Hi people. My first rmt in the correct thread (my actual first was in the wrong thread)
This team is based around taking advantage of whatever weather your opponent happens to bring.
Heracross @ heracronite
Ability: Guts
EVs 252 atk/ 116 df/ 160 spd
Adamant nature
-Rock blast
-Bullet seed
-Arm thrust
-Pin missle
All Heracross wants to do is be scary. Scary to rain and hail teams, and sometimes drought teams. Its mega allows it to use the multi hit attacks to their full potential, which let's heracross do major damage to pokemon weak to its attacks. STAB pin missle is for mega gengar and gothiliteand politoed, all part of a perish team (Bullet seed not pin missle for politoed, my bad). And I hate perish teams. Also has STAB fighting attack, which is extremely useful.
Weavile @ king's rock
Ability: Pickpocket
EVs 252 atk/ 120 spd/ 136 spe
Jolly nature
-Fake out
-Fling
-Ice shard
-Ice punch
My team's main priority pokemon. With jolly and enough speed evs to outspeed max speed raichu and get its fake out first,and max attack evs to take advantage of priority second effect moves, but what makes this pokemon an important aspect of my team are the secondary effects. Flinging king's rock for turn 2 flinch and using ice punch to pickpocket opponents items. Ice shard is for post turn 1 priority if needed, and faking out pokemon before they fake out you is a nice way to deny a setup turn and get a little chip damage.
Heliolisk @ choice specs
Ability: Solar power
EVs 4 hp/ 252 spa/ 252 spe
Timid nature
-Thunderbolt
-Dark pulse
-HP Ground
-Volt switch
The anti drought pokemon. Its suprisingly high special attack strength lets it almost always one hit charizards with tbolt, while quite strong hp ground and high speed let it protect heracross and weavile from troublesome fire types, increasing damage by letting heracross fire off rock blast, and keeping weavile alive long enough fling or even pickpocket an item. Side by side with heracross to deal with drought, rain, and sometimes even hail teams, it has become one of my indespensable pokemon to bring with me whenever I see a charizard.
Rotom-Heat @ wide lens
Ability: levitate
EVs 252 hp/ 4 spa/ 252 spd
Calm nature
-Will-o-wisp
-Overheat
-HP ice
-Thunder
Ever since I first started playing pokemon, in gen 4 with diamond and pearl, i've been intrested in rotom. Back in those days, I didn't know about competitive pokemon, much less how awesome rotom it. So it has stayed in a pc box since forever, until now when it left for a short while. It's great great great great great great grandchildren are here to stay on my team. I view wide lens as an important part of this build. Protecting my pokemon from physical attackers via more reliable WoW and thunders and overheats that I can count on to actualy hit as opposed to non lens pokemon. This pokemon deals with steel types like no other pokemon on my team does, and having it protect my sweepers from their enemies the physical attackers was a must have that I needed before adding rotom to this team.
Liepard @ leftovers
Ability: Prankster
EVs 252 hp/ 16 atk/ 240 spe
Jolly nature
-Taunt
-Fake out
-Encore
-Protect
The best fake out and taunter in my oppinion. The reason? It's amazing speed and prankster ability combo. With enough speed to fake out before other fake out users, and enough speed to outspeed max speed jolly meowstics, and get its taunt off on them. Rendering most utility pokemon useless and stopping kangaskhan and raichu in the speed department, annoying protect users by locking them into something they don't want to be locked into, and generaly annoying the opponent enough to draw fire into its protects, this speedy pokemon gives me the advantage by stopping screens from being set up, will o wisps from hitting me, and being a great anti utility pokemon in my games.
Ditto @ choice scarf
Ability: Imposter
EVs: 252 hp
-Transform
It took me 5 hours to come up with this set. Trust me, it's good, but all joking aside, this is a great anti sweeper. Becoming the opponent means alot when your opponent has set up a azumaril or garchomp. Being able to outspeed via choice scarf and getting their stat boosts and using their best move against them lets ditto win most 1 on 1 battles against its enemy it chose to turn into. A great revenge killer, and occasionaly popping up to speedily fake out the fake out user, while making this team work. Without a pokemon that can turn into the enemy's swift swim or sand force pokemon, this team wouldn't have the boost it needed to destroy the opposing weather teams. Ditto is what makes it deadly to sd your garchomp and dd your salamence. Do you belly drum azumaril to aqua jet rotom heat or bring something else to avoid having a +6 azumaril rage against you? Should you really bring that mega manectric for speed and risk your rain team being decimated by two megas? Having ditto gives this team the ability to perform well, not just against weather teams, but also against other non weather teams as well. Having ditto is like having a second mega, revenge killer, and a way to take advantage of your opponents weather plan all in one.
Since this is my first rmt, I realize that there might be some things I have missed, or not accounted for in my team. That is why it is here. Thank you for the feedback.
This team is based around taking advantage of whatever weather your opponent happens to bring.
