PU Glalie



ULTIMATE MC RIDE MON

Overview
########
Glalie fills a niche as an effective suicide entry hazard lead in PU thanks to its access to useful moves such as Spikes, which it can reliably set up, Taunt, and Explosion, in addition to its decent stats. However, Glalie doesn't have any niche outside of this and is hopelessly outclassed in any other role.

Suicide Lead
########
name: Suicide Lead
move 1: Spikes
move 2: Ice Beam
move 3: Taunt
move 4: Explosion
ability: Inner Focus
item: Focus Sash
evs: 252 SpA / 4 SpD / 252 Spe
nature: Hasty

Moves
========

Glalie can set Spikes up quite effectively thanks to its decent Speed stat. Focus Sash usually lets Glalie set up at least one layer of Spikes. Ice Beam is a reliable STAB move that has good coverage, prevents Glalie from being Taunt bait, and hits decently hard with maximum Special Attack investment, 2HKOing Golem leads. Taunt can stop Defoggers from removing entry hazards and is a must on this set. Taunt also reliably stops Kricketune from setting up Sticky Web, a great threat to offensive teams, and, with prediction, can also stop other entry hazard leads from getting up Stealth Rock. Explosion is used in the final moveslot because it is Glalie's best way of stopping Rapid Spin users; it can also grant a teammate a free switch in and does decent damage to most offensive Pokemon.

Set Details
========

Speed and Special Attack EVs are maximized to let Glalie outspeed most other leads, set up as many layers of Spikes as possible, and make Ice Beam hit fairly hard. A Hasty nature is used to give more power to Glalie's Explosion while letting it live two Shadow Balls from Timid Misdreavus so that you can beat it with Ice Beam if it Taunts you. Focus Sash is the item of choice because it lets Glalie set up at least one layer of Spikes against offensive Pokemon and usually two against slower ones. Inner Focus stops Fake Out from flinching Glalie, which is very useful against Pokemon such as Purugly, guaranteeing that at least one layer of Spikes is set up.

Usage Tips
========

Glalie is very effective as a lead on offensive teams, as it can guarantee its Focus Sash remains intact and start setting up Spikes, which Glalie should try to set up as many of as possible. Glalie should only use Taunt if you are confident the foe will not attack. Kricketune is one of the only exceptions, as Glalie can safely Taunt it before it can use a Taunt of its own or set up Sticky Web. Glalie should also use Taunt against Defoggers to prevent them from removing entry hazards. Finally, Explosion should be used against Rapid Spin users or once Glalie has set up three layers of Spikes.

Team Options
========

Spinblockers such as Misdreavus and Haunter are a must when using Glalie; they fit well on offensive teams, and the former can use Taunt to stop Wartortle from using Foresight. Stealth Rock setters such as Rampardos and Golem also fit well on offensive teams and complement Glalie's Spikes. Offensive Pokemon such as Scyther and Raichu appreciate entry hazard support, as they force quite a lot of switches and residual damage can rack up very fast against their checks; Raichu also outspeeds and OHKOes most Defog users. Most of the checks to Normal-types such as Tauros, Purugly, and Dodrio are grounded and have no reliable recovery moves, so they are greatly weakened by Spikes; thus, Normal-types make for great partners. Glalie is also a nice Spikes setter on sand teams thanks to its ability to both keep Grass-types away with its Ice-type STAB moves and to lure and weaken Water-types with Explosion. Such teams also appreciate Spikes weakening Stoutland's checks and have a Stealth Rock setter, such as Hippopotas, to complement Spikes.

Other Options
########

Glalie should stick with the listed moveset, as it really doesn't have other viable options. Any offensive set is outclassed by more powerful and bulky Ice-types such as Rotom-F and Aurorus, and bulky sets are done better by Regice and Lapras. Ice Shard is one of the other moves Glalie can use on its suicide lead set, as it can be useful to pick off weakened faster Pokemon.

Checks & Counters
########

**Faster Taunt Users**: Speedy Taunt users such as Misdreavus and Haunter can shut Glalie down before it can set up Spikes. Electrode, Purugly, and Sneasel also sometimes carry Taunt and can stop Glalie in its tracks.

**Swanna and Lumineon**: While not directly threatening to Glalie, Swanna and Lumineon can outspeed it and use Defog before Glalie can use Taunt or Explosion, thus removing its entry hazards. However, they should be careful of Taunt or Explosion on the switch.
 
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This is really minor but when you mention Stoutland in team options you should make a side note like "if you are using sand" or something. This is really picky but Stoutland has like 4x as much usage as baby hippo which is kinda retarded so it's worth stressing.

Also I guess you could mention serperior in taunt users, it obviously doesn't like ice beam but it still counts.

