Overview
########
Pros--
Cons--
Diversity
########
name: Diverse Slugger
move 1: Head Smash
move 2: Knock Off
move 3: Earthquake
move 4: Gunk Shot
ability: Pickup
item: Eviolite
evs: 80 HP / 196 Atk / 116 Def / 116 SpD
nature: Adamant
Moves
========
Set Details
========
Evs---
Usage Tips
========
Team Options
========
Lead
########
name: Stealth Rock Lead
move 1: Stealth Rock
move 2: Knock Off
move 3: Earthquake
move 4: Ice Shard
ability: Pickup
item: Eviolite
evs: 192 Atk / 196 Def / 120 SpD
nature: Impish
Moves
========
Set Details
========
Usage Tips
========
Team Options
========
Other Options
########
Checks & Counters
########
Counter
*Grass-
Checks
*grass*
*water*
########
Pros--
- Stats are solid all around or at least the Evs are set up well so you can be good all around, also its attacking moves are hardhitting and pretty well ranged for coverage
- Some of its moves can hit unsuspecting mons because phanpy is relatively unknown
- 25 HP surprisingly helpful in letting Phanpy stay in
Cons--
- Stats are not very good at one specific thing which hurts its ability to role play
- Somewhat outclassed by other ground types, drilbur, onix, hippopotas because stats are lesser, abilities of previous mons are better
- No rapid spin which would help it lead
- It can only be considered bulky if you invest Evs to make it so, it'll worn down easily
Diversity
########
name: Diverse Slugger
move 1: Head Smash
move 2: Knock Off
move 3: Earthquake
move 4: Gunk Shot
ability: Pickup
item: Eviolite
evs: 80 HP / 196 Atk / 116 Def / 116 SpD
nature: Adamant
Moves
========
- HeadSmash- Flying types powerful in general, differentiTes from rockslides on other ground types that won't KO flyers
- Knockoff- Amazing move and good for softening enemies by taking off their eviolites, also major bonus, only viable ground type in LC with knockoff (not 100% sure cause ps is down)
- EQ- STAB and really good in general
- Gunk Shot- powerful with poiosn chance, also great for assorted grass types and fairy-types, however it does not help in any other way
- Gunk shot and ice shard can alternate, ice shard can hurt sashers and be super effective versus grass and can give a final hit for a KO
Set Details
========
Evs---
- Hp-leftover evs brings total to 26 HP though
- Atk- 16 attack with moves makes good hitter
- Def- 14 def is good with evio
- specD- 12 lets it survive some water and grass with evio, 11->12 gives it 18 with evio versus 16 without investment
- Adamant- give max attack
- Using eviolite with the even stats in the defenses you can become a lot bulkier
- Berry juice isn't very good because phanpy is risking getting KOd by a lot of moves easier, because you run the risk of losing a lot of overall defense without evio lite, Phanpy has very high HP anyway
- pickup is a poor ability, but can give evio lite back after a knockoff sometimes
Usage Tips
========
- fits most anywhere
- can switch in well sometimes
- as false stealth rock lead it is really god wth knockoff and EQ
- drilburr is generally a better mon, but in a team with enough attackers surrounding the min, drilbur can be to fragile when offensive and cause a team with to many low defense mons,
- Phanpy with access to knockoff and its other moves can help take out a mon that the rest of the team cannot
Team Options
========
- works best with mons that can stop water and grass (common stabs) AKA use grass
- foongus counters anything that counters Phanpy, assuming it's not ice
- staryu is good to follow Phanpy with with access to ice beam and thunderbolt, it's fast and can hit to revenge Phanpy well
- goes well with fast attackers that are opposite of phanpys style
- ghastly and abra can be very good because of their special attacking and are have super effective moves that can KO versus foongus, and chinchou with EBall helping along with psychic, recommended to use sub ghastly for spores on foonugus
Lead
########
name: Stealth Rock Lead
move 1: Stealth Rock
move 2: Knock Off
move 3: Earthquake
move 4: Ice Shard
ability: Pickup
item: Eviolite
evs: 192 Atk / 196 Def / 120 SpD
nature: Impish
Moves
========
- Stealthrock for hazard
- knockoff will soft them up by removing eviolites/berry juices
- EQ for STAB
- Ice shard for priority before fainting and to hit flying types and grass types, also good for finishing sashers or breaking the sash (abra)
Set Details
========
- Def- max its def to make it hard to faint
- 12 specD to get evio working well
- attack evs are give to make its attack usable
- eviolite for bulk
- Impish to get def to 16
- pickup can recover eviolite sometimes
Usage Tips
========
- Lead stealthrock setter, however it can be used late game to wear down opponent if that is needed
- can use other moves besides ice shard (interchangeable)
- can take out 1 or two mons or knock them off at least
- this phanpy is comparable to lead drilbur
- ice shard can help provide a suprise on opposing pokemon especially against another stealthrock setter giving phanpy advatage 1v1 against other SR setters
- Phanpy defensivly can saftly switch into a lot of different moves so long as there are not supereffective vs phanpy
Team Options
========
- followed by a sweeper generally
- Gastly, Abra, or an offensive ponyta (willo wisp or to take a grass move or ice at phanpy)
- grasstype to counter phanpy counters
- foongus (really good)
- ponyta can work well defensivly here also
- goes well with a heavily defensive mon for stalls
- ferrothorn is a great pairing because of its resistances to water and grass with fire being its only weakness and phanpy can easily take a fire attack
Other Options
########
- Iceshard can be fun vs abra or fletchs
- counter is also possible when facing fighting types to get a suprise KO(requires good predicting though)
- doing a super physically defensive phanpy with HP and Def EVS ( cant really make it good vs special)
- sub could work vs chinc switch ins or fongus to EQ them or Stealth rock then switch out
- choice band can also be used by using its max attack and many moves to get some suprising KOs on the opponent
- because of phanpy's high HP with defense investment you can run endeavor with iceshard for a fun trick
Checks & Counters
########
Counter
*Grass-
- foongus
- Staryu, chinchou(if they can take an EQ or scald burns), tirtouga, slowpoke
- porygon defenses and recover make phanpy unable to faint (unless running superpower)
Checks
*grass*
- monograss types only check if you run gunk shot or else ther are counters, phantump
*water*
- mantkye,
- spiritzee, snubull gunk shot can still hti them though
Attachments
-
161.3 KB Views: 274
Last edited: