So I've been pretty active on smogon lately and have been building a plethora of teams, but I've never really grasped the concept of HO so I want to post this mostly so you great raters can hopefully help me understand the intricacies of HO. Without further ado here it is.
Terrakion:
Terrakion @ Focus Sash
Ability: Justified
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Stealth Rock
- Earthquake
- Close Combat
- Stone Edge
This guy is my stealth rock setter because HO relies on rocks to help widdle down teams over time so it's mons can come in and just decimate things. This thing is perfect for the job because with sash it guarantees that rocks will indeed be set up as well as being able to hit things like a truck. Also if me and my opponent trade rocks this thing gets a free attack on his team which usually ends up benefiting me due to the almost perfect neutral coverage of rock and fighting.
Gengar:
Gengar @ Life Orb
Ability: Levitate
EVs: 4 HP / 252 SpA / 252 Spe
Timid Nature
- Sludge Wave
- Shadow Ball
- Focus Blast
- Taunt
This is the first pokemon that I wanted to incorporate into this project. It has great coverage with a decent speed stat at base 110. It also is one of the best taunters in the game that stops many annoying special walls. With predictions this thing will easily go through a whole team by itself. on a side note it also serves as a spin blocker and ground immunity which is good to gain even more momentum in this flurry of offense.
Bisharp:
Bisharp @ Dread Plate
Ability: Defiant
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Swords Dance
- Sucker Punch
- Knock Off
- Iron Head
Next is SD bisharp because it destoys many of the things that gengar has trouble with, wile just having amazing synergy overall with gengar. It stops defog as well which gives it a free SD. At that point this thing is in position to sweep the game due to the amazing power that sucker punch possesses with priority/STAB.
Starmie:
Starmie @ Life Orb
Ability: Analytic
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Hydro Pump
- Psyshock
- Ice Beam
- Rapid Spin
I needed an offensive rapid spinner and starmie was perfect. With access to an amazing move pool and also being in a weird, but great speed tier. STAB Hydro Pump and Psyshock are amazing because it gets rid of annoying fighting types that my team somewhat struggled with before. This thing originally was only here to spin but turned out to be one of the best mons on the team. Analytic boost is also fantastic because this thing forces a ton of switches and the incoming pokemon just gets smacked especially if I predict the switch.
Volcarona:
Volcarona @ Leftovers
Ability: Flame Body
EVs: 248 HP / 136 Def / 124 Spe
Bold Nature
- Quiver Dance
- Roost
- Fiery Dance
- Bug Buzz
I had never used this thing before and it seemed to fit perfectly into this team. with the kamikaze-esque style of HO this thing is eventually going to get it's chance to get a free quiver dance off and proceed to sweep. at +1 it outspeeds basically everything unboosted and just continues to get bossts from fiery dance. This thing is amazing and is quickly becoming one of my favorite set up sweepers because of it's nice bulk and relatively good typing (aside from rocks fucking it).
Weavile:
Weavile @ Life Orb
Ability: Pressure
EVs: 4 HP / 252 Atk / 252 Spe
Jolly Nature
- Low Kick
- Ice Shard
- Ice Punch
- Knock Off
This thing was mainly put it to try and stop greninja because I couldn't think of another mon that was faster than it but could also be a huge threat to the rest of opposing teams. because this thing gets access to low kick it can beat greninja before protean, and after it transforms knock off hits it like a truck. It also is my answer to scar chomp that will otherwise go through a hefty chunk of my team. It also has pretty good synergy with starmie covering a lot of things that it can't.
Ever rate is welcome as I'm sure you guys will improve my team, Thank you!
Importable:
Terrakion @ Focus Sash
Ability: Justified
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Stealth Rock
- Earthquake
- Close Combat
- Stone Edge
This guy is my stealth rock setter because HO relies on rocks to help widdle down teams over time so it's mons can come in and just decimate things. This thing is perfect for the job because with sash it guarantees that rocks will indeed be set up as well as being able to hit things like a truck. Also if me and my opponent trade rocks this thing gets a free attack on his team which usually ends up benefiting me due to the almost perfect neutral coverage of rock and fighting.
