Approved by alexwolf
Typing: Dark/Ghost -----> Dark/Ghost
Ability: Keen Eye/Stall/Prankster -----> Magic Bounce
Stats: 50 / 75 / 75 / 65 / 65 / 50
Mega Evolved Stats: 50 / 85 / 125 / 85 / 115 / 20
Useful Moves (Stab in BOLD)
Recover
Calm Mind
Dark Pulse
Shadow Ball
Knock Off
Foul Play
Taunt
Will-O-Wisp
Pursuit
Sucker Punch
Snarl
Overview
Pre-ORAS: Sableye was already pretty decent in OU, with Prankster Will-O-Wisp, Taunt, and Recover being an incredibly valuable combination to stop sweepers (primarily physical ones) from setting up or to stop hazard setters and removers such as Ferrothorn and Skarmory from doing their jobs, often while removing items with Knock Off and accruing burn damage from Will-O-Wisp in the process. However, it's not all sunshine and rainbows for our bejewled gremlin. Sableye only has a BST of 380 so even with reliable recovery and Prankster WoW, very powerful physical attacks can still muscle through it and there are even pokemon who are immune to WoW who can simply set up on Sableye (such as Mega Charizard X, Talonflame, and Victini assuming Sableye isn't running Foul Play). In addition, fairy types in general will have a field day with it, especially users of Moonblast and Hyper Voice, which hit Sableye on its less-bulky specially defensive side. Indeed, strong special attackers like Greninja and Landorus-I could just power through Sableye's Prankster Recover and 2-3HKO it regardless. As a result, Sableye's usage and viability in XY OU was certainly starting to decline.Typing: Dark/Ghost -----> Dark/Ghost
Ability: Keen Eye/Stall/Prankster -----> Magic Bounce
Stats: 50 / 75 / 75 / 65 / 65 / 50
Mega Evolved Stats: 50 / 85 / 125 / 85 / 115 / 20
Useful Moves (Stab in BOLD)
Recover
Calm Mind
Dark Pulse
Shadow Ball
Knock Off
Foul Play
Taunt
Will-O-Wisp
Pursuit
Sucker Punch
Snarl
Overview
Mega-Evolution Stat Changes: But with ORAS, Gamefreak gifted Sableye with one of the most interesting Mega Evolutions in the game, one that gives Sableye multiple playstyles depending on when (if at all) you choose to Mega Evolve. First, let's look at what Mega Sableye's stats now are. Noe the increases in defenses to 125 physical defense and 115 special defense: big boosts, helping offset the tiny HP pool Sableye has. Sableye's attacking stats received a boost as well, becoming 85 in both categories. While nothing amazing, note that Sableye does have access to Calm Mind to boost its special attack, and access to STAB Foul Play/Knock Off is always great. Sableye's already-low speed has plummeted even further to base 20, making it one of the slowest pokemon out there: tying Mega Camerupt's base speed and being even slower than Mega Slowbro's base 30 speed.
Mega-Evolution Ability Change and Implications: But the biggest change to (Mega) Sableye, and how it will be played, probably comes in the form of its new ability: Magic Bounce. Magic Bounce reflects moves that set up hazards (Spikes, Stealth Rock, Toxic Spikes, Leech Seed kinda) and status moves (Thunder Wave, Toxic, Will-O-Wisp, Confuse Ray, Swagger, Encore, Taunt) back at the owner. In essence, Sableye trades its priority in the form of Prankster for near-immunity to being status'd (Scald, Lava Plume, Poison Jab, etc. can still proc their secondary effects, but that's it; theoretically, Mold Breaker Ampharos and Excadrill can also Toxic you, but that's a very, very unlikely situation). Mega Sableye's loss of speed is important to note then, as you will functionally always be going second: thus, you can't rely on Prankster Will-O-Wisp or Recover to stop a sweep or heal up, because you will be hit first. As a result, when you choose to Mega Evolve Sableye is incredibly important. You have to determine when you want to lose access to priority Will-O-Wisp, Taunt, and Recover, all of which are moves that Sableye loves to have priority on, in exchange for bouncing back status and hazards, which is very useful for hazard control as well as when Mega Sableye wants to set up Calm Minds.
Playstyle: Mega Sableye can be used as a regular Sableye that lacks Leftovers but takes significantly less damage from Knock Off (due to how Mega Stones work) and is immune to Trick, two very useful traits (especially for Stall teams and teams that are Bisharp weak). In games where the other team is offensive, not Mega Evolving and keeping access to priority Will-O-Wisp, Taunt, and Recover is often the best option. With very powerful physical attackers and sweepers like Mega Swampert, Mega Metagross, Mega Lopunny, Mega Beedril, Mega Gallade, and Mega Salamence running rampant through the ORAS Meta, priority WoW is a godsend. But against more passive and stall-oriented teams that focus on status (especially Toxic) and hazards, Mega Sableye's Magic Bounce and massive bulk are very, very valuable tools, even if you forgo a Calm Mind set to set up on passive opponents like Ferrothorn.
TL;DR: Mega Sableye can be a setup sweeper/win condition, hazard control mechanism, and anti-physical-(setup) sweeper all at the same time depending on if and when you choose to Mega Evolve it in battle. Choose wisely!
Potential Sets
Setup Sweeper
Sableye @ Sableite
Ability: Prankster
EVs: 252 HP / 252 Def / 4 SpD
Bold Nature
- Will-O-Wisp
- Recover
- Calm Mind
- Dark Pulse/Shadow Ball
Generally speaking, save this for late game when the opponent has no fairies and none of the counters listed below up. Shadow Ball is probably better overall, but the inability to hit normal types can be annoying. Remember that you can't be status'd directly but you can still be burned via Scald, paralyzed via Thunderbolt, etc. Max physical bulk because you're boosting your special defense via Calm Mind and while un-MegaEvolved, this set is still really good at checking physical sweepers due to priority WoW and the physical bulk investment.
COUNTERS: CM Unaware Clefable (even uninvested, Moonblast is a 2HKO), RestTalk Suicune (i.e. Crocune), SD/BU Talonflame (SpD spreads, WoW not necessary but helps), RestTalk DD + Waterfall Mega Gyarados, DD/SD SpD Mega Charizard X, SD SpD Gliscor, Mega Altaria (remember, Pixilate), SpD Tentacruel (Acid Spray needed), Specs Keldeo (assuming decent Hydro Pump accuracy), Sylveon (Hyper Voice even uninvested due to Pixilate is a 2HKO).
Hazard Control
Sableye @ Sableite
Ability: Prankster
EVs: 252 HP / 252 Def / 4 SpD
Impish Nature
- Will-O-Wisp
- Recover
- Knock Off
- Taunt/Foul Play
With this set, Mega Sableye is plenty capable of taking care of Mew, regular Sableye, Gliscor, Talonflame, and even Taunt + WoW Gengar (although this is tougher).
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