Reuniclus

Taken over from Max Carvalho, who took it over from Reuniclusking. Permission from Laurel


QC: Laurel / lucariojr
GP: Antemortem (Stamped Psywaves's amcheck) / The Dutch Plumberjack

Overview
########

Thanks to Aegislash and Tyranitar's prominence, Reuniclus's life in VGC14 is definitely not easy. Reuniclus can be compared to Aromatisse; they have similar bulk, and both are Trick Room setters. However, Aromatisse was blessed with two gifts in the form of its Fairy typing, an incredible defensive typing in this metagame, and Aroma Veil, which protects its allies from being Taunted or Encored. However, Reuniclus has its advantages over Aromatisse: namely, its greater raw power and Magic Guard. With Magic Guard, Reuniclus can use Life Orb without losing HP, as it becomes immune to any form of residual damage. Reuniclus has a ton of utility options as well, such as Helping Hand, Thunder Wave, Reflect, Light Screen, and some useful coverage moves such as Energy Ball and Shadow Ball. However, while Reuniclus's power is nothing to laugh at, it can sometimes miss out on some important OHKOs and 2HKOs, and it has a disappointing typing, both offensively and defensively. Reuniclus also lacks spread and priority moves. While it does have decent bulk, it can't take most STAB or super effective moves very well. Finally, it can be Taunted or Encored, unlike Aromatisse, and its poor Speed stat has no real use outside of Trick Room.

Offensive Trick Room
########
name: Offensive Trick Room
move 1: Trick Room
move 2: Psychic / Psyshock
move 3: Shadow Ball / Hidden Power Fire / Energy Ball
move 4: Protect
item: Life Orb
ability: Magic Guard / Overcoat
evs: 172 HP / 28 Def / 252 SpA / 56 SpD
ivs: 0 Spe
nature: Quiet

Moves
==========

Trick Room allows Reuniclus to outspeed most threats while active. It can also benefit a slow ally. Psychic is the main STAB move because it has higher power than Psyshock and hits both Amoonguss and Mega Venusaur hard. Psyshock, however, hits special walls such as Goodra and Florges harder, while dealing more damage to Amoonguss than Psychic. Shadow Ball offers good neutral coverage and hits Aegislash and Gardevoir. Hidden Power Fire hits Ferrothorn and Bisharp most notably, which resist Reuniclus's other attacks. Energy Ball hits Rotom-W, Azumarill, and Tyranitar, though Reuniclus is usually going to lose to the latter. Protect fills in the last moveslot because it's simply a great asset in VGC, as it helps scout the opponent as well as protect Reuniclus from any attack.

Set Details
==========

The given EV spread gives more balance to Reuniclus's overall bulk than 252 HP EVs could. The remaining EVs are used to maximize Reuniclus's power. Life Orb increases its damage output even further, while Magic Guard negates Life Orb recoil and any other residual damage, such as that inflicted by sandstorm, whereas Overcoat still avoids sandstorm damage while making Amoonguss's Spore and Venusaur's Sleep Powder useless. The given nature and IVs guarantee that Reuniclus is as slow as possible.

Usage Tips
==========

As Trick Room is the most important aspect of this set, use it as soon as Reuniclus gets into battle. This Reuniclus is designed to wallbreak; it's not a sweeper, so don't let take unnecessary hits and KOed. This set requires team support to work well, as many common threats in VGC14 easily deal with Reuniclus. You can also send Reuniclus into battle after all Taunt users have been KOed or put under too much pressure to use it. Also, when needed, use Protect on the first turn so Reuniclus won't be hit by Fake Out. Switch Reuniclus in against moves such as Leech Seed, as switching Reuniclus in is simply too difficult otherwise.

Team Options
========

The first thing you should think of when considering a teammate for Reuniclus is a slow Pokemon, such as Amoonguss, Azumarill, or Mega Mawile. Fighting-types such as Scrafty are great teammates because they threaten the Dark-types that threaten Reuniclus. Scrafty also has Intimidate and Quick Guard, so it can lessen the damage output of Fake Out, or totally stop it, and Scrafty itself has Fake Out as well, stopping any potential Taunt user from hindering Reuniclus. Azumarill and Mega Mawile can also beat Dark-types. Another Trick Room setter is a good idea for a partner; Aromatisse is a good option, as its Aroma Veil prevents Reuniclus from being Taunted.

Bulky Trick Room
########
name: Bulky Trick Room
move 1: Trick Room
move 2: Psychic / Psyshock
move 3: Helping Hand
move 4: Shadow Ball / Reflect / Light Screen
item: Sitrus Berry / Mental Herb
ability: Overcoat / Magic Guard
evs: 252 HP / 140 Def / 70 SpA / 48 SpD
ivs: 0 Spe
nature: Relaxed

Moves
==========

Trick Room allows Reuniclus and other slow teammates to move first in most situations. Psychic is preferred for its higher power, while Psyshock can be used to hit special walls much harder. Helping Hand is a support move that increases the power of an ally's move by 50%. The last moveslot can be used for more coverage in the form of Shadow Ball or for one of the screen moves, which help Reuniclus and allies take hits better. The choice of screen depends on your team's needs.

Set Details
==========

The given EV spread balances Reuniclus's defenses so it can survive common attacks such as Tyranitar's Crunch and Aegislash's Shadow Ball and proceed to set up Trick Room. Sitrus Berry is the common choice for a recovery item in a fast-paced metagame such as VGC. Mental Herb can be used to stop moves such as Taunt and Encore and guarantee that Trick Room will be set up. Magic Guard keeps Reuniclus safe from any residual damage while Overcoat keeps it safe from Amoonguss's Spore and Venusaur's Sleep Powder.

Usage Tips
==========

Remember that Helping Hand has increased priority; it doesn't need Trick Room to go up first. Also, if Reuniclus is running Reflect or Light Screen, set up Trick Room before either of those; in most circumstances, Reuniclus's partner probably will benefit more from Trick Room than they would from a the screen whose duration is not boosted by Light Clay.

