I made a team while trying to destroy main threats with mostly underrated LC pokemon.
Surskit @ Focus Sash
Ability: Swift Swim
EVs: 252 HP / 4 SpA / 252 Spe
Timid Nature
- Sticky Web
- Protect
- Signal Beam
- Scald
This is my lead, used to set up Sticky Web because my other pokemon could benefit from a speed drop. [1] Sticky Web is my most important move on this set, mostly because my pokemon are really slow. [2] I intend to use Protect to keep Focus Sash intact against Mienfoo and Magnemite. I am using Sandshrew, but Protect can throw off an enemy. [3] Signal Beam is a good STAB move to eliminate Dark and Psychic types that threaten my team. It is also good to wipe out Pawnwiard before I use Sticky Web, because Defiant will increase it's attack. [4] Scald is another really good STAB move to cripple Physical attackers like Elekid and Pawnwiard. I will avoid using Scald on Timburr, because most Timburr run Guts, unless it has a Orb, which is when I Scald, Focus Sash, and get out of that situation.
Elekid @ Life Orb
Ability: Static
EVs: 4 HP / 252 Atk / 252 Spe
Jolly Nature
- Wild Charge
- Ice Punch
- Cross Chop
- Fire Punch
EDIT: Elekid has 20 speed at LV.5, so it is already a good revenge killer. Using Life Orb
This Elekid set is to be used to maximize its power into a revenge killer. [1] Wild Charge is Elekid's main move that can be openly spammed to do real damage. [2] Ice Punch is used to wipe out Rock, Ground, and Grass types easily, in case the enemy predicted ThunderPunch or already saw a Wild Charge. [3] Cross Chop is used to end Dark, Steel, and break other set-ups like Omanyte or Shellder. [4] Fire Punch can destroy most walls or cripple physical attackers with a chance to burn. [5] Static is my preferred ability in case Elekid gets slapped with a Fake Out or I switch it in to absorb some Electric type Attack from a Blitzle or other physical attacker.
Sandshrew @ Eviolite
Ability: Sand Rush
EVs: 116 HP / 236 Atk / 36 SpD / 116 Spe
Adamant Nature
- Earthquake
- Rock Slide
- Rapid Spin
- Stealth Rock
This is one of my walls not only used to end the infamous Fire type but to safely deploy Rapid Spin. [1] Earthquake is a really good STAB move mostly used to finish off walls like Grimer or threats like Tentacool. [2] Rock Slide is a good move to stop Flying types, mainly Fletchling, from ending Surskit to a Brave Bird or stalling with Roost. [3] My team is very weak to Stealth Rock, Spikes, Toxic Spikes, and Sticky Web. I want to get Sandshrew in ASAP, end the hazzard launcher, Rapid Spin, then Heal Bell with Eevee. [4] Stealth Rock is there to well, set up Stealth Rock. [5] Eviolite turns Sandshrew into a wall, provided the enemy doesn't have a super effective move.
Eevee @ Berry Juice
Ability: Adaptability
EVs: 252 HP / 252 SpA / 4 Spe
Nature
- Heal Bell
- Protect
- Wish
- Hyper Voice
A stall Eevee set, it kinda reminds me of the Sylveon set I always run in OU. [1] Heal Bell is to un-cripple pokemon. If Toxic Spikes was up and Sandshrew ended it, that will help in the long run to keep Elekid alive. [2] Wish is used to heal previously crippled members or Eevee. [3] Oh, did I think I would let Machop use Dynamic Punch? Guess who runs Protect, hah! And, if you switched, guess who can use Wish to heal myself. I also am running Protect, so now I've just healed! In your face! [4] If all else fails, an Adaptablility Hyper Voice will blow a hole or even OHKO certain pokemon.
Goomy @ Eviolite
Ability: Sap Sipper
EVs: 252 Def / 4 SpA / 252 SpD
Modest Nature
- Dragon Pulse
- Hidden Power [Steel]
- Rest
- Sleep Talk
LORD GOOMY SHALL TANK ALL [1] Mostly used to end other Dragon type pokemon, Dragon Pulse can shred holes in other Eviolite Dragons. [2] Sap Sipper is what I prefer when attempting to wall Grass Type pokemon, which threaten Sandshrew. Hydration won't help because not only do I have a Heal Bell pokemon but I am not using a [3] Hidden Power Steel can wreck Fairy, Rock, and Ground types and is offensively the better option than Poison, which gets walled by Ferroseed and other steel types. Remember that I am using Sleep Talk, so constantly getting walled isn't good. [4] Rest can be used to really get an enemy mad, combine with Sleep Talk allowing for some walling.
Numel @ Focus Sash
Ability: Simple
EVs: 252 Atk / 4 SpA / 252 Spe
Hasty Nature
- Flame Charge
- Body Slam
- Earthquake
- Hidden Power [Electric]
Fire-Ground is really good against Pawnwiard, Ferroseed, and many, many walls. [1] This set is Simple(get it); use Flame Charge to get +2 speed, then end everything. [2] Body Slam can paralyze a foe, possibly crippling them, because a +2 speed Numel out speeds many Choice Scarf users. [3] Earthquake is a decently powered STAB move used to check Surskit and Chinchou. [4] Oh, so you switched into a water type? I run Hidden Power. And you're weak to it!
