Hey Smogon, long time no see. I've been on a short hiatus due to my exams. Well, I'm back with a new RMT. In about 1 month, Omega Ruby and Alpha Sapphire will be released, bringing about an entirely new era of Pokemon. Hence, to celebrate the closure of the XY era and beginning of the ORAS era, I decided to make a new RMT. Anyways, enough of my rambling, let's get on with the team.
Scizor @ Scizorite
Ability: Light Metal
EVs: 248 HP / 84 Atk / 176 SpD
Impish Nature
- Swords Dance
- Roost
- Bullet Punch
- Knock Off
Scizor was the Pokemon that I built this team around. With a fantastic attack stat, decent bulk on both sides (100 SpD and 140 Def) and an amazing ability in technician, Scizor has some of the best sweeping potential in the game. This is your standard bulky SD Scizor, allowing Scizor to set up on many of the meta game's biggest threats. Swords Dance allows Scizor to easily sweep teams and with Scizor's bulk, gives it ample opportunities to set up. Roost allows Scizor to set up on anything that cannot 2HKO it, preventing it from being worn down before it sweeps. Bullet Punch becomes a monstrous 90 Power after STAB and the technician boost and makes up for Scizor's below average speed, being able to make short work of most mons after one or two SDs. Lastly, Knock Off as it can hit many mons that resist bullet punch very hard, like Rotom-W or Skarmory. The EVs are quite weird but they work. The Impish nature (over the Adamant one) and the 176 SpD allow Scizor to dodge the 2HKO from mons like Lando-T and M-Gardevoir. Light Metal over Techinician on Scizor as it allows Scizor to switch into Grass Knot and Low Kick more easily and Scizor already gets Technician after mega evolving.
Azumarill @ Sitrus Berry
Ability: Huge Power
EVs: 92 HP / 252 Atk / 164 Spe
Adamant Nature
- Belly Drum
- Aqua Jet
- Play Rough
- Superpower
Belly Drum Azumarill is a monster. My secondary sweeper and late game cleaner, Belly Drum Azu turns into a terrifying Pokemon, reaching an insane 1744 attack stat, at the cost of sacrificing 50% of its health. This can be dampened by using a Sitrus Berry, which recovers 25% of Azu's health. the moves are simple, Belly Drum is there to allow Azumarill to destroy most of the metagame in a single move. Aqua Jet is there to make up for Azumarill's terrible speed and breaks most of the meta game in one shot. Play Rough is to deal with bulkier mons like Rotom-W, Dragonite and the Lati twins. Superpower is so my sweep doesn't get stopped by Ferro, with Azu being able to take it down in one hit at +6. The EVs are there to allow Azu to outspeed regular base 70s while the Adamant nature is there to ensure maximum damage output.
Terrakion @ Choice Scarf
Ability: Justified
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Close Combat
- Stone Edge
- Earthquake
- X-Scissor
Scarfed Terrakion is my revenge killer. With an already above-average speed of 108, giving Terrakion a Scarf allows to outspeed almost anything in the tier unboosted. Terrakion also outspeeds several threats at +1 (I'm looking at you Zard X), making it great to stop sweepers in their tracks. The moveset aims to provide as much coverage as possible. Close Combat is Terrakion's main STAB move and is great for stopping sweepers. Stone Edge provides coverage and is a great check to bird spam. EQ rounds out the CC/EdgeQuake Combo, giving Terrakion perfect neutral coverage. X-Scissor provides super-effective against mons like Alakazam, the Lati Twins and the odd Espeon. The EVs are self-explanatory, max investments in attack and speed allow for Terrakion to revenge kill effectively. A Jolly nature allows Terrakion to deal with Zard X and Dragonite at +1 as well as ScarfChomp.
Gengar @ Life Orb
Ability: Levitate
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
IVs: 29 HP / 0 Atk
- Substitute
- Pain Split
- Shadow Ball
- Sludge Wave
SubSplit Gengar is my special attacker and serves many different purposes, depending on the situation. It can serve as a revenge killer if Terrakion has fallen, but its mainly just a good special attacker. Sludge Wave and Shadow Ball give Gengar two good STAB moves to work with and make Gengar a potent threat. Gengar can also get up Substitutes very easily as it forces many switches and is very fast. Pain Split cripples many bulky attackers, tanks and walls due to Gnegar's low HP. This also makes Gengar a nuisance for Stall as it can Substitute on the predicted status and begin its shenanigans. The EVs are also self-explanatory in this case, with Max Speed and SpAtk for maximum damage output when need be. Life Orb is desired item as it it maximizes Gengar's damage output while maintaining the ability to switch moves. To take minimal recoil from Life Orb, running 29 HP IVs is required.
