[WIN] Frozen Vault (Hard) - tavok + Matezoide

Its_A_Random

A distant memory
is a Forum Moderator Alumnusis a Community Contributor Alumnus
Unless your name is tavok, Matezoide, Its_A_Random or zarator telling me off, do not post ITT until this challenge is done. Okay? Okay.

A rather narrow tunnel appears before you, completely covered in ice. As you travel through it, you can't shake the feeling that the tunnel is going up, but the slope must be really slight. The tunnel goes on, with several curves, until you reach the outside. A frigid wind blows throughout the white peaks, carrying thousands of snowflakes along. A thick blanket of snow covers the cliffs and bridges of ice connect the mountains with each other. You make your way across one of these cliffs, though slowed by incessant winds, until you reach an extremely narrow ice bridge. You wonder if it can withstand your weight, but after a careful attempt, it seems so. Luckily for you, an impenetrable mist hides the gulch below, else you might have turned back.

You finally reach another cliff, which after a few meters leads you to a cavern. But instead of the narrow tunnels you've encountered previously, you find yourself under a breathtaking vault, massive in scale and height. As you continue, looking around the mirror-like walls of ice, you suddenly notice a block of ice, which seems more... particular than the others. As you get near it, you realize it represents some kind of mythological creature, probably a deity or something. Below this odd sculpture, some strange writings may be seen, but you're clueless as to their meaning; they don't look like any language you recognize.

You decide it would be better to keep going, but without warning a quake afflicts the vault, sending fissures through the ice. You try to flee, but before you can do anything, the ice shatters beneath your feet, causing a precipitous fall. Fortunately, you land on soft snow. Still chilly and shuddering, you rise to see where you ended up. This place is much darker than the vault you were in before, though it appears the ice all around reflects the light coming from outside, making it somewhat easier for you to see. A closer look, however, seems to suggest that some of the ice crystal are glowing internally. "How is that even possible?", you wonder, but since you're not in the best position to study such a crystal, you start to think about how to get out. After some investigation, you find a wall where you can sense a feeble breeze. You realize it could be shattered to get to the other side, but... it looks like you're not alone!



Weavile
HP 720
Atk 7
Def 4
SpA 4
SpD 4
Spe 144
Size Class: 2
Weight Class: 3
34% Accuracy boost


Ability: Pressure, Pickpocket

Froslass
HP 900
Atk 5
Def 4
SpA 5
SpD 4
Spe 127
Size Class: 3
Weight Class: 3
29% Accuracy boost


Ability: Snow Cloak, Cursed Body

Arena Notes
Restrictions: Indoors (No Fly/Sky Drop), No weather (bar Sandstorm), no water source, no grass source
Affected moves: Nature Power (Rock Slide), Solarbeam/Morning Sun/Synthesis/Moonlight (low light)

TEAM TAVOK

Thunderstorm (Magnezone (-))
Nature: Modest (+SpA, -Atk)

Type:

- Electric: Electric STAB; immune to paralysis status.

- Steel: Steel STAB; immune to Sandstorm damage, immune to Poison/Toxic status, but can be corroded specifically by Acid and Acid Spray, making them susceptible to Poison-type attacks and Poison/Toxic Status.

Abilities:

- Magnet Pull (Passive): Steel-types cannot switch out in a Switch=OK battle while a Pokemon with Magnet Pull is on the field without the use of Baton Pass, U-turn, or Volt Switch. In addition, this Pokemon has the ability to generate a magnetic field that can attract or repulse Steel-type Pokemon. Only the most recent Magnet Pull command on a target will affect them.

Command: Activate Magnet Pull (Attract target) - 5 En - The target's contact will fail against targets other than the user of Magnet Pull (Attract) for three (3) actions.

Command: Activate Magnet Pull (Repulse target) - 5 En - The target's contact attacks will fail against the user of Magnet Pull (Repulse) for three (3) actions.

- Sturdy (Passive): This Pokemon's body is solidly constructed, reducing the Base Attack Power from an opponents incoming attacks by one (1). The effect is amplified on OHKO Moves, which are reduced by ten (10) Base Attack Power.

- Analytic (Passive) (UNLOCKED): If this Pokemon attacks after its target during an action, its attacks have two (2) more Base Attack Power.

Stats:

HP: 100
Atk: Rank 2 (-)
Def: Rank 4
SpA: Rank 6 (+)
SpD: Rank 3
Spe: 60
Size Class: 3
Weight Class: 5
Base Rank Total: 20

EC: 9/9
MC: 0
AC: 5/5
KOC: 0



Moves (40/??)

- Barrier
- Bide
- Discharge
- Electric Terrain
- Electroweb
- Endure
- Flash Cannon
- Gravity
- Hidden Power (Fire)
- Hyper Beam
- Light Screen
- Lock-On
- Magic Coat
- Magnet Bomb
- Magnet Rise
- Magnetic Flux
- Metal Sound
- Mimic
- Mirror Coat
- Mirror Shot
- Rain Dance
- Recycle
- Reflect
- Rest
- Signal Beam
- Sleep Talk
- Sonic Boom
- Spark
- Substitute
- Supersonic
- Swift
- Tackle
- Thunder
- Thunderbolt
- Thunder Shock
- Thunder Wave
- Toxic
- Tri-Attack
- Volt Switch
- Zap Cannon

Your sprite isn't weird anymore.
Bastion (Lucario (M))
Nature: Naive (+Spe, -SpD)

Type:

- Fighting: Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw.

- Steel: Steel STAB; immune to Sandstorm damage, immune to Poison/Toxic status, but can be corroded specifically by Acid and Acid Spray, making them susceptible to Poison-type attacks and Poison/Toxic Status.


Abilities:

- Steafast (Passive): If this Pokemon is flinched, it becomes aware of the speed difference and increases Speed by one (1) stage to make up the difference. This Speed boost is maintained at the end of each round.

- Inner Focus (Passive): When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.

- Justified (Passive) (UNLOCKED): This Pokemon's body reacts to dark energy, invigorating its passions. When hit by a Dark-type move, the Pokemon's attack will increase one (1) stage. A boost gained this way by another Pokemon's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts.

Stats:

HP: 100
Atk: Rank 4
Def: Rank 3
SpA: Rank 4
SpD: Rank 2 (-)
Spe: 104 (+) (+12% accuracy)
Size Class: 3
Weight Class: 4
Base Rank Total: 20


Looking for a better sprite for you soon.

Type:

- Fighting: Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw.

- Steel: Steel STAB; immune to Sandstorm damage, immune to Poison/Toxic status, but can be corroded specifically by Acid and Acid Spray, making them susceptible to Poison-type attacks and Poison/Toxic Status.