Team Options
==========

Any slow Pokemon can benefit from Reuniclus's Trick Room. Frailer Pokemon could be used as teammates, as a screen helps mitigate their frailty. A teammate that can take care of Dark-types, such as Scrafty or Azumarill, is a necessity. Aromatisse is a good teammate, as its ability protects Reuniclus from Taunt and it takes advantage of Trick Room's effects.

Other Options
########

Reuniclus's movepool hasn't really got many other options. Snatch can be used to steal the effect of an opposing Pokemon's move. Focus Blast is a powerful option for the Life Orb set, but Reuniclus definitely doesn't like its low accuracy, as VGC is just too fast-paced to afford a miss. Additionally, the only notable target that is hit by Focus Blast is Tyranitar; almost everything else could be hit by Shadow Ball, Energy Ball, or Hidden Power Fire. Recover is an option, but in this fast-paced metagame Reuniclus will rarely be able to use it. Trick + Flame Orb is an interesting option that cripples a physical attacker and protects Reuniclus from status. Finally, Thunder is an option when Reuniclus is paired up with Politoed.

Checks and Counters
########

**Taunt and Encore**: Most Taunt and Encore users are faster than Reuniclus, so they can easily prevent it from setting up Trick Room.

**Steel-types**: Aegislash is a notable Steel-type to really watch out for. If Reuniclus uses Shadow Ball on it, it may activate its Weakness Policy, which boosts Aegislash's offensive stats to insane levels. Aegislash can also make the most of Trick Room because it's quite slow. Other Steel-types that threaten Reuniclus include Bisharp and Scizor.

**Dark-types**: Tyranitar and Hydreigon are immune to Reuniclus's STAB attacks and have powerful super effective moves to KO it with.

**Ghost-types**: Ghost-types, such as Aegislash and Gengar, have very powerful super effective moves to use against Reuniclus, but most of them, bar Aegislash, are frail and can't tank a Shadow Ball.

**Priority**: Priority attacks such as Fake Out and Sucker Punch negate Trick Room, leaving it without effect.
 
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Psywaves

Procrastinating Pedantic Perfectionist™
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Hey Soul, amcheck here. Feel free to implement whatever you feel is necessary. :]
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Overview
########

With the advent of Aegislash, and Tyranitar being a very common threat, Reuniclus
's life in VGC14 is definitely is not easy. Reuniclus can be compared to Aromatisse; they have similar bulk, and both are Trick Room setters. However, Aromatisse was blessed with two gifts in the form of its Fairy-type, an incredible defensive type in this metagame, and Aroma Veil, which protects its allies from being Taunted or Encored. Fairy-type is an incredible defensive type in this metagame and, with Aroma Veil, Aromatisse and its allies can't be taunted and encored. So what are Reuniclus advantages over Aromatisse? However, Reuniclus has its advantages over the latter: its greater raw power and Magic Guard. With Magic Guard, Reuniclus can use Life Orb while not without losing HP, being an incredible user of the item., as Reuniclus it becomes also immune to any form of residual damage. Reuniclus has also another toys, including has utility options such as Helping Hand, Thunder Wave, dual screens, and some useful coverage moves (the coverage moves must surely be useful to get a mention in the first place) such as Energy Ball (give a second example of a coverage move IMO). Overall, Reuniclus is a great option choice for a Trick Room setter. Reuniclus, to start off, as it has a really solid 110/ 75/ 85 (stats are displayed at the top of the dex anyway) bulk that allows it to takes hits just fine. It won't be KOed by any unboosted attack —(add emdash)with a defensive spread, it won't be KOed by any unboosted attack. As a Trick Room setter, Its Speed is incredibly low, so it can take advantage of its own Trick Room. It also has access to interesting support options such as Helping Hand, both screens and Thunder Wave. (Reuniclus' support arsenal was already mentioned earlier) It cannot be KOed by any unboosted attack with the right spread. (This was also mentioned earlier as well) While Aromatisse does have a far superior typing, Reuniclus has a way better offensive presence with a 125 Special Attack stat. Magic Guard also grants to Reuniclus full immunity to residual damage. (all of this was mentioned earlier) While Reuniclus's power is nothing to laugh about, it can sometimes miss out on some importants KOs or and 2HKOs., and Also, it has a really disappointing typing, both offensively and defensively. Reuniclus also misses double hitting lacks (I don't know much about VGC, but isn't the term "spread moves"?) spread moves and any form of priority moves. While it does have some decent bulk, it can't take most STABed or boosted super- (remove hyphen) effective moves without being KOed very well. Finnally, and one of the biggest differences between Reuniclus and Aromatisse, it can be Taunted or Encored, unlike Aromatisse, and its poor Speed stat has no real use outside of Trick Room.

Offensive Trick Room
########
name: Offensive Trick Room
move 1: Trick Room
move 2: Psychic / Psyshock
move 3: Shadow Ball / Hidden Power Fire / Energy Ball
move 4: Protect
item: Life Orb
ability: Magic Guard / Overcoat
evs: 172 HP / 28 Def / 252 SpA / 56 SpD
nature: Quiet
ivs: 0 Spe

Moves
==========

Trick Room
is the staple of this set, allowings (phrases such as "staple" and "crux" are tend to just be filler) Reuniclus to outspeed most threats while under its effect active. It can also benefit another slow teammate ally (slow teammates are indeed benefitted, but they're referred to as "allies" when on the field alongside Reuniclus iirc). Psychic is the main STAB choice for STAB move due to its higher power than Psyshock, and hittings both Amoonguss and Mega Venusaur hard. Psyshock, however, hits special walls such as Goodra, (RC) and Florges harder, while dealing more damage to Amoonguss than Psychic. Shadow Ball offers a good neutral coverage and hits the always ever-proeminent Aegislash and Gardevoir. (Hidden Power is the second slash for the third moveslot yet isn't mentioned here?) Energy Ball is an option to hits Rotom-W, Azumarill, and Tyranitar, though Reuniclus is pretty much always usually gonnaing to lose to the latter (you've explained that Energy Ball isn't as useful as the other coverage options because of Tyranitar; maybe add something in relation to the other targets you mentioned too? Perhaps something like "Psychic hits them hard enough"?).
Protect is here in the last moveslot because this it move is simply a great asset in not only VGC, but any Doubles battle format. (I'd suggest rephrasing this without mentioning Doubles formats)

