The Legend Run (Geodude6): Black Sulfur Caldera

You catch Camerupt :)

Dusk Ball:
(36-1)*2 = -70 CHP (Camerupt)
+12 energy (Camerupt)​
Dusk Ball:
(36-1)*2 = -70 CHP (Camerupt)
+12 energy (Camerupt)​
Heal Ball:
(10-1)*2 = -18 CHP (Camerupt)
Camerupt was caught![/i]
+50 HP (Camerupt)
+50 energy (Camerupt)​

--------------------​

|
|

Colossoil (M) | Gengar (F) | Musharna (F)
HP: KO | HP: KO | HP: 34
En: KO | En: KO | En: 51
Ranks: 5/3/2/3 | 2/3/7/3 | 1/3/6/3
Speed: 110 | 150 | 29
SC/WC: 5/10 | 3/3 | 2/4
Abilities: Rebound/Guts/Pressure | Levitate/Shadow Tag | Forewarn/Synchronize/Telepathy
Item: Soft Sand | Gengarite | Moon Stone
Stats: +14% Acc | +26% Acc | N/A
Status: N/A | N/A | N/A
Other: N/A | N/A | N/A


Camerupt (F)
HP: 65
En: 100
Ranks: 4/3/5/3
Speed: 34
SC/WC: 4/6
Abilities: Magma Armor/Solid Rock
Item: Charcoal
Stats: -10% Eva
Status: SLP (1c)
Other: N/A​
Potion: 3/3
Super Potion: 1/1
Ether: 3/3
Elixer: 1/1
Revive: 1/1
TLR Item Spare Pocket: 0/3

Other:
4x Cherish Ball
6x Dusk Ball
2x Heal Ball

1x Soft Sand
1x Gengarite
1x Moon Stone
1x Nanab Berry
1x Charcoal

Geodude6: 2 CC
- Colossoil: 6 MC / 3 KOC
- Gengar: 6 MC
- Musharna: 6 MC

+1 Nanab Berry
+1 Charcoal
+1 Camerupt

Tortferngatr: 1 UC (1 Non-Combat Update)
Elevator Music: 2 (Base) + 1.5 (3 Poke Ball thrown) + 4 (4 Non-Combat Update) + 3 (2 Combat Update with 1-3 Pokemon) + 6 (3 Combat Update with 4-6 Pokemon) = 16.5 UC


Geodude6, manage your team
 

Geodude6

Look at my shiny CT!
Revive, Ether x2, Potion, Super Potion Colossoil
Potion x2, Ether Musharna

Obvious party of Colo/sharna/camel
 
Roleplay: Stone Guardians

As you continue through the sweltering heat and magma-filled rooms, you come upon a room with a single platform surrounded on all sides by molten lava. On the platform there exist several statues of an ancient Pokemon that you can't quite place offhand. They appear to be dormant and just statues, but in a place like this you can never truly tell. What do you do?

Player Options:
a) Take the left side of the room across.
b) Take the center of the room across.
c) Take the right side of the room across.


Geodude6: AAAX
|
|

Colossoil (M) | Camerupt (F) | Musharna (F)
HP: 110 | HP: 65 | HP: 74
En: 70 | En: 100 | En: 71
Ranks: 5/3/2/3 | 4/3/5/3 | 1/3/6/3
Speed: 110 | 34 | 29
SC/WC: 5/10 | 4/6 | 2/4
Abilities: Rebound/Guts/Pressure | Magma Armor/Solid Rock | Forewarn/Synchronize/Telepathy
Item: Soft Sand | Charcoal | Moon Stone
Stats: +14% Acc | N/A | N/A
Status: N/A | SLP (1c) | N/A
Other: N/A | N/A | N/A


Gengar (F)
HP: KO
En: KO
Ranks: 2/2/5/3
Speed: 127
SC/WC: 3/3
Abilities: Levitate
Item: Gengarite
Stats: +19% Acc
Status: N/A
Other: N/A​
Potion: 0/3
Super Potion: 0/1
Ether: 0/3
Elixer: 1/1
Revive: 0/1
TLR Item Spare Pocket: 0/3

Other:
4x Cherish Ball
6x Dusk Ball
2x Heal Ball

1x Soft Sand
1x Gengarite
1x Moon Stone
1x Nanab Berry
1x Charcoal

Geodude6: 2 CC
- Colossoil: 6 MC / 3 KOC
- Gengar: 6 MC
- Musharna: 6 MC

+1 Nanab Berry
+1 Charcoal
+1 Camerupt

Tortferngatr: 1 UC (1 Non-Combat Update)
Elevator Music: 2 (Base) + 1.5 (3 Poke Ball thrown) + 5 (5 Non-Combat Update) + 3 (2 Combat Update with 1-3 Pokemon) + 6 (3 Combat Update with 4-6 Pokemon) = 17.5 UC
 
You take the center of the room and make it across successfully. As you get to the other side of the room, you sigh in relief, knowing that maybe there is still a trap in that room that you somehow miraculously dodged. You nod to your Pokemon and move with them deeper into the pits underneath the caldera.

--------------------​

Roleplay: Hot Springs

You come across a room that, instead of having lava along the floor, has a legitimate pool of water in it. Your Pokemon gasp at the sight, clearly exhilarated. The water appears to be incredibly warm, but only painfully so if you stay in it for an extended period of time. Still, no matter how long you stay in, it appears to be incredibly refreshing, and surely your Pokemon could use the break. What do you do?