Anyway 2/3
 
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Ares

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C&C should include Purugly tbh, as it can possibly take it out with Fake Out + Return or it can taunt it.
252 Atk Life Orb Purugly Fake Out vs. 0 HP / 4 Def Glalie: 75-90 (24.9 - 29.9%) -- 100% chance to 4HKO
252 Atk Life Orb Purugly Return vs. 0 HP / 4 Def Glalie: 191-226 (63.4 - 75%) -- guaranteed 2HKO
 
C&C should include Purugly tbh, as it can possibly take it out with Fake Out + Return or it can taunt it.
252 Atk Life Orb Purugly Fake Out vs. 0 HP / 4 Def Glalie: 75-90 (24.9 - 29.9%) -- 100% chance to 4HKO
252 Atk Life Orb Purugly Return vs. 0 HP / 4 Def Glalie: 191-226 (63.4 - 75%) -- guaranteed 2HKO
It's already mentioned under taunt in C&C and the set runs inner focus.
 

Punchshroom

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I dunno if Timid Explosion is a good idea. Since Glalie's defensive typing is pretty shit and it has a Sash anyway, it seems better to just go for a defense-lowering nature; Hasty is always 3HKOed by Golem Rock Blast but is never 2HKOed by Musharna Psychic, Idk :P Up to you to decide whether Hasty or Naive is superior.
 
Written and ready for the final check

I dunno if Timid Explosion is a good idea. Since Glalie's defensive typing is pretty shit and it has a Sash anyway, it seems better to just go for a defense-lowering nature; Hasty is always 3HKOed by Golem Rock Blast but is never 2HKOed by Musharna Psychic, Idk :P Up to you to decide whether Hasty or Naive is superior.
And i implemented this
 

Kushalos

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you could start using Naive over Hasty since Mushy is gonna get banned anyway, cause that rock blast live could be nice in some situations.
 

Inspirited

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I have yet to play a game of PU, but would Mental Herb be worth a slash with Focus Sash? The way you make it sound, most people would rather lead with there Taunt user rather than something that can OHKO Glalie. Glalie isn't the most frail thing in the world either, so you could very much invest in its defenses slightly if using Mental Herb. It carrying Taunt of its own looks like it would make the item pretty useful. I will try it and see.
 

WhiteDMist

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252 SpA / 4 SDef / 252 Spe should be 252 SpA / 4 SpD / 252 Spe, you prolly overlooked it :P

Neither Hasty nor Naive changes the OHKO from a 3 hit Rock Blast, but it lives a 2 hit Rock Blast from Golem/Gigalith regardless of the nature.
252+ Atk Golem Rock Blast (3 hits) vs. 0 HP / 4 Def Glalie: 306-366 (101.6 - 121.5%) -- guaranteed OHKO
252+ Atk Golem Rock Blast (3 hits) vs. 0 HP / 4- Def Glalie: 348-414 (115.6 - 137.5%) -- guaranteed OHKO
252+ Atk Golem Rock Blast (2 hits) vs. 0 HP / 4 Def Glalie: 204-244 (67.7 - 81%) -- guaranteed 2HKO
252+ Atk Golem Rock Blast (2 hits) vs. 0 HP / 4- Def Glalie: 232-276 (77 - 91.6%) -- guaranteed 2HKO
252+ Atk Gigalith Rock Blast (3 hits) vs. 0 HP / 4 Def Glalie: 342-402 (113.6 - 133.5%) -- guaranteed OHKO
252+ Atk Gigalith Rock Blast (3 hits) vs. 0 HP / 4- Def Glalie: 378-450 (125.5 - 149.5%) -- guaranteed OHKO
252+ Atk Gigalith Stone Edge vs. 0 HP / 4 Def Glalie: 440-522 (146.1 - 173.4%) -- guaranteed OHKO
252+ Atk Gigalith Rock Blast (2 hits) vs. 0 HP / 4- Def Glalie: 252-300 (83.7 - 99.6%) -- guaranteed 2HKO

Keep it Hasty to guarantee Glalie will be able to live 2 unboosted Shadow Balls and/or HP Fighting from Timid NP Taunt Misdreavus (though Naive only has a small chance of being 2HKOed by either move regardless). This is likely the only relevant calc, as Misdreavus is listed as a C&C. Musharna being able to 3HKO isn't exactly relevant simply because it doesn't stop Glalie from doing its job, while Taunt TIMID Misdreavus does. Don't even mention Timid or Naive. Make the adjustments in Set Details.

Mention Defog users with the Rapid Spinners in Usage Tips. For the first sentence, make sure you mention that Glalie is most effective as a lead on offensive teams.

Haunter, not Haunted in Team Options lol

Mental Herb isn't really worth a slash. Glalie outspeeds most common Taunt users as is, Haunter and NP Misdreavus are 2HKOed or risk being 3HKOed respectively so if they Taunt they risked being taken down and Glalie surviving to possibly set up later. Glalie outspeeds defensive Misdreavus, so it would be foolish to lead with it. The other Taunt users aren't common enough to warrant Mental Herb being mentioned outside of OO. I'll leave it to galbia to decide on whether he wants to mention it or not.
 