Mandibuzz @ Leftovers
Ability: Overcoat
EVs: 248 HP / 136 Def / 108 SpD / 16 Spe
Bold Nature
IVs: 0 Atk
- Foul Play
- Roost
- Toxic
- Defog
Mandibuzz is my mixed wall and utility. It also is my Hazard control. Roost and Toxic and used to stall and get some residual damage on mons. Defog is to clear hazards as I run none of my own. Lastly, Foul Play is probably the main move of the set. Mandibuzz ,with its great 110/105/95 stat spread, allows Mandibuzz to switch into threats like Zard X, Excadrill and Gyarados and deal a hell lot of damage to them in return. It also negates Mandibuzz's horrible offences. 248 HP EVs make Mandibuzz generally bulkier, and the most of the rest are split between both defenses; 108 EVs are invested into Special Defense to avoid a 2HKO from Landorus's Focus Blast, and the rest is put into Defense to cushion physical hits even better. 16 Speed EVs gives the small, but useful benefit of outrunning neutral-natured max Speed Azumarill, giving Mandibuzz an opportunity to hit them in desperate situations.
Thundurus (M) @ Life Orb
Ability: Prankster
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Thunderbolt
- Focus Blast
- Thunder Wave
- Hidden Power [Ice]
Thundurus is my special sweeper and status spreader. Thunder Wave is my panic button, allowing Thundurus to paralyze most faster threats. Thunderbolt is the main STAB moves on the set, allowing Thundurus to hit extremely hard after the life orb boost. HP Ice allows Thundurus to deal with several threats like Gliscor, Lando-T, Garchomp and Dragonite. In the last slot, Focus Blast further improves Thundurus's coverage, allowing Thundurus to hit opposing Steel, Rock and Ice types like Tyranitar, Heatran, Kyurem-B and Ferrothorn. The EVs are self-explanatory, like Gengar, with max investments in both SpAtk and Speed to hit as hard as possible as fast as possible.
Well, that's the team. Please leave suggestions and comments on how to improve. Constructive Criticism is always appreciated.
Cheers!
-PK
Scizor @ Scizorite
Ability: Light Metal
EVs: 248 HP / 84 Atk / 176 SpD
Impish Nature
- Swords Dance
- Roost
- Bullet Punch
- Knock Off
Scizor was the Pokemon that I built this team around. With a fantastic attack stat, decent bulk on both sides (100 SpD and 140 Def) and an amazing ability in technician, Scizor has some of the best sweeping potential in the game. This is your standard bulky SD Scizor, allowing Scizor to set up on many of the meta game's biggest threats. Swords Dance allows Scizor to easily sweep teams and with Scizor's bulk, gives it ample opportunities to set up. Roost allows Scizor to set up on anything that cannot 2HKO it, preventing it from being worn down before it sweeps. Bullet Punch becomes a monstrous 90 Power after STAB and the technician boost and makes up for Scizor's below average speed, being able to make short work of most mons after one or two SDs. Lastly, Knock Off as it can hit many mons that resist bullet punch very hard, like Rotom-W or Skarmory. The EVs are quite weird but they work. The Impish nature (over the Adamant one) and the 176 SpD allow Scizor to dodge the 2HKO from mons like Lando-T and M-Gardevoir. Light Metal over Techinician on Scizor as it allows Scizor to switch into Grass Knot and Low Kick more easily and Scizor already gets Technician after mega evolving.
Azumarill @ Sitrus Berry
Ability: Huge Power
EVs: 92 HP / 252 Atk / 164 Spe
Adamant Nature
- Belly Drum
- Aqua Jet
- Play Rough
- Superpower
Belly Drum Azumarill is a monster. My secondary sweeper and late game cleaner, Belly Drum Azu turns into a terrifying Pokemon, reaching an insane 1744 attack stat, at the cost of sacrificing 50% of its health. This can be dampened by using a Sitrus Berry, which recovers 25% of Azu's health. the moves are simple, Belly Drum is there to allow Azumarill to destroy most of the metagame in a single move. Aqua Jet is there to make up for Azumarill's terrible speed and breaks most of the meta game in one shot. Play Rough is to deal with bulkier mons like Rotom-W, Dragonite and the Lati twins. Superpower is so my sweep doesn't get stopped by Ferro, with Azu being able to take it down in one hit at +6. The EVs are there to allow Azu to outspeed regular base 70s while the Adamant nature is there to ensure maximum damage output.
Terrakion @ Choice Scarf
Ability: Justified
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Close Combat
- Stone Edge
- Earthquake
- X-Scissor
Scarfed Terrakion is my revenge killer. With an already above-average speed of 108, giving Terrakion a Scarf allows to outspeed almost anything in the tier unboosted. Terrakion also outspeeds several threats at +1 (I'm looking at you Zard X), making it great to stop sweepers in their tracks. The moveset aims to provide as much coverage as possible. Close Combat is Terrakion's main STAB move and is great for stopping sweepers. Stone Edge provides coverage and is a great check to bird spam. EQ rounds out the CC/EdgeQuake Combo, giving Terrakion perfect neutral coverage. X-Scissor provides super-effective against mons like Alakazam, the Lati Twins and the odd Espeon. The EVs are self-explanatory, max investments in attack and speed allow for Terrakion to revenge kill effectively. A Jolly nature allows Terrakion to deal with Zard X and Dragonite at +1 as well as ScarfChomp.