Abilities:

- Steafast (Passive): If this Pokemon is flinched, it becomes aware of the speed difference and increases Speed by one (1) stage to make up the difference. This Speed boost is maintained at the end of each round.

- Inner Focus (Passive): When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.

- Justified (Passive) (UNLOCKED): This Pokemon's body reacts to dark energy, invigorating its passions. When hit by a Dark-type move, the Pokemon's attack will increase one (1) stage. A boost gained this way by another Pokemon's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts.

- Adaptability (Passive) (MEGA): The moves that match this Pokemon's type have their Base Attack Power increased by two (2).

Stats:

HP: 100
Atk: Rank 6
Def: Rank 3
SpA: Rank 5
SpD: Rank 2 (-)
Spe: 129 (+) (+19% accuracy)
Size Class: 3
Weight Class: 4
Base Rank Total: 24


EC: 6/6
MC: 1
AC: 5/5
KOC: 0



Moves (75/??)

- Agility
- Aura Sphere
- Blaze Kick
- Bonemerang
- Bone Rush
- Brick Break
- Bulldoze
- Bullet Punch
- Circle Throw
- Close Combat
- Copycat
- Counter
- Cross Chop
- Crunch
- Dark Pulse
- Detect
- Dig
- Double Team
- Dragon Pulse
- Drain Punch
- Dual Chop
- Earthquake
- Endure
- Extreme Speed
- Facade
- Feint
- Final Gambit
- Flash Cannon
- Focus Blast
- Focus Punch
- Follow Me
- Force Palm
- Foresight
- Giga Impact
- Heal Pulse
- Helping Hand
- High Jump Kick
- Hyper Beam
- Ice Punch
- Iron Defense
- Iron Tail
- Low Kick
- Low Sweep
- Magnet Rise
- Me First
- Metal Claw
- Metal Sound
- Nasty Plot
- Payback
- Poison Jab
- Power-Up Punch
- Protect
- Psychic
- Quick Attack
- Quick Guard
- Rain Dance
- Rest
- Reversal
- Roar
- Rock Slide
- Roleplay
- Screech
- Shadow Ball
- Shadow Claw
- Sky Uppercut
- Sleep Talk
- Stone Edge
- Substitute
- Swords Dance
- Thunder Punch
- Toxic
- Vacuum Wave
- Water Pulse
- Work Up
- Zen Headbutt

So badass.
Skull (Aggron (M))
Nature: Careful (+SpD, -SpA)

Type:

- Steel: Steel STAB; immune to Sandstorm damage, immune to Poison/Toxic status, but can be corroded specifically by Acid and Acid Spray, making them susceptible to Poison-type attacks and Poison/Toxic Status.

- Rock: Rock STAB; Adds an additional level of Priority (+0 to +1, +3 to +4 etc.) on naturally occurring level-up, egg, tutor, or TM attacks that increase only defense, special defense, or prevent damage (Full list: Acid Armor, Amnesia, Barrier, Defense Curl, Detect, Quick Guard, Harden, Iron Defense, Light Screen, Protect, Reflect, Skull Bash, Stockpile, Wide Guard, Withdraw). Reduced damage from all special attacks by two (2) Base Attack Power during Sandstorm, immune to Sandstorm damage. Ignores Arena restrictions on Rock attacks requiring an external rock source.

Abilities:

- Sturdy (Passive): This Pokemon's body is solidly constructed, reducing the Base Attack Power from an opponents incoming attacks by one (1). The effect is amplified on OHKO Moves, which are reduced by ten (10) Base Attack Power.

- Rock Head (Passive): This Pokemon's hard body prevents it from taking recoil damage from moves such as Double-Edge, Flare Blitz, and Head Smash.

- Heavy Metal (Passive) (UNLOCKED): The Pokemon's body structure is immensely dense, doubling its actual weight.

Stats:

HP: 100
Atk: Rank 4
Def: Rank 8
SpA: Rank 1 (-)
SpD: Rank 3 (+)
Spe: 50
Size Class: 4
Weight Class: 8 (10 with Heavy Metal)
Base Rank Total: 21



Type:

- Steel: Steel STAB; immune to Sandstorm damage, immune to Poison/Toxic status, but can be corroded specifically by Acid and Acid Spray, making them susceptible to Poison-type attacks and Poison/Toxic Status.

Abilities:

- Sturdy (Passive): This Pokemon's body is solidly constructed, reducing the Base Attack Power from an opponents incoming attacks by one (1). The effect is amplified on OHKO Moves, which are reduced by ten (10) Base Attack Power.

- Rock Head (Passive): This Pokemon's hard body prevents it from taking recoil damage from moves such as Double-Edge, Flare Blitz, and Head Smash.

- Heavy Metal (Passive) (UNLOCKED): The Pokemon's body structure is immensely dense, doubling its actual weight.

- Filter (Passive) (MEGA): This Pokemon has a special energy barrier that reduces the Base Attack Power of any opponent's super effective attack by two (2).

Stats:

HP: 100
Atk: Rank 5
Def: Rank 10
SpA: Rank 1 (-)
SpD: Rank 4 (+)
Spe: 50
Size Class: 4
Weight Class: 8 (11 with Heavy Metal)
Base Rank Total: 25


EC: 9/9
MC: 0
AC: 5/5
KOC: 0



Moves (32/??)

- Dig
- Double Edge
- Dragon Tail
- Earthquake
- Endeavor
- Endure
- Focus Punch
- Harden
- Headbutt
- Head Smash
- Heavy Slam
- Iron Defense
- Iron Head
- Magnet Rise
- Metal Burst
- Metal Claw
- Mud-Slap
- Protect
- Rest
- Reversal
- Roar
- Rock Polish
- Rock Slide
- Sandstorm
- Shadow Claw
- Stealth Rock
- Superpower
- Tackle
- Take Down
- Taunt
- Thunder Wave
- Toxic

Lira (Aromatisse (F))
Nature: Modest (+SpA, -Atk)

Type:

- Fairy: Fairy STAB: -1 EN on non-Fairy typed Nature, Sound, and Scent moves (Stacks with second STAB where applicable). (Nature Power, Natural Gift; Sound Moves; Aromatherapy, Odor Sleuth, Sweet Scent)

Abilities:

- Healer (Passive): This Pokemon emits a light, airy aura that surrounds its allies in a multiple battle. At the end of each round, there is a 30% chance any allies in a multiple battle will have all their status conditions healed.

- Aroma Veil (Passive) (UNLOCKED): This Pokemon and its allies on the field can not be effected by Attract, Disable, Encore, Taunt, or Torment.

