[WIN] Flower Paradise (Normal) - Elevator Music and Its_A_Random

Leppa Berry should have triggered on Delibird. Also please denote that Hustle is on on Delibird.
0.png

"We will get there soon enough. Just hope Delibird can keep Hustle or something."

Kringles: Pluck (Shaymin) > Ice Punch (Shaymin)

Gale the Sturdy: Pluck (Shaymin) > Brave Bird (Shaymin)

Elevator Music:
Orders said:
Mollux: Heal Pulse (Chandelure) > Chill

Chandelure: Shadow Mend (Skarmory) > Chill
Last round of full attacking from Skarmory before it starts going on an economy cycle.
 
Round 9

Shaymin squeezes the Skarmory with psychic energies, then soothes her with a tranquilizing aroma. With the Fire-types focused on healing, the Flying-types are once again alone in the offense, but this does not prevent them from delivering solid damage.

MolluxFront.png
everstone.png
[
leppaberry.png
CONSUMED] |Spe 88| HP 96/Energy 31 (Illuminate [ON])
HP 100
Atk 1
Def 3
SpA 5 (6)
SpD 4
Spe 88 (+9% Acc)
SC 3 / WC 3
Abilities: Dry Skin, Illuminate
609.png
charcoal.png
[
leppaberry.png
CONSUMED] |Spe 92| HP 90/Energy 18
HP 90
Atk 1
Def 3
SpA 6
SpD 3
Spe 92 (+10% Acc)
SC 2 / WC 3
Abilities: Flash Fire, Flame Body, Infiltrator
225.png
30tj66x.jpg
[
leppaberry.png
CONSUMED] |Spe 87| HP 76/Energy 26 (Hustle [ON])
HP 90
Atk 3 (12)
Def 3
SpA 3 (12)
SpD 2
Spe 87 (+9% Acc)
SC 1 / WC 2
Abilities: Vital Spirit, Hustle, Insomnia
227.png
wguulf.jpg
[
leppaberry.png
CONSUMED] |Spe 70| HP 60/Energy 11 (Soothing Aroma for 1 more action)
HP 100
Atk 3 (10)
Def 5
SpA 1
SpD 4
Spe 70
SC 3 / WC 4
Abilities: Keen Eye, Sturdy, Weak Armor
Glyph of Brave Bird
250px-492Shaymin-Land.png
HP 507/1265 [40%]
Crit (1-625): 2421/10000
SpD drop (1-1000): 6051/10000

492.png
Psychic (Skarmory): (10 [BP] + 3 [Stat Dif] - 1 [Sturdy]) * 0.67 = 8 damage

Target: 4/4
492.png
Soothing Aroma (Skarmory): Skarmory's abilities are suppressed for 3 actions
609.png
Shadow Mend (Skarmory): 20 HP restored, 13 energy
mwfioz.png
Heal Pulse (Chandelure): 17 HP restored, 14 energy

Crit (1-625): 9364/10000
225.png
Pluck (Shaymin): (6 [BP] + 3 [STAB] + 6 [Stat Dif] + 3 [Hustle]) * 1.5 = 27 damage, 3 energy

Crit (1-1250): 2225/10000
227.png
Pluck (Shaymin): (6 [BP] + 3 [STAB] + 4 [Stat Dif]) * 1.5 = 20 damage, 3 energy

Shaymin suffers 2 damage for the burn
Shaymin heals from burn

609.png
Vexating Aroma faded!
--------------------------------------------------------------------------
492.png
Shaymin took in sunlight!
609.png
Chill: Restores 12 energy
mwfioz.png
Chill: Restores 12 energy

Crit (1-625): 4703/10000
225.png
Ice Punch (Shaymin): (8 [BP] + 3 [STAB] + 6 [Stat Dif] + 3 [Hustle]) * 1.5 = 30 damage, 5 energy

Crit (1-1250): 537/10000
227.png
Brave Bird (Shaymin, Critical Hit): (13 [BP] + 3 [STAB] + 4 [Stat Dif] + 3 [Crit]) * 1.5 = 35 damage, 8 energy

Crit (1-625): 8025/10000
492.png
Solar Beam (Skarmory): (12 [BP] + 3 [STAB] + 3 [Stat Dif]) * 0.44 = 8 damage

Withering Miasma (9): Everyone's maximum energy is reduced by 54
Aggro threshold: 774
227.png
595
609.png
356
225.png
321
mwfioz.png
316
 
0.png

"Keep hustling everyone!"