Gengar @ Life Orb
Ability: Levitate
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
IVs: 29 HP / 0 Atk
- Substitute
- Pain Split
- Shadow Ball
- Sludge Wave
SubSplit Gengar is my special attacker and serves many different purposes, depending on the situation. It can serve as a revenge killer if Terrakion has fallen, but its mainly just a good special attacker. Sludge Wave and Shadow Ball give Gengar two good STAB moves to work with and make Gengar a potent threat. Gengar can also get up Substitutes very easily as it forces many switches and is very fast. Pain Split cripples many bulky attackers, tanks and walls due to Gnegar's low HP. This also makes Gengar a nuisance for Stall as it can Substitute on the predicted status and begin its shenanigans. The EVs are also self-explanatory in this case, with Max Speed and SpAtk for maximum damage output when need be. Life Orb is desired item as it it maximizes Gengar's damage output while maintaining the ability to switch moves. To take minimal recoil from Life Orb, running 29 HP IVs is required.
Mandibuzz @ Leftovers
Ability: Overcoat
EVs: 248 HP / 136 Def / 108 SpD / 16 Spe
Bold Nature
IVs: 0 Atk
- Foul Play
- Roost
- Toxic
- Defog
Mandibuzz is my mixed wall and utility. It also is my Hazard control. Roost and Toxic and used to stall and get some residual damage on mons. Defog is to clear hazards as I run none of my own. Lastly, Foul Play is probably the main move of the set. Mandibuzz ,with its great 110/105/95 stat spread, allows Mandibuzz to switch into threats like Zard X, Excadrill and Gyarados and deal a hell lot of damage to them in return. It also negates Mandibuzz's horrible offences. 248 HP EVs make Mandibuzz generally bulkier, and the most of the rest are split between both defenses; 108 EVs are invested into Special Defense to avoid a 2HKO from Landorus's Focus Blast, and the rest is put into Defense to cushion physical hits even better. 16 Speed EVs gives the small, but useful benefit of outrunning neutral-natured max Speed Azumarill, giving Mandibuzz an opportunity to hit them in desperate situations.
Thundurus (M) @ Life Orb
Ability: Prankster
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Thunderbolt
- Focus Blast
- Thunder Wave
- Hidden Power [Ice]
Thundurus is my special sweeper and status spreader. Thunder Wave is my panic button, allowing Thundurus to paralyze most faster threats. Thunderbolt is the main STAB moves on the set, allowing Thundurus to hit extremely hard after the life orb boost. HP Ice allows Thundurus to deal with several threats like Gliscor, Lando-T, Garchomp and Dragonite. In the last slot, Focus Blast further improves Thundurus's coverage, allowing Thundurus to hit opposing Steel, Rock and Ice types like Tyranitar, Heatran, Kyurem-B and Ferrothorn. The EVs are self-explanatory, like Gengar, with max investments in both SpAtk and Speed to hit as hard as possible as fast as possible.
Scizor @ Scizorite
Ability: Light Metal
EVs: 248 HP / 84 Atk / 176 SpD
Adamant Nature
- Swords Dance
- Roost
- Bullet Punch
- Knock Off
Azumarill @ Sitrus Berry
Ability: Huge Power
EVs: 92 HP / 252 Atk / 164 Spe
Adamant Nature
- Belly Drum
- Aqua Jet
- Play Rough
- Superpower
Terrakion @ Choice Scarf
Ability: Justified
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Close Combat
- Stone Edge
- Earthquake
- X-Scissor
Gengar @ Life Orb
Ability: Levitate
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
IVs: 29 HP / 0 Atk
- Substitute
- Pain Split
- Shadow Ball
- Sludge Wave
Mandibuzz @ Leftovers
Ability: Overcoat
EVs: 248 HP / 136 Def / 108 SpD / 16 Spe
Bold Nature
IVs: 0 Atk
- Foul Play
- Roost
- Toxic
- Defog
Thundurus (M) @ Life Orb
Ability: Prankster
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Thunderbolt
- Focus Blast
- Thunder Wave
- Hidden Power [Ice]
Ability: Light Metal
EVs: 248 HP / 84 Atk / 176 SpD
Adamant Nature
- Swords Dance
- Roost
- Bullet Punch
- Knock Off
Azumarill @ Sitrus Berry
Ability: Huge Power
EVs: 92 HP / 252 Atk / 164 Spe
Adamant Nature
- Belly Drum
- Aqua Jet
- Play Rough
- Superpower
Terrakion @ Choice Scarf
Ability: Justified
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Close Combat
- Stone Edge
- Earthquake
- X-Scissor
Gengar @ Life Orb
Ability: Levitate
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
IVs: 29 HP / 0 Atk
- Substitute
- Pain Split
- Shadow Ball
- Sludge Wave
Mandibuzz @ Leftovers
Ability: Overcoat
EVs: 248 HP / 136 Def / 108 SpD / 16 Spe
Bold Nature
IVs: 0 Atk
- Foul Play
- Roost
- Toxic
- Defog
Thundurus (M) @ Life Orb
Ability: Prankster
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Thunderbolt
- Focus Blast
- Thunder Wave
- Hidden Power [Ice]
Well, that's the team. Please leave suggestions and comments on how to improve. Constructive Criticism is always appreciated.
Cheers!
-PK