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Ares

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galbia while I dont know what else to put in them, I feel like the Overview and C&C is a bit lacking. Maybe brain storm up somethings that can go in both of them.
 
252 SpA / 4 SDef / 252 Spe should be 252 SpA / 4 SpD / 252 Spe, you prolly overlooked it :P

Neither Hasty nor Naive changes the OHKO from a 3 hit Rock Blast, but it lives a 2 hit Rock Blast from Golem/Gigalith regardless of the nature.
252+ Atk Golem Rock Blast (3 hits) vs. 0 HP / 4 Def Glalie: 306-366 (101.6 - 121.5%) -- guaranteed OHKO
252+ Atk Golem Rock Blast (3 hits) vs. 0 HP / 4- Def Glalie: 348-414 (115.6 - 137.5%) -- guaranteed OHKO
252+ Atk Golem Rock Blast (2 hits) vs. 0 HP / 4 Def Glalie: 204-244 (67.7 - 81%) -- guaranteed 2HKO
252+ Atk Golem Rock Blast (2 hits) vs. 0 HP / 4- Def Glalie: 232-276 (77 - 91.6%) -- guaranteed 2HKO
252+ Atk Gigalith Rock Blast (3 hits) vs. 0 HP / 4 Def Glalie: 342-402 (113.6 - 133.5%) -- guaranteed OHKO
252+ Atk Gigalith Rock Blast (3 hits) vs. 0 HP / 4- Def Glalie: 378-450 (125.5 - 149.5%) -- guaranteed OHKO
252+ Atk Gigalith Stone Edge vs. 0 HP / 4 Def Glalie: 440-522 (146.1 - 173.4%) -- guaranteed OHKO
252+ Atk Gigalith Rock Blast (2 hits) vs. 0 HP / 4- Def Glalie: 252-300 (83.7 - 99.6%) -- guaranteed 2HKO

Keep it Hasty to guarantee Glalie will be able to live 2 unboosted Shadow Balls and/or HP Fighting from Timid NP Taunt Misdreavus (though Naive only has a small chance of being 2HKOed by either move regardless). This is likely the only relevant calc, as Misdreavus is listed as a C&C. Musharna being able to 3HKO isn't exactly relevant simply because it doesn't stop Glalie from doing its job, while Taunt TIMID Misdreavus does. Don't even mention Timid or Naive. Make the adjustments in Set Details.

Mention Defog users with the Rapid Spinners in Usage Tips. For the first sentence, make sure you mention that Glalie is most effective as a lead on offensive teams.

Haunter, not Haunted in Team Options lol

Mental Herb isn't really worth a slash. Glalie outspeeds most common Taunt users as is, Haunter and NP Misdreavus are 2HKOed or risk being 3HKOed respectively so if they Taunt they risked being taken down and Glalie surviving to possibly set up later. Glalie outspeeds defensive Misdreavus, so it would be foolish to lead with it. The other Taunt users aren't common enough to warrant Mental Herb being mentioned outside of OO. I'll leave it to galbia to decide on whether he wants to mention it or not.
Did this bar the defog part because glalies best bet at beating them is Taunt, not explosion

Do you want me mentioning mental herb in oo?
 
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Mention in the overview that glalie is only good at being a suicide spikes, which sets it apart from other Spikers, as PU isn't really lacking in other types of them.

QC 3/3
 
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scorpdestroyer

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you could probably word the part in Team Options where you mention the Normals a bit better. I had to read it a few times to realize you were talking about using Stoutland on a sand team and not Glalie on a sand team. In fact I would prefer if you just replaced Stoutland with Dodrio or something because I'm not building my sand team around Glalie.

Also Haunter, not Haunted in TO
 
Mention in the overview that glalie is only good at being a suicide spikes, which sets it apart from other Spikers, as PU isn't really lacking in other types of them.

QC 3/3
Did this
you could probably word the part in Team Options where you mention the Normals a bit better. I had to read it a few times to realize you were talking about using Stoutland on a sand team and not Glalie on a sand team. In fact I would prefer if you just replaced Stoutland with Dodrio or something because I'm not building my sand team around Glalie.

Also Haunter, not Haunted in TO
Fixed this but added a point about sand teams at the end. Waiting for you to look back before sending to gp anyways.
 

scorpdestroyer

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I'm not sure Glalie weakening Grass- and Water-types are so important for sand because it's a suicide lead and nobody switches Grasses into Glalie (plus Stoutland doesn't care), but it looks fine otherwise.
 
Heya, here's a am check I did n_n

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Glalie is an effective suicide lead in the PU metagame thanks to its access to useful moves such as Spikes, Taunt, and Explosion as well as its decent stats.(AP) Glalie is an effective suicide lead in the PU metagame that is capable of reliably setting up Spikes against many Pokemon. However, Glalie doesn't have any use outside of suicide entry hazards setting and is hopelessly outclassed in any other role.(AP) being it offensive, defensive, or even non-suicide Spikes stacking.