Kringles: Pluck (Shaymin) > Ice Punch (Shaymin)

Gale the Sturdy: Pluck (Shaymin) > Chill
IF
you are flinched, THEN push actions back.

Elevator Music:
Orders said:
Mollux: Eruption > Chill

Chandelure: Shadow Mend (Skarmory) > Chill
Not much else to say here; just keep chipping away. Maybe soon Mollux can throw an Ember for extra damage and / or a Light Screen to stop things like Seed Flare not too far in the distant future.
 
Round 10

Shaymin's wind-based attacks barely scratch Gale, especially with Shandera who keeps healing her. But the team is beginning to run out of gas, while the miasma cloud is beginning to thicken. And to make things worse, suddenly the Mollux finds himself caught in a cloud of exhausting pollen.

MolluxFront.png
everstone.png
[
leppaberry.png
CONSUMED] |Spe 88| HP 81/Energy 36 (Illuminate [ON], Vexating Aroma (0a))
HP 100
Atk 1
Def 3
SpA 5 (6)
SpD 4
Spe 88 (+9% Acc)
SC 3 / WC 3
Abilities: Dry Skin, Illuminate
609.png
charcoal.png
[
leppaberry.png
CONSUMED] |Spe 92| HP 90/Energy 17
HP 90
Atk 1
Def 3
SpA 6
SpD 3
Spe 92 (+10% Acc)
SC 2 / WC 3
Abilities: Flash Fire, Flame Body, Infiltrator
225.png
30tj66x.jpg
[
leppaberry.png
CONSUMED] |Spe 87| HP 76/Energy 18 (Hustle [ON])
HP 90
Atk 3 (12)
Def 3
SpA 3 (12)
SpD 2
Spe 87 (+9% Acc)
SC 1 / WC 2
Abilities: Vital Spirit, Hustle, Insomnia
227.png
wguulf.jpg
[
leppaberry.png
CONSUMED] |Spe 70| HP 64/Energy 20
HP 100
Atk 3 (10)
Def 5
SpA 1
SpD 4
Spe 70
SC 3 / WC 4
Abilities: Keen Eye, Sturdy, Weak Armor
Glyph of Brave Bird
250px-492Shaymin-Land.png
HP 403/1265 [32%]
Crit (1-625): 1991/10000
Stats boost (1-1000): 8140/10000

492.png
Ominous Wind (Skarmory): 6 [BP] + 3 [Stat Dif] = 9 damage
609.png
Shadow Mend (Skarmory): 20 HP restored, 13 energy

Crit (1-625): 3949/10000
mwfioz.png
Eruption (Shaymin): (14 [BP] + 3 [STAB] + 1 [Everstone]) * 1.5 = 27 damage, 7 energy

Crit (1-625): 4711/10000
225.png
Pluck (Shaymin): (6 [BP] + 3 [STAB] + 6 [Stat Dif] + 3 [Hustle]) * 1.5 = 27 damage, 3 energy

Crit (1-1250): 5752/10000
227.png
Pluck (Shaymin): (6 [BP] + 3 [STAB] + 4 [Stat Dif]) * 1.5 = 20 damage, 3 energy

--------------------------------------------------------------------------
Crit (1-625): 8276/10000
Flinch (1-3000): 8499/10000