Gengar:
Gengar @ Life Orb
Ability: Levitate
EVs: 4 HP / 252 SpA / 252 Spe
Timid Nature
- Sludge Wave
- Shadow Ball
- Focus Blast
- Taunt
This is the first pokemon that I wanted to incorporate into this project. It has great coverage with a decent speed stat at base 110. It also is one of the best taunters in the game that stops many annoying special walls. With predictions this thing will easily go through a whole team by itself. on a side note it also serves as a spin blocker and ground immunity which is good to gain even more momentum in this flurry of offense.
Bisharp:
Bisharp @ Dread Plate
Ability: Defiant
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Swords Dance
- Sucker Punch
- Knock Off
- Iron Head
Next is SD bisharp because it destoys many of the things that gengar has trouble with, wile just having amazing synergy overall with gengar. It stops defog as well which gives it a free SD. At that point this thing is in position to sweep the game due to the amazing power that sucker punch possesses with priority/STAB.
Starmie:
Starmie @ Life Orb
Ability: Analytic
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Hydro Pump
- Psyshock
- Ice Beam
- Rapid Spin
I needed an offensive rapid spinner and starmie was perfect. With access to an amazing move pool and also being in a weird, but great speed tier. STAB Hydro Pump and Psyshock are amazing because it gets rid of annoying fighting types that my team somewhat struggled with before. This thing originally was only here to spin but turned out to be one of the best mons on the team. Analytic boost is also fantastic because this thing forces a ton of switches and the incoming pokemon just gets smacked especially if I predict the switch.
Volcarona:
Volcarona @ Leftovers
Ability: Flame Body
EVs: 248 HP / 136 Def / 124 Spe
Bold Nature
- Quiver Dance
- Roost
- Fiery Dance
- Bug Buzz
I had never used this thing before and it seemed to fit perfectly into this team. with the kamikaze-esque style of HO this thing is eventually going to get it's chance to get a free quiver dance off and proceed to sweep. at +1 it outspeeds basically everything unboosted and just continues to get bossts from fiery dance. This thing is amazing and is quickly becoming one of my favorite set up sweepers because of it's nice bulk and relatively good typing (aside from rocks fucking it).
Weavile:
Weavile @ Life Orb
Ability: Pressure
EVs: 4 HP / 252 Atk / 252 Spe
Jolly Nature
- Low Kick
- Ice Shard
- Ice Punch
- Knock Off
This thing was mainly put it to try and stop greninja because I couldn't think of another mon that was faster than it but could also be a huge threat to the rest of opposing teams. because this thing gets access to low kick it can beat greninja before protean, and after it transforms knock off hits it like a truck. It also is my answer to scar chomp that will otherwise go through a hefty chunk of my team. It also has pretty good synergy with starmie covering a lot of things that it can't.
Ever rate is welcome as I'm sure you guys will improve my team, Thank you!
Importable:
Gengar @ Life Orb
Ability: Levitate
EVs: 4 HP / 252 SpA / 252 Spe
Timid Nature
- Sludge Wave
- Shadow Ball
- Focus Blast
- Taunt
Terrakion @ Focus Sash
Ability: Justified
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Stealth Rock
- Earthquake
- Close Combat
- Stone Edge
Bisharp @ Dread Plate
Ability: Defiant
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Swords Dance
- Sucker Punch
- Knock Off
- Iron Head
Starmie @ Life Orb
Ability: Analytic
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Hydro Pump
- Psyshock
- Ice Beam
- Rapid Spin
Volcarona @ Leftovers
Ability: Flame Body
EVs: 248 HP / 136 Def / 124 Spe
Bold Nature
- Quiver Dance
- Roost
- Fiery Dance
- Bug Buzz
Weavile @ Life Orb
Ability: Pressure
EVs: 4 HP / 252 Atk / 252 Spe
Jolly Nature
- Low Kick
- Ice Shard
- Ice Punch
- Knock Off