Carbink as a Check
Carbink @ Leftovers
Ability: Sturdy
EVs: 252 HP / 252 Def / 4 SpA
Bold Nature
- Rest
- Sleep Talk
- Moonblast
- Calm Mind
Carbink is an excellent counter to (mega) Houndoom. It resists both of his Houndooms stabs due his Rock/Fairy typing and after it switches in, it can freely go for rest to heal up back to full. After it does that, use Sleep Talk to boost your special defense and attack, or dish out a some neutral damage with moonblast.
Time for some calcs:
Life Orb Houndoom:
252 SpA Life Orb Houndoom Fire Blast vs. 252 HP / 0 SpD Carbink: 73-86 (24 - 28.2%) -- possible 5HKO after Leftovers recovery
252 SpA Life Orb Houndoom Dark Pulse vs. 252 HP / 0 SpD Carbink: 53-62 (17.4 - 20.3%) -- possible 7HKO after Leftovers recovery
252 SpA Life Orb Houndoom Hidden Power Grass vs. 252 HP / 0 SpD Carbink: 107-127 (35.1 - 41.7%) -- 79.7% chance to 3HKO after Leftovers recovery
+2 Life Orb Houndoom:
+2 252 SpA Life Orb Houndoom Fire Blast vs. 252 HP / 0 SpD Carbink: 146-172 (48 - 56.5%) -- 32.8% chance to 2HKO after Leftovers recovery
+2 252 SpA Life Orb Houndoom Dark Pulse vs. 252 HP / 0 SpD Carbink: 105-125 (34.5 - 41.1%) -- 63.9% chance to 3HKO after Leftovers recovery
+2 252 SpA Life Orb Houndoom Hidden Power Grass vs. 252 HP / 0 SpD Carbink: 213-252 (70 - 82.8%) -- guaranteed 2HKO after Leftovers recovery
I see Carbink as a check instead of a counter because of the following:
- It gets destroyed by HP Grass after a calm mind.
- It can't really put out a lot of damage with moonblast, even with a calm mind
- Carbink can't really be used for too much else, it is no coincidence it is in NU.
4 SpA Carbink Moonblast vs. 0 HP / 0 SpD Houndoom: 72-85 (24.7 - 29.2%) -- 99.9% chance to 4HKO
+1 4 SpA Carbink Moonblast vs. 0 HP / 0 SpD Houndoom: 108-127 (37.1 - 43.6%) -- guaranteed 3HKO
Every Houndoom that doesn't carry HP Grass, will always be useless against a Carbink. For that, it makes it an excellent check to Houndoom, but it can't really be used for too much else.
- Maurits
Carbink @ Leftovers
Ability: Sturdy
EVs: 252 HP / 252 Def / 4 SpA
Bold Nature
- Rest
- Sleep Talk
- Moonblast
- Calm Mind
Carbink is an excellent counter to (mega) Houndoom. It resists both of his Houndooms stabs due his Rock/Fairy typing and after it switches in, it can freely go for rest to heal up back to full. After it does that, use Sleep Talk to boost your special defense and attack, or dish out a some neutral damage with moonblast.
Time for some calcs:
Life Orb Houndoom:
252 SpA Life Orb Houndoom Fire Blast vs. 252 HP / 0 SpD Carbink: 73-86 (24 - 28.2%) -- possible 5HKO after Leftovers recovery
252 SpA Life Orb Houndoom Dark Pulse vs. 252 HP / 0 SpD Carbink: 53-62 (17.4 - 20.3%) -- possible 7HKO after Leftovers recovery
252 SpA Life Orb Houndoom Hidden Power Grass vs. 252 HP / 0 SpD Carbink: 107-127 (35.1 - 41.7%) -- 79.7% chance to 3HKO after Leftovers recovery
+2 Life Orb Houndoom:
+2 252 SpA Life Orb Houndoom Fire Blast vs. 252 HP / 0 SpD Carbink: 146-172 (48 - 56.5%) -- 32.8% chance to 2HKO after Leftovers recovery
+2 252 SpA Life Orb Houndoom Dark Pulse vs. 252 HP / 0 SpD Carbink: 105-125 (34.5 - 41.1%) -- 63.9% chance to 3HKO after Leftovers recovery
+2 252 SpA Life Orb Houndoom Hidden Power Grass vs. 252 HP / 0 SpD Carbink: 213-252 (70 - 82.8%) -- guaranteed 2HKO after Leftovers recovery
I see Carbink as a check instead of a counter because of the following:
- It gets destroyed by HP Grass after a calm mind.
- It can't really put out a lot of damage with moonblast, even with a calm mind
- Carbink can't really be used for too much else, it is no coincidence it is in NU.
4 SpA Carbink Moonblast vs. 0 HP / 0 SpD Houndoom: 72-85 (24.7 - 29.2%) -- 99.9% chance to 4HKO
+1 4 SpA Carbink Moonblast vs. 0 HP / 0 SpD Houndoom: 108-127 (37.1 - 43.6%) -- guaranteed 3HKO
Every Houndoom that doesn't carry HP Grass, will always be useless against a Carbink. For that, it makes it an excellent check to Houndoom, but it can't really be used for too much else.
- Maurits