252+ Atk Aerilate Salamence Return vs. 252 HP / 252+ Def Slowbro: 93-109 (46 - 53.9%) -- 96.5% chance to 2HKO after Stealth Rock and Leftovers recovery252+ Atk Aerilate Salamence Return vs. 252 HP / 252+ Def Slowbro: 81-96 (20.5 - 24.3%) -- guaranteed 5HKO
252+ Atk Aerilate Salamence Return vs. 252 HP / 252+ Def Slowbro: 175-207 (44.4 - 52.5%) -- 80.9% chance to 2HKO after Stealth Rock and Leftovers recovery252+ Atk Aerilate Salamence Return vs. 252 HP / 252+ Def Slowbro: 93-109 (46 - 53.9%) -- 96.5% chance to 2HKO after Stealth Rock and Leftovers recovery
Yummy
The funny thing is:120+ Atk Aerilate Salamence Return vs. 252 HP / 252+ Def Slowbro: 74-88 (18.7 - 22.3%) -- possible 5HKO
you literally faked a calc in order to prove your point?
Correction. PT works on killing Salamence, but it will also kill it's selfSo we aren't talking about how M-mence looks like a croissant, which is nice.
A removed post brought up something that I found telling, and that is the fact that people haven't been mindlessly kvetching about how silly M-mence is; posters of all skill levels have been trying to come up with something, anything that can take a hit from M-Mence and retaliate sufficiently to remove it. I tried SashZam, with the goal of switching it in, Tracing Intimidate, and hitting with HP Ice, which OHKOs after SR IIRC. The problem is the speed tie post M-Evo and the proba/possibility that it's SubDD, in which case you rely on winning a speed tie, which is neither feasible nor desirable, and SashZam is pretty feh regardless.
I saw Scarf Noivern as a possible counter for SubDD a few pages back, but this is very obviously a suboptimal set, to put it mildly. Likewise, Rotom-W requires an hilariously unorthodox EV spread to do anything to M-Mence which renders Rotom-W unable to maintain its mixed defensive capabilities.
Porygon 2 is not completely ass in OU, but it requires a Balanced/Stall team to work effectively, which is undesirable because we really want to keep Offense, Balanced, and Stall at least somewhat viable. Regardless, P2 doesn't work vs. M-Mence unless it can Trace base Mence's Intimidate, so you have to preserve P2 (at full health!) until your opponent chooses to use M-Mence.
I'd talk about Scarf Greninja, but I'd gently remind everyone that this set was considered warm, dirty, stinky stanky tootie before M-Mence.
Sorry if I'm misinterpreting you but we should never ban something just because everyone want to, everyone should want to ban something because it is bad for a balanced and skill-relied metagame. Hence why democracy shouldn't have the final say but rather the best arguments.Could be wrong but, perhaps the best argument for quickbanning salamenceite, is that it's clear to everybody that it's pretty much unanimous. Sure, we don't technically have knowledge of future events, but we all know it's getting banned. There's not a doubt in anybody's mind, including those who are against the ban/quickban. So at that point, why not just get to the known conclusion quicker so that we can move on to balancing the tier. No need to dillydally around. Let's play some ORAS.
I'm going to be nick picky here, but I will point out that we do vote after suspect tests, and one of the reasons we quickban things is because they have a 0% chance of passing a suspect test, so not only should we ban something if everyone wants to, but we kinda already do.Sorry if I'm misinterpreting you but we should never ban something just because everyone want to, everyone should want to ban something because it is bad for a balanced and skill-relied metagame. Hence why democracy shouldn't have the final say but rather the best arguments.
