RU Steelix

boltsandbombers

i'm sorry mr. man
is a Site Content Manager Alumnusis a Social Media Contributor Alumnusis a Forum Moderator Alumnusis a Community Contributor Alumnusis a Top Contributor Alumnus
Taken over from Spirit


solid snake

Overview
########

Steelix has a very unique typing that allows it to check or counter many threats in RU such as Magneton, Doublade, Exploud, Jolteon, Drapion, and Meloetta. Steelix has a respectable offensive presence for a defensive Pokemon, as well as access to Roar, making it harder to exploit than other walls. Steelix's Steel / Ground typing also gives it an immunity to Toxic and Volt Switch, making it a great pivot switch-in against VoltTurn teams. Unfortunately, Steelix has no reliable form of recovery, making it dependent on Wish support. Steelix also faces competition for a team slot from the likes of Doublade, Bronzong, and Registeel on defensive teams.

Specially Defensive
########
name: Specially Defensive
move 1: Earthquake
move 2: Roar / Toxic
move 3: Heavy Slam
move 4: Stealth Rock
ability: Sturdy
item: Leftovers
evs: 252 HP / 4 Def / 252 SpD
nature: Careful

Moves
========

Earthquake is a powerful STAB move that smashes the Pokemon Steelix checks, including Doublade, Drapion, and Magneton. Roar allows Steelix to phaze out setup sweepers such as Substitute + Bulk Up Braviary and Substitute + Calm Mind Meloetta, and Baton Pass users such as Togetic and Gligar, as well as racking up entry hazard damage. Toxic can be used to cripple the likes of Moltres, Alomomola, Defog Gligar, and Rotom-C as opposed to giving them a free switch-in. Heavy Slam is used due to its high Base Power against light Pokemon such as Meloetta and Shiftry. Heavy Slam also has significantly more PP than Gyro Ball, making it a more optimal choice on stall teams. Iron Head with Sheer Force can be used over Heavy Slam to deal more damage to heavier foes such as Druddigon and Mega Abomasnow. Stealth Rock provides entry hazard support, wearing down the foe when it switches in. Fire Fang can be used in conjunction with Sheer Force to better handle threats such as Escavalier, Mega Abomasnow, and Durant. Protect can be used to scout for attackers running Choice items, gain Leftovers recovery, and possibly block a High Jump Kick from Hitmonlee.

Set Details
========

Maximum Special Defense investment and a Careful nature is used to handle Electric- and Psychic-types, and avoids the 2HKO from Choice Specs Exploud's Boomburst. A physically defensive EV spread is not used due to Steelix's lack of useful physical resistances and Steelix's weaknesses to common physically attacking types. Sheer Force should be used in conjunction with Iron Head and Fire Fang, but Sturdy is more useful otherwise.

Usage Tips
========

Steelix is best used as a pivot switch into Pokemon that it can wall, such as Magneton, Doublade, and Meloetta, to take a hit and phaze them out or hit back with a powerful STAB move. Steelix is also a good switch-in to passive walls such as Cresselia and Aromatisse, as it is able to set up Stealth Rock on them. However, if Steelix lacks Roar, it is set up bait for Calm Mind Cresselia. It is important to scout for coverage moves from Pokemon that Steelix typically walls, such as Focus Blast on Meloetta and Fire Blast and Surf on Exploud.

Team Options
========

Wish support from the likes of Alomomola and Aromatisse is very useful, as it allows Steelix to wall the threats it is meant to handle. Alomomola is helpful to take on Fire-types such as Delphox and Emboar, whearas Aromatisse handles Fighting-types such as Hitmonlee and Virizion. Weezing is a great partner to deal with offensive Ground-types such as Rhyperior and Fighting-types while providing Toxic Spikes support. Lanturn is another good teammate to handle Fire-types, provide cleric support, and gain momentum with Volt Switch. Cresselia also works well with Steelix, as Steelix takes on Drapion and Doublade, which are troublesome for Cresselia, while in return, Cresselia can deal with most Fighting- and Fire-types.

Other Options
########

An offensive set with Sheer Force and moves such as Iron Tail, Fire Fang, and Ice Fang is viable. Taunt can be used to prevent opposing walls from using support moves, but Steelix's terrible Speed stat makes it hard to use Taunt effectively. Dragon Tail can be used over Roar for some chip damage, but it does not break Braviary's or Meloetta's Substitutes. Crunch hits Psychic-types such as Slowking, Cresselia, and Bronzong, and Aqua Tail hits Rhyperior harder than any of Steelix's other moves. Explosion can be used on an offensive set as a surprise factor to deal massive damage to an opponent. Rock Slide OHKOes Fletchinder and Moltres on the switch.