Set Details
==========

The
given EVs are the same from the VGC 13' set. This (last year's VGC is another metagame, plus not everyone reading this analysis will have necessarily seen the VGC13 one) spread gives more balance to all defensive stats Reuniclus's overall bulk than 252 HP EVs could. The remaining EVs are used to give Reuniclus maximized Reuniclus's power. Life Orb increases its damage output even further while Magic Guard annulates ("annulate" is zoological terminology and isn't a verb) negates Life Orb recoil and any other residual damage, such as that inflicted by sandstorm, whereas ("Sandstorm" is the move, whereas when referring to the weather conditions, it's not capitalised) Overcoat still avoids sandstorm damage while making Amoonguss's Spore and Venusaur's Sleep Powder useless. Both The given nature and the IVs guarantee that Reuniclus to is (Reuniclus isn't going to be slow; it is slow) be as slow as possible.

Usage Tips
==========

As Trick Room is the most important aspect of this set, use it as soon as Reuniclus gets in
to battle. This Reuniclus is designed to wallbreak,; (comma -> semicolon) it's not a sweeper, (AC) so and don't let it be KOed easily. This set requires team support to work perfectly well, as many common threats in VGC14 easily deals with Reuniclus. You can also send Reuniclus into battle after all Taunt users were have been KOed or are put at under too much pressure to use it. Andlso don't forget to, when needed, use Protect ion the first turn so you ("you" refers to the player; the player's not the one being affected) Reuniclus won't be hit by Faked Out. Switch Reuniclus in against opposing residual damage moves that inflict residual damage, such as Leech Seed, (AC) as switchiting Reuniclus in is simply too difficult otherwise.

Team Options
========

The first thing you should think of when you considering a teammate for Reuniclus is a slow Pokemon, such as Amoonguss, Azumarill and or Mega Mawile. Fighting-types such as Scrafty are great teammates because they threaten the Dark-types which that threaten Reuniclus. Scrafty also has also Intimidate and Quick Guard, so it can lessen the damage output of, or totally stop, Fake Out., (full stop/period -> comma) and Scrafty itself has access to Fake Out, stopping any potential Taunt user to infatuate ("infatuation" refers to being under the effects of Attract/Cute Charm) from hindering Reuniclus. Azumarill and Mega Mawile can also smash beat Dark-types. Another Trick Room setter is an interesting good idea for a partner; for example, Aromatisse, Spritzee's whose Aroma Veil stops Reuniclus from being Taunted.

Bulky Trick Room
########

name: Bulky Trick Room
move 1: Trick Room
move 2: Psychic / Psyshock
move 3: Helping Hand
move 4: Shadow Ball / Reflect / Light Screen
item: Sitrus Berry / Mental Herb
ability: Overcoat / Magic Guard
evs: 252 HP / 140 Def / 70 SpA / 48SpD
nature: Relaxed
ivs: 0 Spe

Moves
==========

Trick Room is the main move as always.
(explain what it does, and why it's useful; a person looking at the analysis may not have read the description of the move in the first set) Psychic can be used if you want more power, while Psyshock hits special walls much harder. Helping Hand is a more supportive move that increases the power of an ally's move power to by 50%. The last moveslot can be used for more coverage in the form of Shadow Ball, or for one of the screens moves (explain how the screens benefit your team). The choice of the screen deppends honestely on your team's needs.

Set Details
==========

The
above given EV spread allows Reuniclus to have really balanced defenses; thus so it can survive common attacks such as Tyranitar's Crunch and Aegislash's Shadow Ball and then proceed to set up Trick Room. Sitrus Berry is the common choice for a recovery item for in a fast-paced metagame such as like VGC., but Mental Herb can be used to stop moves such as Taunt and any other form of infatuation (Taunt and infatuation are different things) and Encore and guarantee a that Trick Room will be set up. Magic Guard keeps saving you Reuniclus safe from any form of residual damage while Overcoat keeps you it (Reuniclus is being kept safe as opposed to the player) safe from Amoonguss's Spore and Venusaur's Sleewp Powder.

Usage Tips
==========

Remember that Helping Hand has increased priority; it doesn't need Trick Room to go first. Also
, if Reuniclus is running Reflect or Light Screen, set up Trick Room before any of the screens either of those; in most circumstances, your Reuniclus's partner probably will benefit more from Trick Room rather than they would from the a screens (the set only has runs one screen, assuming you opt for that over Shadow Ball) whose duration is not boosted by Light Clay.

Team Options
==========

Any slow Pokemon can benefit from Reuniclus's Trick Room.
This time, Frailer Pokemon could be used as teammates, as a screens helps it mitigate thateir frailty. A teammate such as Scrafty or Azumarill that can take care of Dark-types, such as Scrafty and Azumarill, are is a necessaryity. Aromatisse is a good teammate, as its ability protects Reuniclus from Taunt and it enjoys Trick Room's effects.

Other Options
########

Reuniclus
's movepool ihasn't really that big to have got many other viable options. (add space between full stop/period and the word "Snatch") Snatch can be used to steal the effect of an opposing Pokemon's move. Focus Blast is a powerful option in for the Life Orb set, but Reuniclus definitely doesn't like its low accuracy. Again, Doubles, as VGC is just too fast-paced to afford for any miss; this may cost you the game. And, to be fairdditionally, the only notable target thing that you are hitting with Focus Blast is Tyranitar,; (colon -> semicolon) almost everything else could be hit (for neutral damage, I assume? If that's the case, say so) by Hidden Power Fire or Shadow Ball or Hidden Power Fire (Shadow Ball is slashed before HP Fire; therefore it should probably get the first mention). Recover is an option, but in this metagame fast-paced metagame, Reuniclus will rarely be able to use it. Trick + Flame Orb is an interesting option that cripples a physical attacker and protects Reuniclus from sleeptatus. Finally, Thunder is another option whemn Reuniclus is paired up with Politoed.