Stats:

HP: 110
Atk: Rank 2 (-)
Def: Rank 3
SpA: Rank 5 (+)
SpD: Rank 3
Spe: 29
Size Class: 2
Weight Class: 2
Base Rank Total: 19

EC: 6/6
MC: 1
AC: 5/5
KOC: 0


Moves (51/??)

- Aromatherapy
- Aromatic Mist
- Attract
- Calm Mind
- Captivate
- Charge Beam
- Charm
- Confide
- Dazzling Gleam
- Disable
- Disarming Voice
- Double Team
- Draining Kiss
- Dream Eater
- Echoed Voice
- Energy Ball
- Facade
- Fairy Wind
- Flail
- Flash
- Flash Cannon
- Giga Impact
- Gyro Ball
- Heal Pulse
- Hidden Power (Ground)
- Hyper Beam
- Light Screen
- Misty Terrain
- Moonblast
- Odor Sleuth
- Protect
- Psychic
- Psych Up
- Psyshock
- Rain Dance
- Reflect
- Rest
- Round
- Skill Swap
- Sleep Talk
- Substitute
- Sunny Day
- Swagger
- Sweet Kiss
- Sweet Scent
- Thunder
- Thunderbolt
- Torment
- Toxic
- Trick Room
- Wish

TEAM MATEZOIDE


<Aegislash> [Radiance] [M]
Nature: Brave (+1 Attack, -15% Speed, -10% Evasion)

Type:

Ghost: Ghost STAB; immune to the effects of full trapping moves and the Arena Trap, Magnet Pull, and Shadow Tag abilities. Ghost types can switch out while affected by a partial trapping move, but they will be damaged every action by their effect.
Steel: Steel STAB; immune to Sandstorm damage, immune to Poison/Toxic status, but can be corroded specifically by Acid and Acid Spray, making them susceptible to Poison-type attacks and Poison/Toxic Status.


About: Born on an abandoned warehouse, Radiance never knew his parents. Sure, there were other ghosts in there, but due to the complete lack of order and proper communication, he never managed to get an useful information.
Fed up with a life of confusion and assholes, the Honedge left the mansion and moved from area to area, always feeling like an out-cast. Eventually, however, he met Vivi on his latest house, a labirynth next to a mansion, house of several different species. Understanding she needed a place to stay, and someone she could trust on, the Honedge completely ignored his wishes of leaving and stayed there with her, providing her safety. With each day, it became harder and harder for him, but luckly, Vivi understood how he felt and decided to leave, Radiance quickly following her.
After a while, the pair was captured by Matezoide and went back with him to the Smogon region, but, for the first time, largely in part of Vivi and her fondness towards the trainer, Radiance felt confortable on his new residence.

Abilities:

Stance Change (Passive):
This Pokemon changes its stance from Shield Forme to Blade Forme when ordered to use a damaging attack (regardless of that attack's success or failure to execute), and will revert to Shield Forme when using the move King's Shield. Non-damaging attacks will retain the Pokemon's current Forme at the time of use.


Stats:
Shield Form

HP: 90
Atk: Rank 3 (+)
Def: Rank 6
SpA: Rank 2
SpD: Rank 6
Spe: 52
Size: 3
Weight: 4
Base Rank Total: 20
Sword Form

HP: 90
Atk: Rank 7 (+)
Def: Rank 2
SpA: Rank 6
SpD: Rank 2
Spe: 52 (-)
Size: 3
Weight: 4
Base Rank Total: 20


EC: 8/9
MC: 0


Moves:

Tackle (*)
Swords Dance (*)
Fury Cutter (*)
Metal Sound (*)
Pursuit (*)
Autotomize (*)
Shadow Sneak (*)
Aerial Ace (*)
Iron Head
Sacred Sword
Power Trick
Iron Defense
Slash
Night Slash
Head Smash
King's Shield

Brick-Break (*)
Rock-Slide (*)
Gyro Ball (*)
Reflect
Rest (*)
Frustation (*)
Return (*)
Shadow Claw (*)
Rest (*)
Giga Impact
Flash Cannon
Protect (*)
Substitute (*)

Destiny Bond

<Marill> [Natara] (F)
Nature: Adamant (+ Attack, - Sp.Attack)


Type: Water/Fairy

Water: Water STAB; Ignores arena restrictions on Water attacks that require an external water source. Evasive Diving reduced from 6 per action Energy Cost to 5 per action.


Fairy: Fairy STAB: -1 EN on non-Fairy typed Nature, Sound, and Scent moves (Stacks with second STAB where applicable). (Nature Power, Natural Gift; Sound Moves; Aromatherapy, Odor Sleuth, Sweet Scent)

About: A very jolly and happy Azurill caught by Athenodoros, Nate Natara is extremely easy to like, becoming friends with the usualy quiet and reserved Chuck in a few minutes, their oppositive natures made them bond with easy. Despite the sex changed caused by an unknown mutation (1/3 of each FEMALE Azurill become MALE upon evolving, not the oppositive), Natara is just as happy.
Natara is generaly seen as the team's little brother sister (alongside Mordecai) and is sure to bring joy and happiness wherever she goes.

Thick Fat (Passive): This Pokemon has a great deal of extra fat or muscle that increases its resistance to extreme heat or extreme cold, reducing the type effectiveness of Fire- and Ice-typed attacks to the next level of resistance.

Huge Power (Passive): This Pokemon has immense inner strength that grows with its development, raising its Attack and its Base Rank Total by one Rank for each evolution level (Baby = 1, Basic = 2, Stage 1 = 3). If Skill Swapped, the swapped Pokemon's Attack and Base Rank Total is only raised by one Rank.

Sap Sipper (HIDDEN ABILITY UNLOCKED, Passive): This Pokemon lives on a steady diet of plants and has developed defenses to every Grass-type attack. When attacked with a Grass-type move, damage and effects are negated and the Pokemon gains a one (1) stage attack boost. A boost gained this way by an opponent's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts.


Stats

HP: 110
Atk: Rank 3 [6 Huge Power] (+)
Def: Rank 3
SpA: Rank 1 (-)
SpD: Rank 3
Spe: 50
Size Class: 2
Weight Class: 3
Base Rank Total: 16 [19 Huge Power]


EC: 9/9
MC: 0
AC: 5/5

Attacks:
Splash (*)
Charm (*)
Tail Whip (*)
Bubble (*)
Slam (*)
Water Gun (*)
Bounce (*)
Helping Hand (*)
Bubblebeam (*)
Water Sport (*)
Rollout
Tackle
Defense Curl
Aqua Ring
Aqua Tail
Superpower
Ice Punch
Double-Edge
Play Rough

Attract
Bounce
Brick-Break
Bulldoze
Covet
Dig
Dive
Double Team (*)
Endure
Facade
Fling
Focus Punch
Giga Impact
Knock Off
Light Screen
Protect
Rain Dance
Rest
Sleep Talk
Substitute (*)
Toxic
Waterfall (*)

Encore (*)
Refresh (*)
Body Slam (*)
Aqua Jet
Perish Song
Scary Face
Foresight
Soak
Supersonic
Amnesia

<Bronzong> (Zero)
Nature: Brave (+Attack, -Speed, -10% evasion)

Type: Steel/Psychic

Steel: Steel STAB; immune to Sandstorm damage, immune to Poison/Toxic status, but can be corroded specifically by Acid and Acid Spray, making them susceptible to Poison-type attacks and Poison/Toxic Status.

Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic attacks regardless of weight difference. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

About: A Bronzor met at the Iron Island, Zero always heard tales of the out-side world. Upon capture, the young Bronzor is extremely curious and courageous (If not reckless) to explore his new surroundings. Sadly, Zero also realised just how much better life would be if he had arms. The ability to punch and grabs things looks extremely interesting to him, but alas, it is not meant to be.
Or was it? On a random day, on a carnival, Zero got into a fight. Upon getting knocked down on a ''manly stuff'' stand, he accidentally drunk an entire bottle of Old-Spice, combined with Red Bull. As a result, the testosterone filled his body, and within seconds, not only did Zero evolve, but he also grew four arms! Armed (heh) with his new power, Zero couldnt be any happier!

Abilities:
Levitate (Passive):This Pokemon naturally floats above the earth when released or easily takes flight, evading the Ground moves Bulldoze, Earthquake, Fissure, and Magnitude. Earth Power will have three (3) less Base Attack Power. Dig and Dive can strike a Levitating Pokemon if their user is over Size Class 4, has Levitate, is 3.5m or larger, or is a Flying-type. Otherwise Dig and Dive will miss
Heatproof (Passive):This Pokemon's mirror-like alloyed skin protects it from Fire-type attacks, reducing the type effectiveness of Fire-typed attacks to the next level of resistance (2x weak becomes neutral, neutral becomes resistance, etc.) The damage inflicted by burns is also cut in half.
Heavy Metal (DW UNLOCKED, Passive): The Pokemon's body structure is immensely dense, doubling its weight. When it uses a full-body attack or a weight-based attack it will do more damage, and it will be much harder to lift, throw, or knock back.

Stats

HP: 100
Atk: Rank 4 (+)
Def: Rank 5
SpA: Rank 3
SpD: Rank 5
Spe: 28 (-)
Size Class: 3
Weight Class: 5 (8 with heavy metal)
Base Rank Total: 21

EC: 6/6
MC: 0
AC: 5/5

Attacks:

Tackle (*)
Confusion (*)
Hypnosis (*)
Imprison (*)
Confuse Ray (*)
Extrasensory (*)
Psywave (*)
Iron Defense (*)
Faint Attack (*)
Safeguard (*)
Heavy Slam
Future Sight
Payback
Heal Block
Block
Extrasensory



Psychic
Sandstorm
Skill-Swap
Double-Team
Earthquake (*)
Explosion
Endure
Flash Cannon
Giga Impact
Gravity (*)
Grass Knot
Gyro Ball (*)
Hidden Power Fire
Hyper Beam
Iron Head
Light Screen
Magic Coat
Psyshock (*)
Protect
Psych Up
Reflect
Rest (*)
Rock-Slide (*)
Rock Polish
Shadow Ball
Signal Beam (*)
Sleep Talk (*)
Solarbeam
Stealth Rock (*)
Substitute
Toxic
Trick (*)
Trick-Room
Zen Headbutt
->


<Heracross> [Jaime] (M)
Nature: Jolly (-1 Sp.Attack, +15% Speed, + 11% accuracy, +9% Accuracy [Mega])

Type:


Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw.


Bug STAB; more mobility in dense brush or forest conditions. Gains one extra attack on multi-hit moves, with a cap of five (5).


About: A Heracross that came in contact with a dark Mega-Stone, Jaime's mind was corrupted by it's very touch. Mega Evolving, the Bug/Fighting rampaged around Kalos for a long time, destroying forests and cities wherever he went. Matezoide was among the trainers that took on the job to take him down by any means necessary. Depositing the majority of his Kalos pokemon on the box, the trainer took a few of his older pokemons and, eventually, found him.
Without a conscience to hold him back, as well as far more power than a regular Mega-Heracross, Jamie attacked and managed to match the likes of Johnny, Natara and Nefertina in hand-to-hand combat, one after the other, defeating them all. Before Matezoide could send out anyone else, the Bug/Fighting type slammed into the trainer, causing his pokeballs to scatter around the ground. Highly damaged, the three attacked one more time, but again, they were defeated.
Setting sights on Matezoide, Jaime advanced, thinking of nothing more than death. Luckly, the Heracronite Matezoide had found earlier began to react, and, with a powerful light, Jaime's own Dark Mega-Stone was on the ground, and the Heracross, cured.
After delivering the stone for studies, Jaime begged to go with him. Without a home and not being able to face the people of Kalos, the Bug/Fighting type began to cry. The young traveler understood the situation and allowed the Heracross to go with him.

Abilites:
Guts (Passive):

This Pokemon is tenacious and will work ever harder when under a status condition, raising the Base Attack Power of all its physical attacks by two (2). Pokemon with Guts ignore the attack drop from burn.
Swarm (Passive):

When this Pokemon's HP is lower than 33% (flat), the Base Attack Power of any Bug-typed attack is increased by 2. (eg Silver Wind goes from 6 to 8, X-Scissor from 8 to 10)


Moxie (HIDDEN ABILITY UNLOCKED, Passive):
This Pokemon gets psyched after it earns a KO on an opposing Pokemon, increasing its attack by one (1) stage. This boost is maintained at the end of each round.

Skill-Link (Mega Evolution, Passive):

This Pokemon's skillful aim makes its multi-hit moves always hit 5 times. The Energy Cost of multi-hit attacks is increased by three (3).


EC: 0/0
MC: 0
AC: 5/5


HP: 100
Atk: Rank 5
Def: Rank 3
SpA: Rank 1 (-)
SpD: Rank 3
Spe: 98 (+)
Size Class: 3
Weight Class: 4
Base Rank Total: 19


Mega
HP: 100
Atk: Rank 8
Def: Rank 4
SpA: Rank 1 (-)
SpD: Rank 4
Spe: 87 (+)
Size Class: 3
Weight Class: 4
Base Rank Total: 24


Moves
Arm Thrust (*)
Bullet Seed (*)
Night Slash (*)
Tackle (*)
Leer (*)
Horn Attack (*)
Endure (*)
Fury Attack (*)
Aerial Ace (*)
Chip Away (*)
Counter (*)
Brick Break (*)
Close-Combat
Megahorn
Pin Missile

Earthquake (*)
Rock Slide (*)
Shadow Claw (*)
Aerial Ace (*)
Substitute (*)
Knock Off
Protect

Rock Blast (*)
Bide (*)
Focus Punch (*)
Double-Edge (*)
Revenge (*)


Okay best of luck to you two. Matezoide please equip your items at this point or you will go itemless for the rest of the raid. And you do not want that to happen to you, right?
 