492.png
Air Slash (Skarmory): (8 [BP] + 3 [STAB] - 1 [Sturdy]) * 0.67 = 7 damage
609.png
Chill: Restores 12 energy
mwfioz.png
Chill: Restores 12 energy

Crit (1-625): 7234/10000
225.png
Ice Punch (Shaymin): (8 [BP] + 3 [STAB] + 6 [Stat Dif] + 3 [Hustle]) * 1.5 = 30 damage, 5 energy
227.png
Chill: Restores 12 energy

Target: 1/3
492.png
Vexating Aroma (Mollux): The affected Pokemon takes 15 damage and will lose a cumulative 5 damage per action. Vexating Aroma is cancelled if the affected Pokemon has 90% HP or more at the end of an action (before Vexating Aroma damage, but after everything else)

Withering Miasma (10): Everyone's maximum energy is reduced by 60
Aggro threshold: 826
227.png
635
609.png
376
225.png
363
mwfioz.png
343
 
0.png

"Continue! It will not last much longer at this rate!"

Kringles: Pluck (Shaymin) > Ice Punch (Shaymin)

Gale the Sturdy: Brave Bird (Shaymin) > Pluck (Shaymin)
IF
you are flinched, THEN push actions back.

Elevator Music:
Orders said:
Mollux: Recover > Light Screen (Chandelure | Delibird | Skarmory)

Chandelure: Shadow Mend (Skarmory) > Chill

And with a little bit of luck this round, we can finally put worries of Seed Flare et al to bed.
 
Round 11

The Mollux shrugs off the toxins with ease, while Shandera keeps healing Gale. However, the Skarmory is repeatedly stunned by Shaymin's waves of ethereal air. Only Kringles stands to keep up offense.

MolluxFront.png
everstone.png
[
leppaberry.png
CONSUMED] |Spe 88| HP 100/Energy 14 (Illuminate [ON])
HP 100
Atk 1
Def 3
SpA 5 (6)
SpD 4
Spe 88 (+9% Acc)
SC 3 / WC 3
Abilities: Dry Skin, Illuminate
609.png
charcoal.png
[
leppaberry.png
CONSUMED] |Spe 92| HP 90/Energy 16 (Light Screen for 5 more actions, Soothing Aroma for 1 more action)
HP 90
Atk 1
Def 3
SpA 6
SpD 3
Spe 92 (+10% Acc)
SC 2 / WC 3
Abilities: Flash Fire, Flame Body, Infiltrator
225.png
30tj66x.jpg
[
leppaberry.png
CONSUMED] |Spe 87| HP 76/Energy 10 (Hustle [ON], Light Screen for 5 more actions)
HP 90
Atk 3 (12)
Def 3
SpA 3 (12)
SpD 2
Spe 87 (+9% Acc)
SC 1 / WC 2
Abilities: Vital Spirit, Hustle, Insomnia
227.png
wguulf.jpg
[
leppaberry.png
CONSUMED] |Spe 70| HP 70/Energy 20 (Light Screen for 5 more actions)
HP 100
Atk 3 (10)
Def 5
SpA 1
SpD 4
Spe 70
SC 3 / WC 4
Abilities: Keen Eye, Sturdy, Weak Armor
Glyph of Brave Bird
250px-492Shaymin-Land.png
HP 346/1265 [28%]
Crit (1-625): 1046/10000
Flinch (1-3000): 759/10000

492.png
Air Slash (Skarmory): (8 [BP] + 3 [Stat Dif] - 1 [Sturdy]) * 0.67 = 7 damage

Target: 2/4
492.png
Soothing Aroma (Chandelure): Skarmory's abilities are suppressed for 3 actions
609.png
Shadow Mend (Skarmory): 20 HP restored, 13 energy
mwfioz.png
Recover: 19 HP restored, 12 energy

Crit (1-625): 9555/10000
225.png
Pluck (Shaymin): (6 [BP] + 3 [STAB] + 6 [Stat Dif] + 3 [Hustle]) * 1.5 = 27 damage, 3 energy
227.png
Skarmory flinched!