Checks & Counters
########

**Moltres**: Moltres resists Heavy Slam and is immune to Earthquake, and can threaten Steelix with a powerful Fire Blast. However, it must watch out for Rock Slide and Toxic.

**Alomomola**: Alomomola resists Heavy Slam, and takes very little damage from Earthquake thanks to its great physical bulk, though it must watch out for Toxic.

**Eelektross**: Eelektross resists Heavy Slam and is immune to Earthquake thanks to Levitate, and can hit Steelix hard with Flamethrower.

**Gligar**: Gligar is immune to Earthquake and takes very little damage from Heavy Slam thanks to its high Defense stat in conjunction with Eviolite. Gligar can also Defog away the Stealth Rock set up by Steelix. However, it must beware of Toxic.

**Other Fire-types**: Pokemon such as Emboar and Delphox can threaten Steelix and force it with their STAB moves, but cannot switch in safely on Earthquake.

**Fighting-types**: While Pokemon such as Virizion and Hitmonlee can't switch in safely due to their low Defense stats, they can deal massive damage to Steelix with their STAB moves.
 
Last edited:

Pearl

Romance は風のまま
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mention why it's not worth it to go for a physically defensive spread (its already titanic physical bulk, lack of useful physical resists, while also being WEAK 2 FITE, ground etc and losing the ability to check magneton, melo, exploud etc as well) on set details, slash toxic with roar (you're defenseless against gligar otherwise. sr setters that can't touch gligar are shiiiit with a few exceptions), and mention defog gligar (other variants have immunity) as a toxic target. mention bronzong as competition for a steel-type slot, mostly because bronzong is brought up frequently on those types of discussion due to its ability to bypass duggy. fix the gliagr typo on checks & counters.

do all of this and you'll get my QC 3/3

unless you want to give it to forgotten ones
 

Weebl

Hey!
is a Contributor Alumnusis a Smogon Media Contributor Alumnus
Hey, nice and solid analysis bud. :]

Overview
########

Steelix has a very unique typing which allows it to check or counter many threats in RU such as Magneton, Doublade, Exploud, Jolteon, Drapion, (AC - Oxford Comma) and Meloetta. Steelix has a respectable offensive presence for a defensive Pokemon, (AC) as well as access to Roar, making it harder to exploit unlike than typical RU walls. Steelix's Steel- / Ground- (remove hyphens) typing also gives it an immunity to Toxic and Volt Switch (immunities in order of types) and Toxic, making it a great pivot switch-in against VoltTurn teams. Unfortunately, Steelix has no reliable form of recovery, making it dependent on Wish support. Steelix also faces competition for a team slot from the likes of Doublade, Bronzong, and Registeel on defensive teams.

Specially Defensive
########
name: Specially Defensive
move 1: Earthquake
move 2: Roar / Toxic
move 3: Heavy Slam
move 4: Stealth Rock
ability: Sturdy
item: Leftovers
evs: 252 HP / 4 Def / 252 SpD
nature: Careful

Moves
========

Earthquake is a powerful STAB move that smashes the Pokemon Steelix is meant to checks, including Doublade, Drapion, and Magneton. Roar allows Steelix to phaze out setup sweepers such as Substitute + Bulk Up Braviary and Substitute + Calm Mind Meloetta, and Baton Pass users includingsuch as Togetic and Gligar, as well as racking up entry hazard damage. Toxic can be used to cripple the likes of Moltres, Alomomola, Defog Gligar, and Rotom-C as opposed to giving them a free switch in on a resisted hit. Heavy Slam is used due to it's strong Base Power against the likes of Meloetta, Shiftry, and Spiritomb. Heavy Slam also has significantly more PP than Gyro Ball, making it a more optimal choice on stall teams. Iron Head can be used over Heavy Slam with Sheer Force to deal more damage to heavier foes such as Druddigon and Mega Abomasnow. Stealth Rock provide's Steelix's team with entry hazard support, wearing down the opponent's team upon switchesing in. Fire Fang can be used in conjunction with Sheer Force to better handle threats such as Escavalier, Mega Abomasnow, and Durant. Protect can be used to scout for attackers running a Choice-locked attacker items, gain lLeftovers recovery, and possibly block a High Jump Kick from Hitmonlee.

Set Details
========

Maximum Special Defense investment and a Careful nature is used to handle Electric- and Psychic-types, as well as avoiding the 2HKO from Choice Specs Exploud's Boomburst. A physically defensive EV spread is not used due to itSteelix's lack of useful physical resists while being weak to common physical attacking types such as Fighting and Ground, whileas well as also losing the ability to check special attackers. Sheer Force should be used in conjunction with Iron Head and Fire Fang, but Sturdy is more useful otherwise.

