LC Duskull [QC 3/3] [GP 2/2]

Which Duskull Set Do You Prefer?


  • Total voters
    4
Utility:
Get rid of the "(21 / 18 / 18)" You can mention Duskull hits these numbers in Set Details.

Moves:
Shadow Sneak isn't Duskull's only way of attacking non-passively, but it's the best way because of its priority and Duskull's lack of other good options.

Usage Tips:
Not sure what you're trying to convey when you say "Knock Off makes Duskull" Rephrase this.

Team Options:
Combine these two sentences into one. "Momentum-inducing moves like U-turn and Volt Switch can effectively be used with Duskull. Pokemon with U-turn and Volt Switch work best with hazard setters."
Mention it after the point that is blocks rapid spin and say something like, "Pokemon with U-turn and Volt Switch work effectively with Duskull because of its ability to keep hazards on the opponent's side." Use your own words :)

Other Options:
"Curse is difficult to utilize, because Duskull will just be whittled down by stall-pokemon, and leave Duskull open to strong special-based moves."
Duskull's Spdef is the exact same as its defense. Change it to just say that Duskull will get whittled down. Stall-pokemon shouldn't be specifically mentioned.

This was a lot of errors for the final QC, so I'm going to withhold for now. Post when you've implemented these things and the QC team can go over it again.
 
Utility:
Get rid of the "(21 / 18 / 18)" You can mention Duskull hits these numbers in Set Details.

Moves:
Shadow Sneak isn't Duskull's only way of attacking non-passively, but it's the best way because of its priority and Duskull's lack of other good options.

Usage Tips:
Not sure what you're trying to convey when you say "Knock Off makes Duskull" Rephrase this.

Team Options:
Combine these two sentences into one. "Momentum-inducing moves like U-turn and Volt Switch can effectively be used with Duskull. Pokemon with U-turn and Volt Switch work best with hazard setters."
Mention it after the point that is blocks rapid spin and say something like, "Pokemon with U-turn and Volt Switch work effectively with Duskull because of its ability to keep hazards on the opponent's side." Use your own words :)

Other Options:
"Curse is difficult to utilize, because Duskull will just be whittled down by stall-pokemon, and leave Duskull open to strong special-based moves."
Duskull's Spdef is the exact same as its defense. Change it to just say that Duskull will get whittled down. Stall-pokemon shouldn't be specifically mentioned.

This was a lot of errors for the final QC, so I'm going to withhold for now. Post when you've implemented these things and the QC team can go over it again.
Sorry this took so incredibly long, I finished with everything you reccomended. Obvious Power
 
Sorry this took so incredibly long, I finished with everything you reccomended. Obvious Power
You never actually implemented these things:
Utility:
Get rid of the "(21 / 18 / 18)" You can mention Duskull hits these numbers in Set Details.

Usage Tips:
Not sure what you're trying to convey when you say "Knock Off makes Duskull" Rephrase this.
Overview: Change "Duskull finds itself being dead weight on board for any team" because it implies you should never use Duskull. Make it say Duskull finds itself being weight on board for most teams or something similar.

Checks&Counters: Change **Gastly** to Ghost-types. I think every relevant one beats Duskull in some way.

Make sure you implement everything(!) and you can take this to GP.
 
You never actually implemented these things:


Overview: Change "Duskull finds itself being dead weight on board for any team" because it implies you should never use Duskull. Make it say Duskull finds itself being weight on board for most teams or something similar.

Checks&Counters: Change **Gastly** to Ghost-types. I think every relevant one beats Duskull in some way.

Make sure you implement everything(!) and you can take this to GP.
Okay now I implemented everything you ask for, I think this is ready for GP then!
 
Heya, here's a am check I did n_n

add / remove / Capitalize or lowercase / comments

At first glance, Duskull may seem like a great wall,;(RC)(add semicolon) but due to its abysmal HP, and its weakness to the ever-present Knock Off, it only makes makes for a mediocre wall at best. Duskull lacks an offensive presence, which forces Duskull to almost solely rely on status moves to kill its opponents Duskull has to rely on status moves to kill foes, which is not a very effective strategy,(AC) as Duskull has no form of reliable recovery. Duskull finds itself being dead weight on board for most teams, as it is outclassed in almost everything it can do and cannot succesfully successfully harm most of the LC metagame. Duskull's few strengths do not outweigh its many weaknesses, leaving it a poor choice for a slot on a team. That being said, Duskull can be used effectively on some stall teams that rely on entry hazards.