mwfioz.png
Vexating Aroma faded!
--------------------------------------------------------------------------
Crit (1-625): 6416/10000
Flinch (1-3000): 782/10000

492.png
Air Slash (Skarmory): (8 [BP] + 3 [Stat Dif] - 1 [Sturdy]) * 0.67 = 7 damage
609.png
Chill: Restores 12 energy
mwfioz.png
Light Screen: Chandelure, Delibird, and Skarmory are protected against special attacks for 6 actions, 10 energy

Crit (1-625): 3703/10000
225.png
Ice Punch (Shaymin): (8 [BP] + 3 [STAB] + 6 [Stat Dif] + 3 [Hustle]) * 1.5 = 30 damage, 5 energy
227.png
Skarmory flinched!

Withering Miasma (11): Everyone's maximum energy is reduced by 66
Aggro threshold: 826
227.png
635
225.png
405
609.png
396
mwfioz.png
362
 
Last edited:
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"Yeah like we really needed that..."

Kringles: Pluck (Shaymin) > Ice Punch (Shaymin)
IF
you have less than 6 Energy when you act A2, THEN use Chill A2.

Gale the Sturdy: Brave Bird (Shaymin) > Pluck (Shaymin)
IF
you are flinched, THEN push actions back.

Elevator Music:
Orders said:
Mollux: Eruption > Chill

Chandelure: Shadow Mend (Skarmory) > Chill

Should be the last time Chandelure heals as Skarm should be well and truly good on HP for the rest of the raid. We are still on track despite double flinch.
 
Round 12

The team pushes offense further, but its energies are starting to run out, and the miasma cloud has nearly enveloped the entire field... And on top of it, the Mollux is once again infested with suffocating toxins!

MolluxFront.png
everstone.png
[
leppaberry.png
CONSUMED] |Spe 88| HP 85/Energy 19 (Illuminate [ON], Vexating Aroma (0a))
HP 100
Atk 1
Def 3
SpA 5 (6)
SpD 4
Spe 88 (+9% Acc)
SC 3 / WC 3
Abilities: Dry Skin, Illuminate
609.png
charcoal.png
[
leppaberry.png
CONSUMED] |Spe 92| HP 90/Energy 15 (Light Screen for 3 more actions)
HP 90
Atk 1
Def 3
SpA 6
SpD 3
Spe 92 (+10% Acc)
SC 2 / WC 3
Abilities: Flash Fire, Flame Body, Infiltrator
225.png
30tj66x.jpg
[
leppaberry.png
CONSUMED] |Spe 87| HP 76/Energy 2 (Hustle [ON], Light Screen for 3 more actions)
HP 90
Atk 3 (12)
Def 3
SpA 3 (12)
SpD 2
Spe 87 (+9% Acc)
SC 1 / WC 2
Abilities: Vital Spirit, Hustle, Insomnia
227.png
wguulf.jpg
[
leppaberry.png
CONSUMED] |Spe 70| HP 73/Energy 9 (Light Screen for 3 more actions)
HP 100
Atk 3 (10)
Def 5
SpA 1
SpD 4
Spe 70
SC 3 / WC 4
Abilities: Keen Eye, Sturdy, Weak Armor
Glyph of Brave Bird
250px-492Shaymin-Land.png
HP 210/1265 [17%]
Crit (1-625): 8945/10000
492.png
Last Resort (Skarmory): (14 [BP] + 1.5 [Stat Dif] - 1 [Sturdy]) * 0.67 = 10 damage
609.png
Shadow Mend (Skarmory): 20 HP restored, 13 energy

Crit (1-625): 8177/10000
mwfioz.png
Eruption (Shaymin): (15 [BP] + 3 [STAB] + 1 [Everstone]) * 1.5 = 29 damage, 7 energy

Crit (1-625): 4475/10000
225.png
Pluck (Shaymin): (6 [BP] + 3 [STAB] + 6 [Stat Dif] + 3 [Hustle]) * 1.5 = 27 damage, 3 energy

