I apologize for how crude this will be as my formatting abilities are tragic.. Just would like some advice as I could be heading in completely the wrong direction.. Also a lot of the builds im using came from researching on Smogon and various other sites so im sorry if I use someone's build and don't give credit.. :S
Mega Beedrill --- Magezone --- Gliscor --- Chandelure --- Sylveon --- Skarmory
Mega Beedrill @ Beedrillite
Ability: Adaptability
Nature: Adamant/Jolly (open to suggestions; prefer Adamant)
EV's: 252 Att & Spe
- U-Turn
- Poison Jab
- Drill Run
- Protect
Wanted to make a team around mega beedrill as it seems to be a nightmare to deal with in this VoltSwitch archetype team. Very high attack and speed means it is perfect as either a physical sweeper or "clean up crew". Drill run for coverage, Poison Jab making use of adaptability and huge STAB, U-Turn adaptability and VoltSwitch uses, Protect for obvious reason as beedrill is the dictionary definition of a glass cannon so getting him into mega form unscathed is paramount..
Magnezone @ Choice Specs
Ability: Magnet Pull
Nature: Modest
EV's: 252 Sp.A, 168 Hp, 88 Spe
- Volt Switch
- Thunderbolt
- Flash Cannon
- HP Fire
Beedrill's switching buddy. Prefer building magnezone with a bit more bulkyness hence the HP EV's.. Choice Spec thunderbolts hit really hard when you need them.. Choice specs and HP Fire to outspeed threats to Beedrill and magnet pull to deal with most of those threats (im looking at you Skarmory; and most steel types)
Gliscor @ Toxic Orb
Ability: Poison Heal
Nature: Impish
EV's: 252 HP, 184 Def, 72 Spe
- U-Turn
- Earthquake
- Toxic
- Roost
U-Turn is mainly used to build momentum after using Gliscor's toxic stall method.. Earthquake is a no brainer ability that will always be useful.. Toxic and Roost for the stalling potential.. Generally find Gliscor to always surpass my expectations as he is bulky and can build momentum with Beedrill or Magnezone with U-Turn
Chandelure @ Choice Scarf
Ability: Flame Body
Nature: Modest
EV's: 252 Hp, 252 Sp.A, 4Sp.D
- Flamethrower
- Energy Ball
- Calm Mind
- Shadow Ball
Chandelure obviously isn't part of the voltswitch core, but, it works increadibly well as a bulkier special sweeper if the battle is going pear shaped.. Shadow ball and energy ball offer good coverage with calm mind in there for if you're feeling confident in taking a hit or 2.... Probably the slot im open to most suggestion as I generally don't end up using it in battles, but shines when I have to
Skarmory @ Rocky Helmet
Ability: Sturdy
Nature: Bold
EV's: 252 Hp, 232 Def, 24 Spe
- Spikes
- Stealth rocks
- Roar
- Roost
Skarmory playing a cameo as the most OU physical wall in OU.. Spikes and Stealth rocks for obvious entry hazards.. Roar can be interesting to use if you know the opposing team is particularly weak to entry hazards.. Roost, because Roost.. That is all...
Sylveon @ Leftovers
Ability: Cute Charm
Nature: Calm
EV's: 252 Hp, 252 Sp.D, 4 Sp.A
- Moonblast
- Reflect
- Light Screen
- Wish
Sylveon posing as my special wall as I find using the screens very useful especially when I slip up or anticipate wrongly; saved my ass a few times living on 1 or 2 hp... Moonblast offers a little coverage and Wish is just really strong especailly if I can get a good switch in off it..
That is my team. I implore you to offer as many improvements/criticisms as you like because, as stated, it is my first team and I may be completely wrong to use certain pokemon how I am using them or as a combo..
Thanks :)
Mega Beedrill --- Magezone --- Gliscor --- Chandelure --- Sylveon --- Skarmory
Mega Beedrill @ Beedrillite
Ability: Adaptability
Nature: Adamant/Jolly (open to suggestions; prefer Adamant)
EV's: 252 Att & Spe
- U-Turn
- Poison Jab
- Drill Run
- Protect
Wanted to make a team around mega beedrill as it seems to be a nightmare to deal with in this VoltSwitch archetype team. Very high attack and speed means it is perfect as either a physical sweeper or "clean up crew". Drill run for coverage, Poison Jab making use of adaptability and huge STAB, U-Turn adaptability and VoltSwitch uses, Protect for obvious reason as beedrill is the dictionary definition of a glass cannon so getting him into mega form unscathed is paramount..
Magnezone @ Choice Specs
Ability: Magnet Pull
Nature: Modest
EV's: 252 Sp.A, 168 Hp, 88 Spe
- Volt Switch
- Thunderbolt
- Flash Cannon
- HP Fire
Beedrill's switching buddy. Prefer building magnezone with a bit more bulkyness hence the HP EV's.. Choice Spec thunderbolts hit really hard when you need them.. Choice specs and HP Fire to outspeed threats to Beedrill and magnet pull to deal with most of those threats (im looking at you Skarmory; and most steel types)
Gliscor @ Toxic Orb
Ability: Poison Heal
Nature: Impish
EV's: 252 HP, 184 Def, 72 Spe
- U-Turn
- Earthquake
- Toxic
- Roost
U-Turn is mainly used to build momentum after using Gliscor's toxic stall method.. Earthquake is a no brainer ability that will always be useful.. Toxic and Roost for the stalling potential.. Generally find Gliscor to always surpass my expectations as he is bulky and can build momentum with Beedrill or Magnezone with U-Turn
Chandelure @ Choice Scarf
Ability: Flame Body
Nature: Modest
EV's: 252 Hp, 252 Sp.A, 4Sp.D
- Flamethrower
- Energy Ball
- Calm Mind
- Shadow Ball
Chandelure obviously isn't part of the voltswitch core, but, it works increadibly well as a bulkier special sweeper if the battle is going pear shaped.. Shadow ball and energy ball offer good coverage with calm mind in there for if you're feeling confident in taking a hit or 2.... Probably the slot im open to most suggestion as I generally don't end up using it in battles, but shines when I have to
Skarmory @ Rocky Helmet
Ability: Sturdy
Nature: Bold
EV's: 252 Hp, 232 Def, 24 Spe
- Spikes
- Stealth rocks
- Roar
- Roost
Skarmory playing a cameo as the most OU physical wall in OU.. Spikes and Stealth rocks for obvious entry hazards.. Roar can be interesting to use if you know the opposing team is particularly weak to entry hazards.. Roost, because Roost.. That is all...
Sylveon @ Leftovers
Ability: Cute Charm
Nature: Calm
EV's: 252 Hp, 252 Sp.D, 4 Sp.A
- Moonblast
- Reflect
- Light Screen
- Wish
Sylveon posing as my special wall as I find using the screens very useful especially when I slip up or anticipate wrongly; saved my ass a few times living on 1 or 2 hp... Moonblast offers a little coverage and Wish is just really strong especailly if I can get a good switch in off it..
That is my team. I implore you to offer as many improvements/criticisms as you like because, as stated, it is my first team and I may be completely wrong to use certain pokemon how I am using them or as a combo..
Thanks :)