Utility
########
name: Utility
move 1: Pain Split
move 2: Will-O-Wisp
move 3: Substitute
move 4: Shadow Sneak
ability: Levitate
item: Eviolite
evs: 196 HP / 196 Def / 116 SpD
nature: Careful

Moves
========

Duskull's only form of somewhat reliabe reliable recovery comes in Pain Split, and while Duskull can take a few hits, its otherwise lack of recovery can really limit how far Duskull can go. Will-O-Wisp is Duskull's most reliable way of dealing damage,;(RC)(add semicolon) it can also cripple some sweepers,(RC) and can limit the potential of physical wallbreakers. Using Substitute allows Duskull to survive a few more turns,;(RC)(add semicolon) it can also be used for scouting. Shadow Sneak is Duskull's best way of attacking non-passively due to its priority and otherwise lack of decent options Duskull's lack of decent options,.(RC)(AP)This it also helps do deal damage to Pokemon who are weak to it, like such as Abra who that could not be damaged by Duskull otherwise.

Set Details
========

Eviolite helps Duskull take hits much better,(AC) while (21 / 18 / 18) the EV spread allows it to hits hit Eviolite numbers after with a the Careful nature. maybe you should add more here, it feels so empty :(

Usage Tips
========

Burning Guts users only makes them hit you harder. Will-O-Wisp can be used to burn physical attacks, but you should avoid burning Pokemon with Guts such as Timburr. Try and use Substitute on obvious switches or when the opponent has no way to effectively damage you Duskull. Substitute can also help to get off a more effective Pain Split. Knock Off is the bane of Duskull's exsistence existence, as Knock Off removes Duskull Duskull's item and does massive damage in the process.

Team Options
========

Pokemon who that can absorb Knock Off like such as Miendoo Mienfoo, Shellos and Trubbish make for good teammates. Momentum-inducing grabbing(keep hyphen) moves like U-turn and Volt Switch can effectively be used with Duskull,;(RC)(add semicolon) these Pokemon also work well with entry hazard setters. Duskull can also work well with entry hazard stters setters because it can block Rapid Spin. U-turn and Volt Switch pokemon work well with Duskull because of its ability to keep hazards on the other side of the field.

Other Options
########

Curse is difficult to utilize, because Duskull will just be whittled down easily. Toxic isn't very useful,(RC) due to how common switches are. Rest and Sleep Talk provide what can be considered reliabe reliable recovery, but as when Duskull is asleep,(RC) it leaves becomes it as even more of setup(remove hyphen and space) bait than it already is. Memento can support sweepers, but Duskull is diffucult difficult to use in fast-paced teams,(RC) due to it being counter-momentous. Hex and Shadow Ball are both STAB for Duskull moves, but its Duskull's low SpA Special Attack means that these attacks will do barely any damage to anything even somewhat bulky. Haze can limit setup(remove hyphen and space) sweepers,(AC) but most sweepers can still beat Duskull without a boost. Taunt could be used, but due to Duskull's low Speed, will usually allow at least one setup(remove hyphen and space) move or status move will to be used before Taunt is deployed. Destiny Bond is very limited due to Duskull's abhorrent Speed.

Checks & Counters
########

**Taunt**: Taunt can leave Duskull near-useless crippled, as it can only use Shadow Sneak to defend itself after Taunt.
**Ghost types**: Shadow Sneak does not OHKO any relevant Ghost-types, while most (like Gastly) can OHKO or 2HKO Duskull with a super-effective stab STAB move.
**Substitute**: If a Substitute user is not weak to Shadow Sneak, it can effectively shut Duskull down.
**Setup(remove hyphen and space) Sweepers**: Some Setup(remove hyphen and space) sweepers do that not care for burn burns,(AC) and such as Omanyte, Scraggy, and Timburr, will continue sweeping like nothing ever happened. As Duskull can not effectively damage them, Duskull is left as setup(remove hyphen and space) bait. ie. Omanyte, Scraggy, Timburr
**Clerics and Status absorbers**: Pokemon like Clerics and status absorbers such as Knock Off Lickitung and RestTalk Chinchou can completely shut Duskull down.
**Fire-types**: Fire-types are completely immune to Wil-o-Wisp Will-O-Wisp and can shut Duskull down. Pokemon like Ponyta and Larvesta can burn and heal with Morning Sun,(AC) while Pokemon like Houndour can easily trap Duskull with Pursuit.
**Knock Off:** Knock Off removes Eviolite, rendering Duskull susceptible to KOs. Knock Off users like Pawniard, Scraggy, and Mienfoo can do significant damage with the move Pokemon such as Pawniard, Scraggy, and Mienfoo can use Knock Off to deal significant damage and remove Eviolite, rending Duskull susceptible to being KOed.
 