Usage Tips
========

Steelix is best used as a pivot switch into Pokemon that it can wall, such as Magneton, Doublade, and Meloetta to take a hit and phaze them out or hit back with a powerful STAB move. Steelix is also a good switch-in (add hyphen) to passive walls such as Cresselia and Aromatisse so that, as it gets the chance to set up Stealth Rock on them. It is important to scout for coverage moves from Pokemon that Steelix typically walls by using Protect from Steelix'its teammates beforehand, such as Focus Blast on Meloetta and Fire Blast andor Surf on Exploud.

Team Options
========

Wish support from the likes of Alomomola and Aromatisse is very good touseful as it allows Steelix to continually wall the threats it is meant to handle. Alomomola is helpful to take on Fire-types such as Delphox and Emboar, whilereas Aromatisese handles Fighting-types such as Hitmonlee and Virizion. Weezing is a great partner to deal with offensive Ground-types such as Rhyperior as well as the aforementioned Fighting-types while providing Toxic Spikes support. Lanturn is another good teammate to handle Fire-types, provide cleric support, and gain momentum with Volt Switch. Cresselia also works well with Steelix as Steelix takes on Drapion and Doublade which are troublesome for Cresselia, while in return, Cresselia can deal with most Fighting- and Fire-types.

Other Options
########

An offensive set with Sheer Force and moves such as Iron Tail, Fire Fang, and Ice Fang is viable. Taunt can be used to prevent opposing walls from using support moves, but Steelix's terrible Speed stat makes this hard to buse effectively. Dragon Tail can be used over Roar for some chip damage, but it does not break Braviary and's or Meloetta's Substitutes. Crunch hits Psychic-types such as Slowking, Cresselia, and Bronzong, and Aqua Tail hits Rhyperior harder than itSteelix's other moves can. Explosion can be used on an offensive set as a surprise factor to deal massive damage to an opponent on an offensive set. Rock Slide OHKOes Fletchinder and Moltres on the switch in.

Checks & Counters
########

**Moltres**: Moltres resists Heavy Slam and is immune to Earthquake, whileand can threaten Steelix with a powerful Fire Blast. However, it must watch out for Rock Slide orand Toxic.

**Alomomola**: Almomomola resists Heavy Slam, and takes very little damage from Earthquake thanks to its massive HP and Defense stats., but Iit must watch out for Toxic on the switch in.

**Eelektross**: Unlike other Electric-types who also resist Steelix's STAB moves, Eelektross is immune to Earthquake thanks to Levitate.

**Gligar**: Gligar is immune to eEarthquake and takes very little damage from Heavy Slam thanks to its high Defense stat in couplednjunction with an Eviolite. However, it must watch out for Ice Fang orand Aqua Tail.

**Other Fire-types**: Pokemon such as Emboar and Delphox can threaten out Steelix and force it out with their STAB moves, but cannot switch in safely on a potential Earthquake.

**Fighting-types**: While Pokemon such as Virizion and Hitmonlee can't switch in safely due to their low Defense stats, they can deal massive damage to Steelix with their STAB moves.
 
Last edited:
hi friend, amcheck :]

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Overview
########

Steelix has a very unique typing, allowing it to check or counter many threats in RU such as Magneton, Doublade, Exploud, Jolteon, Drapion,(add comma) and Meloetta. Steelix has respectable offensive presence for a defensive Pokemon as well as access to Roar, making it harder to exploit unlikethan typical RU walls. Steelix's Steel- / Ground- typing(remove hyphens—dual typings followed by the word "type" don't use them) also gives it an immunity to Volt Switch and ToxicToxic and Volt Switch,(right here, it kinda seems like a toxic immunity helps it switch in to VoltTurn, which isn't really the case) making it a great pivot switch-in against VoltTurn teams. Unfortunately, Steelix has no reliable form of recovery, making it dependent on Wish support. Steelix also faces competition for a team slot from the likes of Doublade, Bronzong, and Registeel on defensive teams.

Specially Defensive
########
name: Specially Defensive
move 1: Earthquake
move 2: Roar / Toxic
move 3: Heavy Slam
move 4: Stealth Rock
ability: Sturdy
item: Leftovers
evs: 252 HP / 4 Def / 252 SpD
nature: Careful