Player Options:
a) Rest in the spring for a little bit.
b) Rest in the spring for an extended period of time.


Geodude6: AAAX
|
|

Colossoil (M) | Camerupt (F) | Musharna (F)
HP: 110 | HP: 65 | HP: 74
En: 70 | En: 100 | En: 71
Ranks: 5/3/2/3 | 4/3/5/3 | 1/3/6/3
Speed: 110 | 34 | 29
SC/WC: 5/10 | 4/6 | 2/4
Abilities: Rebound/Guts/Pressure | Magma Armor/Solid Rock | Forewarn/Synchronize/Telepathy
Item: Soft Sand | Charcoal | Moon Stone
Stats: +14% Acc | N/A | N/A
Status: N/A | SLP (1c) | N/A
Other: N/A | N/A | N/A


Gengar (F)
HP: KO
En: KO
Ranks: 2/2/5/3
Speed: 127
SC/WC: 3/3
Abilities: Levitate
Item: Gengarite
Stats: +19% Acc
Status: N/A
Other: N/A​
Potion: 0/3
Super Potion: 0/1
Ether: 0/3
Elixer: 1/1
Revive: 0/1
TLR Item Spare Pocket: 0/3

Other:
4x Cherish Ball
6x Dusk Ball
2x Heal Ball

1x Soft Sand
1x Gengarite
1x Moon Stone
1x Nanab Berry
1x Charcoal

Geodude6: 2 CC
- Colossoil: 6 MC / 3 KOC
- Gengar: 6 MC
- Musharna: 6 MC

+1 Nanab Berry
+1 Charcoal
+1 Camerupt

Tortferngatr: 1 UC (1 Non-Combat Update)
Elevator Music: 2 (Base) + 1.5 (3 Poke Ball thrown) + 6 (6 Non-Combat Update) + 3 (2 Combat Update with 1-3 Pokemon) + 6 (3 Combat Update with 4-6 Pokemon) = 18.5 UC
 
The brief period of relaxation relaxes your party slightly, restoring twenty (20) energy to the whole team. You don't let your team stay in too long, however, and so get them out before they sustain damage from the immense heat. Thankful for the relaxing break, your revitalized Pokemon and you push deeper into the caldera.

Geodude6: AAAX
|
|

Colossoil (M) | Camerupt (F) | Musharna (F)
HP: 110 | HP: 65 | HP: 74
En: 90 | En: 100 | En: 91
Ranks: 5/3/2/3 | 4/3/5/3 | 1/3/6/3
Speed: 110 | 34 | 29
SC/WC: 5/10 | 4/6 | 2/4
Abilities: Rebound/Guts/Pressure | Magma Armor/Solid Rock | Forewarn/Synchronize/Telepathy
Item: Soft Sand | Charcoal | Moon Stone
Stats: +14% Acc | N/A | N/A
Status: N/A | SLP (1c) | N/A
Other: N/A | N/A | N/A


Gengar (F)
HP: KO
En: KO
Ranks: 2/2/5/3
Speed: 127
SC/WC: 3/3
Abilities: Levitate
Item: Gengarite
Stats: +19% Acc
Status: N/A
Other: N/A​
Potion: 0/3
Super Potion: 0/1
Ether: 0/3
Elixer: 1/1
Revive: 0/1
TLR Item Spare Pocket: 0/3

Other:
4x Cherish Ball
6x Dusk Ball
2x Heal Ball

1x Soft Sand
1x Gengarite
1x Moon Stone
1x Nanab Berry
1x Charcoal

Geodude6: 2 CC
- Colossoil: 6 MC / 3 KOC
- Gengar: 6 MC
- Musharna: 6 MC

+1 Nanab Berry
+1 Charcoal
+1 Camerupt

Tortferngatr: 1 UC (1 Non-Combat Update)
Elevator Music: 2 (Base) + 1.5 (3 Poke Ball thrown) + 7 (7 Non-Combat Update) + 3 (2 Combat Update with 1-3 Pokemon) + 6 (3 Combat Update with 4-6 Pokemon) = 19.5 UC


Manage your team
 
Boss: Lake of Fire

Pushing through the fire pits, you arrive at what looks like a lake of fire, which you realize to be the pit of this volcano. Unlike before, the heat is so strong it's actually painful. Hopefully worth it though, as in front of you stands Heatran! Heatran lets out a roar when it detects your presence, and an Arcanine immediately dashes to its aid. Like before, the lava around you seems to be alive. It looks as though it will even help defend Heatran? Get ready for a tough battle...


Heatran (M)
Nature: Naive
+15% Speed, +9% Accuracy, -1 SpD

Type: Fire / Steel
Fire STAB; immune to burn, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.

Steel STAB; Immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.

Abilities:
Flash Fire:

(Innate) This Pokemon thrives in high temperatures, and takes the energy of any opposing fire attack, nullifies the damage, and uses the additional power to boost its own fire attacks Base Attack Power by two (2). Self-targeted attacks do not give the boost.

Flame Body:

(Innate) This Pokemon’s external temperature is kept at such a high level that any contact attack used on this Pokemon has a 30% chance of burning the opponent.