Last edited:
Heya, here's a am check I did n_n

add / remove / Capitalize or lowercase / comments

At first glance, Duskull may seem like a great wall,;(RC)(add semicolon) but due to its abysmal HP, and its weakness to the ever-present Knock Off, it only makes a mediocre wall at best. Duskull lacks an offensive presence, which forces Duskull it to almost solely rely on status moves to kill its opponents, which is not a very effective strategy as Duskull has no reliable recovery. Duskull finds itself being dead weight on board for most teams, as it is outclassed in almost everything it can do and cannot succesfully successfully harm most of the LC metagame. Duskull's few strengths do not outweigh its many weaknesses, leaving it a poor choice for a slot on a team. That being said, Duskull can be used effectively on some stall teams that rely on hazards.

Utility
########
name: Utility
move 1: Pain Split
move 2: Will-O-Wisp
move 3: Substitute
move 4: Shadow Sneak
ability: Levitate
item: Eviolite
evs: 196 HP / 196 Def / 116 SpD
nature: Careful

Moves
========

Duskull's only form of somewhat reliabe reliable recovery comes in Pain Split, while Duskull can take a few hits, its otherwise lack of recovery can really limit how far Duskull can go. Will-O-Wisp is Duskull's most reliable way of dealing damage, it can also cripple some sweepers, and can limit the potential of physical wallbreakers. Using Substitute allows Duskull to survive a few more turns, it can also be used for scouting. Shadow Sneak is Duskull's best way of attacking non-passively due to its priority and otherwise lack of decent options,.(RC)(AP)This it also helps do damage to pokemon who are weak to it, like Abra who could not be damaged by Duskull otherwise.

Set Details
========

Eviolite helps Duskull take hits much better,(AC) while (21 / 18 / 18) the EV spread allows it to hits hit Eviolite numbers after with an the Careful nature. maybe you should add more here, it feels so empty :(

Usage Tips
========

Burning Guts users only makes them hit you harder. Will-O-Wisp can be used to burn physical attacks, but you should avoid burning Pokemon with Guts such as Timburr. Try and use Substitute on obvious switches or when the opponent has no way to effectively damage you. Substitute can also help to get off a more effective Pain Split. Knock Off is the bane of Duskull's exsistence existence, as Knock Off removes Duskull Duskull's item and does massive damage in the process.

Team Options
========

Pokemon who can absorb Knock Off like Miendoo Mienfoo, Shellos and Trubbish make for good teammates. Momentum-inducing grabbing(remove hyphen) moves like U-turn and Volt Switch can effectively be used with Duskull, these Pokemon also work well with hazard setters. Duskull can also work well with hazard stters setters because it can block Rapid Spin. U-turn and Volt Switch pokemon work well with Duskull because of its ability to keep hazards on the other side of the field.

Other Options
########

Curse is difficult to utilize, because Duskull will just be whittled down easily. Toxic isn't very useful, due to how common switches are. Rest and Sleep Talk provide what can be considered reliabe reliable recovery, but as Duskull is asleep, it leaves it as even more of set up(remove hyphen) bait than it already is. Memento can support sweepers, but Duskull is diffucult difficult to use in fast-paced teams, due to it being counter-momentous. Hex and Shadow Ball are both STAB for Duskull, but its low SpA means that these attacks will do barely any damage to anything even somewhat bulky. Haze can limit setup(remove hyphen and space) sweepers but most sweepers can still beat Duskull without a boost. Taunt could be used, but due to Duskull's speed, usually at least one setup(remove hyphen and space) move or status move will be used before Taunt is deployed. Destiny Bond is very limited due to Duskull's abhorrent speed.