Moves
========

Earthquake is a powerful STAB move that smashes the Pokemon Steelix is meant to check, including Doublade, Drapion, and Magneton. Roar allows Steelix to phaze out setup sweepers such as Substitute + Bulk Up Braviary and Substitute + Calm Mind Meloetta, Baton Pass users includingsuch as Togetic and Gligar, as well as racking up entry hazard damage. Toxic can be used to cripple the likes of Moltres, Alomomola, Defog Gligar, and Rotom-C as opposed to giving them a free switch in on a resisted hit.(they don't resist—all of those examples bar alomomola are immune, and mola is neutral, so rephrase this) Heavy Slam is used due to it's strong Base Power against the likes of Meloetta, Shiftry, and Spiritomb.(don't know if Spiritomb belongs here—it's 80BP vs tomb) Heavy Slam also has significantly more PP than Gyro Ball, making it a more optimal choice on stall teams. Iron Head can be used over Heavy Slam with Sheer Force to deal more damage to heavier foes such as Druddigon and Mega Abomasnow. Stealth Rock provide's(remove apostrophe) Steelix's team with entry hazard support, wearing down the opponent's team upon switches. Fire Fang can be used with Sheer Force to better handle threats such as Escavalier, Mega Abomasnow, and Durant. Protect can be used to scout for Choice-locked attackers, gain leftovers recovery, and possibly block a High Jump Kick from Hitmonlee.

Set Details
========

Maximum Special Defense investment and a Careful nature is used to handle Electric- and Psychic-types, as well asnd avoidings the 2HKO from Choice Specs Exploud's Boomburst. A physically defensive EV spread is not used due to its lack of useful physical resists while being weak to common physical attacking types such as Fighting and Ground, while also losing the ability to check special attackers. Sheer Force should be used with Iron Head and Fire Fang, but Sturdy is more useful otherwise.

Usage Tips
========

Steelix is best used as a pivot switch into Pokemon that it can wall, such as Magneton, Doublade, and Meloetta to take a hit and phaze them out or hit back with a powerful STAB move. Steelix is also a good switch -in(add hyphen) to passive walls such as Cresselia and Aromatisse so that it gets the chance to set up Stealth Rock.(Steelix is setup bait for SubCM Cresslia, so I don't know if this mention is worthy, especially if you're using Toxic over Roar) It is important to scout for coverage moves from Pokemon that Steelix typically walls by using Protect from Steelix's teammates beforehand, such as Focus Blast on Meloetta and Fire Blast and Surf on Exploud.

Team Options
========

Wish support from the likes of Alomomola and Aromatisse is very good to allow Steelix to continually wall the threats it is meant to handle. Alomomola is helpful to take on Fire-types such as Delphox and Emboar, while Aromatissee handles Fighting-types such as Hitmonlee and Virizion. Weezing is a great partner to deal with offensive Ground-types such as Rhyperior as well as the aforementioned Fighting-types while providing Toxic Spikes support. Lanturn is another good teammate to handle Fire-types, provide cleric support, and generate momentum with Volt Switch. Cresselia also works well with Steelix as Steelix takes on Drapion and Doublade which are troublesome for Cresselia, while in return, Cresselia can deal with most Fighting- and Fire-types.

Other Options
########

An offensive set with Sheer Force and moves such as Iron Tail, Fire and Ice Fang is viable. Taunt can be used to prevent opposing walls from using support moves, but Steelix's terrible Speed stat makes this hard to be effective. Dragon Tail can be used over Roar for some chip damage, but it does not break Braviary and Meloetta's Substitutes. Crunch hits Psychic-types such as Slowking, Cresselia, and Bronzong, and Aqua Tail hits Rhyperior harder than it's(remove apostrophe—it's possessive here) other moves. Explosion can be used as a surprise factor to deal massive damage to an opponent on an offensive set. Rock Slide OHKOs Fletchinder and Moltres on the switch.

Checks & Counters
########

**Moltres**: Moltres resists Heavy Slam and is immune to Earthquake, while can threaten Steelix with a powerful Fire Blast. However, it must watch out for Rock Slide or Toxic.

**Alomomola**: Almomomola resists Heavy Slam and takes very little from Earthquake thanks to its massive HP and Defense stats. Igreat physical bulk.(Alomomola's physical defense isn't 'massive' by any means, it's really physically bulky because of that HP stat paired with respectable defense) However, it must watch out for Toxic on the switch.

**Eelektross**: Unlike other Electric-types who also resist Steelix's STAB moves(kinda weirdly worded here—no electric-type resists earthquake unless they are a flying type or have levitate, in the case of Eelektross and Rotom-C), Eelektross is immune to Earthquake thanks to Levitate(mention what it can do back (flamethrower)).

**Gligar**: Gligar is immune to earthquake and takes very from Heavy Slam thanks to its high Defense stat coupled with an Eviolite. However, it must watch out for the rare Ice Fang or Aqua Tail.(not sure if this should even be mentioned as Ice Fang doesn't even ensure a 4HKO)

**Other Fire-types**: Pokemon such as Emboar and Delphox can threaten out Steelix with their STAB moves but cannot switch in safely on a potential Earthquake.

**Fighting-types**: While Pokemon such as Virizion and (Virizion is only 4HKOed by Heavy Slam ~50% of the time, so a different example would work better)Hitmonlee can't switch in safely due to their low Defense stats, they can deal massive damage to Steelix with their STAB moves.
 