Crit (1-625): 2561/10000
227.png
Brave Bird (Shaymin): (13 [BP] + 3 [STAB] + 4 [Stat Dif]) * 1.5 = 30 damage, 8 energy

--------------------------------------------------------------------------
Crit (1-625): 4743/10000
492.png
Return (Skarmory): (10 [BP] + 1.5 [Stat Dif] - 1 [Sturdy]) * 0.67 = 7 damage
609.png
Chill: Restores 12 energy
mwfioz.png
Chill: Restores 12 energy

Crit (1-625): 4917/10000
225.png
Ice Punch (Shaymin): (8 [BP] + 3 [STAB] + 6 [Stat Dif] + 3 [Hustle]) * 1.5 = 30 damage, 5 energy

Crit (1-1250): 9038/10000
227.png
Pluck (Shaymin): (6 [BP] + 3 [STAB] + 4 [Stat Dif]) * 1.5 = 20 damage, 3 energy

Target: 1/3
492.png
Vexating Aroma (Mollux): The affected Pokemon takes 15 damage and will lose a cumulative 5 damage per action. Vexating Aroma is cancelled if the affected Pokemon has 90% HP or more at the end of an action (before Vexating Aroma damage, but after everything else)

Withering Miasma (12): Everyone's maximum energy is reduced by 72
Aggro threshold: 917
227.png
705
225.png
449
609.png
416
mwfioz.png
391
 
Last edited:
0.png

"Almost there!!!"

Kringles: Chill > Pluck (Shaymin)

Gale the Sturdy: Chill > Brave Bird (Shaymin)
IF
you are flinched, THEN push actions back.

Elevator Music:
Orders said:
Mollux: Recover > Chill

Chandelure: Heat Wave > Chill

With Skarmory good on health, we should just deal minor damage to Shaymin this round and ready one final push next round for glory.
 
Round 13

Shandera finally stops healing and joins the final assault on the Grass-type enemy. Shaymin keeps shrugging off the blows and retaliating against Gale, but it looks visibly weakened now. Perhaps it may fall soon, but so will the team, as the miasma now has covered the entire wasteland...

MolluxFront.png
everstone.png
[
leppaberry.png
CONSUMED] |Spe 88| HP 100/Energy 19 (Illuminate [ON])
HP 100
Atk 1
Def 3
SpA 5 (6)
SpD 4
Spe 88 (+9% Acc)
SC 3 / WC 3
Abilities: Dry Skin, Illuminate
609.png
charcoal.png
[
leppaberry.png
CONSUMED] |Spe 92| HP 90/Energy 21 (Light Screen for 3 more actions)
HP 90
Atk 1
Def 3
SpA 6
SpD 3
Spe 92 (+10% Acc)
SC 2 / WC 3
Abilities: Flash Fire, Flame Body, Infiltrator
225.png
30tj66x.jpg
[
leppaberry.png
CONSUMED] |Spe 87| HP 76/Energy 11 (Hustle [ON], Light Screen for 3 more actions, Soothing Aroma for 1 more action)
HP 90
Atk 3 (12)
Def 3
SpA 3 (12)
SpD 2
Spe 87 (+9% Acc)
SC 1 / WC 2
Abilities: Vital Spirit, Hustle, Insomnia
227.png
wguulf.jpg
[
leppaberry.png
CONSUMED] |Spe 70| HP 56/Energy 13 (Light Screen for 3 more actions)
HP 100
Atk 3 (10)
Def 5
SpA 1
SpD 4
Spe 70
SC 3 / WC 4
Abilities: Keen Eye, Sturdy, Weak Armor
Glyph of Brave Bird
250px-492Shaymin-Land.png
HP 133/1265 [11%]
Crit (1-625): 6660/10000
492.png
Return (Skarmory): (10 [BP] + 1.5 [Stat Dif] - 1 [Sturdy]) * 0.67 = 7 damage