Checks & Counters
########

**Taunt**: Taunt can leave Duskull near-useless crippled, as it can only use Shadow Sneak to defend itself after Taunt.
**Ghost types**: Shadow Sneak does not OHKO any relevant Ghost-types, while most (like Gastly) can OHKO or 2HKO Duskull with a super-effective stab STAB move.
**Substitute**: If a Substitute user is not weak to Shadow Sneak, it can effectively shut Duskull down.
**Setup(remove hyphen and space) Sweepers**: Some Setup(remove hyphen and space) sweepers do that not care for burn and such as, Omanyte, Scraggy, and Timburr, will continue sweeping like nothing ever happened. As Duskull can not effectively damage them, Duskull is left as setup(remove hyphen and space) bait. ie. Omanyte, Scraggy, Timburr
**Clerics and Status absorbers**: Pokemon like Knock Off Lickitung and RestTalk Chinchou can completely shut Duskull down.
**Fire-types**: Fire-types are completely immune to Wil-o-Wisp Will-O-Wisp and can shut Duskull down. Pokemon like Ponyta and Larvesta can burn and heal with Morning Sun while Pokemon like Houndour can easily trap Duskull with Pursuit.
**Knock Off:** Knock Off removes Eviolite, rendering Duskull susceptible to KOs. Knock Off users like Pawniard, Scraggy, and Mienfoo can do significant damage with the move.
Just a few things, I don't recall having to capitalize the word 'Pokemon', but if this gets stamped I'll add it in.

Edit: added this in, got a little confused at what you were trying to convey during the first part of "**Setup Sweepers**", so I just changed that portion a little bit.
 
Last edited:

boltsandbombers

i'm sorry mr. man
is a Site Content Manager Alumnusis a Social Media Contributor Alumnusis a Forum Moderator Alumnusis a Community Contributor Alumnusis a Top Contributor Alumnus
Just a few things, I don't recall having to capitalize the word 'Pokemon', but if this gets stamped I'll add it in.
You always have to capitalize the word Pokemon :)
Take a look at the Spelling and Grammar standards if you have more questions.
Edit: also, it's customary to implement amchecks even if they aren't stamped by a GP member.
 
Last edited:

Winry

Super Graduate-Level Napper
is a Top Contributor Alumnusis a Smogon Media Contributor Alumnusis a Battle Simulator Moderator Alumnus
I went over this with Jetpack, there were some more changes so if you fix everything in here consider it GP 1/2


At first glance, Duskull may seem like a great wall,;(RC)(add semicolon) but due to its abysmal HP, and its weakness to the ever-present Knock Off, it only makes makes for a mediocre wall at best. Duskull lacks an offensive presence, which forces Duskull to almost solely rely on status moves to kill its opponents Duskull has to rely on status moves to kill foes, which is not a very effective strategy,(AC) as Duskull has no form of reliable recovery. Duskull finds itself being dead weight on board for most teams, as it is outclassed in almost everything it can do and cannot succesfully successfully harm most of the LC metagame. Duskull's few strengths do not outweigh its many weaknesses, leaving it a poor choice for a slot on a team. That being said, Duskull can be used effectively on some stall teams that rely on entry hazards.

Utility
########
name: Utility
move 1: Pain Split
move 2: Will-O-Wisp
move 3: Substitute
move 4: Shadow Sneak
ability: Levitate
item: Eviolite
evs: 196 HP / 196 Def / 116 SpD
nature: Careful

Moves
========

Duskull's only form of somewhat reliabe reliable recovery comes in Pain Split, and while Duskull can take a few hits, its otherwise lack of recovery can really limit how far Duskull can go. Will-O-Wisp is Duskull's most reliable way of dealing damage,;(RC)(add semicolon) it can also cripple some sweepers,(RC) and can limit the potential of physical wallbreakers. Using Substitute allows Duskull to survive a few more turns,;(RC)(add semicolon) it can also be used for scouting. Shadow Sneak is Duskull's best way of attacking non-passively due to its priority and otherwise lack of decent options Duskull's lack of decent options,.(RC)(AP)This it also helps do deal damage to Pokemon who are weak to it, like such as Abra who that could not be damaged by Duskull otherwise.