Last edited:

Weebl

Hey!
is a Contributor Alumnusis a Smogon Media Contributor Alumnus
The Bravest Bird has not done his check based off of mine. According to convention, one would only check what's been implemented in the OP.
 
yeah, haha. even then it's pretty pathetic damage, and gligar can roost and take around 30% afterwards, so I'm still not sure if it deserves that mention. Thats more of a QC thing though.
 

fleurdyleurse

nobody,not even the rain,has such small hands
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hi
Overview
########

Steelix has a very unique typing whichthat allows it to check or counter many threats in RU such as Magneton, Doublade, Exploud, Jolteon, Drapion, and Meloetta. Steelix has a respectable offensive presence for a defensive Pokemon, as well as access to Roar, making it harder to exploit than typical RUother walls. Steelix's Steel / Ground typing also gives it an immunity to Toxic and Volt Switch, making it a great pivot switch-in against VoltTurn teams. Unfortunately, Steelix has no reliable form of recovery, making it dependent on Wish support. Steelix also faces competition for a team slot from the likes of Doublade, Bronzong, and Registeel on defensive teams.

Specially Defensive
########
name: Specially Defensive
move 1: Earthquake
move 2: Roar / Toxic
move 3: Heavy Slam
move 4: Stealth Rock
ability: Sturdy
item: Leftovers
evs: 252 HP / 4 Def / 252 SpD
nature: Careful

Moves
========

Earthquake is a powerful STAB move that smashes the Pokemon Steelix checks, including Doublade, Drapion, and Magneton. Roar allows Steelix to phaze out setup sweepers such as Substitute + Bulk Up Braviary and Substitute + Calm Mind Meloetta, and Baton Pass users such as Togetic and Gligar, as well as racking up entry hazard damage. Toxic can be used to cripple the likes of Moltres, Alomomola, Defog Gligar, and Rotom-C as opposed to giving them a free switch -in on an immune or weak resisted hit. Heavy Slam is used due to it's strong Base Power against the light Pokes ofmon such as Meloetta and Shiftry. Heavy Slam also has significantly more PP than Gyro Ball, making it a more optimal choice on stall teams. Iron Head can be used over Heavy Slam with Sheer Force to deal more damage to heavier foes such as Druddigon and Mega Abomasnow. Stealth Rock provides Steelix's team with entry hazard support, wearing down the opponfoe whent's iteam upon switchinges in. Fire Fang can be used in conjunction with Sheer Force to better handle threats such as Escavalier, Mega Abomasnow, and Durant. Protect can be used to scout for attackers running Choice items, gain Leftovers recovery, and possibly block a High Jump Kick from Hitmonlee.

Set Details
========

Maximum Special Defense investment and a Careful nature is used to handle Electric- and Psychic-types, and avoids the 2HKO from Choice Specs Exploud's Boomburst. A physically defensive EV spread is not used due to Steelix's lack of useful physical resistances while being weak to common physical attacking types such as Fighting and Ground, as well as also losing the ability to check special attackers. Sheer Force should be used in conjunction with Iron Head and Fire Fang, but Sturdy is more useful otherwise.

Usage Tips
========

Steelix is best used as a pivot switch -in to Pokemon that it can wall, such as Magneton, Doublade, and Meloetta, to take a hit and phaze them out or hit back with a powerful STAB move. Steelix is also a good switch-in to passive walls such as Cresselia and Aromatisse, as it gets the chancis able to set up Stealth Rock on them. However, if Steelix is lackings Roar, ist can be rendered setup bait for Calm Mind Cresselia. It is important to scout for coverage moves from Pokemon that Steelix typically walls by using Protect from its teammates beforehand, such as Focus Blast on Meloetta and Fire Blast and Surf on Exploud.

Team Options
========

Wish support from the likes of Alomomola and Aromatisse is very useful, as it allows Steelix to continually wall the threats it is meant to handle. Alomomola is helpful to take on Fire-types such as Delphox and Emboar, whearas Aromatisse handles Fighting-types such as Hitmonlee and Virizion. Weezing is a great partner to deal with offensive Ground-types such as Rhyperior and Fighting-types while providing Toxic Spikes support. Lanturn is another good teammate to handle Fire-types, provide cleric support, and gain momentum with Volt Switch. Cresselia also works well with Steelix, as Steelix takes on Drapion and Doublade, which are troublesome for Cresselia, while in return, Cresselia can deal with most Fighting- and Fire-types.