Items are for cowards that do not trust in their own strength.


...











(Expert Belt for Aegislash and Azumarill. Rare Candy for Bronzong. Heracronite for Heracross)
 
Alright, lets start this...

Thunderstorm the Magnezone:
Mirror Shot (Weavile) - Flash Cannon (Weavile)

Bastion the Lucario:
[Mega-Evolve] Bullet Punch (Froslass) - Helping Hand (Azumarill)

Skull the Aggron:
Head Smash (Froslass) - Heavy Slam (Froslass)

Lira the Aromatisse:
Trick Room - Light Screen (Aggron / Aegislash / Magnezone)
 
Last edited:
It will not happen again.

Azumarill:
Aqua Jet (Weavile) - Play Rough (Weavile)

Bronzong:
Gravity - Gyro Ball (Weavile)

Aegislash:
Reflect (Azumarill / Heracross / Bronzong) - Sacred Sword (Weavile)

Heracross:
[Mega Evolve] Bullet Seed (Azumarill) - Pin Missile (Weavile)
 

Its_A_Random

A distant memory
is a Forum Moderator Alumnusis a Community Contributor Alumnus
ROUND ONE

After both the Lucario and the Heracross mega evolve, the Lucario and the Azumarill fire off priority attacks to get the attention of the frozen slayers. The Weavile gets rid of the Azumarill's Expert Belt attacks her with a fist of poison as the Froslass whacked the Lucario several times. After the Heracross triggered the Azumarill's Sap Sipper, the rest of the team did various things from attacking to team support and field effects.

After the first action, the Lucario powers up the Azumarill's attack as the team proceeded to put up more field effects and lay into the opposition with the Weavile getting rid of an Expert Belt from the Aegislash. After a series of blows, the Froslass fires a ball of shadow at the Aggron and softening her up while the Weavile whacks the Azumarill with another toxic fist, poisoning the Azumarill and now taking damage from it.

TEAM STATS
[
2][
1/8] | HP/EN: 100 / 87 | Buffs/De-Buffs: Light Screen (5a) / N/A
Thunderstorm (-) @ Twisted Matrix + Leppa Berry
Typing
: Electric / Steel
Abilities: Magnet Pull / Sturdy / Analytic
Stats: 2 / 4 / 6 / 3 / 60
SC/WC/BRT: 3 / 5 / 20
Item Boosts: +1 Matrix Charge per Electric/Normal/Psychic/Steel attack, +3 BAP and +5% Acc to Electric-, Normal-, Psychic-, and Steel-type attacks per charge, lose all charges when no charge gained for action, +10 EN when EN <= 25

| HP/EN: 85 / 84 | Buffs/De-Buffs: +19% Acc / Disable (Bullet Punch, 5a)
Bastion (M) @ Lucarionite
Typing
: Steel / Fighting
Abilities: Steadfast / Inner Focus / Justified / Adaptability
Stats: 6 / 3 / 5 / 2 / 129
SC/WC/BRT: 3 / 4 / 24
Item Boosts: Can Mega Evolve to Mega Lucario

[
2/8] | HP/EN: 90 / 77 | Buffs/De-Buffs: Light Screen (5a) / -1 SpD, Disable (Head Smash, 5a)
Skull (M) @ Expert Belt + Enigma Berry
Typing
: Steel / Rock
Abilities: Sturdy / Rock Head / Heavy Metal
Stats: 4 / 8 / 1 / 3 / 50
SC/WC/BRT: 4 / 10 / 21
Item Boosts: +2 BAP SE attacks, +10 HP when hit by Super Effective attack

[
1/8] | HP/EN: 110 / 80 | Buffs/De-Buffs: N/A / N/A
Lira (F) @ Sachet + Leppa Berry
Typing
: Fairy
Abilities: Healer / Aroma Veil
Stats: 2 / 3 / 6 / 4 / 29
SC/WC/BRT: 2 / 2 / 19
Item Boosts: +1 SpA & +1 SpD Rank, Healer trigger 50% and heal self, +10 EN when EN <= 25

| HP/EN: 90 / 81 | Buffs/De-Buffs: Light Screen (5a) / -10% Eva
Radiance (M) @ Expert Belt
Typing
: Ghost / Steel
Abilities: Stance Change
Stats: 7 / 2 / 6 / 2 / 52
SC/WC/BRT: 3 / 4 / 20
Item Boosts: N/A

| HP/EN: 72 / 87 | Buffs/De-Buffs: +1 Atk (P1), Reflect (4a) / Poison
Natara (F) @ Expert Belt
Typing
: Water / Fairy
Abilities: Thick Fat / Huge Power / Sap Sipper
Stats: 6 / 3 / 1 / 3 / 50
SC/WC/BRT: 2 / 3 / 19
Item Boosts: N/A

| HP/EN: 100 / 83 | Buffs/De-Buffs: Reflect (4a) / -10% Eva
Zero (-) @ Rare Candy
Typing
: Steel / Psychic
Abilities: Levitate / Heatproof / Heavy Metal
Stats: 4 / 5 / 3 / 5 / 28
SC/WC/BRT: 3 / 8 / 21
Item Boosts: N/A

| HP/EN: 100 / 79 | Buffs/De-Buffs: +9% Acc, Reflect (4a) / N/A
Jaime (M) @ Hearcronite
Typing
: Bug / Fighting
Abilities: Guts / Swarm / Moxie
Stats: 8 / 4 / 1 / 4 / 87
SC/WC/BRT: 3 / 4 / 24
Item Boosts: Can Mega Evolve to Mega Heracross


ENEMY STATS
| HP: 524 | Buffs/De-Buffs: +34% Acc / N/A
Weavile
Typing
: Dark / Ice
Abilities: Pressure / Pickpocket
Stats: 7 / 4 / 4 / 4 / 144
SC/WC: 2 / 3

| HP: 811 | Buffs/De-Buffs: +29% Acc / N/A
Froslass
Typing
: Ice / Ghost
Abilities: Snow Cloak / Cursed Body
Stats: 5 / 4 / 5 / 4 / 127
SC/WC: 3 / 3


FIELD EFFECTS
Restrictions: Indoors (No Fly/Sky Drop), No weather (bar Sandstorm), no water source, no grass source
Affected moves: Nature Power (Rock Slide), Solarbeam/Morning Sun/Synthesis/Moonlight (low light)
Gravity (3r)
Trick Room (3r)

THREAT LISTS + CALCULATIONS
Threshold: 112
86
49
36
34
29
0
0
0
Threshold: 93
71
18
0
0
0
0
0
0

BEGIN ROUND
Bastion mega evolved!