Heracross @ heracronite
Ability: Guts
EVs 252 atk/ 116 df/ 160 spd
Adamant nature
-Rock blast
-Bullet seed
-Arm thrust
-Pin missle
All Heracross wants to do is be scary. Scary to rain and hail teams, and sometimes drought teams. Its mega allows it to use the multi hit attacks to their full potential, which let's heracross do major damage to pokemon weak to its attacks. STAB pin missle is for mega gengar and gothilite
Weavile @ king's rock
Ability: Pickpocket
EVs 252 atk/ 120 spd/ 136 spe
Jolly nature
-Fake out
-Fling
-Ice shard
-Ice punch
My team's main priority pokemon. With jolly and enough speed evs to outspeed max speed raichu and get its fake out first,and max attack evs to take advantage of priority second effect moves, but what makes this pokemon an important aspect of my team are the secondary effects. Flinging king's rock for turn 2 flinch and using ice punch to pickpocket opponents items. Ice shard is for post turn 1 priority if needed, and faking out pokemon before they fake out you is a nice way to deny a setup turn and get a little chip damage.
Heliolisk @ choice specs
Ability: Solar power
EVs 4 hp/ 252 spa/ 252 spe
Timid nature
-Thunderbolt
-Dark pulse
-HP Ground
-Volt switch
The anti drought pokemon. Its suprisingly high special attack strength lets it almost always one hit charizards with tbolt, while quite strong hp ground and high speed let it protect heracross and weavile from troublesome fire types, increasing damage by letting heracross fire off rock blast, and keeping weavile alive long enough fling or even pickpocket an item. Side by side with heracross to deal with drought, rain, and sometimes even hail teams, it has become one of my indespensable pokemon to bring with me whenever I see a charizard.
Rotom-Heat @ wide lens
Ability: levitate
EVs 252 hp/ 4 spa/ 252 spd
Calm nature
-Will-o-wisp
-Overheat
-HP ice
-Thunder
Ever since I first started playing pokemon, in gen 4 with diamond and pearl, i've been intrested in rotom. Back in those days, I didn't know about competitive pokemon, much less how awesome rotom it. So it has stayed in a pc box since forever, until now when it left for a short while. It's great great great great great great grandchildren are here to stay on my team. I view wide lens as an important part of this build. Protecting my pokemon from physical attackers via more reliable WoW and thunders and overheats that I can count on to actualy hit as opposed to non lens pokemon. This pokemon deals with steel types like no other pokemon on my team does, and having it protect my sweepers from their enemies the physical attackers was a must have that I needed before adding rotom to this team.
Liepard @ leftovers
Ability: Prankster
EVs 252 hp/ 16 atk/ 240 spe
Jolly nature
-Taunt
-Fake out
-Encore
-Protect
The best fake out and taunter in my oppinion. The reason? It's amazing speed and prankster ability combo. With enough speed to fake out before other fake out users, and enough speed to outspeed max speed jolly meowstics, and get its taunt off on them. Rendering most utility pokemon useless and stopping kangaskhan and raichu in the speed department, annoying protect users by locking them into something they don't want to be locked into, and generaly annoying the opponent enough to draw fire into its protects, this speedy pokemon gives me the advantage by stopping screens from being set up, will o wisps from hitting me, and being a great anti utility pokemon in my games.
Ditto @ choice scarf
Ability: Imposter
EVs: 252 hp
-Transform
It took me 5 hours to come up with this set. Trust me, it's good, but all joking aside, this is a great anti sweeper. Becoming the opponent means alot when your opponent has set up a azumaril or garchomp. Being able to outspeed via choice scarf and getting their stat boosts and using their best move against them lets ditto win most 1 on 1 battles against its enemy it chose to turn into. A great revenge killer, and occasionaly popping up to speedily fake out the fake out user, while making this team work. Without a pokemon that can turn into the enemy's swift swim or sand force pokemon, this team wouldn't have the boost it needed to destroy the opposing weather teams. Ditto is what makes it deadly to sd your garchomp and dd your salamence. Do you belly drum azumaril to aqua jet rotom heat or bring something else to avoid having a +6 azumaril rage against you? Should you really bring that mega manectric for speed and risk your rain team being decimated by two megas? Having ditto gives this team the ability to perform well, not just against weather teams, but also against other non weather teams as well. Having ditto is like having a second mega, revenge killer, and a way to take advantage of your opponents weather plan all in one.
Since this is my first rmt, I realize that there might be some things I have missed, or not accounted for in my team. That is why it is here. Thank you for the feedback.
Also how do the more experienced players decide what to counter when deciding their teams? I also haven't played in a while due to the post ddos/hard drive crash showdown glitching on this ipad. I'm hoping it's just the ladder being down, and that i'll get to try out your suggestions once it's back out.
P.S. anyone have a 6iv ditto? I'm looking for one to make teams in the actual pokemon games, I rarely go on the internet online though.
P.S. anyone have a 6iv ditto? I'm looking for one to make teams in the actual pokemon games, I rarely go on the internet online though.
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