I've been playing UU for a while now, and my team has gone through some changes, but it's generally consistant. Unfortunately, I lose most of the time. Like, almost all of the time. So, I'd like you guys to help me figure out what's wrong. As the title implies, this is a UU team.
Slot 1: Delphox @ Red Card Timid Magician
252 Spe 8Def 8SDe 144 SAt 90 HP
Will O Wisp Substitute
Flamethrower Psyshock
This fellow is normally my lead. He relies on Red Card and Magician to team up and annoy the heck out of foes. Most battles start with him using Substitute, though if you're in a situation where you need the spare HP, start with the appropriate attack (Psyshock or Flamethrower).
Now, at this point, Delphox will eventually get hit. This kicks in the Red Card, and switches the foe out. now, on the next Pokemon, you will very likely outspeed them (unless it's some kind of Scarfed Crobat or something), and you want to use your next attack to steal their item. Be smart, though. If you think they have a choice item, burn them instead or switch out. After this is done, Delphox's main purpose is served, and you can now keep him attacking and burning foes.
Slot 2: Porygon-Z @Choice Scarf Modest Adaptability
252 Spe 252 SAt 4 HP
Tri Attack Thunderbolt
Ice Beam Dark Pulse
This is a great Pokemon, and I feel he's rather overlooked. That whopping 130 Special Attack can break anything that isn't Specially Defensive, and 90 Speed can sweep almost anything that doesn't have a Scarf as well. Tri Attack is going to be its main move, with 80 Power and an Adaptability boost, and a 20% chance of a status ailment, it is a very powerful option. However, Ghost Types are pesky, and Dark Pulse will take care of those for the same amount of damage. When the foe is weak to either Ice or Electric, using Thunderbolt or Ice beam will give you a bit more power, and is recommended if the time calls for it.
Slot 3: Umbreon Leftovers Calm Synchronize
252 SDe 252 HP 4 Def
Wish Protect
Toxic Payback
Ah, classic WishProtect. This Umbreon is a great Special Wall, and it seems to be one of my most successful Pokemon. If the foe isn't already burned or poisoned, it should always start with Toxic. from there, Protect to gain a little Leftover HP, then use Wish so it kicks in the next turn, rinse and repeat. This is a great way to stall out foes, but watch out for Fighting types. Umbreon can't take a Close Combat.
Slot 4: Banette @Banettite Adamant Frisk/Prankster
252 Atk 252 HP 4 Def
Shadow Sneak Will-O-Wisp
Taunt Destiny Bond
Three words: Priority Destiny Bond. This is another Pokemon I feel is underrated. At a very respectable 165 Atk, access to a lot of great moves, and Prankster, this guy can really tick off foes who don't know it well. When sent in, Mega Evolve right away. Unfortuantly, Prankster activates the turn after Mega Evolution, so it's best to start with Shadow Sneak unless there's another reason not to. As you'd expect, Taunt when you need to, Burn when you need to, and when you think the job is done, Destiny bond for a powerful last hurrah. Remember that if the foe can be defeated by a Shadow Sneak, do that before bonding, so you have the chance of maybe KOing two Pokemon.
Slot 5: Sableye Rocky Helmet Bold Prankster
252 HP 252 Def 4SDe
Foul Play Recover
Taunt Will O Wisp
Sableye is very useful against any foe that runs hazards and status. Unlike the above Pokemon, Sableye is invested in Defense, and due to his ability to switch in and already have Prankster, and access to a useful recovery move, he can often be a better option. However, with a lack of Destiny Bond and the abbismal HP, you have to be careful on deciding who to switch in to, or to switch out at all.
Slot 6: Machamp @Assault Vest Adamant No Guard
172 HP 252 Atk 84 Spe
Stone Edge Dynamic Punch
Knock Off Bullet Punch
This guy is a nice No Guard user, and thus has a usual Dynamic Punch and Stone Edge. The Dynamic Punch is straight forward. By itself, the only drawback D-Punch has is it's horrid accuracy, but make it so he can never miss and BOOM! You have an excellent attack with 100% confuse rate. Knock off takes care of pesky Rocky Helmets among others, and Bullet Punch handles any leftover HP you need to get rid of.