Jaime mega evolved!
---
ACTION ONE
Bastion used Bullet Punch (Froslass)!
> > >(Crit Roll [<=625]: 9763/10000; No)
> > >(Ability Roll {Cursed Body} [<=3000]: 2482/10000; Yes)
> > >((6 [BAP + Adapt] + 3 [STAB] + 3 [Rank Diff]) × 1.5 [SE]) = 18 DMG (Froslass)
> > >-(4 - 1) = 3 EN, Disable (Bullet Punch, 6a), +18 Threat (Froslass), Gains Threat (Froslass) (Bastion)

Natara used Aqua Jet (Weavile)!
> > >(Crit Roll [<=625]: 8350/10000; No)
> > >(4 [BAP] + 3 [STAB] + 3 [Rank Diff]) = 10 DMG (Weavile)
> > >-(4 + 1) = 5 EN, +10 Threat (Weavile), Gains Threat (Weavile) (Natara)

Pickpocket: -1× Expert Belt (Natara)

Weavile used Poison Jab (Natara)!
> > >(Crit Roll [<=625]: 7126/10000; No)
> > >(Effect Roll {Poison} [<=3000]: 7563/10000; No)
> > >((8 [BAP] + 5.5 [Rank Diff]) × 1.5 [SE]) = 20 DMG (Natara)

Froslass used Wake-Up Slap (Bastion)!
> > >(Crit Roll [<=625]: 5309/10000; No)
> > >((7 [BAP] + 3 [Rank Diff]) × 1.5 [SE]) = 15 DMG (Bastion)

Jaime used Bullet Seed (Natara)!
> > >iSap Sipper: +1 Atk (P) (Natara)
> > >i-(7 + 3) = 10 EN (Jaime)

Thunderstorm used Mirror Shot (Weavile)!
> > >(Hit Roll [<=8500]: 1397/10000; No)
> > >(Crit Roll [<=625]: 5926/10000; No)
> > >((9 [BAP + Analytic] + 3 [STAB] + 3 [Rank Diff]) × 1.5 [SE]) = 23 DMG (Weavile)
> > >-(5 + 1) = 6 EN, +1 Matrix Charge, +23 Threat (Weavile), Gains Threat (Weavile) (Thunderstorm)

Radiance used Reflect (Natara | Zero | Jaime)!
> > >Reflect (Natara, Zero, Jaime) (6a)
> > >-10 EN (Radiance)

Skull used Head Smash (Froslass)!
> > >(Hit Roll [<=8000]: 1435/10000; Yes)
> > >(Crit Roll [<=625]: 1364/10000; No)
> > >(Ability Roll {Cursed Body} [<=3000]: 2055/10000; Yes)
> > >((21 [BAP + EB] + 3 [STAB]) × 1.5 [SE]) = 36 DMG (Froslass)
> > >-(9 + (10 ÷ 2.5) - 1) = 12 EN, Disable (Head Smash, 6a), +36 Threat (Froslass), Gains Threat (Froslass) (Skull)

Zero used Gravity!
> > >Gravity (4r)
> > >-(10 - 1) = 9 EN (Zero)

Lira used Trick Room!
> > >Trick Room (4r)
> > >-10 EN (Lira)
---
ACTION TWO
Bastion used Helping Hand (Natara)!
> > >Helping Hand (Natara)
> > >-(4 + (18 ÷ 2)) = 13 EN (Bastion)

Zero used Gyro Ball (Weavile)!
> > >(Crit Roll [<=625]: 4854/10000; No)
> > >((16 [BAP + RC] + 3 [STAB]) × 1.5 [SE]) 29 DMG (Weavile)
> > >-(7 + 1) = 8 EN, +29 Threat (Weavile) (Zero)

Pickpocket: -1× Rare Candy (Zero)

Lira used Light Screen (Thunderstorm | Skull | Radiance)!
> > >Light Screen (Thunderstorm, Skull, Radiance) (6a)
> > >-10 EN (Lira)

Natara used Play Rough (Weavile)!
> > >(Crit Roll [<=625]: 7884/10000; No)
> > >((18 [BAP + HH] + 3 [STAB] + 3 [Rank Diff]) × 1.5 [SE] + 2 [Stat Diff]) = 38 DMG (Weavile)
> > >-(7 + 1) = 8 EN, +(38 + 38) = 76 Threat (Weavile), Gains Threat (Weavile) (Natara)

Skull used Heavy Slam (Froslass)!
> > >(Crit Roll [<=625]: 4169/10000; No)
> > >((20 [BAP + EB] + 3 [STAB]) × 1.5 [SE]) = 35 DMG (Froslass)
> > >-(5 + (10 ÷ 1.5) - 1) = 11 EN, +35 Threat (Froslass) (Skull)

Stance Change: Blade Forme

Radiance used Sacred Sword (Weavile)!
> > >i(Crit Roll [<=625]: 6254/10000; No)
> > >i((11 [BAP + EB] + 4 [Rank Diff]) × 2.25 [SE]) = 34 DMG (Weavile)
> > >i-(7 + 1) = 9 EN, +34 Threat (Weavile) (Radiance)

Pickpocket: -1× Expert Belt (Radiance)

Thunderstorm used Flash Cannon (Weavile)!
> > >(Crit Roll [<=625]: 5518/10000; No)
> > >((11 [BAP + TM] + 3 [STAB] + 3 [Rank Diff]) × 1.5 [SE]) = 26 DMG (Weavile)
> > >-(6 + 1) = 7 EN, +1 Matrix Charge, +26 Threat (Weavile) (Thunderstorm)

Jaime used Pin Missile (Weavile)!
> > >i(Crit Rolls [<=625/10000]: 3166, 7359, 70, 7250, 685; No | No | Yes | No | No)
> > >i((15 [BAP] + 3 [STAB] + 1 [Crit] + 5 [Rank Diff]) × 1.5 [SE]) = 36 DMG (Weavile)
> > >i-(7 + 4) = 11 EN, +36 Threat (Weavile) (Jaime)

Froslass used Shadow Ball (Skull)!
> > >(Crit Roll [<=625]: 4115/10000; No)
> > >(Effect Roll {-1 SpD} [<=2000]: 1091/10000; Yes)
> > >(4.333 [BAP + LS + Sturdy] + 3 [STAB] + 3 [Rank Diff]) = 10 DMG, -1 SpD (Skull)

Weavile used Poison Jab (Natara)!
> > >(Crit Roll [<=625]: 5410/10000; No)
> > >(Effect Roll {Poison} [<=3000]: 925/10000; Yes)
> > >((5.333 [BAP + Reflect] + 5.5 [Rank Diff]) × 1.5 [SE]) = 16 DMG, Poison (Natara)

(Ability Roll {Healer} [<=5000]: 9168/10000; No)
-2 HP (Poison)
---
END ROUND
 
Oh, no, we are not late. Why do you say that? /sarcasm

Fun fact: I was actually working on this.