Checks and Counters
########

**Taunt and Encore**: Most Taunt and Encore users are faster than Reuniclus so they can easily use this move
(explain why it messes up Reuniclus. For example, "Most Taunt and Encore users are faster than Reuniclus so they can easily prevent it from setting up Trick Room.")

**Steel-types**: Aegislash is the main one a notable Steel-type. If Reuniclus uses Shadow Ball on the latter, it may activate an its Weakness Policy (perhaps state how the Weakness Policy bolsters Aegislash's offenses to incredible levels?). Aegislash can also make the most of Trick Room (explain why). Other Steel-types that threaten Reuniclus include Bisharp,(RC) (a comma only comes before "and" in a list) and Scizor.

**Dark-types**: Tyranitar and Hydreigon are the main ones. They are immune to Reuniclus's STAB and have powerful SE super effective moves to KO it with.

**Ghost-types**:
They Ghost-types (examples such as Gengar perhaps?) have very powerful SE super effective moves for Reuniclus, but most of them, bar Aegislash, are frail and can't tank a Shadow Ball.

**Priority**:
For instance, Priority attacks such as Fake Out and Sucker Punch which leaves Trick Room useless (maybe explain why they do so).

edit: smh hide tags playing up; won't seem to save when I correct them ;;
 
Last edited:

antemortem

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Hey Soul, amcheck here. Feel free to implement whatever you feel is necessary. :]
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Overview
########

With the advent of Aegislash, and Tyranitar being a very common threat, Reuniclus
's life in VGC14 is definitely is not easy. Reuniclus can be compared to Aromatisse; they have similar bulk, and both are Trick Room setters. However, Aromatisse was blessed with two gifts in the form of its Fairy-type, an incredible defensive type in this metagame, and Aroma Veil, which protects its allies from being Taunted or Encored. Fairy-type is an incredible defensive type in this metagame and, with Aroma Veil, Aromatisse and its allies can't be taunted and encored. So what are Reuniclus advantages over Aromatisse? However, Reuniclus has its advantages over the latter: its greater raw power and Magic Guard. With Magic Guard, Reuniclus can use Life Orb while not without losing HP, being an incredible user of the item., as Reuniclus it becomes also immune to any form of residual damage. Reuniclus has also another toys, including has utility options such as Helping Hand, Thunder Wave, dual screens, and some useful coverage moves (the coverage moves must surely be useful to get a mention in the first place) such as Energy Ball (give a second example of a coverage move IMO). Overall, Reuniclus is a great option choice for a Trick Room setter. Reuniclus, to start off, as it has a really solid 110/ 75/ 85 (stats are displayed at the top of the dex anyway) bulk that allows it to takes hits just fine. It won't be KOed by any unboosted attack —(add emdash)with a defensive spread, it won't be KOed by any unboosted attack. As a Trick Room setter, Its Speed is incredibly low, so it can take advantage of its own Trick Room. It also has access to interesting support options such as Helping Hand, both screens and Thunder Wave. (Reuniclus' support arsenal was already mentioned earlier) It cannot be KOed by any unboosted attack with the right spread. (This was also mentioned earlier as well) While Aromatisse does have a far superior typing, Reuniclus has a way better offensive presence with a 125 Special Attack stat. Magic Guard also grants to Reuniclus full immunity to residual damage. (all of this was mentioned earlier) While Reuniclus's power is nothing to laugh about, it can sometimes miss out on some importants KOs or and 2HKOs., and Also, it has a really disappointing typing, both offensively and defensively. Reuniclus also misses double hitting lacks (I don't know much about VGC, but isn't the term "spread moves"?) spread moves and any form of priority moves. While it does have some decent bulk, it can't take most STABed or boosted super- (remove hyphen) effective moves without being KOed very well. Finnally, and one of the biggest differences between Reuniclus and Aromatisse, it can be Taunted or Encored, unlike Aromatisse, and its poor Speed stat has no real use outside of Trick Room.

Offensive Trick Room
########
name: Offensive Trick Room
move 1: Trick Room
move 2: Psychic / Psyshock
move 3: Shadow Ball / Hidden Power Fire / Energy Ball
move 4: Protect
item: Life Orb
ability: Magic Guard / Overcoat
evs: 172 HP / 28 Def / 252 SpA / 56 SpD
nature: Quiet
ivs: 0 Spe

Moves
==========

Trick Room
is the staple of this set, allowings (phrases such as "staple" and "crux" are tend to just be filler) Reuniclus to outspeed most threats while under its effect active. It can also benefit another slow teammate ally (slow teammates are indeed benefitted, but they're referred to as "allies" when on the field alongside Reuniclus iirc). Psychic is the main STAB choice for STAB move due to its higher power than Psyshock, and hittings both Amoonguss and Mega Venusaur hard. Psyshock, however, hits special walls such as Goodra, (RC) and Florges harder, while dealing more damage to Amoonguss than Psychic. Shadow Ball offers a good neutral coverage and hits the always ever-proeminent Aegislash and Gardevoir. (Hidden Power is the second slash for the third moveslot yet isn't mentioned here?) Energy Ball is an option to hits Rotom-W, Azumarill, and Tyranitar, though Reuniclus is pretty much always usually gonnaing to lose to the latter (you've explained that Energy Ball isn't as useful as the other coverage options because of Tyranitar; maybe add something in relation to the other targets you mentioned too? Perhaps something like "Psychic hits them hard enough"?).
Protect is here in the last moveslot because this it move is simply a great asset in not only VGC, but any Doubles battle format. (I'd suggest rephrasing this without mentioning Doubles formats)
Set Details
==========

The
given EVs are the same from the VGC 13' set. This (last year's VGC is another metagame, plus not everyone reading this analysis will have necessarily seen the VGC13 one) spread gives more balance to all defensive stats Reuniclus's overall bulk than 252 HP EVs could. The remaining EVs are used to give Reuniclus maximized Reuniclus's power. Life Orb increases its damage output even further while Magic Guard annulates ("annulate" is zoological terminology and isn't a verb) negates Life Orb recoil and any other residual damage, such as that inflicted by sandstorm, whereas ("Sandstorm" is the move, whereas when referring to the weather conditions, it's not capitalised) Overcoat still avoids sandstorm damage while making Amoonguss's Spore and Venusaur's Sleep Powder useless. Both The given nature and the IVs guarantee that Reuniclus to is (Reuniclus isn't going to be slow; it is slow) be as slow as possible.