Suicide Lead
########
name: Suicide Lead
move 1: Spikes
move 2: Ice Beam
move 3: Taunt
move 4: Explosion
ability: Inner Focus
item: Focus Sash
evs: 252 SpA / 4 SpD / 252 Spe
nature: Hasty

Moves
========

Spikes are the main move on the set as Glalie can set them up quite effectively thanks to its decent Speed stat. Thanks to its Focus Sash Glalie is usually able to get at least one layer up before going down. Ice Beam is a reliable STAB movel move, it has good coverage and hits decently hard with maximum Special Attack investment. It This prevents Glalie from being Taunt bait and 2HKOs 2HKOes some leads such as Golem. Taunt stops Defoggers from removing Glalie's entry hazards and is a must on this set. It also reliably stops Kricketune from setting up Sticky Web, a great threat to offensive teams, and other hazards leads from getting up Stealth Rocks with some prediction. Explosion is used in the final slot as it is Glalie's best way to stop Rapid Spin users. It can also grant a teammate a free switch in and do decent damage to most offensive Pokemon.

Set Details
========

Speed and Special Attack are maximised maximized to let Glalie outspeed pretty much any other lead, to set up as many entry hazards as possible and to make Ice Beam hit fairly hard. An A Hasty nature is used to give more power to Glalie's Explosion while letting it live two Shadow Ball from Timid Taunt Misdreavus so that you can beat it with Ice Beam if it uses Taunt against you. Focus Sash is the item of choice as it lets Glalie set up at least one layer of Spikes against offensive Pokemon and usually two against slower ones. Inner Focus stops Fake Out from flinching which is very useful against Pokemon such as Purugly, guaranteeing that at least one layer of Spikes will go up.

Usage Tips
========

Glalie is very effective used as a lead in offensive teams, as it can guarantee its Focus Sash is remaining intact and can start setting up entry hazards. You should try to set up as many hazards as you can, and you should only use Taunt if you are confident that your opponent is not going to attack you. Kricketune is one of the only exception as you can safely Taunt before it uses Taunt on its own or it sets up Sticky Web. You should also use Taunt against Defoggers to prevent them from removing your entry hazards. Finally, Explosion should be used against Rapid Spin users or when Glalie has set up three layers of Spikes.

Team Options
========

Spinblockers like Misdreavus and Haunter are a must when using Glalie. They fit well in offensive teams and the former can also stop Wartortle from using Foresight with Taunt. Stealth Rock setters such as Rampardos and Golem also fit well in offensive teams and can complement Glalie's entry hazards. Offensive Pokemon such as Scyther and Raichu appreciate entry hazards support as they force quite a lot of switches and the residual damage can rack up very fast against their checks, Raichu also outspeeds and OHKOs most Defog users. Normal- types such as Tauros, Purugly, and Dodrio, also have their checks, which are mostly Grounded and without recovery, greatly weakened by Spikes and thus they make for great partners also have checks which are mostly grounded without recovery, so they're weakened greatly by Spikes and thus make great partners. Thanks to its ability to keep away Grass- types with its Ice- type STAB and to lure in and weaken Water-types with Explosion, Glalie is a nice Spikes setter for sand teams. Such teams also will appreciate Spikes weakening Stoutland's checks and have having a Stealth Rock setter to complement Spikes in with Pokemon like Hippopotas.

Other Options
########

Glalie should only stick with the listed moveset as it really doesn't have other viable options. Any offensive set is outclassed by more powerful and bulky Ice- types such as Rotom-F and Aurorus and bulky sets are done better by Regice and Lapras. Ice Shard is one of the other moves Glalie can use in its suicide lead set as it can be useful sometimes to pick off weakened faster Pokemon but Glalie doesn't have the moveslot to use it as any move is necessary.

Checks & Counters
########

**Faster Taunt users**: Speedy Taunt users such as Misdreavus and Haunter can shut Glalie down before it can set up any entry hazards. Electrode, Purugly, and Sneasel also can sometimes carry Taunt and can stop Glalie in its tracks as well.

**Swanna and Lumineon**: While not directly threatening to Glalie those these two Pokemon outspeed it and can use Defog before Glalie can explode or use Taunt, thus removing its entry hazards. However,(AC) they should be careful wary of Taunt or Explosion on the switch.
 

Weebl

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Overview
########
Glalie fills a niche as an effective suicide lead in PU thanks to its access to useful moves such as Spikes, which it can reliably set up, Taunt, and Explosion in addition to as well as its decent stats Glalie is an effective suicide lead in the PU metagame that is capable of reliably setting up Spikes against many Pokemon. However, Glalie doesn't have any use niche outside of being a suicide entry hazards lead setting and is hopelessly outclassed in any other role being it offensive, defensive, or even non-suicide Spikes stacking.