Other Options
########

An offensive set with Sheer Force and moves such as Iron Tail, Fire Fang, and Ice Fang is viable. Taunt can be used to prevent opposing walls from using support moves, but Steelix's terrible Speed stat makes thisit hard to use Taunt effectively. Dragon Tail can be used over Roar for some chip damage, but it does not break Braviary's or Meloetta's Substitutes. Crunch hits Psychic-types such as Slowking, Cresselia, and Bronzong, and Aqua Tail hits Rhyperior harder than any of Steelix's other moves can. Explosion can be used on an offensive set as a surprise factor to deal massive damage to an opponent. Rock Slide OHKOes Fletchinder and Moltres on the switch in.

Checks & Counters
########

**Moltres**: Moltres resists Heavy Slam and is immune to Earthquake, and can threaten Steelix with a powerful Fire Blast. However, it must watch out for Rock Slide and Toxic.

**Alomomola**: Alomomola resists Heavy Slam, and takes very little damage from Earthquake thanks to its great physical bulk, butthough it must watch out for Toxic on the switch in.

**Eelektross**: Eelektross's resists Heavy Slam and is immune to Earthquake thanks to Levitate, and can hit Steelix for goohard damage with Flamethrower.

**Gligar**: Gligar is immune to Earthquake and takes very little damage from Heavy Slam thanks to its high Defense stat in conjunction with Eviolite. However, it must bewatchre out for Toxic on the switch in.

**Other Fire-types**: Pokemon such as Emboar and Delphox can threaten Steelix and force it with their STAB moves, but cannot switch in safely on Earthquake.

**Fighting-types**: While Pokemon such as Virizion and Hitmonlee can't switch in safely due to their low Defense stats, they can deal massive damage to Steelix with their STAB moves.

GP 1/2
 
Last edited:

Pearl

Romance は風のまま
is a Tournament Director Alumnusis a Site Content Manager Alumnusis a Community Leader Alumnusis a Community Contributor Alumnusis a Tiering Contributor Alumnusis a Contributor Alumnusis the 7th Grand Slam Winneris a Past SPL Champion
for the record, i completely agree with removing ice fang mentions from gligar on c&c.

i was also going to mention to remove the "toxic on the switch" part, since steelix has no trouble tanking an earthquake (and being real, it'll probably defog anyways) and crippling it, but fleurdyleurse already covered that pretty well. thanks :]
 

Lemonade

WOOPAGGING
is a Site Content Manager Alumnusis a Team Rater Alumnusis a Social Media Contributor Alumnusis an Artist Alumnusis a Forum Moderator Alumnusis a Top Contributor Alumnusis a Smogon Media Contributor Alumnus
3 ez 2 gp

Overview
########

Steelix has a very unique typing that allows it to check or counter many threats in RU such as Magneton, Doublade, Exploud, Jolteon, Drapion, and Meloetta. Steelix has a respectable offensive presence for a defensive Pokemon, as well as access to Roar, making it harder to exploit than other walls. Steelix's Steel / Ground typing also gives it an immunity to Toxic and Volt Switch, making it a great pivot switch-in against VoltTurn teams. Unfortunately, Steelix has no reliable form of recovery, making it dependent on Wish support. Steelix also faces competition for a team slot from the likes of Doublade, Bronzong, and Registeel on defensive teams.

Specially Defensive
########
name: Specially Defensive
move 1: Earthquake
move 2: Roar / Toxic
move 3: Heavy Slam
move 4: Stealth Rock
ability: Sturdy
item: Leftovers
evs: 252 HP / 4 Def / 252 SpD
nature: Careful

Moves
========

Earthquake is a powerful STAB move that smashes the Pokemon Steelix checks, including Doublade, Drapion, and Magneton. Roar allows Steelix to phaze out setup sweepers such as Substitute + Bulk Up Braviary and Substitute + Calm Mind Meloetta, and Baton Pass users such as Togetic and Gligar, as well as racking up entry hazard damage. Toxic can be used to cripple the likes of Moltres, Alomomola, Defog Gligar, and Rotom-C as opposed to giving them a free switch-in. Heavy Slam is used due to its strong high Base Power against light Pokemon such as Meloetta and Shiftry. Heavy Slam also has significantly more PP than Gyro Ball, making it a more optimal choice on stall teams. Iron Head with Sheer Force can be used over Heavy Slam with Sheer Force to deal more damage to heavier foes such as Druddigon and Mega Abomasnow. Stealth Rock provides entry hazard support, wearing down the foe when it switches in. Fire Fang can be used in conjunction with Sheer Force to better handle threats such as Escavalier, Mega Abomasnow, and Durant. Protect can be used to scout for attackers running Choice items, gain Leftovers recovery, and possibly block a High Jump Kick from Hitmonlee.

Set Details
========

Maximum Special Defense investment and a Careful nature is used to handle Electric- and Psychic-types, and avoids the 2HKO from Choice Specs Exploud's Boomburst. A physically defensive EV spread is not used due to Steelix's lack of useful physical resistances and weakness to common physical attacking types such as Fighting and Ground. It also loses the ability to check special attackers. while being weak to common physical attacking types such as Fighting and Ground, as well as also losing the ability to check special attackers. Sheer Force should be used in conjunction with Iron Head and Fire Fang, but Sturdy is more useful otherwise.

