ORAS OU MegaGallade&Bisharp team

last week I watched the thread with good ORAS cores. I saw this core and I decided to create a team around it because I like both pokemons very much. I built a Bulky Offence team, that so seems to work well. Let's start with MGallade:





Gallade @ Galladite
Ability: Justified
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Swords Dance
- Zen Headbutt
- Close Combat
- Knock Off

Max offensive spread , Sword Dance for boost , two good STABs and knock off. Earlier I put Shadow Sneak instead of Knock Off thinking: hey, it's a priority! But after tested it this move seems not that useful. Gallade has a good SpD, so it can resists non-supereffective hits and go for knock off then put the item of the opposing's pokemon away. Knock Off is even useful on switch, because it removes the item anyways, and can be an advantage.




Bisharp @ Black Glasses
Ability: Defiant
EVs: 252 Atk / 4 Def / 252 Spe
Adamant Nature
- Knock Off
- Sucker Punch
- Iron Head
- Low Kick

Max offensive spread too. Defiant can be very useful in various opportunities, for example switching into defog, intimidate or with sticky webs, boosting the atk and being able to KO the enemy with Sucker Punch.
Earlier there was Pursuit instead of low kick, but I wanted more coverage(example with other dark types) and being able to damage tanks like MAggron.




Rotom-Wash @ Leftovers
Ability: Levitate
EVs: 248 HP / 216 Def / 44 Spe
Bold Nature
- Volt Switch
- Hydro Pump
- Will-O-Wisp
- Pain Split

Rotom-W is the solution against Talonflame and Landorus-T, that can be a problem to the starting core. I preferred Pain Split+Leftovers over Rest+Lum berry because i thought that it can be more useful, and yeah, it is. Volt Switch can give Momentum for example boosting with Gallade.




Gyarados @ Leftovers
Ability: Moxie
EVs: 88 HP / 192 Atk / 4 Def / 224 Spe
Adamant Nature
- Substitute
- Dragon Dance
- Waterfall
- Bounce

Gyarados is a counter for keldeo, a threat for the starting core. Bulky DDance set, for taking hits and boosting with DDance(then it can outspeed many things) I haven't anything more to write on this set.




Heatran @ Air Balloon
Ability: Flash Fire
EVs: 12 HP / 252 SpA / 244 Spe
Timid Nature
- Stealth Rock
- Fire Blast
- Taunt
- Earth Power

Setter for rocks, Taunter ad special sweeper. Stealth Rocks can damage very well other pokemons, first of all Talonflame. 2 switchs into Stealth Rocks for him means KO. Also after setting rocks you can predict a defog of the opponent(obvisiouly if it has defoggers) and switch into Bisharp for boost.
Taunt can neutralize non-prankster users and stallers like chansey. Other moves are for STAB.




Latios @ Life Orb
Ability: Levitate
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 30 Atk / 30 SpA / 30 Spe
- Draco Meteor
- Psyshock
- Hidden Power Fire
- Defog

Defogger and special sweeper, can outspeed and OHKO many dragons and is a threat for Keldeo(it is everywhere in OU). HP fire is good for coverage, because the only fire move on the team is Fire Blast, and it can miss many times. Psyshock is a good STAB

Threats:

The only threat that I found is MegaSableye. It can stop the whole team,sigh. I need help for this

Importable:

Gallade @ Galladite
Ability: Justified
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Swords Dance
- Zen Headbutt
- Close Combat
- Knock Off

Bisharp @ Black Glasses
Ability: Defiant
EVs: 252 Atk / 4 Def / 252 Spe
Adamant Nature
- Knock Off
- Sucker Punch
- Iron Head
- Low Kick

Rotom-Wash @ Leftovers
Ability: Levitate
EVs: 248 HP / 216 Def / 44 Spe
Bold Nature
- Volt Switch
- Hydro Pump
- Will-O-Wisp
- Pain Split

Gyarados @ Leftovers
Ability: Moxie
EVs: 88 HP / 192 Atk / 4 Def / 224 Spe
Adamant Nature
- Substitute
- Dragon Dance
- Waterfall
- Bounce

Heatran @ Air Balloon
Ability: Flash Fire
EVs: 12 HP / 252 SpA / 244 Spe
Timid Nature
- Stealth Rock
- Fire Blast
- Taunt
- Earth Power

Latios @ Life Orb
Ability: Levitate
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Draco Meteor
- Psyshock
- Hidden Power [Fire]
- Defog
 
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