Set Details
========

Eviolite helps Duskull take hits much better,(AC) while (21 / 18 / 18) the EV spread allows it to hits hit Eviolite numbers after with a the Careful nature. maybe you should add more here, it feels so empty :(

Usage Tips
========

Burning Guts users only makes them hit you harder. Will-O-Wisp can be used to burn physical attacks, but you should avoid burning Pokemon with Guts such as Timburr. Try and use Substitute on obvious switches or when the opponent has no way to effectively damage you Duskull. Substitute can also help to get off a more effective Pain Split. Knock Off is the bane of Duskull's exsistence existence, as Knock Off removes Duskull Duskull's item and does massive damage in the process.

Team Options
========

Pokemon who that can absorb Knock Off like such as Miendoo Mienfoo, Shellos and Trubbish make for good teammates. Momentum-inducing grabbing(keep hyphen) moves like U-turn and Volt Switch can effectively be used with Duskull,;(RC)(add semicolon) these Pokemon also work well with entry hazard setters. Duskull can also work well with entry hazard stters setters because it can block Rapid Spin. U-turn and Volt Switch pokemon work well with Duskull because of its ability to keep hazards on the other side of the field.

Other Options
########

Curse is difficult to utilize, because Duskull will just be whittled down easily. Toxic isn't very useful,(RC) due to how common switches are. Rest and Sleep Talk provide what can be considered reliabe reliable recovery, but as when Duskull is asleep,(RC) it leaves becomes it as even more of setup(remove hyphen and space) bait than it already is. Memento can support sweepers, but Duskull is diffucult difficult to use in fast-paced teams,(RC) due to it being counter-momentous. Hex and Shadow Ball are both STAB for Duskull moves, but its Duskull's low SpA Special Attack means that these attacks will do barely any damage to anything even somewhat bulky. Haze can limit setup(remove hyphen and space) sweepers,(AC) but most sweepers can still beat Duskull without a boost. Taunt could be used, but due to Duskull's low Speed,(RC) will usually allow at least one setup(remove hyphen and space) move or status move will to be used before Taunt is deployed. Destiny Bond is very limited due to Duskull's abhorrent Speed.

Checks & Counters
########

**Taunt**: Taunt can leave Duskull near-useless crippled, as it can only use Shadow Sneak to defend itself after Taunt.
**Ghost types**: Shadow Sneak does not OHKO any relevant Ghost-types, while most (like Gastly) can OHKO or 2HKO Duskull with a super-effective stab STAB move.
**Substitute**: If a Substitute user is not weak to Shadow Sneak, it can effectively shut Duskull down.
**Setup(remove hyphen and space) Sweepers**: Some Setup(remove hyphen and space) sweepers do that not care for burn burns,(AC) and such as Omanyte, Scraggy, and Timburr, will continue sweeping like nothing ever happened. As Duskull can not effectively damage them, Duskull is left as setup(remove hyphen and space) bait. ie. Omanyte, Scraggy, Timburr
**Clerics and Status absorbers**: Pokemon like Clerics and status absorbers such as Knock Off Lickitung and RestTalk Chinchou can completely shut Duskull down.
**Fire-types**: Fire-types are completely immune to Wil-o-Wisp Will-O-Wisp and can shut Duskull down. Pokemon like Ponyta and Larvesta can burn and heal with Morning Sun,(AC) while Pokemon like Houndour can easily trap Duskull with Pursuit.
**Knock Off:** Knock Off removes Eviolite, rendering Duskull susceptible to KOs. Knock Off users like Pawniard, Scraggy, and Mienfoo can do significant damage with the move Pokemon such as Pawniard, Scraggy, and Mienfoo can use Knock Off to deal significant damage and remove Eviolite, rending Duskull susceptible to being KOed.
 
Last edited:

antemortem

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Socialization Head
add remove comment

Overview
########

At first glance, Duskull may seem like a great wall;,(AC) but due to its abysmal HP, and its weakness to the ever-present Knock Off, it makes for a mediocre wall at best. Duskull has to rely on status to kill foes, which is not a very effective strategy, as Duskull has no reliable recovery. Duskull finds itself being dead weight for most teams, as it is outclassed in almost everything it can do and cannot successfully harm most of the LC metagame. Duskull's few strengths do not outweigh its many weaknesses, leaving it a poor choice for a slot on a team. That being said, Duskull can be used effectively on some stall teams that rely on entry hazards.