The problem here is that there aren't enough options to use to modify your team with. Most options are either not viable or very niche, and team building options would open up so much if that thing just got banned. A healthy metagame will encourage the use of a wide variety of Pokemon, not just a specific few to deal with just one threat.I rlly don't see why people can just modify a bit to their cores and find feasible methods to deal with mega mence instead of raging about it over chatrooms
Ice Beam may be standard on Porygon2 but P2 itself is not OU standard, nor should it have to be just to check one stupidly broken mon. It can check Salamence but it's so easily dealt with by many OU mons that it's often removed or crippled before Mence makes a serious attempt at sweeping. It's also borderline dead weight on most teams, outside of dealing with Mence.Ice beam Porygon2 is standar
give me 3. if you succeed, give me 5 more because i'm hard-pressed to think of a given OU threat that doesn't get stopped by a multitude of mons, barring broken ones obvi.While I admit mega mence is powerful and if you allow him to set up you lose, I don't think it should be banned. First of all there will always be a best pokemon no matter how many bans the tier does so no matter what, centralization will always be a thing. That aside, physical bulk does nothing against special attack, substitute does nothing against infiltrator and 1 dragon dance can't out speed a fast scarfer. Honestly there is such a thing as building a pokemon to withstand a hit from a threat and 1hko if you utilize the damage calculator and your imagination. As for his diverse move pool, yea that's powerful, but honestly special attacking mence doesn't have the sweeping capabilities of the sub DD set so i personally think it's way easier to counter and use against your opponent. I wouldn't be opposed to a suspect test even though I'm 100% sure it would be banned, but i wish the community wouldn't jump the gun so quickly on banning megas because if anyone just sits and thinks there are multiple pokemon that are viable in the meta and can act as counters to mega mence.
1) Centralization will always be a thing, that's why tiers exist. However, sometimes it just becomes too much, and your team building options become too restricted.While I admit mega mence is powerful and if you allow him to set up you lose, I don't think it should be banned.
By that logic nothing should ever be banned. This can't be stressed enough: there is a HUGE difference between healthy centralization and OVERcentralization. In any meta, yes, there will be top threats that need to be accounted for, but in a healthy meta, you will have a number of good checks to these threats that will also serve to check other things. In an unhealthy overcentralized meta, there is some dominating threat with a small number of useful checks, which leads to everyone running 2 of the same 5 mons as checks because they're the only ones that aren't completely dead against other teams. Can Mega Mence be beaten in this kind of meta? Of course, but it'll be stale and void of diversity, something we are trying to avoid.While I admit mega mence is powerful and if you allow him to set up you lose, I don't think it should be banned. First of all there will always be a best pokemon no matter how many bans the tier does so no matter what, centralization will always be a thing.
1. Dead special attackers that are outpaced and killed do nothing against said special bulkThat aside, physical bulk does nothing against special attack, substitute does nothing against infiltrator and 1 dragon dance can't out speed a fast scarfer. Honestly there is such a thing as building a pokemon to withstand a hit from a threat and 1hko if you utilize the damage calculator and your imagination.
Last I checked, 3 attacks + DD is a perfectly viable set that lets it muscle through some of its more common checks, so to just brush it off as unviable is just asking for trouble in the long run. Lastly, no one jumps the gun on these bans. We haven't been twiddling our thumbs saying, "It's coming, it's coming, we're all going to die!" We've been formulating theories. We've been out there battling it face to face. This potential quickban is the result of the number of good answers to this thing being abysmally small despite months of effort to find solutions. Frankly, it's insulting when people come in and tell us "Why don't you just look for solutions instead of crying out for a ban?" or "Just use two of these 5 mons and you'll be fine" as though players here just sit there and cry when broken mons are released.As for his diverse move pool, yea that's powerful, but honestly special attacking mence doesn't have the sweeping capabilities of the sub DD set so i personally think it's way easier to counter and use against your opponent. I wouldn't be opposed to a suspect test even though I'm 100% sure it would be banned, but i wish the community wouldn't jump the gun so quickly on banning megas because if anyone just sits and thinks there are multiple pokemon that are viable in the meta and can act as counters to mega mence.
252+ Atk Aerilate Salamence Return vs. 0 HP / 0 Def Noivern: 312-367 (100.3 - 118%) -- guaranteed OHKOnoivern is a good counter in my opinion considering it has slaughtered many a mega mence in its time, but of course I won't tell you the EV spread which is a pretty weird set, but it works. The misconception i see the most is that people use their pokemon, they don't make them. In general 252/252 spreads kind of suck especially in a meta where you have to counter certain threats. There are multiple counters but they have to be made, in my case its typically noivern for mega mence.
252/252 works just fine to check Mence. And handful of Pokemon can check it alright.unfortunatly i'm not going to share my noivern spread with you, but there is a way for noivern to counter it 100% of the time. Also noivern does a great job against mega sceptile which is a decent threat to my teams and he can, under most circumstances, counter any dragon sweeper.