Suicide Lead
########
name: Suicide Lead
move 1: Spikes
move 2: Ice Beam
move 3: Taunt
move 4: Explosion
ability: Inner Focus
item: Focus Sash
evs: 252 SpA / 4 SpD / 252 Spe
nature: Hasty

Moves
========

Spikes are is the main move on the set, (AC) as Glalie can set them up quite effectively thanks to its decent Speed stat. Thanks to its Focus Sash usually lets Glalie is usually able to get at set up least one layer of Spikes up before going down. Ice Beam is a reliable STAB movel, it has good coverage, (AC) and prevents Glalie from being Taunt bait, and hits decently hard with maximum Special Attack investment, 2HKOing Golem leads. It prevents Glalie from being Taunt bait and 2HKOs some leads such as Golem. Taunt can stops Defoggers from removing Glalie's entry hazards and is a must on this set. It Taunt also reliably stops Kricketune from setting up Sticky Web, a great threat to offensive teams, and, with prediction, can also stop other entry hazards leads from getting up Stealth Rocks with some prediction. Explosion is used in the final moveslot, (AC) as it is Glalie's best way to of stopping Rapid Spin users. It; it can also grant a teammate a free switch in and does decent damage to most offensive Pokemon.

Set Details
========

Speed and Special Attack EVs are maximiszed to let Glalie outspeed pretty much any most other leads, to set up as many entry hazards layers of Spikes as possible, (AC) and to make Ice Beam hit fairly hard. An Hasty nature is used to give more power to Glalie's Explosion while letting it live two Shadow Balls from Timid Taunt Misdreavus so that you can beat it with Ice Beam if it uses Taunts against you. Focus Sash is the item of choice, (AC) as it lets Glalie set up at least one layer of Spikes against offensive Pokemon and usually two against slower ones. Inner Focus stops Fake Out from flinching Glalie, which is very useful against Pokemon such as Purugly, guaranteeing that at least one layer of Spikes will go be set up.

Usage Tips
========

Glalie is very effective used as a lead ion offensive teams, as it can guarantee its Focus Sash is remainings intact and can start setting up entry hazards Spikes, which Glalie. You should try to set up as many of as possible. many hazards as you can, and you Glalie should only use Taunt if you are confident the foe will not that your opponent is not going to attack you. Kricketune is one of the only exceptions, (AC) as you Glalie can safely Taunt it before it can use a uses Taunt onf its own or it sets up Sticky Web. You Glalie should also use Taunt against Defoggers to prevent them from removing your entry hazards. Finally, Explosion should be used against Rapid Spin users or when once Glalie has set up three layers of Spikes.

Team Options
========

Spinblockers, such as like Misdreavus and Haunter, (AC) are a must when using Glalie. T; they fit well in on offensive teams, (AC) and the former can use Taunt to also stop Wartortle from using Foresight with Taunt. Stealth Rock setters such as Rampardos and Golem also fit well in on offensive teams and can complement Glalie's entry hazard Spikes. Offensive Pokemon such as Scyther and Raichu appreciate entry hazards support, (AC) as they force quite a lot of switches, (AC) and the residual damage can rack up very fast against their checks,; Raichu also outspeeds and OHKOes most Defog users. Most of the checks to Normal-types such as Tauros, Purugly, and Dodrio, also have their checks, which are mostly grounded and without have no reliable recovery moves, so they are greatly weakened by Spikes and thus they make for great partners. Glalie is also a nice Spikes setter on sand teams thanks to its ability to both keep away Grass-types away with its Ice-type STAB and to lure in and weaken Water-types with Explosion, Glalie is a nice Spikes setter for sand teams. Such teams also appreciate Spikes weakening Stoutland's checks and have a Stealth Rock setter, such as Hippopotas, to complement Spikes in Hippopotas.

Other Options
########

Glalie should only stick with the listed moveset, (AC) as it really doesn't have other viable options. Any offensive set is outclassed by more powerful and bulky Ice-types such as Rotom-F and Aurorus, (AC) and bulky sets are done better by Regice and Lapras. Ice Shard is one of the other moves Glalie can use in on its suicide lead set, (AC) as it can be useful sometimes to pick off weakened faster Pokemon but Glalie doesn't have the moveslot to use it as any move is necessary.

Checks & Counters
########

**Faster Taunt users**: Speedy Taunt users such as Misdreavus and Haunter can shut Glalie down before it can set up any entry hazards Spikes. Electrode, Purugly, and Sneasel also sometimes carry Taunt and can stop Glalie in its tracks.

**Swanna and Lumineon**: While not directly threatening to Glalie, (AC) Swanna and Lumineon can those two Pokemon outspeed it and can use Defog before Glalie can explode or use Taunt or Explosion, thus removing its entry hazards. However, (AC) they should be careful of Taunt or Explosion on the switch.