Usage Tips
==========

As Trick Room is the most important aspect of this set, use it as soon as Reuniclus gets in
to battle. This Reuniclus is designed to wallbreak,; (comma -> semicolon) it's not a sweeper, (AC) so and don't let it be KOed easily. This set requires team support to work perfectly well, as many common threats in VGC14 easily deals with Reuniclus. You can also send Reuniclus into battle after all Taunt users were have been KOed or are put at under too much pressure to use it. Andlso don't forget to, when needed, use Protect ion the first turn so you ("you" refers to the player; the player's not the one being affected) Reuniclus won't be hit by Faked Out. Switch Reuniclus in against opposing residual damage moves that inflict residual damage, such as Leech Seed, (AC) as switchiting Reuniclus in is simply too difficult otherwise.

Team Options
========

The first thing you should think of when you considering a teammate for Reuniclus is a slow Pokemon, such as Amoonguss, Azumarill and or Mega Mawile. Fighting-types such as Scrafty are great teammates because they threaten the Dark-types which that threaten Reuniclus. Scrafty also has also Intimidate and Quick Guard, so it can lessen the damage output of, or totally stop, Fake Out., (full stop/period -> comma) and Scrafty itself has access to Fake Out, stopping any potential Taunt user to infatuate ("infatuation" refers to being under the effects of Attract/Cute Charm) from hindering Reuniclus. Azumarill and Mega Mawile can also smash beat Dark-types. Another Trick Room setter is an interesting good idea for a partner; for example, Aromatisse, Spritzee's whose Aroma Veil stops Reuniclus from being Taunted.

Bulky Trick Room
########

name: Bulky Trick Room
move 1: Trick Room
move 2: Psychic / Psyshock
move 3: Helping Hand
move 4: Shadow Ball / Reflect / Light Screen
item: Sitrus Berry / Mental Herb
ability: Overcoat / Magic Guard
evs: 252 HP / 140 Def / 70 SpA / 48SpD
nature: Relaxed
ivs: 0 Spe

Moves
==========

Trick Room is the main move as always.
(explain what it does, and why it's useful; a person looking at the analysis may not have read the description of the move in the first set) Psychic can be used if you want more power, while Psyshock hits special walls much harder. Helping Hand is a more supportive move that increases the power of an ally's move power to by 50%. The last moveslot can be used for more coverage in the form of Shadow Ball, or for one of the screens moves (explain how the screens benefit your team). The choice of the screen deppends honestely on your team's needs.

Set Details
==========

The
above given EV spread allows Reuniclus to have really balanced defenses; thus so it can survive common attacks such as Tyranitar's Crunch and Aegislash's Shadow Ball and then proceed to set up Trick Room. Sitrus Berry is the common choice for a recovery item for in a fast-paced metagame such as like VGC., but Mental Herb can be used to stop moves such as Taunt and any other form of infatuation (Taunt and infatuation are different things) and Encore and guarantee a that Trick Room will be set up. Magic Guard keeps saving you Reuniclus safe from any form of residual damage while Overcoat keeps you it (Reuniclus is being kept safe as opposed to the player) safe from Amoonguss's Spore and Venusaur's Sleewp Powder.

Usage Tips
==========

Remember that Helping Hand has increased priority; it doesn't need Trick Room to go first. Also
, if Reuniclus is running Reflect or Light Screen, set up Trick Room before any of the screens either of those; in most circumstances, your Reuniclus's partner probably will benefit more from Trick Room rather than they would from the a screens (the set only has runs one screen, assuming you opt for that over Shadow Ball) whose duration is not boosted by Light Clay.

Team Options
==========

Any slow Pokemon can benefit from Reuniclus's Trick Room.
This time, Frailer Pokemon could be used as teammates, as a screens helps it mitigate thateir frailty. A teammate such as Scrafty or Azumarill that can take care of Dark-types, such as Scrafty and Azumarill, are is a necessaryity. Aromatisse is a good teammate, as its ability protects Reuniclus from Taunt and it enjoys Trick Room's effects.

Other Options
########

Reuniclus
's movepool ihasn't really that big to have got many other viable options. (add space between full stop/period and the word "Snatch") Snatch can be used to steal the effect of an opposing Pokemon's move. Focus Blast is a powerful option in for the Life Orb set, but Reuniclus definitely doesn't like its low accuracy. Again, Doubles, as VGC is just too fast-paced to afford for any miss; this may cost you the game. And, to be fairdditionally, the only notable target thing that you are hitting with Focus Blast is Tyranitar,; (colon -> semicolon) almost everything else could be hit (for neutral damage, I assume? If that's the case, say so) by Hidden Power Fire or Shadow Ball or Hidden Power Fire (Shadow Ball is slashed before HP Fire; therefore it should probably get the first mention). Recover is an option, but in this metagame fast-paced metagame, Reuniclus will rarely be able to use it. Trick + Flame Orb is an interesting option that cripples a physical attacker and protects Reuniclus from sleeptatus. Finally, Thunder is another option whemn Reuniclus is paired up with Politoed.

Checks and Counters
########

**Taunt and Encore**: Most Taunt and Encore users are faster than Reuniclus so they can easily use this move
(explain why it messes up Reuniclus. For example, "Most Taunt and Encore users are faster than Reuniclus so they can easily prevent it from setting up Trick Room.")

**Steel-types**: Aegislash is the main one a notable Steel-type. If Reuniclus uses Shadow Ball on the latter, it may activate an its Weakness Policy (perhaps state how the Weakness Policy bolsters Aegislash's offenses to incredible levels?). Aegislash can also make the most of Trick Room (explain why). Other Steel-types that threaten Reuniclus include Bisharp,(RC) (a comma only comes before "and" in a list) and Scizor.

**Dark-types**: Tyranitar and Hydreigon are the main ones. They are immune to Reuniclus's STAB and have powerful SE super effective moves to KO it with.