Usage Tips
========

Steelix is best used as a pivot switch into Pokemon that it can wall, such as Magneton, Doublade, and Meloetta,[comma] to take a hit and phaze them out or hit back with a powerful STAB move. Steelix is also a good switch-in to passive walls such as Cresselia and Aromatisse, as it is able to set up Stealth Rock on them. However, if Steelix lacks Roar, it is set up bait for Calm Mind Cresselia. can be rendered set up bait for Calm Mind Cresselia. It is important to scout for coverage moves from Pokemon that Steelix typically walls by using Protect maybe rewrite this, not a lot of things run Protect that would bait out coverage moves I don't think from its teammates beforehand, such as Focus Blast on Meloetta and Fire Blast and Surf on Exploud.

Team Options
========

Wish support from the likes of Alomomola and Aromatisse is very useful, as it allows Steelix to wall the threats it is meant to handle. Alomomola is helpful to take on Fire-types such as Delphox and Emboar, whearas Aromatisse handles Fighting-types such as Hitmonlee and Virizion. Weezing is a great partner to deal with offensive Ground-types such as Rhyperior and Fighting-types while providing Toxic Spikes support. Lanturn is another good teammate to handle Fire-types, provide cleric support, and gain momentum with Volt Switch. Cresselia also works well with Steelix, as Steelix takes on Drapion and Doublade, which are troublesome for Cresselia, while in return, Cresselia can deal with most Fighting- and Fire-types.

Other Options
########

An offensive set with Sheer Force and moves such as Iron Tail, Fire Fang, and Ice Fang is viable. Taunt can be used to prevent opposing walls from using support moves, but Steelix's terrible Speed stat makes it hard to use Taunt effectively. Dragon Tail can be used over Roar for some chip damage, but it does not break Braviary's or Meloetta's Substitutes. Crunch hits Psychic-types such as Slowking, Cresselia, and Bronzong, and Aqua Tail hits Rhyperior harder than any of Steelix's other moves. Explosion can be used on an offensive set as a surprise factor to deal massive damage to an opponent. Rock Slide OHKOes Fletchinder and Moltres on the switch.

Checks & Counters
########

**Moltres**: Moltres resists Heavy Slam and is immune to Earthquake, and can threaten Steelix with a powerful Fire Blast. However, it must watch out for Rock Slide and Toxic.

**Alomomola**: Alomomola resists Heavy Slam, and takes very little damage from Earthquake thanks to its great physical bulk, though it must watch out for Toxic.

**Eelektross**: Eelektross resists Heavy Slam and is immune to Earthquake thanks to Levitate, and can hit Steelix hard with Flamethrower.

**Gligar**: Gligar is immune to Earthquake and takes very little damage from Heavy Slam thanks to its high Defense stat in conjunction with Eviolite. Gligar can also Defog away the Stealth Rock set up by Steelix. However, it must beware of Toxic.

**Other Fire-types**: Pokemon such as Emboar and Delphox can threaten Steelix and force it with their STAB moves, but cannot switch in safely on Earthquake.

**Fighting-types**: While Pokemon such as Virizion and Hitmonlee can't switch in safely due to their low Defense stats, they can deal massive damage to Steelix with their STAB moves.


2/2 also post in the queue for me will you :D
 
Last edited:

Weebl

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Overview
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Steelix has a very unique typing that allows it to check or counter many threats in RU such as Magneton, Doublade, Exploud, Jolteon, Drapion, and Meloetta. Steelix has a respectable offensive presence for a defensive Pokemon, as well as access to Roar, making it harder to exploit than other walls. Steelix's Steel / Ground typing also gives it an immunity to Toxic and Volt Switch, making it a great pivot switch-in against VoltTurn teams. Unfortunately, Steelix has no reliable form of recovery, making it dependent on Wish support. Steelix also faces competition for a team slot from the likes of Doublade, Bronzong, and Registeel on defensive teams.