Item: Binding Band

Stats:
HP: 100
Atk: 3
Def: 4
SpA: 5
SpD-: 3
Spe+: 89

MC: 0
DC: 5 / 5

Attacks:
Ancient Power
Crunch
Earth Power
Fire Fang
Fire Spin
Heat Wave
Iron Head
Lava Plume
Leer
Magma Storm
Metal Sound
Scary Face
Stone Edge

Bug Bite
Iron Defense

Bulldoze
Dark Pulse
Dig
Dragon Pulse
Earthquake
Fire Blast
Flame Charge
Flamethrower
Hidden Power (Ice)
Incinerate
Overheat
Protect
Rock Slide
Solar Beam
Stone Edge
Substitute
Taunt
Torment
Will-O-Wisp

Eruption
Flash Cannon
Hyper Beam
Roar
Uproar

Arcanine (M)
Nature: Hasty
+15% Speed, +14% Accuracy; -1 Def

Type:
Fire: Fire STAB; immune to burn, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.

Abilities:
Intimidate: (Can Be Activated) When this Pokemon initially goes out into the battlefield, it generates an intimidating roar or war cry that shakes all opponents on the battlefield, reducing their Attack stage by one (1). The attack drop is maintained at the end of each round. If an opponent switches in a new Pokemon, Intimidate can be activated again as an Action, and will affect all opponents.
Flash Fire: (Innate) This Pokemon thrives in high temperatures, and takes the energy of any opposing fire attack, nullifies the damage, and uses the additional power to boost its own fire attacks Base Attack Power by two (2). Self-targeted attacks do not give the boost.
Justified (DW) (Unlocked): This Pokemon's body reacts to dark energy, invigorating its passions. When hit by a Dark-type move, the Pokemon's attack will increase one (1) stage. A boost gained this way by another Pokemon's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts.

Stats:
HP: 100
Atk: Rank 4
Def: Rank 2 (-)
SpA: Rank 4
SpD: Rank 3
Spe: 110 [95*1.15^] (+)
Size Class: 4
Weight Class: 5
Base Rank Total: 20

EC: 6/6
MC: 0
DC: 5/5

Item: Expert Belt

Attacks:
Agility
Bite
Crunch
Ember
Extreme Speed
Fire Fang
Flame Burst
Flame Wheel
Flamethrower
Flare Blitz
Heat Wave
Helping Hand
Leer
Odor Sleuth
Retaliate
Reversal
Roar
Take Down
Thunder Fang

Body Slam
Close Combat
Fire Spin
Howl
Morning Sun

Double-Edge
Dragon Breath
Mimic

Dig
Fire Blast
Hidden Power (Psychic)
Hyper Beam
Protect
Safeguard
Snarl
Solar Beam

Bide
Endure
Giga Impact
Incinerate
Overheat


The lake of fire is the pit within a volcano, and is inhospitable to all but the most zealous and defiant of Pokemon species. The sheer heat of the arena causes the environment to be as if the sun was shining brightly, even underground. The heat also burns the skin simply by being so hot, and the only Pokemon that appear to be unaffected are Fire-types. Every other Pokemon takes 1 damage per action if they 4x resist Fire-type attacks, 2 damage per action if they 2x resist Fire-type attacks, 3 damage per action if they are neutral to Fire-type attacks, 4 damage per action if they are 2x weak to Fire-type attacks, or 5 damage per action if they are 4x weak to Fire-type attacks. Furthermore, Pokemon seem to exist within the lava and will erupt forth to assist Heatran as needed. The arena itself seems to be Heatran's very being, and beating him here will be no trifling matter.

Summary:
  • Arena Type: Cave
  • No water source present.
  • Weather: Excruciating Heat
    • Unchangeable
    • Possesses all normal features of Sunny Day
    • All non Fire-type Pokemon take damage per action based on their resistance or weakness to Fire-type attacks. (1 DPA = 4x resistance, 2 DPA = 2x resistance, 3 DPA = neutrality, 4 DPA = 2x weakness, 5 DPA = 4x weakness)
  • Every five (5) rounds of combat, a Pokemon will burst forth from the lava to join Heatran in battle.
    • There is a 2/3% chance that the spawned Pokemon will be a Slugma, and a 1/3% chance that it will be a Magcargo. [HIDDEN]
  • The nature of the arena allows Heatran to use the Inversion command to give him added maneuverability and evasive control. He will use this command to dodge attacks that are particularly threatening, except those that hit during it anyway. [HIDDEN]
  • Seismic attacks (Earthquake, Bulldoze, Magnitude) have halved Base Attack Power due to the lava dissipating much of the seismic energy of the attack. [HIDDEN]
  • Water-type attacks have half their Base Attack Power due to the heat in the arena. [HIDDEN]

Inversion: The Pokemon, seeking to evade an opposing attack, climbs onto either the ceiling of the arena or the ground of the arena and then performs another attack of its choice. Due to the nature of Inversion, Magnitude, Earthquake, Bulldoze, and moves that have -- accuracy will always hit a Pokemon using Inversion, while any other move with less than -- accuracy will always miss.