GP 1/2
 
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Overview
########
Glalie fills a niche as an effective suicide lead in PU thanks to its access to useful moves such as Spikes, which it can reliably set up, Taunt, and Explosion in addition to as well as its decent stats Glalie is an effective suicide lead in the PU metagame that is capable of reliably setting up Spikes against many Pokemon. However, Glalie doesn't have any use niche outside of being a suicide entry hazards lead setting and is hopelessly outclassed in any other role being it offensive, defensive, or even non-suicide Spikes stacking.

Suicide Lead
########
name: Suicide Lead
move 1: Spikes
move 2: Ice Beam
move 3: Taunt
move 4: Explosion
ability: Inner Focus
item: Focus Sash
evs: 252 SpA / 4 SpD / 252 Spe
nature: Hasty

Moves
========

Spikes are is the main move on the set, (AC) as Glalie can set them up quite effectively thanks to its decent Speed stat. Thanks to its Focus Sash usually lets Glalie is usually able to get at set up least one layer of Spikes up before going down. Ice Beam is a reliable STAB movel, it has good coverage, (AC) and prevents Glalie from being Taunt bait, and hits decently hard with maximum Special Attack investment, 2HKOing Golem leads. It prevents Glalie from being Taunt bait and 2HKOs some leads such as Golem. Taunt can stops Defoggers from removing Glalie's entry hazards and is a must on this set. It Taunt also reliably stops Kricketune from setting up Sticky Web, a great threat to offensive teams, and, with prediction, can also stop other entry hazards leads from getting up Stealth Rocks with some prediction. Explosion is used in the final moveslot, (AC) as it is Glalie's best way to of stopping Rapid Spin users. It; it can also grant a teammate a free switch in and does decent damage to most offensive Pokemon.

Set Details
========

Speed and Special Attack EVs are maximiszed to let Glalie outspeed pretty much any most other leads, to set up as many entry hazards layers of Spikes as possible, (AC) and to make Ice Beam hit fairly hard. An Hasty nature is used to give more power to Glalie's Explosion while letting it live two Shadow Balls from Timid Taunt Misdreavus so that you can beat it with Ice Beam if it uses Taunts against you. Focus Sash is the item of choice, (AC) as it lets Glalie set up at least one layer of Spikes against offensive Pokemon and usually two against slower ones. Inner Focus stops Fake Out from flinching Glalie, which is very useful against Pokemon such as Purugly, guaranteeing that at least one layer of Spikes will go be set up.

Usage Tips
========

Glalie is very effective used as a lead ion offensive teams, as it can guarantee its Focus Sash is remainings intact and can start setting up entry hazards Spikes, which Glalie. You should try to set up as many of as possible. many hazards as you can, and you Glalie should only use Taunt if you are confident the foe will not that your opponent is not going to attack you. Kricketune is one of the only exceptions, (AC) as you Glalie can safely Taunt it before it can use a uses Taunt onf its own or it sets up Sticky Web. You Glalie should also use Taunt against Defoggers to prevent them from removing your entry hazards. Finally, Explosion should be used against Rapid Spin users or when once Glalie has set up three layers of Spikes.

Team Options
========

Spinblockers, such as like Misdreavus and Haunter, (AC) are a must when using Glalie. T; they fit well in on offensive teams, (AC) and the former can use Taunt to also stop Wartortle from using Foresight with Taunt. Stealth Rock setters such as Rampardos and Golem also fit well in on offensive teams and can complement Glalie's entry hazard Spikes. Offensive Pokemon such as Scyther and Raichu appreciate entry hazards support, (AC) as they force quite a lot of switches, (AC) and the residual damage can rack up very fast against their checks,; Raichu also outspeeds and OHKOes most Defog users. Most of the checks to Normal-types such as Tauros, Purugly, and Dodrio, also have their checks, which are mostly grounded and without have no reliable recovery moves, so they are greatly weakened by Spikes and thus they make for great partners. Glalie is also a nice Spikes setter on sand teams thanks to its ability to both keep away Grass-types away with its Ice-type STAB and to lure in and weaken Water-types with Explosion, Glalie is a nice Spikes setter for sand teams. Such teams also appreciate Spikes weakening Stoutland's checks and have a Stealth Rock setter, such as Hippopotas, to complement Spikes in Hippopotas.

Other Options
########

Glalie should only stick with the listed moveset, (AC) as it really doesn't have other viable options. Any offensive set is outclassed by more powerful and bulky Ice-types such as Rotom-F and Aurorus, (AC) and bulky sets are done better by Regice and Lapras. Ice Shard is one of the other moves Glalie can use in on its suicide lead set, (AC) as it can be useful sometimes to pick off weakened faster Pokemon but Glalie doesn't have the moveslot to use it as any move is necessary.

