Hello, I just finished getting reqs for my two alts, Timber Arc and To Haze, I promised to not post here 'till I completed said task, so let's see now.
First of, I would like to say that this is by no means a "mega salamence is not broken git gud" message, I dislike this kind of message, even if someone doesn't have problems against a certain threat, it doesn't mean that said threat isn't unhealthy for the metagame, let's say that an objective approach is better than a subjective one.
I simply see it so that my experiences have brought me to this opinion, while yours experiences have brought you another opinion, I also tend to have an anti-ban mentality most of the time, as I consider the ban the last solution to bring in, if the metagame failed to adapt to a certain threat.
Of course, that also goes for the other side of the coin, players here are laddering in order to get Reqs and are doing so not to show off, they are doing this because they believe that said threat is a problem to the competitiveness and they have no problem doing 30+ battles in order to get reqs, and help making said metagame better, this should be respected, no matter what's your opinion on the current suspect.
Having said that, I'm kind of like a black sheep atm, after laddering I'm not convinced that mmence is unhealthy.
It basically boills down to Redirection, Unpredictability, Overcentralization and Abuse in intimidate in order to gain easier set up time.
Well, it's true, megasalamence is unpredictable but unpredictability here in doubles doesn't have the same extend it has in singles, yes 120 aerilate satk is good, but when you consider that spread moves like Hyper Voice do less damage than normally for the nature of the format itself, and the fact that you can't equip a choice specs or life orb like you could do with say Sylveon the power starts to fade.
It is no coincidence that majority of Salamence are physical, looking at the usage stats (yes I know, usages aren't the end of it all, but other than that, laddering, and watching other good players battle you can't do much, especially since Doubles sadly does not have the same userbase of Singles).
This also helps more, a good deal of people believe that physical mence is more fitting for their team other than a special or hey even a mixed one.
We should also consider the fact that doubles has many 'mons with protect, protect helps scouting the opponent set, of course, it also brings problematics like allowing Salamence free set up, but tbh it doesn't spell immediate doom for someone, having also the possibility of targeting a 'mon with two of yours also helps big time minimizing set up opportunities.
Intimidate is a great ability, no question about it, it is one of the reasons why Bisharp is so high atm, and Salamence isn't the only intimidate user mind you, there is also Milotic, a bit underrated but a solid competitive user, also thanks to access to icy wind that should see more use (both milotic and the move) but I digress, yes, intimidate has always been a great ability in doubles, and helps gaining easy set up but it's also punishable by the previous mentioned Bisharp and Milotic, or simply put and much more commonly useless against a special threat (just like burning a special Salamence, it works the same).
Redirection well, let's check the competitive follow me users atm:
Togekiss, Jirachi, Amoonguss Volcarona and... that's pretty much it, I do not remember other competitive follow me/rage powder users, correct me if I'm wrong of course.
Now Volcarona shares a terrible rock weakness with salamence, also majority of rock types attack aka rock slide are spread moves, so rp doesn't work at all, the same goes to togekiss, who also shares an ice weakness, making it even more troublesome taking hits for salamence, there is also icy wind that will drop both opponents speed to consider, same with amoonguss who is ice weak, though bulky the more noteworthy follow me user for salamence is jirachi, which shares a great sinergy with him, so in a way when we say redirection I cannot help but think about this core, sure amoonguss helps a bit if you're up against trick room, but Jirachi's sinergy pays off, oh and the googles/grass types, that is also very important.
The funny thing about redirection is that it works both ways with the only difference that due to salamence's type he's more weak to it due to spread moves like sylveon/gardevoir hyper voice, rock slide, icy wind etc, while salamence's returns only hits one target, for example, I could use another follow me jirachi coupled with Sylveon orb/specs in order to even hit under a substitute, while jirachi will take the flying/poison/steel attacks, and at the same time Sylveon not being stopped by follow me will finish megamence.
Jirachi+Sylveon are just two already good 'mons that I thought about in this instant, there might be other examples like them, bottom line is that megamence is yes, godly but it has flaws, it suffers redirection just as it likes it, it suffers intimidate from lantherian/other just as he likes to use intimidate before mega evolving, and unpredictability can only get you so far, especially when a good deal of Megamence are physical anyways.
As for overcentralization, well... is that really a bad thing? If the metagame becomes more "centralized" to specific threats you, as a builder will have to take care of less threats when you'll build your doubles team, I'll go ahead and say that this is the major problem in Singles OU, the more threat you have to take care of the more matchup reliant the metagame is, I don't have problems if the presence of a specific threat "centralize" the metagame over some 'mons and moves.
It's not that megakhan wasn't on majority of teams long before, terrakion is still a good fighting type that packs a punch against both kanga and salamence, mega metagross while not a fight type thanks to its bulk (and also clear body before mega evolving btw) act as a nice check to kanga (beware of +2 sucker punch, though yeah, bullet punch from megagross stops sucker) and doesn't let you lose momentum against mega mence, both are also greatly affected by intimidate from users like lantherian, megamawile, salamence itself etc, doubles is different from singles, you're not required to overprepare yourself against some threats.
Grass Type will lose usage? Eh, it happens, Shaymin Sky is still a top tier threat at the moment, oh and Ludicolo under rain with support moves like fake out and helping hand is anything but useless, not to mention amoonguss and breloom, really they are 18 types, grass are fine.
But still, I'm also not convinced about Mega Salamence being that much overcentralizating, I think Kanga does this job better, if Salamence was truly "overcentralizating" the metagame we would have seen more moves like icy wind, who not only ignores follow me, but strikes megamence on a x4 weakness and will always drop speed on things like Politoed, Keldeo, Jirachi etc with the sole purpouse to minimize set up chances for megasalamence, ok sure it's weak, but you don't use this move in order to kill stuff, you use it to keep momentum, and keep your opponent on his toes, not to mention trick room which completely gives the middle finger to Salamence hasn't seen THAT much use, so I don't think that Salamence truly overcentralizate the metagame, but even if it did, I wouldn't mind it at all.
That's my two cents.
Oh and yeah, like others I am not 100% on the Anti Ban Side, I might change my opinions.
audio edit: god hates awful formatting and spelling mistakes. i spaced it a little for you but next time it will be an infraction so please be more mindful of other readers in the future