Attack Power: -- | Accuracy: -- | Energy Cost: 4 + Called Attack | Attack Type: Other | Effect Chance: -- | Typing: Steel | Priority: Evasive Action: 0, Called Attack: -1 | CT: Force

Arena: Excruciating Heat

Geodude6: AAAX
|
|

Colossoil (M) | Camerupt (F) | Musharna (F)
HP: 110 | HP: 65 | HP: 74
En: 90 | En: 100 | En: 91
Ranks: 5/3/2/3 | 4/3/5/3 | 1/3/6/3
Speed: 110 | 34 | 29
SC/WC: 5/10 | 4/6 | 2/4
Abilities: Rebound/Guts/Pressure | Magma Armor/Solid Rock | Forewarn/Synchronize/Telepathy
Item: Soft Sand | Charcoal | Moon Stone
Stats: +14% Acc | -10% Eva | N/A
Status: N/A | SLP (1c) | N/A
Other: N/A | N/A | N/A


Boss: AA
|

Heatran (M) | Arcanine (M)
HP: 100 | HP: 100
En: 100 | En: 100
CHP: 297 | CHP: 225
Ranks: 3/4/5/3 | 4/2/4/3
Speed: 89 | 110
SC/WC: 4/8 | 4/5
Abilities: Flash Fire/Flame Body | Intimidate/Flash Fire/Justified
Item: Binding Band | Expert Belt
Stats: +9% Acc | +14% Acc
Status: N/A | N/A
Other: N/A | N/A​

Potion: 0/3
Super Potion: 0/1
Ether: 0/3
Elixer: 1/1
Revive: 0/1
TLR Item Spare Pocket: 0/3

Other:
4x Cherish Ball
6x Dusk Ball
2x Heal Ball

1x Soft Sand
1x Gengarite
1x Moon Stone
1x Nanab Berry
1x Charcoal

Geodude6: 3 CC
- Colossoil: 9 MC / 3 KOC
- Gengar: 6 MC
- Musharna: 9 MC
- Camerupt: 2 MC / 1 AC

+1 Nanab Berry
+1 Charcoal
+1 Camerupt

Tortferngatr: 1 UC (1 Non-Combat Update)
Elevator Music: 2 (Base) + 1.5 (3 Poke Ball thrown) + 8 (8 Non-Combat Update) + 3 (2 Combat Update with 1-3 Pokemon) + 6 (3 Combat Update with 4-6 Pokemon) = 20.5 UC


Geodude6 issues orders
 
Last edited:

Geodude6

Look at my shiny CT!
Colossoil: Drill Run Arcanine~Drill Run Arcanine
IF Heatran uses Eruption THEN use Drill Run Heatran.
IF Arcanine is under the effects of a p/e action THEN use Drill Run Heatran.

Camerupt: Sleep Talk (Yawn [Heatran], Rock Slide, Earth Power [Arcanine], Double-Edge [Arcanine])~Earth Power Heatran
IF you are not asleep when you would act A1 THEN use Earth Power Arcanine.
IF Arcanine is under the effects of a p/e action when you would target it THEN redirect to Heatran.

Musharna: Psyshock Arcanine~Psychic Arcanine
IF Arcanine is under the effects of a p/e action AND Heatran is not drowsy THEN use Yawn Heatran.


Elevator Music I await my impending doom.
 
|

"You will burn here!" | "Let's take 'em down!"​

Heatran: Scary Face (Colossoil) ~ Inversion [Eruption]

Arcanine: Heat Wave ~ Heat Wave

--------------------​

Heatran and Arcanine get to work, battering your team with strong Fire attacks, while Heatran avoids some of your attacks with Inversion. Musharna is almost knocked out, and your other Pokemon aren't doing too great either. However, Arcanine is also quite weakened...

Action 1:
Arcanine used Intimidate!
Stat Change: -1 Atk (Colossoil/Camerupt/Musharna)​

Colossoil used Drill Run (Arcanine)!
RNG Roll (Crit) [<=1250 Crit]: 2252/10000 (No)
(8+3+(7.5-3))*1.5+4-2 = 25.25 damage (Arcanine)
-5 energy​
Arcanine used Heat Wave (Colossoil/Camerupt/Musharna)!
RNG Roll (Crit (Colossoil)) [<=625 Crit]: 1580/10000 (No)
RNG Roll (Crit (Camerupt)) [<=625 Crit]: 8618/10000 (No)
RNG Roll (Crit (Musharna)) [<=625 Crit]: 6534/10000 (No)

(7.5+3+(6-4.5)+3) = 15 damage (Colossoil)
(7.5+3-1+(6-4.5)+3)/1.5 = 9.333 damage (Camerupt)
(7.5+3+(6-4.5)+3) = 15 damage (Musharna)
RNG Roll (Effect (Colossoil)) [<=1000 Effect]: 2183/10000 (No)
RNG Roll (Effect (Musharna)) [<=1000 Effect]: 4300/10000 (No)

-8 energy​
Heatran used Scary Face (Colossoil)!
Stat Change: -2 Spe (Colossoil)
-8 energy​
Camerupt used Sleep Talk!
RNG Roll (Sleep Talk) [1 (Yawn)|2 (Rock Slide)|3 (Earth Power)|4 (Double-Edge)]: 3 (Earth Power)
Camerupt used Earth Power (Arcanine)!
RNG Roll (Crit) [<=625 Crit]: 6842/10000 (No)
(9+3+(7.5-4.5))*1.5 = 22.5 damage (Arcanine)
-9 energy​
Musharna used Psyshock (Arcanine)!
RNG Roll (Crit) [<=625 Crit]: 9996/10000 (No)
(8+3+2+(9-3)) = 19 damage (Arcanine)
-5 energy​
Post-action:
-3 HP due to Excruciating Heat (Colossoil/Musharna)​

