XY OU The General Mix


Tyranitar @ Smooth Rock
Ability: Sand Stream
EVs: 96 HP / 144 Atk / 96 SpD / 172 Spe
Adamant Nature
- Stone Edge
- Superpower
- Crunch
- Stealth Rock
Usual lead of the team to set up sandstorm for Excadrill. Defensive Tyranitar is great and provides a decent check to Lati@s. It being designed as a lead Pokemon, it is equipped with Stealth Rock. Crunch is being run over Pursuit as I see pursuit as being more of a situational thing while crunch can deal more damage all the time.


Excadrill @ Life Orb
Ability: Sand Rush
EVs: 252 Atk / 4 Def / 252 Spe
Adamant Nature
- Earthquake
- Rock Slide
- Iron Head
- Rapid Spin
My Rapid Spinner, this guy becomes an absolute monster when the sand kicks in. Don't need to be locked into a choice scarf and its moves. Iron Head hits Clefable, Togekiss and any other fairies that dare stand in its way. General set once again here, this guy hits like a ton of bricks. Combined with Tyranitar, they are (nearly) an unstoppable force.


Ferrothorn @ Leftovers
Ability: Iron Barbs
EVs: 252 HP / 88 Def / 168 SpD
Sassy Nature
IVs: 0 Spe
- Gyro Ball
- Spikes
- Protect
- Leech Seed
At first I really, really hated Ferrothorn. It was totally overused and OP for its purpose. But then it was suggested for me to use and I've stuck with it ever since. Usually the course of action is to Leech Seed, protect if I took any damage, then do Spikes/Gyro Ball > Protect > Spikes/Gyro Ball > Protect and so on. Just really love using this guy now :)


Pinsir @ Pinsirite
Ability: Hyper Cutter
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Return
- Close Combat
- Quick Attack
- Swords Dance
Generic M-Pinsir set here. Hyper Cutter prevents intimidates though I will say all three of Pinsir's abilities are very good and tempting to use. Close Combat is a great move for breaking the likes of Rotom-W and Skarmory once weakened a little bit, while it hits Heatran and Tyranitar for super effective damage which is why I run it over Earthquake. My main problem is that this guy sweeps one or two Pokemon but ends up getting stopped in his tracks. Any tips on how to keep him living for a bit longer?


Keldeo @ Choice Specs
Ability: Justified
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 1 Atk / 30 SpA
- Scald
- Hydro Pump
- Secret Sword
- Hidden Power [Electric]
HP kills common switch ins to Keldeo such as Suicune, Slowbro, Non-Mega Gyarados and Alomomola. Secret Sword can kill almost anything 1v1 including Ferrothorn which is great for unexpecting opponents. Hydro Pump is there to give massive damage and scald is there for backup just in-case (also that burn is really nice). I can see why Keldeo is ranked S rank, this guy is amazing.



Gengar @ Life Orb
Ability: Levitate
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Shadow Ball
- Sludge Wave
- Focus Blast
- Taunt
Surprise lead! Taunt can shut down lots of things like Ferrothorn and any stall 'mons. If I see anything that could be a lead and cause me trouble, go Gengar! Shadow Ball, Sludge Wave and Focus Blast present neutral damage on almost anything. Sludge wave also defeats Calm Mind Clefable which would otherwise destroy my team once Excadrill is gone. Really loving this set, did not know that Gengar could be run well with taunt but it has gladly been proven wrong to me :D

Please RMT!
 
Hi, this is a very standard sand team you have here.

Firstly, Keldeo seems like a huge weakness to this team. I honestly don't see any pokemon that really wants to take a hit from Specs Keldeo since every member of your team gets KO'd by the respective STAB. Stall also looks difficult to break, only Gengar can effectively take on stall but even then it will be worn down easily by LO recoil. Mega Medicham also seems problematic for your team. To alleviate this weakness, I would first change Ferrothorn to Mew. Mew is able to wall Medicham completely and also spread burns while also working as a solid stallbreaker for your team.

Secondly, to fix the Keldeo problem, I would suggest running Offensive Mega Venusaur over Pinsir as this gives you a solid Keldeo check while also having decent offensive synergy with Tyranitar as Tyranitar can trap Latwins which can pose as a major obstacle for Mega Venusaur. Venusaur also gives your team a solid Azumarill switch-in and can help cover Ferrothorn's hole.

Hope I helped, and good luck!
 
Hi, this is a very standard sand team you have here.

Firstly, Keldeo seems like a huge weakness to this team. I honestly don't see any pokemon that really wants to take a hit from Specs Keldeo since every member of your team gets KO'd by the respective STAB. Stall also looks difficult to break, only Gengar can effectively take on stall but even then it will be worn down easily by LO recoil. Mega Medicham also seems problematic for your team. To alleviate this weakness, I would first change Ferrothorn to Mew. Mew is able to wall Medicham completely and also spread burns while also working as a solid stallbreaker for your team.

Secondly, to fix the Keldeo problem, I would suggest running Offensive Mega Venusaur over Pinsir as this gives you a solid Keldeo check while also having decent offensive synergy with Tyranitar as Tyranitar can trap Latwins which can pose as a major obstacle for Mega Venusaur. Venusaur also gives your team a solid Azumarill switch-in and can help cover Ferrothorn's hole.

Hope I helped, and good luck!

How are these?

Mew @ Leftovers
Ability: Synchronize
EVs: 252 HP / 104 Def / 152 Spe
Impish Nature
- Taunt
- Soft-Boiled
- Will-O-Wisp
- Knock Off

Venusaur @ Venusaurite
Ability: Chlorophyll
EVs: 232 HP / 252 SpA / 4 SpD / 20 Spe
Modest Nature
- Giga Drain
- Sludge Bomb
- Hidden Power Fire
- Synthesis
 

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