Checks & Counters
########

**Faster Taunt users**: Speedy Taunt users such as Misdreavus and Haunter can shut Glalie down before it can set up any entry hazards Spikes. Electrode, Purugly, and Sneasel also sometimes carry Taunt and can stop Glalie in its tracks.

**Swanna and Lumineon**: While not directly threatening to Glalie, (AC) Swanna and Lumineon can those two Pokemon outspeed it and can use Defog before Glalie can explode or use Taunt or Explosion, thus removing its entry hazards. However, (AC) they should be careful of Taunt or Explosion on the switch.

GP 1/2
ty implemented
 

frenzyplant

Inertia is a property of matter.
is a Top Contributor Alumnusis a Smogon Media Contributor Alumnus
2/2 galbia :)

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Overview
########
Glalie fills a niche as an effective suicide entry hazard lead in PU thanks to its access to useful moves such as Spikes, which it can reliably set up, Taunt, and Explosion, (comma) in addition to its decent stats. However, Glalie doesn't have any niche outside of this being a suicide entry hazard lead and is hopelessly outclassed in any other role.

Suicide Lead
########
name: Suicide Lead
move 1: Spikes
move 2: Ice Beam
move 3: Taunt
move 4: Explosion
ability: Inner Focus
item: Focus Sash
evs: 252 SpA / 4 SpD / 252 Spe
nature: Hasty

Moves
========

Spikes is the main move on the set, as Glalie can set Spikes them up quite effectively thanks to its decent Speed stat. Focus Sash usually lets Glalie set up at least one layer of Spikes. Ice Beam is a reliable STAB move, (remove comma) that has good coverage, prevents Glalie from being Taunt bait, and hits decently hard with maximum Special Attack investment, 2HKOing Golem leads. Taunt can stop Defoggers from removing entry hazards and is a must on this set. Taunt also reliably stops Kricketune from setting up Sticky Web, a great threat to offensive teams, and, with prediction, can also stop other entry hazard leads from getting up Stealth Rock. Explosion is used in the final moveslot, as because it is Glalie's best way of stopping Rapid Spin users; it can also grant a teammate a free switch in and does decent damage to most offensive Pokemon.

Set Details
========

Speed and Special Attack EVs are maximized to let Glalie outspeed most other leads, set up as many layers of Spikes as possible, and make Ice Beam hit fairly hard. A Hasty nature is used to give more power to Glalie's Explosion while letting it live two Shadow Balls from Timid Misdreavus so that you can beat it with Ice Beam if it Taunts you. Focus Sash is the item of choice, as because it lets Glalie set up at least one layer of Spikes against offensive Pokemon and usually two against slower ones. Inner Focus stops Fake Out from flinching Glalie, which is very useful against Pokemon such as Purugly, guaranteeing that at least one layer of Spikes is be set up.

Usage Tips
========

Glalie is very effective as a lead on offensive teams, as it can guarantee its Focus Sash remains intact and can start setting up Spikes, which Glalie should try to set up as many of as possible. Glalie should only use Taunt if you are confident the foe will not attack. Kricketune is one of the only exceptions, as Glalie can safely Taunt it before it can use a Taunt of its own or it set up Sticky Web. Glalie should also use Taunt against Defoggers to prevent them from removing entry hazards. Finally, Explosion should be used against Rapid Spin users or once Glalie has set up three layers of Spikes.

Team Options
========

Spinblockers, (remove comma) such as Misdreavus and Haunter, (remove comma) are a must when using Glalie; they fit well on offensive teams, and the former can use Taunt to stop Wartortle from using Foresight. Stealth Rock setters such as Rampardos and Golem also fit well on offensive teams and can complement Glalie's Spikes. Offensive Pokemon such as Scyther and Raichu appreciate entry hazard support, as they force quite a lot of switches, (remove comma) and residual damage can rack up very fast against their checks; Raichu also outspeeds and OHKOes most Defog users. Most of the checks to Normal-types such as Tauros, Purugly, and Dodrio are grounded and have no reliable recovery moves, so they are greatly weakened by Spikes; thus, Normal-types and thus make for great partners. Glalie is also a nice Spikes setter on sand teams thanks to its ability to both keep Grass-types away with its Ice-type STAB moves and to lure and weaken Water-types with Explosion. Such teams also appreciate Spikes weakening Stoutland's checks and have a Stealth Rock setter, such as Hippopotas, to complement Spikes.

Other Options
########

Glalie should stick with the listed moveset, as it really doesn't have other viable options. Any offensive set is outclassed by more powerful and bulky Ice-types such as Rotom-F and Aurorus, and bulky sets are done better by Regice and Lapras. Ice Shard is one of the other moves Glalie can use on its suicide lead set, as it can be useful to pick off weakened faster Pokemon.

Checks & Counters
########

**Faster Taunt Users**: Speedy Taunt users such as Misdreavus and Haunter can shut Glalie down before it can set up Spikes. Electrode, Purugly, and Sneasel also sometimes carry Taunt and can stop Glalie in its tracks.