Action 2:
Arcanine used Heat Wave (Colossoil/Camerupt/Musharna)!
RNG Roll (Crit (Colossoil)) [<=625 Crit]: 2180/10000 (No)
RNG Roll (Crit (Camerupt)) [<=625 Crit]: 2767/10000 (No)
RNG Roll (Crit (Musharna)) [<=625 Crit]: 3906/10000 (No)

(7.5+3+(6-4.5)+3) = 15 damage (Colossoil)
(7.5+3-1+(6-4.5)+3)/1.5 = 9.333 damage (Camerupt)
(7.5+3+(6-4.5)+3) = 15 damage (Musharna)
RNG Roll (Effect (Colossoil)) [<=1000 Effect]: 5786/10000 (No)
RNG Roll (Effect (Musharna)) [<=1000 Effect]: 7193/10000 (No)

-12 energy​
Heatran used Inversion!
Colossoil used Drill Run (Heatran)!
Missed
-9 energy​
Camerupt used Earth Power (Heatran)!
Missed
-10 energy​
Musharna used Psychic (Arcanine)!
RNG Roll (Crit) [<=625 Crit]: 2249/10000 (No)
(11+3+2+(9-4.5)) = 20.5 damage (Arcanine)
RNG Roll (Effect) [<=1000 Effect]: 8336/10000 (No)
-6.5 energy​
Heatran used Eruption (Colossoil/Camerupt/Musharna)!
RNG Roll (Crit (Colossoil)) [<=625 Crit]: 1895/10000 (No)
RNG Roll (Crit (Camerupt)) [<=625 Crit]: 8556/10000 (No)
RNG Roll (Crit (Musharna)) [<=625 Crit]: 96/10000 (Crit)

(11.25+3+(7.5-4.5)+3) = 20.25 damage (Colossoil)
(11.25+3-1+(7.5-4.5)+3)/1.5 = 12.833 damage (Camerupt)
(11.25+3+3+(7.5-4.5)+3) = 23.25 damage (Musharna)
-13 energy​
Post-action:
-3 HP due to Excruciating Heat (Colossoil/Musharna)​

The lake of fire is the pit within a volcano, and is inhospitable to all but the most zealous and defiant of Pokemon species. The sheer heat of the arena causes the environment to be as if the sun was shining brightly, even underground. The heat also burns the skin simply by being so hot, and the only Pokemon that appear to be unaffected are Fire-types. Every other Pokemon takes 1 damage per action if they 4x resist Fire-type attacks, 2 damage per action if they 2x resist Fire-type attacks, 3 damage per action if they are neutral to Fire-type attacks, 4 damage per action if they are 2x weak to Fire-type attacks, or 5 damage per action if they are 4x weak to Fire-type attacks. Furthermore, Pokemon seem to exist within the lava and will erupt forth to assist Heatran as needed. The arena itself seems to be Heatran's very being, and beating him here will be no trifling matter.

Summary:
  • Arena Type: Cave
  • No water source present.
  • Weather: Excruciating Heat
    • Unchangeable
    • Possesses all normal features of Sunny Day
    • All non Fire-type Pokemon take damage per action based on their resistance or weakness to Fire-type attacks. (1 DPA = 4x resistance, 2 DPA = 2x resistance, 3 DPA = neutrality, 4 DPA = 2x weakness, 5 DPA = 4x weakness)
  • Every five (5) rounds of combat, a Pokemon will burst forth from the lava to join Heatran in battle.
    • There is a 2/3% chance that the spawned Pokemon will be a Slugma, and a 1/3% chance that it will be a Magcargo. [HIDDEN]
  • The nature of the arena allows Heatran to use the Inversion command to give him added maneuverability and evasive control. He will use this command to dodge attacks that are particularly threatening, except those that hit during it anyway. [HIDDEN]
  • Seismic attacks (Earthquake, Bulldoze, Magnitude) have halved Base Attack Power due to the lava dissipating much of the seismic energy of the attack. [HIDDEN]
  • Water-type attacks have half their Base Attack Power due to the heat in the arena. [HIDDEN]

Inversion: The Pokemon, seeking to evade an opposing attack, climbs onto either the ceiling of the arena or the ground of the arena and then performs another attack of its choice. Due to the nature of Inversion, Magnitude, Earthquake, Bulldoze, and moves that have -- accuracy will always hit a Pokemon using Inversion, while any other move with less than -- accuracy will always miss.

Attack Power: -- | Accuracy: -- | Energy Cost: 4 + Called Attack | Attack Type: Other | Effect Chance: -- | Typing: Steel | Priority: Evasive Action: 0, Called Attack: -1 | CT: Force

Arena: Excruciating Heat

Geodude6: AAAX
|
|

Colossoil (M) | Camerupt (F) | Musharna (F)
HP: 54 | HP: 33 | HP: 15
En: 76 | En: 81 | En: 79
Ranks: 5/3/2/3 | 4/3/5/3 | 1/3/6/3
Speed: 62 | 34 | 29
SC/WC: 5/10 | 4/6 | 2/4
Abilities: Rebound/Guts/Pressure | Magma Armor/Solid Rock | Forewarn/Synchronize/Telepathy
Item: Soft Sand | Charcoal | Moon Stone
Stats: +14% Acc, -1 Atk, -1 Spe | -10% Eva, -1 Atk | -1 Atk
Status: N/A | N/A | N/A
Other: N/A | N/A | N/A