Magnezone:
Mirror Shot (Weavile) - Flash Cannon (Weavile)
- IF Weavile is untargetable when you would move THEN redirect to Froslass.

Lucario:
Focus Blast (Weavile) - Cross Chop (Weavile)
- IF Weavile is untargetable when you would move THEN Iron Tail (Froslass) the first instance and Flash Cannon (Froslass) the second.

Aggron:
Rock Slide - Heavy Slam (Weavile)
- IF Weavile is untargetable when you would move THEN redirect to Froslass.

Aromatisse:
Heal Pulse (Azumarill) - MoonBlast (Weavile)
- IF any of your allies is paralyzed (including yourself) THEN Aromatherapy instead.
- IF Weavile is untargetable when you would move A2 THEN Gyro Ball (Froslass) instead.
 
Bronzong:
Heavy Slam (Weavile) - Gyro Ball (Weavile)
- IF Weavile is untargetable when you would move THEN redirect to Froslass.

Heracross:
Arm Thrust (Weavile) - Pin Missle (Weavile)
- IF Weavile is untargetable when you would move THEN Rock Blast (Froslass).

Azumarill:
Brick Break (Weavile) - Play Rough (Weavile)
- IF Weavile is untargetable when you would move THEN Aqua Ring instead.

Aegislash:
Brick Break (Weavile) - Gyro Ball (Weavile)
- IF Weavile is untargetable when you would move THEN Gyro Ball (Froslass).
 

Its_A_Random

A distant memory
is a Forum Moderator Alumnusis a Community Contributor Alumnus
ROUND TWO

I am just going to get this up now and write the flavour later since it is quite late here... -.-'

But yeah. Weavile takes huge damage and disappears, Froslass starts to be irritating, you deal lots of damage... Ummm yeah. Watch this space.

TEAM STATS
[
3][
1/8] | HP/EN: 100 / 76 | Buffs/De-Buffs: Light Screen (3a) / Confusion (2a)
Thunderstorm (-) @ Twisted Matrix + Leppa Berry
Typing
: Electric / Steel
Abilities: Magnet Pull / Sturdy / Analytic
Stats: 2 / 4 / 6 / 3 / 60
SC/WC/BRT: 3 / 5 / 20
Item Boosts: +1 Matrix Charge per Electric/Normal/Psychic/Steel attack, +3 BAP and +5% Acc to Electric-, Normal-, Psychic-, and Steel-type attacks per charge, lose all charges when no charge gained for action, +10 EN when EN <= 25

| HP/EN: 85 / 69 | Buffs/De-Buffs: +19% Acc / Disable (Bullet Punch, 3a)
Bastion (M) @ Lucarionite
Typing
: Steel / Fighting
Abilities: Steadfast / Inner Focus / Justified / Adaptability
Stats: 6 / 3 / 5 / 2 / 129
SC/WC/BRT: 3 / 4 / 24
Item Boosts: Can Mega Evolve to Mega Lucario

[
2/8] | HP/EN: 75 / 59 | Buffs/De-Buffs: Light Screen (3a) / Disable (Head Smash, 3a)
Skull (M) @ Expert Belt + Enigma Berry
Typing
: Steel / Rock
Abilities: Sturdy / Rock Head / Heavy Metal
Stats: 4 / 8 / 1 / 3 / 50
SC/WC/BRT: 4 / 10 / 21
Item Boosts: +2 BAP SE attacks, +10 HP when hit by Super Effective attack

[
1/8] | HP/EN: 110 / 59 | Buffs/De-Buffs: N/A / Confusion (2a)
Lira (F) @ Sachet + Leppa Berry
Typing
: Fairy
Abilities: Healer / Aroma Veil
Stats: 2 / 3 / 6 / 4 / 29
SC/WC/BRT: 2 / 2 / 19
Item Boosts: +1 SpA & +1 SpD Rank, Healer trigger 50% and heal self, +10 EN when EN <= 25

| HP/EN: 90 / 67 | Buffs/De-Buffs: Light Screen (3a) / -10% Eva, Confusion (2a)
Radiance (M) @ Expert Belt
Typing
: Ghost / Steel
Abilities: Stance Change
Stats: 7 / 2 / 6 / 2 / 52
SC/WC/BRT: 3 / 4 / 20
Item Boosts: N/A

| HP/EN: 92 / 71 | Buffs/De-Buffs: +1 Atk (P1), Reflect (2a), Aqua Ring (5a) / Poison
Natara (F) @ Expert Belt
Typing
: Water / Fairy
Abilities: Thick Fat / Huge Power / Sap Sipper
Stats: 6 / 3 / 1 / 3 / 50
SC/WC/BRT: 2 / 3 / 19
Item Boosts: N/A

| HP/EN: 100 / 66 | Buffs/De-Buffs: Reflect (2a) / -10% Eva
Zero (-) @ Rare Candy
Typing
: Steel / Psychic
Abilities: Levitate / Heatproof / Heavy Metal
Stats: 4 / 5 / 3 / 5 / 28
SC/WC/BRT: 3 / 8 / 21
Item Boosts: N/A

| HP/EN: 100 / 61 | Buffs/De-Buffs: +9% Acc, Reflect (2a) / Disable (Rock Blast, 6a)
Jaime (M) @ Hearcronite
Typing
: Bug / Fighting
Abilities: Guts / Swarm / Moxie
Stats: 8 / 4 / 1 / 4 / 87
SC/WC/BRT: 3 / 4 / 24
Item Boosts: Can Mega Evolve to Mega Heracross


ENEMY STATS
| HP: 315 | Buffs/De-Buffs: +34% Acc, Vanish / N/A
Weavile
Typing
: Dark / Ice
Abilities: Pressure / Pickpocket
Stats: 7 / 4 / 4 / 4 / 144
SC/WC: 2 / 3

| HP: 584 | Buffs/De-Buffs: +29% Acc / N/A
Froslass
Typing
: Ice / Ghost
Abilities: Snow Cloak / Cursed Body
Stats: 5 / 4 / 5 / 4 / 127
SC/WC: 3 / 3