Surskit @ Focus Sash
Ability: Swift Swim
EVs: 252 HP / 4 SpA / 252 Spe
Timid Nature
- Sticky Web
- Protect
- Signal Beam
- Scald
This is my lead, used to set up Sticky Web because my other pokemon could benefit from a speed drop. [1] Sticky Web is my most important move on this set, mostly because my pokemon are really slow. [2] I intend to use Protect to keep Focus Sash intact against Mienfoo and Magnemite. I am using Sandshrew, but Protect can throw off an enemy. [3] Signal Beam is a good STAB move to eliminate Dark and Psychic types that threaten my team. It is also good to wipe out Pawnwiard before I use Sticky Web, because Defiant will increase it's attack. [4] Scald is another really good STAB move to cripple Physical attackers like Elekid and Pawnwiard. I will avoid using Scald on Timburr, because most Timburr run Guts, unless it has a Orb, which is when I Scald, Focus Sash, and get out of that situation.
Elekid @ Life Orb
Ability: Static
EVs: 4 HP / 252 Atk / 252 Spe
Jolly Nature
- Wild Charge
- Ice Punch
- Cross Chop
- Fire Punch
EDIT: Elekid has 20 speed at LV.5, so it is already a good revenge killer. Using Life Orb
This Elekid set is to be used to maximize its power into a revenge killer. [1] Wild Charge is Elekid's main move that can be openly spammed to do real damage. [2] Ice Punch is used to wipe out Rock, Ground, and Grass types easily, in case the enemy predicted ThunderPunch or already saw a Wild Charge. [3] Cross Chop is used to end Dark, Steel, and break other set-ups like Omanyte or Shellder. [4] Fire Punch can destroy most walls or cripple physical attackers with a chance to burn. [5] Static is my preferred ability in case Elekid gets slapped with a Fake Out or I switch it in to absorb some Electric type Attack from a Blitzle or other physical attacker.
Sandshrew @ Eviolite
Ability: Sand Rush
EVs: 116 HP / 236 Atk / 36 SpD / 116 Spe
Adamant Nature
- Earthquake
- Rock Slide
- Rapid Spin
- Stealth Rock
This is one of my walls not only used to end the infamous Fire type but to safely deploy Rapid Spin. [1] Earthquake is a really good STAB move mostly used to finish off walls like Grimer or threats like Tentacool. [2] Rock Slide is a good move to stop Flying types, mainly Fletchling, from ending Surskit to a Brave Bird or stalling with Roost. [3] My team is very weak to Stealth Rock, Spikes, Toxic Spikes, and Sticky Web. I want to get Sandshrew in ASAP, end the hazzard launcher, Rapid Spin, then Heal Bell with Eevee. [4] Stealth Rock is there to well, set up Stealth Rock. [5] Eviolite turns Sandshrew into a wall, provided the enemy doesn't have a super effective move.
Eevee @ Berry Juice
Ability: Adaptability
EVs: 252 HP / 252 SpA / 4 Spe
Nature
- Heal Bell
- Protect
- Wish
- Hyper Voice
A stall Eevee set, it kinda reminds me of the Sylveon set I always run in OU. [1] Heal Bell is to un-cripple pokemon. If Toxic Spikes was up and Sandshrew ended it, that will help in the long run to keep Elekid alive. [2] Wish is used to heal previously crippled members or Eevee. [3] Oh, did I think I would let Machop use Dynamic Punch? Guess who runs Protect, hah! And, if you switched, guess who can use Wish to heal myself. I also am running Protect, so now I've just healed! In your face! [4] If all else fails, an Adaptablility Hyper Voice will blow a hole or even OHKO certain pokemon.
Goomy @ Eviolite
Ability: Sap Sipper
EVs: 252 Def / 4 SpA / 252 SpD
Modest Nature
- Dragon Pulse
- Hidden Power [Steel]
- Rest
- Sleep Talk
LORD GOOMY SHALL TANK ALL [1] Mostly used to end other Dragon type pokemon, Dragon Pulse can shred holes in other Eviolite Dragons. [2] Sap Sipper is what I prefer when attempting to wall Grass Type pokemon, which threaten Sandshrew. Hydration won't help because not only do I have a Heal Bell pokemon but I am not using a [3] Hidden Power Steel can wreck Fairy, Rock, and Ground types and is offensively the better option than Poison, which gets walled by Ferroseed and other steel types. Remember that I am using Sleep Talk, so constantly getting walled isn't good. [4] Rest can be used to really get an enemy mad, combine with Sleep Talk allowing for some walling.
Numel @ Focus Sash
Ability: Simple
EVs: 252 Atk / 4 SpA / 252 Spe
Hasty Nature
- Flame Charge
- Body Slam
- Earthquake
- Hidden Power [Electric]
Fire-Ground is really good against Pawnwiard, Ferroseed, and many, many walls. [1] This set is Simple(get it); use Flame Charge to get +2 speed, then end everything. [2] Body Slam can paralyze a foe, possibly crippling them, because a +2 speed Numel out speeds many Choice Scarf users. [3] Earthquake is a decently powered STAB move used to check Surskit and Chinchou. [4] Oh, so you switched into a water type? I run Hidden Power. And you're weak to it!
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