Boss: AA
|

Heatran (M) | Arcanine (M)
HP: 100 | HP: 13
En: 79 | En: 80
CHP: 297 | CHP: 225
Ranks: 3/4/5/3 | 4/2/4/3
Speed: 89 | 110
SC/WC: 4/8 | 4/5
Abilities: Flash Fire/Flame Body | Intimidate/Flash Fire/Justified
Item: Binding Band | Expert Belt
Stats: +9% Acc | +14% Acc
Status: N/A | N/A
Other: N/A | N/A​

Potion: 0/3
Super Potion: 0/1
Ether: 0/3
Elixer: 1/1
Revive: 0/1
TLR Item Spare Pocket: 0/3

Other:
4x Cherish Ball
6x Dusk Ball
2x Heal Ball

1x Soft Sand
1x Gengarite
1x Moon Stone
1x Nanab Berry
1x Charcoal

Geodude6: 3 CC
- Colossoil: 9 MC / 3 KOC
- Gengar: 6 MC
- Musharna: 9 MC
- Camerupt: 2 MC / 1 AC

+1 Nanab Berry
+1 Charcoal
+1 Camerupt

Tortferngatr: 1 UC (1 Non-Combat Update)
Elevator Music: 2 (Base) + 1.5 (3 Poke Ball thrown) + 8 (8 Non-Combat Update) + 3 (2 Combat Update with 1-3 Pokemon) + 8 (4 Combat Update with 4-6 Pokemon) = 22.5 UC


--------------------


"Darn, but I won't fall so easily!"​

Arcanine: Heat Wave ~ Close Combat (Camerupt)
IF (Colossoil targets you with Fake Out) THEN (use Protect and push actions back)
IF (Colossoil targets you with Sucker Punch) THEN (use Extreme Speed (Camerupt) and push actions back)​

Geodude6 issues orders
 

Geodude6

Look at my shiny CT!
Colossoil: Earthquake (Synchro)~Earthquake (Synchro)

Camerupt: Earthquake (Synchro)~Earthquake (Synchro)

Musharna: Protect~Moonlight
 

"BURNNN!"​

Heatran: Hyper Beam (Camerupt) ~ Incinerate

--------------------​

Heatran unleashes a Hyper Beam upon Camerupt, which along with more flames from it and Arcanine bring both Camerupt and Musharna down. Colossoil is still left, but is pretty close to fainting as well. This doesn't look good...

Action 1:
Musharna used Protect!
-7 energy​
Arcanine used Heat Wave (Colossoil/Camerupt/Musharna)!
RNG Roll (Crit (Colossoil)) [<=625 Crit]: 6070/10000 (No)
RNG Roll (Crit (Camerupt)) [<=625 Crit]: 2584/10000 (No)

(7.5+3+(6-4.5)+3) = 15 damage (Colossoil)
(7.5+3-1+(6-4.5)+3)/1.5 = 9.333 damage (Camerupt)
(7.5+3+(6-4.5)+3) = 15 ~ 0 damage (Musharna) [-6 energy]
RNG Roll (Effect (Colossoil)) [<=1000 Effect]: 8617/10000 (No)
-16 energy​
Colossoil used Hyper Beam (Camerupt)!
RNG Roll (Crit) [<=625 Crit]: 3654/10000 (No)
(15-1+(7.5-4.5)) = 17 damage (Camerupt)
Other Change: Sluggish (Heatran)
-10 energy​
Colossoil used Earthquake!
RNG Roll (Crit (Arcanine)) [<=625 Crit]: 1307/10000 (No)
RNG Roll (Crit (Heatran)) [<=625 Crit]: 8527/10000 (No)

(3.75+3+(7.5-3))*1.5+4-2 = 18.875 damage (Arcanine)
Arcanine fainted!
(3.75+3+(7.5-6))*2.25+4-2 = 20.5625 damage (Heatran)
Missed (Musharna)
-6 energy​
Camerupt used Earthquake!
RNG Roll (Crit (Heatran)) [<=625 Crit]: 8611/10000 (No)
(3.75+3+(6-6))*2.25 = 15.1875 damage (Heatran)
Missed (Musharna)
-6 energy​
Post-action:
-3 HP due to Excruciating Heat (Colossoil/Musharna)​

Action 2:
Heatran used Incinerate (Colossoil/Camerupt/Musharna)!
RNG Roll (Crit (Colossoil)) [<=625 Crit]: 209/10000 (Crit)
RNG Roll (Crit (Camerupt) [<=625 Crit]: 8362/10000 (No)
RNG Roll (Crit (Musharna) [<=625 Crit]: 4871/10000 (No)

(4.5+3+3+(7.5-4.5)+3) = 16.5 damage (Colossoil)
(4.5+3-1+(7.5-4.5)+3)/1.5 = 8.333 damage (Camerupt)
Camerupt fainted!
(4.5+3+(7.5-4.5)+3) = 13.5 damage (Musharna)
Musharna fainted!
-5 energy​
Colossoil used Earthquake!
RNG Roll (Crit) [<=625 Crit]: 9429/10000 (No)
(5+3+(7.5-6))*2.25+4-2 = 23.375 damage (Heatran)
-10 energy​
Post-action:
-3 HP due to Excruciating Heat (Colossoil)​

The lake of fire is the pit within a volcano, and is inhospitable to all but the most zealous and defiant of Pokemon species. The sheer heat of the arena causes the environment to be as if the sun was shining brightly, even underground. The heat also burns the skin simply by being so hot, and the only Pokemon that appear to be unaffected are Fire-types. Every other Pokemon takes 1 damage per action if they 4x resist Fire-type attacks, 2 damage per action if they 2x resist Fire-type attacks, 3 damage per action if they are neutral to Fire-type attacks, 4 damage per action if they are 2x weak to Fire-type attacks, or 5 damage per action if they are 4x weak to Fire-type attacks. Furthermore, Pokemon seem to exist within the lava and will erupt forth to assist Heatran as needed. The arena itself seems to be Heatran's very being, and beating him here will be no trifling matter.