Slot 1: Delphox @ Red Card Timid Magician
252 Spe 8Def 8SDe 144 SAt 90 HP
Will O Wisp Substitute
Flamethrower Psyshock
This fellow is normally my lead. He relies on Red Card and Magician to team up and annoy the heck out of foes. Most battles start with him using Substitute, though if you're in a situation where you need the spare HP, start with the appropriate attack (Psyshock or Flamethrower).
Now, at this point, Delphox will eventually get hit. This kicks in the Red Card, and switches the foe out. now, on the next Pokemon, you will very likely outspeed them (unless it's some kind of Scarfed Crobat or something), and you want to use your next attack to steal their item. Be smart, though. If you think they have a choice item, burn them instead or switch out. After this is done, Delphox's main purpose is served, and you can now keep him attacking and burning foes.
Slot 2: Porygon-Z @Choice Scarf Modest Adaptability
252 Spe 252 SAt 4 HP
Tri Attack Thunderbolt
Ice Beam Dark Pulse
This is a great Pokemon, and I feel he's rather overlooked. That whopping 130 Special Attack can break anything that isn't Specially Defensive, and 90 Speed can sweep almost anything that doesn't have a Scarf as well. Tri Attack is going to be its main move, with 80 Power and an Adaptability boost, and a 20% chance of a status ailment, it is a very powerful option. However, Ghost Types are pesky, and Dark Pulse will take care of those for the same amount of damage. When the foe is weak to either Ice or Electric, using Thunderbolt or Ice beam will give you a bit more power, and is recommended if the time calls for it.
Slot 3: Umbreon Leftovers Calm Synchronize
252 SDe 252 HP 4 Def
Wish Protect
Toxic Payback
Ah, classic WishProtect. This Umbreon is a great Special Wall, and it seems to be one of my most successful Pokemon. If the foe isn't already burned or poisoned, it should always start with Toxic. from there, Protect to gain a little Leftover HP, then use Wish so it kicks in the next turn, rinse and repeat. This is a great way to stall out foes, but watch out for Fighting types. Umbreon can't take a Close Combat.
Slot 4: Banette @Banettite Adamant Frisk/Prankster
252 Atk 252 HP 4 Def
Shadow Sneak Will-O-Wisp
Taunt Destiny Bond
Three words: Priority Destiny Bond. This is another Pokemon I feel is underrated. At a very respectable 165 Atk, access to a lot of great moves, and Prankster, this guy can really tick off foes who don't know it well. When sent in, Mega Evolve right away. Unfortuantly, Prankster activates the turn after Mega Evolution, so it's best to start with Shadow Sneak unless there's another reason not to. As you'd expect, Taunt when you need to, Burn when you need to, and when you think the job is done, Destiny bond for a powerful last hurrah. Remember that if the foe can be defeated by a Shadow Sneak, do that before bonding, so you have the chance of maybe KOing two Pokemon.
Slot 5: Sableye Rocky Helmet Bold Prankster
252 HP 252 Def 4SDe
Foul Play Recover
Taunt Will O Wisp
Sableye is very useful against any foe that runs hazards and status. Unlike the above Pokemon, Sableye is invested in Defense, and due to his ability to switch in and already have Prankster, and access to a useful recovery move, he can often be a better option. However, with a lack of Destiny Bond and the abbismal HP, you have to be careful on deciding who to switch in to, or to switch out at all.
Slot 6: Machamp @Assault Vest Adamant No Guard
172 HP 252 Atk 84 Spe
Stone Edge Dynamic Punch
Knock Off Bullet Punch
This guy is a nice No Guard user, and thus has a usual Dynamic Punch and Stone Edge. The Dynamic Punch is straight forward. By itself, the only drawback D-Punch has is it's horrid accuracy, but make it so he can never miss and BOOM! You have an excellent attack with 100% confuse rate. Knock off takes care of pesky Rocky Helmets among others, and Bullet Punch handles any leftover HP you need to get rid of.
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