**Ghost-types**:
They Ghost-types (examples such as Gengar perhaps?) have very powerful SE super effective moves for Reuniclus, but most of them, bar Aegislash, are frail and can't tank a Shadow Ball.

**Priority**:
For instance, Priority attacks such as Fake Out and Sucker Punch which leaves Trick Room useless (maybe explain why they do so).

edit: smh hide tags playing up; won't seem to save when I correct them ;;
We went over this on PS! - solid check.

GP 1/2
 
will implement anytime soon, dunno when I have time.

Edit #1: In process of implementing this.

Since it's quite a lot, i'll put in here what I have implemented so far:
- Overview
- 1st set all in
- 2nd set all in
- OO
- C&C

Edit #2; Done, had to change a few issues here and there, but this is ready for the second check!
 
Last edited:

Lumari

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Overview
########

With the advent of Aegislash, (RC) and as well as (less ambiguous) Tyranitar's being a very common threat prominence, (wording consistency) Reuniclus's life in VGC14 is definitely not easy. Reuniclus can be compared to Aromatisse; they have similar bulk, and both are Trick Room setters. However, Aromatisse was blessed with two gifts in the form of its Fairy typing, an incredible defensive type typing in this metagame, Fairy-type and Aroma Veil, which protects its allies from being Taunted or Encored. However, Reuniclus has its advantages over the latter Aromatisse: its greater raw power and Magic Guard. With Magic Guard, Reuniclus can use Life Orb without losing HP, as it becomes immune to any form of residual damage. (remove one period) Reuniclus has utility options, such as Helping Hand, Thunder Wave, Reflect, Light Screen, (AC) and some useful coverage moves such as Energy Ball and Shadow Ball. Reuniclus is a great choice for a Trick Room setter, as it has solid bulk that allows it to take hits just fine - with a defensive spread, it won't be KOed by any unboosted attack. Its Speed is incredibly low, so it can take advantage of its own Trick Room. However, while (transitional word required here) Reuniclus's power is nothing to laugh at, it can sometimes miss out on some important OHKOs and 2HKOs, and it has a disappointing typing, both offensively and defensively. Reuniclus also lacks spread and priority moves. While it does have decent bulk, it can't take most STAB or super effective moves very well. Finally, it can be Taunted or Encored, unlike Aromatisse, and its poor Speed stat has no real use outside of Trick Room.


Offensive Trick Room
########
name: Offensive Trick Room
move 1: Trick Room
move 2: Psychic / Psyshock
move 3: Shadow Ball / Hidden Power Fire / Energy Ball
move 4: Protect
item: Life Orb
ability: Magic Guard / Overcoat
evs: 172 HP / 28 Def / 252 SpA / 56 SpD
ivs: 0 Spe
nature: Quiet
ivs: 0 Spe

Moves
==========

Trick Room allows Reuniclus to outspeed most threats while active. It can also benefit a slow ally. Psychic is the main STAB move because of its it has higher power than Psyshock and hits both Amoonguss and Mega Venusaur hard. Psyshock, however, hits special walls such as Goodra and Florges harder, while dealing more damage to Amoonguss than Psychic. (in this case hitting Amoonguss shouldn't be mentioned as a pro for using Psychic imo) Shadow Ball offers good neutral coverage and hits the ever-prominent Aegislash and Gardevoir. Hidden Power Fire hits Ferrothorn and Bisharp, most notably, that which resist its Reuniclus's other attacks. Energy Ball hits Rotom-W, Azumarill, and Tyranitar, though Reuniclus is usually going to lose to the latter. Protect fills in the last moveslot because it's simply a great asset in VGC, as it helps to scout the opponent as well as protect Reuniclus from any attack. (it does this too :p )

Set Details
==========

The given EV spread gives more balance to Reuniclus's overall bulk than 252 HP EVs could. The remaining EVs are used to maximize Reuniclus's power. Life Orb increases its damage output even further, (AC) while Magic Guard negates Life Orb recoil and any other residual damage, such as that inflicted by sandstorm, whereas Overcoat still avoids sandstorm damage while making Amoonguss's Spore and Venusaur's Sleep Powder useless. The given nature and IVs guarantee that Reuniclus is as slow as possibe possible.

Usage Tips
==========

As Trick Room is the most important aspect of this set, use it as soon as Reuniclus gets into battle. This Reuniclus is designed to wallbreak; it's not a sweeper, so don't let it be KOed. This set requires team support to work well, as many common threats in VGC14 easily deal with Reuniclus. You can also send Reuniclus into battle after all Taunt users have been KOed or put under too much pressure to use it. Also, when needed, use Protect on the first turn so Reunclis Reuniclus won't be hit by Fake Out. Switch Reuniclus in against moves such as Leech Seed, (AC) as switching Reuniclus in is simply too difficult otherwise.

Team Options
========

The first thing you should think of when considering a teammate for Reuniclus is a slow Pokemon, such as Amoonguss, Azumarill, (AC) or Mega Mawile. Fighting-types such as Scrafty are great teammates because they threaten the Dark-types that threaten Reuniclus. Scrafty also has Intimidate and Quick Guard, so it can lessen the damage output of, (RC) Fake Out or totally stop Fake Out it, and Scrafty itself has Fake Out as well, stopping any potential Taunt user from hindering Reuniclus. Azumarill and Mega Mawile can also beat Dark-types. Another Trick Room setter is a good idea for a partner; Aromatisse is a good option, (or w/e, incomplete sentence) whose as its Aroma Veil prevents Reuniclus from being Taunted.


Bulky Trick Room
########
name: Bulky Trick Room
move 1: Trick Room
move 2: Psychic / Psyshock
move 3: Helping Hand
move 4: Shadow Ball / Reflect / Light Screen
item: Sitrus Berry / Mental Herb
ability: Overcoat / Magic Guard
evs: 252 HP / 140 Def / 70 SpA / 48 SpD
ivs: 0 Spe
nature: Relaxed
ivs: 0 Spe



Moves
==========

Trick Room is the main move as always, because it (no cruces, no cross-set referencing) allows Reuniclus and other slow teammates to move first in most situations. Psychic can be used if you want more is preferred for its higher power, while Psyshock can be used to hits (wording didn't reflect slashing, psyshock seemed to be the preferred option) special walls much harder. Helping Hand is a support move that increases the power of an ally's move by 50%. The last moveslot can be used for more coverage in the form of Shadow Ball or for one of the screen moves, that which help Reuniclus and allies take hits better. The choice of screen depends on your team's needs.