Summary:
  • Arena Type: Cave
  • No water source present.
  • Weather: Excruciating Heat
    • Unchangeable
    • Possesses all normal features of Sunny Day
    • All non Fire-type Pokemon take damage per action based on their resistance or weakness to Fire-type attacks. (1 DPA = 4x resistance, 2 DPA = 2x resistance, 3 DPA = neutrality, 4 DPA = 2x weakness, 5 DPA = 4x weakness)
  • Every five (5) rounds of combat, a Pokemon will burst forth from the lava to join Heatran in battle.
    • There is a 2/3% chance that the spawned Pokemon will be a Slugma, and a 1/3% chance that it will be a Magcargo. [HIDDEN]
  • The nature of the arena allows Heatran to use the Inversion command to give him added maneuverability and evasive control. He will use this command to dodge attacks that are particularly threatening, except those that hit during it anyway. [HIDDEN]
  • Seismic attacks (Earthquake, Bulldoze, Magnitude) have halved Base Attack Power due to the lava dissipating much of the seismic energy of the attack. [HIDDEN]
  • Water-type attacks have half their Base Attack Power due to the heat in the arena. [HIDDEN]

Inversion: The Pokemon, seeking to evade an opposing attack, climbs onto either the ceiling of the arena or the ground of the arena and then performs another attack of its choice. Due to the nature of Inversion, Magnitude, Earthquake, Bulldoze, and moves that have -- accuracy will always hit a Pokemon using Inversion, while any other move with less than -- accuracy will always miss.

Attack Power: -- | Accuracy: -- | Energy Cost: 4 + Called Attack | Attack Type: Other | Effect Chance: -- | Typing: Steel | Priority: Evasive Action: 0, Called Attack: -1 | CT: Force

Arena: Excruciating Heat

Geodude6: AXXX
|
|

Colossoil (M) | Camerupt (F) | Musharna (F)
HP: 19 | HP: KO | HP: KO
En: 60 | En: KO | En: KO
Ranks: 5/3/2/3 | 4/3/5/3 | 1/3/6/3
Speed: 141 | 34 | 29
SC/WC: 5/10 | 4/6 | 2/4
Abilities: Rebound/Guts/Pressure | Magma Armor/Solid Rock | Forewarn/Synchronize/Telepathy
Item: Soft Sand | Charcoal | Moon Stone
Stats: +14% Acc, -1 Atk | -10% Eva. -1 Atk | -1 Atk
Status: N/A | N/A | N/A
Other: N/A | N/A | N/A


Boss: AX
|

Heatran (M) | Arcanine (M)
HP: 41 | HP: KO
En: 64 | En: KO
CHP: 297 | CHP: 225
Ranks: 3/4/5/3 | 4/2/4/3
Speed: 89 | 110
SC/WC: 4/8 | 4/5
Abilities: Flash Fire/Flame Body | Intimidate/Flash Fire/Justified
Item: Binding Band | Expert Belt
Stats: +9% Acc | +14% Acc
Status: N/A | N/A
Other: N/A | N/A​

Potion: 0/3
Super Potion: 0/1
Ether: 0/3
Elixer: 1/1
Revive: 0/1
TLR Item Spare Pocket: 0/3

Other:
4x Cherish Ball
6x Dusk Ball
2x Heal Ball

1x Soft Sand
1x Gengarite
1x Moon Stone
1x Nanab Berry
1x Charcoal

Geodude6: 3 CC
- Colossoil: 9 MC / 4 KOC
- Gengar: 6 MC
- Musharna: 9 MC
- Camerupt: 2 MC / 1 AC

+1 Nanab Berry
+1 Charcoal
+1 Camerupt

Tortferngatr: 1 UC (1 Non-Combat Update)
Elevator Music: 2 (Base) + 1.5 (3 Poke Ball thrown) + 8 (8 Non-Combat Update) + 3 (2 Combat Update with 1-3 Pokemon) + 10 (5 Combat Update with 4-6 Pokemon) = 24.5 UC


Geodude6 issues orders
 
Last edited:

"You will leave here, or be burnt to a crisp!"​

Heatran: Chill ~ Flamethrower+Flamethrower

--------------------​

Heatran viciously roasts Colossoil with a massive stream of flames, knocking out your final Pokemon. You collapse to the ground, defeated. Better luck next time :(

Action 1:
Colossoil used Fake Out (Heatran)!
RNG Roll (Crit) [<=625 Crit]: 8485/10000 (No)
(4+(7.5-6))/1.5 = 3.666 damage (Heatran)
RNG Roll (Flame Body) [<=3000 Flame Body]: 6933/10000 (No)
-4 energy​
Heatran flinched!
Post-action:
-3 HP due to Excruciating Heat (Colossoil/Musharna)​