**Swanna and Lumineon**: While not directly threatening to Glalie, Swanna and Lumineon can outspeed it and can use Defog before Glalie can use Taunt or Explosion, thus removing its entry hazards. However, they should be careful of Taunt or Explosion on the switch.
 
2/2 galbia :)

add remove (comments)

Overview
########
Glalie fills a niche as an effective suicide entry hazard lead in PU thanks to its access to useful moves such as Spikes, which it can reliably set up, Taunt, and Explosion, (comma) in addition to its decent stats. However, Glalie doesn't have any niche outside of this being a suicide entry hazard lead and is hopelessly outclassed in any other role.

Suicide Lead
########
name: Suicide Lead
move 1: Spikes
move 2: Ice Beam
move 3: Taunt
move 4: Explosion
ability: Inner Focus
item: Focus Sash
evs: 252 SpA / 4 SpD / 252 Spe
nature: Hasty

Moves
========

Spikes is the main move on the set, as Glalie can set Spikes them up quite effectively thanks to its decent Speed stat. Focus Sash usually lets Glalie set up at least one layer of Spikes. Ice Beam is a reliable STAB move, (remove comma) that has good coverage, prevents Glalie from being Taunt bait, and hits decently hard with maximum Special Attack investment, 2HKOing Golem leads. Taunt can stop Defoggers from removing entry hazards and is a must on this set. Taunt also reliably stops Kricketune from setting up Sticky Web, a great threat to offensive teams, and, with prediction, can also stop other entry hazard leads from getting up Stealth Rock. Explosion is used in the final moveslot, as because it is Glalie's best way of stopping Rapid Spin users; it can also grant a teammate a free switch in and does decent damage to most offensive Pokemon.

Set Details
========

Speed and Special Attack EVs are maximized to let Glalie outspeed most other leads, set up as many layers of Spikes as possible, and make Ice Beam hit fairly hard. A Hasty nature is used to give more power to Glalie's Explosion while letting it live two Shadow Balls from Timid Misdreavus so that you can beat it with Ice Beam if it Taunts you. Focus Sash is the item of choice, as because it lets Glalie set up at least one layer of Spikes against offensive Pokemon and usually two against slower ones. Inner Focus stops Fake Out from flinching Glalie, which is very useful against Pokemon such as Purugly, guaranteeing that at least one layer of Spikes is be set up.

Usage Tips
========

Glalie is very effective as a lead on offensive teams, as it can guarantee its Focus Sash remains intact and can start setting up Spikes, which Glalie should try to set up as many of as possible. Glalie should only use Taunt if you are confident the foe will not attack. Kricketune is one of the only exceptions, as Glalie can safely Taunt it before it can use a Taunt of its own or it set up Sticky Web. Glalie should also use Taunt against Defoggers to prevent them from removing entry hazards. Finally, Explosion should be used against Rapid Spin users or once Glalie has set up three layers of Spikes.

Team Options
========

Spinblockers, (remove comma) such as Misdreavus and Haunter, (remove comma) are a must when using Glalie; they fit well on offensive teams, and the former can use Taunt to stop Wartortle from using Foresight. Stealth Rock setters such as Rampardos and Golem also fit well on offensive teams and can complement Glalie's Spikes. Offensive Pokemon such as Scyther and Raichu appreciate entry hazard support, as they force quite a lot of switches, (remove comma) and residual damage can rack up very fast against their checks; Raichu also outspeeds and OHKOes most Defog users. Most of the checks to Normal-types such as Tauros, Purugly, and Dodrio are grounded and have no reliable recovery moves, so they are greatly weakened by Spikes; thus, Normal-types and thus make for great partners. Glalie is also a nice Spikes setter on sand teams thanks to its ability to both keep Grass-types away with its Ice-type STAB moves and to lure and weaken Water-types with Explosion. Such teams also appreciate Spikes weakening Stoutland's checks and have a Stealth Rock setter, such as Hippopotas, to complement Spikes.

Other Options
########

Glalie should stick with the listed moveset, as it really doesn't have other viable options. Any offensive set is outclassed by more powerful and bulky Ice-types such as Rotom-F and Aurorus, and bulky sets are done better by Regice and Lapras. Ice Shard is one of the other moves Glalie can use on its suicide lead set, as it can be useful to pick off weakened faster Pokemon.

Checks & Counters
########

**Faster Taunt Users**: Speedy Taunt users such as Misdreavus and Haunter can shut Glalie down before it can set up Spikes. Electrode, Purugly, and Sneasel also sometimes carry Taunt and can stop Glalie in its tracks.

**Swanna and Lumineon**: While not directly threatening to Glalie, Swanna and Lumineon can outspeed it and can use Defog before Glalie can use Taunt or Explosion, thus removing its entry hazards. However, they should be careful of Taunt or Explosion on the switch.
ty
REGULAR GLALIE
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