Set Details
==========

The given EV spread allows balances Reuniclus's to have balanced defenses so it can survive common attacks such as Tyranitar's Crunch and Aegislash's Shadow Ball and then (redundant with 'proceed') proceed to set up Trick Room. Sitrus Berry is the common choice for a recovery item in a fast-paced metagame such as VGC. Mental Herb can be used to stop moves such as Taunt and Encore and guarantee that Trick Room will be set up. Magic Guard keeps Reuniclus safe from any residual damage, (AC) while Overcoat keeps it safe from Amoonguss's Spore and Venusaur's Sleep Powder.

Usage Tips
==========

Remember that Helping Hand has increased priority; it doesn't need Trick Room to go up first. Also, if Reuniclus is running Reflect or Light Screen, set up Trick Room before either of those; in most circumstances, Reuniclus's partner probably will benefit more from Trick Room than they would from a the screen whose duration is not boosted by Light Clay.

Team Options
==========

Any slow Pokemon can benefit from Reuniclus's Trick Room. Frailer Pokemon could be used as teammates, as a screen helps mitigate their frailty. A teammate that can take care of Dark-types, such as Scrafty and or Azumarill that can take care of Dark-types, is a necessarity. Aromatisse is a good teammate, as its ability protects Reuniclus from Taunt and it takes advantage of Trick Room's effects.


Other Options
########

Reuniclus movepool hasn't really got many other options. Snatch can be used to steal the effect of an opposing Pokemon's move. Focus Blast is a powerful option for the Life Orb set, but Reuniclus definitely doesn't like its low accuracy, as VGC is just too fast-paced to afford a miss. Additionally, the only notable target that is hit by Focus Blast is Tyranitar; almost everything else could be hit by Shadow Ball or Hidden Power Fire. Recover is an option, but in this fast-paced metagame, Reuniclus will rarely be able to use it. Trick + Flame Orb is an interesting option that cripples a physical attacker and protects Reuniclus from status. Finally, Thunder is an option when Reuniclus is paired up with Politoed.


Checks and Counters
########

**Taunt and Encore**: Most Taunt and Encore users are faster than Reuniclus, (AC) so they can easily prevent it from setting up Trick Room.

**Steel-types**: Aegislash is a notable Steel-type. If Reuniclus uses Shadow Ball on it, it may activate its Weakness Policy, which boosts Aegislash's offensive stats to insane levels. Aegislash can also make the most of Trick Room because it's (apostrophe) quite slow. Other Steel-types that threaten Reuniclus include Bisharp and Scizor.

**Dark-types**: Tyranitar and Hydreigon are immune to Reuniclus's STAB attacks and have powerful super effective moves to KO it with.

**Ghost-types**: Ghost-types, such as Aegislash and Gengar, have very powerful super effective moves to use against Reuniclus, but most of them, bar Aegislash, are frail and can't tank a Shadow Ball.

**Priority**: Priority attacks such as Fake Out and Sucker Punch leaves Trick Room without having effect, as priority attacks negate Trick Room, leaving it without effect.



GP 2/2
 
Last edited:
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Overview
########

With the advent of Aegislash, (RC) and as well as (less ambiguous) Tyranitar's being a very common threat prominence, (wording consistency) Reuniclus's life in VGC14 is definitely not easy. Reuniclus can be compared to Aromatisse; they have similar bulk, and both are Trick Room setters. However, Aromatisse was blessed with two gifts in the form of its Fairy typing, an incredible defensive type typing in this metagame, Fairy-type and Aroma Veil, which protects its allies from being Taunted or Encored. However, Reuniclus has its advantages over the latter Aromatisse: its greater raw power and Magic Guard. With Magic Guard, Reuniclus can use Life Orb without losing HP, as it becomes immune to any form of residual damage. (remove one period) Reuniclus has utility options, such as Helping Hand, Thunder Wave, Reflect, Light Screen, (AC) and some useful coverage moves such as Energy Ball and Shadow Ball. Reuniclus is a great choice for a Trick Room setter, as it has solid bulk that allows it to take hits just fine - with a defensive spread, it won't be KOed by any unboosted attack. Its Speed is incredibly low, so it can take advantage of its own Trick Room. However, while (transitional word required here) Reuniclus's power is nothing to laugh at, it can sometimes miss out on some important OHKOs and 2HKOs, and it has a disappointing typing, both offensively and defensively. Reuniclus also lacks spread and priority moves. While it does have decent bulk, it can't take most STAB or super effective moves very well. Finally, it can be Taunted or Encored, unlike Aromatisse, and its poor Speed stat has no real use outside of Trick Room.


Offensive Trick Room
########
name: Offensive Trick Room
move 1: Trick Room
move 2: Psychic / Psyshock
move 3: Shadow Ball / Hidden Power Fire / Energy Ball
move 4: Protect
item: Life Orb
ability: Magic Guard / Overcoat
evs: 172 HP / 28 Def / 252 SpA / 56 SpD
ivs: 0 Spe
nature: Quiet
ivs: 0 Spe

Moves
==========

Trick Room allows Reuniclus to outspeed most threats while active. It can also benefit a slow ally. Psychic is the main STAB move because of its it has higher power than Psyshock and hits both Amoonguss and Mega Venusaur hard. Psyshock, however, hits special walls such as Goodra and Florges harder, while dealing more damage to Amoonguss than Psychic. (in this case hitting Amoonguss shouldn't be mentioned as a pro for using Psychic imo) Shadow Ball offers good neutral coverage and hits the ever-prominent Aegislash and Gardevoir. Hidden Power Fire hits Ferrothorn and Bisharp, most notably, that which resist its Reuniclus's other attacks. Energy Ball hits Rotom-W, Azumarill, and Tyranitar, though Reuniclus is usually going to lose to the latter. Protect fills in the last moveslot because it's simply a great asset in VGC, as it helps to scout the opponent as well as protect Reuniclus from any attack. (it does this too :p )

Set Details
==========

The given EV spread gives more balance to Reuniclus's overall bulk than 252 HP EVs could. The remaining EVs are used to maximize Reuniclus's power. Life Orb increases its damage output even further, (AC) while Magic Guard negates Life Orb recoil and any other residual damage, such as that inflicted by sandstorm, whereas Overcoat still avoids sandstorm damage while making Amoonguss's Spore and Venusaur's Sleep Powder useless. The given nature and IVs guarantee that Reuniclus is as slow as possibe possible.