Action 2:
Colossoil burrowed its way under the ground!
Colossoil used Dig (Heatran)!
RNG Roll (Crit) [<=625 Crit]: 6442/10000 (No)
(8+3+(7.5-6))*2.25+4-2 = 30.125 damage (Heatran)
RNG Roll (Flame Body) [<=3000 Flame Body]: 3949/10000 (No)
-9 energy​
Heatran used Flamethrower+Flamethrower (Colossoil)!
RNG Roll (Crit) [<=625 Crit]: 8822/10000 (No)
(20.25+3+(7.5-4.5)+3) = 29.25 damage (Colossoil)
Colossoil fainted!
-32.5 energy​

The lake of fire is the pit within a volcano, and is inhospitable to all but the most zealous and defiant of Pokemon species. The sheer heat of the arena causes the environment to be as if the sun was shining brightly, even underground. The heat also burns the skin simply by being so hot, and the only Pokemon that appear to be unaffected are Fire-types. Every other Pokemon takes 1 damage per action if they 4x resist Fire-type attacks, 2 damage per action if they 2x resist Fire-type attacks, 3 damage per action if they are neutral to Fire-type attacks, 4 damage per action if they are 2x weak to Fire-type attacks, or 5 damage per action if they are 4x weak to Fire-type attacks. Furthermore, Pokemon seem to exist within the lava and will erupt forth to assist Heatran as needed. The arena itself seems to be Heatran's very being, and beating him here will be no trifling matter.

Summary:
  • Arena Type: Cave
  • No water source present.
  • Weather: Excruciating Heat
    • Unchangeable
    • Possesses all normal features of Sunny Day
    • All non Fire-type Pokemon take damage per action based on their resistance or weakness to Fire-type attacks. (1 DPA = 4x resistance, 2 DPA = 2x resistance, 3 DPA = neutrality, 4 DPA = 2x weakness, 5 DPA = 4x weakness)
  • Every five (5) rounds of combat, a Pokemon will burst forth from the lava to join Heatran in battle.
    • There is a 2/3% chance that the spawned Pokemon will be a Slugma, and a 1/3% chance that it will be a Magcargo. [HIDDEN]
  • The nature of the arena allows Heatran to use the Inversion command to give him added maneuverability and evasive control. He will use this command to dodge attacks that are particularly threatening, except those that hit during it anyway. [HIDDEN]
  • Seismic attacks (Earthquake, Bulldoze, Magnitude) have halved Base Attack Power due to the lava dissipating much of the seismic energy of the attack. [HIDDEN]
  • Water-type attacks have half their Base Attack Power due to the heat in the arena. [HIDDEN]

Inversion: The Pokemon, seeking to evade an opposing attack, climbs onto either the ceiling of the arena or the ground of the arena and then performs another attack of its choice. Due to the nature of Inversion, Magnitude, Earthquake, Bulldoze, and moves that have -- accuracy will always hit a Pokemon using Inversion, while any other move with less than -- accuracy will always miss.

Attack Power: -- | Accuracy: -- | Energy Cost: 4 + Called Attack | Attack Type: Other | Effect Chance: -- | Typing: Steel | Priority: Evasive Action: 0, Called Attack: -1 | CT: Force

Arena: Excruciating Heat

Geodude6: XXXX
|
|

Colossoil (M) | Camerupt (F) | Musharna (F)
HP: KO | HP: KO | HP: KO
En: KO | En: KO | En: KO
Ranks: 5/3/2/3 | 4/3/5/3 | 1/3/6/3
Speed: 141 | 34 | 29
SC/WC: 5/10 | 4/6 | 2/4
Abilities: Rebound/Guts/Pressure | Magma Armor/Solid Rock | Forewarn/Synchronize/Telepathy
Item: Soft Sand | Charcoal | Moon Stone
Stats: +14% Acc, -1 Atk | -10% Eva. -1 Atk | -1 Atk
Status: N/A | N/A | N/A
Other: N/A | N/A | N/A


Boss: AX
|

Heatran (M) | Arcanine (M)
HP: 7 | HP: KO
En: 31 | En: KO
CHP: 297 | CHP: 225
Ranks: 3/4/5/3 | 4/2/4/3
Speed: 89 | 110
SC/WC: 4/8 | 4/5
Abilities: Flash Fire/Flame Body | Intimidate/Flash Fire/Justified
Item: Binding Band | Expert Belt
Stats: +9% Acc | +14% Acc
Status: N/A | N/A
Other: Cooldown (1a) | N/A

--------------------​

Rewards:
Geodude6: 3 CC
- Colossoil: 9 MC / 4 KOC
- Gengar: 6 MC
- Musharna: 9 MC
- Camerupt: 2 MC / 1 AC

+1 Nanab Berry
+1 Charcoal
+1 Camerupt

-3 Potion
-1 Super Potion
-3 Ether
-1 Revive
-2 Dusk Ball
-1 Heal Ball

Tortferngatr: 1 UC (1 Non-Combat Update)
Elevator Music: 2 (Base) + 1.5 (3 Poke Ball thrown) + 8 (8 Non-Combat Update) + 4.5 (3 Combat Update with 1-3 Pokemon) + 10 (5 Combat Update with 4-6 Pokemon) = 26 UC
 

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