponent in a buff cycle with Wobbuffet, he can easily wreck an entire team. He is the staple of every team I have made, allowing another type of sweeper other than Alakazam or Diggersby.
Whywontyourflinch (Togekiss) @ Choice Scarf
Ability: Serene Grace
EVs: 4 HP / 252 SpA / 252 Spe
Modest Nature
- Air Slash
- Roost
- ExtremeSpeed
- Body Slam
Instead of a bulky paraflinch Togekiss, I decided to go with a choice scarf to ensure that I am quicker than a great deal of pokemon that I go against, and surprisingly, this works VERY well. Hence the name, the only real problem I have is that he doesn't like to flinch (or even hit) pokemon who actually pose a big threat. However, he tends to do his job quite often when needed, so quite a few sweepers and even walls are kept in check. Depending on his luck, he can kill upwards to 3 pokemon by his lonesome.
Alakazam-Mega @ Alakazite
Ability: Trace
EVs: 252 SpA / 252 Spe
Timid Nature
- Shadow Ball
- Energy Ball
- Psyshock
- Signal Beam
This guy is just a glass cannon who can possibly beat the most pokemon types out of the rest of my team combined (except ditto in some cases). Sometimes he wrecks upwards to three pokemon, and other times, he just drops dead first turn. Even with his terrible survivability, he provides a wide array of move types that at least weaken some more powerful opponents.This was a hard replacement for the typical offensive Gengar because Gengar had sludgebomb and levitation. However, he was constantly being out sped by quite a few things, so this guy stopped most of that.