Target: 3/4
492.png
Soothing Aroma (Delibird): Delibird's abilities are suppressed for 3 actions

Crit (1-625): 8529/10000
Burn (1-1000): 6093/10000

609.png
Heat Wave (Shaymin): (10 [BP] + 3 [STAB]) * 1.5 + 4 [Charcoal] = 24 damage, 6 energy
mwfioz.png
Recover: 20 HP restored, 12 energy
225.png
Chill: Restores 12 energy
227.png
Chill: Restores 12 energy

mwfioz.png
Vexating Aroma faded!
--------------------------------------------------------------------------
Crit (1-625): 9312/10000
492.png
Last Resort (Skarmory): (14 [BP] + 1.5 [Stat Dif] - 1 [Sturdy]) * 0.67 = 10 damage
609.png
Chill: Restores 12 energy
mwfioz.png
Chill: Restores 12 energy

Crit (1-625): 1783/10000
225.png
Pluck (Shaymin): (6 [BP] + 3 [STAB] + 6 [Stat Dif]) * 1.5 = 23 damage, 3 energy

Crit (1-1250): 8618/10000
227.png
Brave Bird (Shaymin): (13 [BP] + 3 [STAB] + 4 [Stat Dif]) * 1.5 = 30 damage, 8 energy

Withering Miasma (13): Everyone's maximum energy is reduced by 78
Aggro threshold: 956
227.png
735
225.png
472
609.png
440
mwfioz.png
411
 
0.png

"And now to the chequered flag!"

Kringles: Ice Punch (Shaymin) > Pluck (Shaymin)

Gale the Sturdy: Pluck (Shaymin) > Brave Bird (Shaymin)

Elevator Music:
Orders said:
Mollux: Eruption > Heat Wave

Chandelure: Heat Wave > Fire Blast (Shaymin)

For the glory!
 
Round 14

With one last ditch effort, the team unloads everything it can muster. This is too much for Shaymin to take. The little Grass-type wails in the flames, before falling on the defiled soil.

MolluxFront.png
everstone.png
[
leppaberry.png
CONSUMED] |Spe 88| HP 100/Energy 6 (Illuminate [ON])
HP 100
Atk 1
Def 3
SpA 5 (6)
SpD 4
Spe 88 (+9% Acc)
SC 3 / WC 3
Abilities: Dry Skin, Illuminate
609.png
charcoal.png
[
leppaberry.png
CONSUMED] |Spe 92| HP 90/Energy 8 (Light Screen for 1 more action)
HP 90
Atk 1
Def 3
SpA 6
SpD 3
Spe 92 (+10% Acc)
SC 2 / WC 3
Abilities: Flash Fire, Flame Body, Infiltrator
225.png
30tj66x.jpg
[
leppaberry.png
CONSUMED] |Spe 87| HP 76/Energy 6 (Hustle [ON], Light Screen for 1 more action)
HP 90
Atk 3 (12)
Def 3
SpA 3 (12)
SpD 2
Spe 87 (+9% Acc)
SC 1 / WC 2
Abilities: Vital Spirit, Hustle, Insomnia
227.png
wguulf.jpg
[
leppaberry.png
CONSUMED] |Spe 70| HP 39/Energy 10 (Light Screen for 1 more action)
HP 100
Atk 3 (10)
Def 5
SpA 1
SpD 4
Spe 70
SC 3 / WC 4
Abilities: Keen Eye, Sturdy, Weak Armor
Glyph of Brave Bird
250px-492Shaymin-Land.png
HP 0/1265 [0%]
Crit (1-625): 6171/10000
492.png
Return (Skarmory): (10 [BP] + 1.5 [Stat Dif] - 1 [Sturdy]) * 0.67 = 7 damage

Crit (1-625): 1626/10000
Burn (1-1000): 2366/10000

609.png
Heat Wave (Shaymin): (10 [BP] + 3 [STAB]) * 1.5 + 4 [Charcoal] = 24 damage, 6 energy