Specially Defensive
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name: Specially Defensive
move 1: Earthquake
move 2: Roar / Toxic
move 3: Heavy Slam
move 4: Stealth Rock
ability: Sturdy
item: Leftovers
evs: 252 HP / 4 Def / 252 SpD
nature: Careful

Moves
========

Earthquake is a powerful STAB move that smashes the Pokemon Steelix checks, including Doublade, Drapion, and Magneton. Roar allows Steelix to phaze out setup sweepers such as Substitute + Bulk Up Braviary and Substitute + Calm Mind Meloetta, and Baton Pass users such as Togetic and Gligar, as well as racking up entry hazard damage. Toxic can be used to cripple the likes of Moltres, Alomomola, Defog Gligar, and Rotom-C as opposed to giving them a free switch-in. Heavy Slam is used due to its strong high Base Power against light Pokemon such as Meloetta and Shiftry. Heavy Slam also has significantly more PP than Gyro Ball, making it a more optimal choice on stall teams. Iron Head with Sheer Force can be used over Heavy Slam with Sheer Force to deal more damage to heavier foes such as Druddigon and Mega Abomasnow. Stealth Rock provides entry hazard support, wearing down the foe when it switches in. Fire Fang can be used in conjunction with Sheer Force to better handle threats such as Escavalier, Mega Abomasnow, and Durant. Protect can be used to scout for attackers running Choice items, gain Leftovers recovery, and possibly block a High Jump Kick from Hitmonlee.

Set Details
========

Maximum Special Defense investment and a Careful nature is used to handle Electric- and Psychic-types, and avoids the 2HKO from Choice Specs Exploud's Boomburst. A physically defensive EV spread is not used due to Steelix's lack of useful physical resistances and weakness to common physical attacking types such as Fighting and Ground. It also loses the ability to check special attackers. while being weak to common physical attacking types such as Fighting and Ground, as well as also losing the ability to check special attackers. Sheer Force should be used in conjunction with Iron Head and Fire Fang, but Sturdy is more useful otherwise.

Usage Tips
========

Steelix is best used as a pivot switch into Pokemon that it can wall, such as Magneton, Doublade, and Meloetta,[comma] to take a hit and phaze them out or hit back with a powerful STAB move. Steelix is also a good switch-in to passive walls such as Cresselia and Aromatisse, as it is able to set up Stealth Rock on them. However, if Steelix lacks Roar, it is set up bait for Calm Mind Cresselia. can be rendered set up bait for Calm Mind Cresselia. It is important to scout for coverage moves from Pokemon that Steelix typically walls by using Protect maybe rewrite this, not a lot of things run Protect that would bait out coverage moves I don't think from its teammates beforehand, such as Focus Blast on Meloetta and Fire Blast and Surf on Exploud.

Team Options
========

Wish support from the likes of Alomomola and Aromatisse is very useful, as it allows Steelix to wall the threats it is meant to handle. Alomomola is helpful to take on Fire-types such as Delphox and Emboar, whearas Aromatisse handles Fighting-types such as Hitmonlee and Virizion. Weezing is a great partner to deal with offensive Ground-types such as Rhyperior and Fighting-types while providing Toxic Spikes support. Lanturn is another good teammate to handle Fire-types, provide cleric support, and gain momentum with Volt Switch. Cresselia also works well with Steelix, as Steelix takes on Drapion and Doublade, which are troublesome for Cresselia, while in return, Cresselia can deal with most Fighting- and Fire-types.

Other Options
########

An offensive set with Sheer Force and moves such as Iron Tail, Fire Fang, and Ice Fang is viable. Taunt can be used to prevent opposing walls from using support moves, but Steelix's terrible Speed stat makes it hard to use Taunt effectively. Dragon Tail can be used over Roar for some chip damage, but it does not break Braviary's or Meloetta's Substitutes. Crunch hits Psychic-types such as Slowking, Cresselia, and Bronzong, and Aqua Tail hits Rhyperior harder than any of Steelix's other moves. Explosion can be used on an offensive set as a surprise factor to deal massive damage to an opponent. Rock Slide OHKOes Fletchinder and Moltres on the switch.

Checks & Counters
########

**Moltres**: Moltres resists Heavy Slam and is immune to Earthquake, and can threaten Steelix with a powerful Fire Blast. However, it must watch out for Rock Slide and Toxic.

**Alomomola**: Alomomola resists Heavy Slam, and takes very little damage from Earthquake thanks to its great physical bulk, though it must watch out for Toxic.

**Eelektross**: Eelektross resists Heavy Slam and is immune to Earthquake thanks to Levitate, and can hit Steelix hard with Flamethrower.

**Gligar**: Gligar is immune to Earthquake and takes very little damage from Heavy Slam thanks to its high Defense stat in conjunction with Eviolite. Gligar can also Defog away the Stealth Rock set up by Steelix. However, it must beware of Toxic.

**Other Fire-types**: Pokemon such as Emboar and Delphox can threaten Steelix and force it with their STAB moves, but cannot switch in safely on Earthquake.

**Fighting-types**: While Pokemon such as Virizion and Hitmonlee can't switch in safely due to their low Defense stats, they can deal massive damage to Steelix with their STAB moves.


2/2 also post in the queue for me will you :D
Why is it 'Steelix's weakness to common physical attacking types...' and not 'Steelix's weaknesses to common physically attacking types?'
 

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