Utility
########
name: Utility
move 1: Pain Split
move 2: Will-O-Wisp
move 3: Substitute
move 4: Shadow Sneak
ability: Levitate
item: Eviolite
evs: 196 HP / 196 Def / 116 SpD
nature: Careful

Moves
========

Duskull's only form of somewhat reliable recovery comes in Pain Split, and while Duskull can take a few hits, its lack of recovery can really limit how far long Duskull can go last. Will-O-Wisp is Duskull's most reliable way of dealing damage; it can also cripple some sweepers and limit the potential of physical wallbreakers. Substitute allows Duskull to survive a few more turns; it and can also be used for scouting. Shadow Sneak is Duskull's best way of attacking non-passively due to its priority and Duskull's lack of other decent options. This also helps deal damage to Pokemon such as Abra who could not be damaged by Duskull otherwise.

Set Details
========

Eviolite helps Duskull take hits much better, while the EV spread hits Eviolite numbers with a Careful nature. Levitate allows Duskull to avoid EQs Earthquakes.

Usage Tips
========

Will-O-Wisp can be used to burn physical attackers, but you should try to avoid burning Pokemon with Guts such as Timburr. Try and use Substitute on obvious switches or when the opponent has no way to effectively damage Duskull. Substitute can also help to get off a more effective Pain Split. Knock Off is the bane of Duskull's existence, as Knock Off it removes Duskull's item and does massive damage in the process.

Team Options
========

Pokemon that can absorb Knock Off such as Mienfoo, Shellos and Trubbish make for good teammates. Momentum-grabbing moves like such as U-turn and Volt Switch can effectively be used with Duskull, these Pokemon also work well with entry hazard setters. (this is awkwardly placed at the end of that sentence but also doesn't fit with the next sentence... I'm not sure what you're trying to say) Duskull can also work well with entry hazard setters because it can block Rapid Spin.

Other Options
########

Curse is difficult to utilize,(RC) because Duskull will just can be whittled down easily. Toxic isn't very useful, due to how common switches are. Rest and Sleep Talk provide what can be considered reliable recovery, but when Duskull is asleep, it becomes more of setup bait than it already is. Memento can support sweepers, but Duskull is difficult to use in on fast-paced teams, due to it being counter-momentous. Hex and Shadow Ball are both STAB moves, but Duskull's low Special Attack means that these attacks will do barely any meager damage to anything even somewhat bulky. Haze can limit setup sweepers, but most sweepers can still beat Duskull without a boost. Taunt could be used, but Duskull's low Speed will usually allows at least one setup or status move will to be used before Taunt is deployed. Destiny Bond is very limited due to Duskull's abhorrent Speed.

Checks & Counters
########

**Taunt**: Taunt can leave Duskull crippled, as it can only use Shadow Sneak to defend itself.

**Ghost types**: Shadow Sneak does not OHKO any relevant Ghost-types, while most can OHKO or 2HKO Duskull with a super-(remove)effective STAB move.

**Substitute**: If a Substitute user is not weak to Shadow Sneak, it can effectively shut Duskull down.

**Setup Sweepers**: Setup sweepers that do not care for about being burned such as,(RC) Omanyte, Scraggy, and Timburr,(RC) will continue sweeping like nothing ever happened. As Duskull can not effectively damage them, Duskull is left as set-up bait.

**Clerics and Status absorbers**: Clerics and status absorbers such as Knock Off Lickitung and RestTalk Chinchou can completely shut Duskull down.

**Fire-types**: Fire-types are completely immune to Will-O-Wisp and can shut Duskull down. Ponyta and Larvesta can burn and heal with Morning Sun, while Pokemon like Houndour can easily trap Duskull with Pursuit.

**Knock Off**: Pokemon such as Pawniard, Scraggy, and Mienfoo can use Knock Off to deal significant damage and remove Eviolite, rendering Duskull susceptible to being KOed.

GP 2/2
 
add remove comment

Overview
########

At first glance, Duskull may seem like a great wall;,(AC) but due to its abysmal HP, and its weakness to the ever-present Knock Off, it makes for a mediocre wall at best. Duskull has to rely on status to kill foes, which is not a very effective strategy, as Duskull has no reliable recovery. Duskull finds itself being dead weight for most teams, as it is outclassed in almost everything it can do and cannot successfully harm most of the LC metagame. Duskull's few strengths do not outweigh its many weaknesses, leaving it a poor choice for a slot on a team. That being said, Duskull can be used effectively on some stall teams that rely on entry hazards.