Crit (1-625): 7769/10000
mwfioz.png
Eruption (Shaymin): (15 [BP] + 3 [STAB] + 1 [Everstone]) * 1.5 = 29 damage, 7 energy

Crit (1-625): 8372/10000
225.png
Ice Punch (Shaymin): (8 [BP] + 3 [STAB] + 6 [Stat Dif]) * 1.5 = 26 damage, 5 energy

Crit (1-1250): 9954/10000
227.png
Pluck (Shaymin): (6 [BP] + 3 [STAB] + 4 [Stat Dif]) * 1.5 = 20 damage, 3 energy

--------------------------------------------------------------------------
Crit (1-625): 9503/10000
492.png
Last Resort (Skarmory): (14 [BP] + 1.5 [Stat Dif] - 1 [Sturdy]) * 0.67 = 10 damage

Crit (1-625): 4959/10000
Burn (1-1000): 9173/10000

609.png
Fire Blast (Shaymin): (11 [BP] + 3 [STAB]) * 1.5 + 4 [Charcoal] = 25 damage, 7 energy

Crit (1-625): 3617/10000
mwfioz.png
Heat Wave (Shaymin): (10 [BP] + 3 [STAB] + 1 [Everstone]) * 1.5 = 21 damage, 6 energy
492.png
Shaymin fainted!

Congratulations, Elevator Music and Its_A_Random, on conquering Flower Paradise (Normal)!

Each trainer: 2 CC, 4 KOC (to be spent only on the Pokemon involved in the raid or as CC)
Each Pokemon: 1 EC, 2 MC, 1 AC or 3 MC or (moves/15) CC
Glyph of Synthesis: Causes Synthesis to always heal its user by a base 30 regardless of light conditions, and reduces Synthesis's energy cost by 3 under strong sunlight.
2v3n3h5.jpg
Gracidea Blossom: Raises the power of Flying-type moves by 5, the holder's Special Attack rank by 2, and the critical hit stage of Air Slash by 1.
2uh1zeg.jpg
Badge of Light x2

Each of you also obtains 300 reputation points with Custodians of Time.
Each of you can also claim 15 CC for the "Flower Paradise (Normal)" achievement.

The quest The Fate of Flower Paradise has been completed for the following players: Elevator Music, Its_A_Random. Rewards will be assigned automatically.

Final

Not long after the hostilities ceased, you see Korinna arriving atop her Hawlucha, landing near you. Then, she walks near Shaymin's motionless body and collects it, cuddling it in her arms with a saddened expression. "Thank you, stalwart defender", she whispers, closing her eyes, "your loss shall not be in vain. This, I vow". Then, pointing at you. "Come. We need...". She takes a brief pause. "To bury him... beneath the dial. Away from this corruption".

As you nod, she walks towards the dial, a glowing crystal of purity in a blighted landscape. However, as she lays the Grass-type's body on the uncorrupted ground, the dial begins shining more intensely. The light brights so intensely that you struggle to keep your eyes open, but you still manage to see... the body of Shaymin, lifted in air and shrouded in the very light of the dial. Then, a sudden burst blinds both you and Korinna. A few moments after you are able to see again... but Shaymin is no longer lying on the ground. You turn around, shocked at its disappearance. Then, you notice Korinna turned her gaze to the sky, overcome by awe.

Floating atop the dial summit, Shaymin seems to be smiling in your direction. Then, its petal-like red wings open wide, and the little creature flies off to the horizon.

"Shaymin...", murmurs Korinna. "That's what he tried to tell us. Even from death, life springs again". A smile crosses her face. "No matter how long night is, the sun will rise again. Let's return to the Pokemon League - we must return Shaymin's last word to our people".
"His last word?", you ask perplexed.
Korinna nods, looking in the direction Shaymin set off. "Hope".
 
Last edited:
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