Usage Tips
==========

As Trick Room is the most important aspect of this set, use it as soon as Reuniclus gets into battle. This Reuniclus is designed to wallbreak; it's not a sweeper, so don't let it be KOed. This set requires team support to work well, as many common threats in VGC14 easily deal with Reuniclus. You can also send Reuniclus into battle after all Taunt users have been KOed or put under too much pressure to use it. Also, when needed, use Protect on the first turn so Reunclis Reuniclus won't be hit by Fake Out. Switch Reuniclus in against moves such as Leech Seed, (AC) as switching Reuniclus in is simply too difficult otherwise.

Team Options
========

The first thing you should think of when considering a teammate for Reuniclus is a slow Pokemon, such as Amoonguss, Azumarill, (AC) or Mega Mawile. Fighting-types such as Scrafty are great teammates because they threaten the Dark-types that threaten Reuniclus. Scrafty also has Intimidate and Quick Guard, so it can lessen the damage output of, (RC) Fake Out or totally stop Fake Out it, and Scrafty itself has Fake Out as well, stopping any potential Taunt user from hindering Reuniclus. Azumarill and Mega Mawile can also beat Dark-types. Another Trick Room setter is a good idea for a partner; Aromatisse is a good option, (or w/e, incomplete sentence) whose as its Aroma Veil prevents Reuniclus from being Taunted.


Bulky Trick Room
########
name: Bulky Trick Room
move 1: Trick Room
move 2: Psychic / Psyshock
move 3: Helping Hand
move 4: Shadow Ball / Reflect / Light Screen
item: Sitrus Berry / Mental Herb
ability: Overcoat / Magic Guard
evs: 252 HP / 140 Def / 70 SpA / 48 SpD
ivs: 0 Spe
nature: Relaxed
ivs: 0 Spe



Moves
==========

Trick Room is the main move as always, because it (no cruces, no cross-set referencing) allows Reuniclus and other slow teammates to move first in most situations. Psychic can be used if you want more is preferred for its higher power, while Psyshock can be used to hits (wording didn't reflect slashing, psyshock seemed to be the preferred option) special walls much harder. Helping Hand is a support move that increases the power of an ally's move by 50%. The last moveslot can be used for more coverage in the form of Shadow Ball or for one of the screen moves, that which help Reuniclus and allies take hits better. The choice of screen depends on your team's needs.

Set Details
==========

The given EV spread allows balances Reuniclus's to have balanced defenses so it can survive common attacks such as Tyranitar's Crunch and Aegislash's Shadow Ball and then (redundant with 'proceed') proceed to set up Trick Room. Sitrus Berry is the common choice for a recovery item in a fast-paced metagame such as VGC. Mental Herb can be used to stop moves such as Taunt and Encore and guarantee that Trick Room will be set up. Magic Guard keeps Reuniclus safe from any residual damage, (AC) while Overcoat keeps it safe from Amoonguss's Spore and Venusaur's Sleep Powder.

Usage Tips
==========

Remember that Helping Hand has increased priority; it doesn't need Trick Room to go up first. Also, if Reuniclus is running Reflect or Light Screen, set up Trick Room before either of those; in most circumstances, Reuniclus's partner probably will benefit more from Trick Room than they would from a the screen whose duration is not boosted by Light Clay.

Team Options
==========

Any slow Pokemon can benefit from Reuniclus's Trick Room. Frailer Pokemon could be used as teammates, as a screen helps mitigate their frailty. A teammate that can take care of Dark-types, such as Scrafty and or Azumarill that can take care of Dark-types, is a necessarity. Aromatisse is a good teammate, as its ability protects Reuniclus from Taunt and it takes advantage of Trick Room's effects.


Other Options
########

Reuniclus movepool hasn't really got many other options. Snatch can be used to steal the effect of an opposing Pokemon's move. Focus Blast is a powerful option for the Life Orb set, but Reuniclus definitely doesn't like its low accuracy, as VGC is just too fast-paced to afford a miss. Additionally, the only notable target that is hit by Focus Blast is Tyranitar; almost everything else could be hit by Shadow Ball or Hidden Power Fire. Recover is an option, but in this fast-paced metagame, Reuniclus will rarely be able to use it. Trick + Flame Orb is an interesting option that cripples a physical attacker and protects Reuniclus from status. Finally, Thunder is an option when Reuniclus is paired up with Politoed.


Checks and Counters
########

**Taunt and Encore**: Most Taunt and Encore users are faster than Reuniclus, (AC) so they can easily prevent it from setting up Trick Room.

**Steel-types**: Aegislash is a notable Steel-type. If Reuniclus uses Shadow Ball on it, it may activate its Weakness Policy, which boosts Aegislash's offensive stats to insane levels. Aegislash can also make the most of Trick Room because it's (apostrophe) quite slow. Other Steel-types that threaten Reuniclus include Bisharp and Scizor.

**Dark-types**: Tyranitar and Hydreigon are immune to Reuniclus's STAB attacks and have powerful super effective moves to KO it with.

**Ghost-types**: Ghost-types, such as Aegislash and Gengar, have very powerful super effective moves to use against Reuniclus, but most of them, bar Aegislash, are frail and can't tank a Shadow Ball.

**Priority**: Priority attacks such as Fake Out and Sucker Punch leaves Trick Room without having effect, as priority attacks negate Trick Room, leaving it without effect.



GP 2/2
thanks; implementing this soon.
 

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