Utility
########
name: Utility
move 1: Pain Split
move 2: Will-O-Wisp
move 3: Substitute
move 4: Shadow Sneak
ability: Levitate
item: Eviolite
evs: 196 HP / 196 Def / 116 SpD
nature: Careful

Moves
========

Duskull's only form of somewhat reliable recovery comes in Pain Split, and while Duskull can take a few hits, its lack of recovery can really limit how far long Duskull can go last. Will-O-Wisp is Duskull's most reliable way of dealing damage; it can also cripple some sweepers and limit the potential of physical wallbreakers. Substitute allows Duskull to survive a few more turns; it and can also be used for scouting. Shadow Sneak is Duskull's best way of attacking non-passively due to its priority and Duskull's lack of other decent options. This also helps deal damage to Pokemon such as Abra who could not be damaged by Duskull otherwise.

Set Details
========

Eviolite helps Duskull take hits much better, while the EV spread hits Eviolite numbers with a Careful nature. Levitate allows Duskull to avoid EQs Earthquakes.

Usage Tips
========

Will-O-Wisp can be used to burn physical attackers, but you should try to avoid burning Pokemon with Guts such as Timburr. Try and use Substitute on obvious switches or when the opponent has no way to effectively damage Duskull. Substitute can also help to get off a more effective Pain Split. Knock Off is the bane of Duskull's existence, as Knock Off it removes Duskull's item and does massive damage in the process.

Team Options
========

Pokemon that can absorb Knock Off such as Mienfoo, Shellos and Trubbish make for good teammates. Momentum-grabbing moves like such as U-turn and Volt Switch can effectively be used with Duskull, these Pokemon also work well with entry hazard setters. (this is awkwardly placed at the end of that sentence but also doesn't fit with the next sentence... I'm not sure what you're trying to say) Duskull can also work well with entry hazard setters because it can block Rapid Spin.

Other Options
########

Curse is difficult to utilize,(RC) because Duskull will just can be whittled down easily. Toxic isn't very useful, due to how common switches are. Rest and Sleep Talk provide what can be considered reliable recovery, but when Duskull is asleep, it becomes more of setup bait than it already is. Memento can support sweepers, but Duskull is difficult to use in on fast-paced teams, due to it being counter-momentous. Hex and Shadow Ball are both STAB moves, but Duskull's low Special Attack means that these attacks will do barely any meager damage to anything even somewhat bulky. Haze can limit setup sweepers, but most sweepers can still beat Duskull without a boost. Taunt could be used, but Duskull's low Speed will usually allows at least one setup or status move will to be used before Taunt is deployed. Destiny Bond is very limited due to Duskull's abhorrent Speed.

Checks & Counters
########

**Taunt**: Taunt can leave Duskull crippled, as it can only use Shadow Sneak to defend itself.

**Ghost types**: Shadow Sneak does not OHKO any relevant Ghost-types, while most can OHKO or 2HKO Duskull with a super-(remove)effective STAB move.

**Substitute**: If a Substitute user is not weak to Shadow Sneak, it can effectively shut Duskull down.

**Setup Sweepers**: Setup sweepers that do not care for about being burned such as,(RC) Omanyte, Scraggy, and Timburr,(RC) will continue sweeping like nothing ever happened. As Duskull can not effectively damage them, Duskull is left as set-up bait.

**Clerics and Status absorbers**: Clerics and status absorbers such as Knock Off Lickitung and RestTalk Chinchou can completely shut Duskull down.

**Fire-types**: Fire-types are completely immune to Will-O-Wisp and can shut Duskull down. Ponyta and Larvesta can burn and heal with Morning Sun, while Pokemon like Houndour can easily trap Duskull with Pursuit.

**Knock Off**: Pokemon such as Pawniard, Scraggy, and Mienfoo can use Knock Off to deal significant damage and remove Eviolite, rendering Duskull susceptible to being KOed.

GP 2/2
And added :). I think this analysis is done now? Taggin Sashay to upload.
 

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