FIELD EFFECTS
Restrictions: Indoors (No Fly/Sky Drop), No weather (bar Sandstorm), no water source, no grass source
Affected moves: Nature Power (Rock Slide), Solarbeam/Morning Sun/Synthesis/Moonlight (low light)
Gravity (2r)
Trick Room (2r)

THREAT LISTS + CALCULATIONS
Threshold: 147
113
78
77
61
55
42
20
17
Threshold: 160
123
45
38
35
32
30
30
4

BEGIN ROUND
---
ACTION ONE
Zero used Heavy Slam (Weavile)!
> > >(Crit Roll [<=625]: 856/10000; No)
> > >((14 [BAP] + 3 [STAB]) × 1.5 [SE]) 26 DMG (Weavile)
> > >-(5 + (8 ÷ 1.5) + 1) = 11 EN, +26 Threat (Weavile) (Zero)

Lira used Heal Pulse (Natara)!
> > >+20 HP (Natara)
> > >-14 EN, +20 Threat (Weavile, Froslass) (Lira)

Skull used Rock Slide!
> > >(Crit Roll {Weavile} [<=625]: 7953/10000; No)
> > >(Crit Roll {Froslass} [<=625]: 9783/10000; No)
> > >((8 [BAP + EB] + 3 [STAB]) × 1.5 [SE]) = 17 DMG (Weavile)
> > >((8 [BAP + EB] + 3 [STAB]) × 1.5 [SE]) = 17 DMG (Froslass)
> > >-(6 + 1) = 7 EN, +17 Threat (Weavile, Froslass) (Skull)

Natara used Brick Break (Weavile)!
> > >(Crit Roll [<=625]: 5845/10000; No)
> > >((8 [BAP] + 3 [Rank Diff]) × 1.5 [SE] + 2 [Stat Diff]) = 27 DMG (Weavile)
> > >-(6 + 2) = 8 EN, +27 Threat (Weavile) (Natara)

Radiance used Brick Break (Weavile)!
> > >i(Crit Roll [<=625]: 6743/10000; No)
> > >i((8 [BAP] + 4 [Rank Diff]) × 2.25 [SE]) = 27 DMG (Weavile)
> > >i-(6 + 2) = 8 EN, +27 Threat (Weavile) (Radiance)

Thunderstorm used Mirror Shot (Weavile)!
> > >(Crit Roll [<=625]: 9966/10000; No)
> > >((13 [BAP + TM] + 3 [STAB] + 3 [Rank Diff]) × 1.5 [SE]) = 29 DMG (Weavile)
> > >-(5 + 1) = 6 EN, +1 Matrix Charge, +29 Threat (Weavile) (Thunderstorm)

Jaime used Arm Thrust (Weavile)!
> > >i(Crit Rolls [<=625/10000]: 7211, 6508, 2358, 5700, 6045; No | No | No | No | No)
> > >i((10 [BAP] + 3 [STAB] + 5 [Rank Diff]) × 2.25 [SE]) = 41 DMG (Weavile)
> > >i-(4 + 4) = 8 EN, +41 Threat (Weavile) (Jaime)

Froslass used Shadow Ball (Skull)!
> > >(Crit Roll [<=625]: 3852/10000; No)
> > >(Effect Roll {-1 SpD} [<=1000]: 2260/10000; No)
> > >(9.667 [BAP + LS + Sturdy] + 3 [Rank Diff] + 2 [Stat Diff]) = 15 DMG (Skull)

Bastion used Focus Blast (Weavile)!
> > >(Crit Roll [<=625]: 4872/10000; No)
> > >((14 [BAP + Adapt] + 3 [STAB] + 1.5 [Rank Diff]) × 2.25 [SE]) = 42 DMG (Weavile)
> > >-(8 + 1) = 9 EN, +42 Threat (Weavile) (Bastion)

Weavile vanished!

-2 HP (Poison)
---
ACTION TWO
Zero used Gyro Ball (Froslass)!
> > >(Crit Roll [<=625]: 369/10000; Yes)
> > >(Ability Roll {Cursed Body} [<=3000]: 6065/10000; No)
> > >((15 [BAP] + 3 [STAB] + 3 [Crit]) × 1.5 [SE]) = 32 DMG (Froslass)
> > >-(7 - 1) = 6 EN, +32 Threat (Froslass) (Zero)

Lira used Gyro Ball (Froslass)!
> > >(Crit Roll [<=625]: 3619/10000; Yes)
> > >(Ability Roll {Cursed Body} [<=3000]: 7414/10000; No)
> > >((15 [BAP] - 3 [Rank Diff]) × 1.5 [SE]) = 18 DMG (Froslass)
> > >-7 EN, +18 Threat (Froslass) (Lira)

Natara used Aqua Ring!
> > >Aqua Ring (6a), -(9 - 1) = 8 EN

Skull used Heavy Slam (Froslass)!
> > >(Crit Roll [<=625]: 8521/10000; No)
> > >((20 [BAP + EB] + 3 [STAB]) × 1.5 [SE]) = 35 DMG (Froslass)
> > >-(5 + (10 ÷ 1.5) - 1) = 11 EN, +35 Threat (Froslass) (Skull)

Radiance used Gyro Ball (Froslass)!
> > >i(Crit Roll [<=625]: 3694/10000; No)
> > >i(Ability Roll {Cursed Body} [<=3000]: 4834/10000; No)
> > >i((13 [BAP] + 3 [STAB] + 4 [Rank Diff]) × 1.5 [SE]) = 30 DMG (Froslass)
> > >i-(7 - 1) = 6 EN, +30 Threat (Froslass) (Radiance)

Thunderstorm used Flash Cannon (Froslass)!
> > >(Crit Roll [<=625]: 4572/10000; No)
> > >(Ability Roll {Cursed Body} [<=3000]: 3804/10000; No)
> > >((17 [BAP + TM] + 3 [STAB] + 3 [Rank Diff]) × 1.5 [SE]) = 35 DMG (Froslass)
> > >-(6 - 1) = 5 EN, +35 Threat (Froslass) (Thunderstorm)

Jaime used Rock Blast (Froslass)!
> > >i(Crit Rolls [<=625/10000]: 5067, 5740, 3690, 5450, 912; No | No | No | No | No)
> > >i(Ability Roll {Cursed Body} [<=3000]: 1418/10000; Yes)
> > >i((15 [BAP] + 5 [Rank Diff]) × 1.5 [SE]) = 30 DMG (Froslass)
> > >i-(7 + 3) = 10 EN, Disable (Rock Blast, 6a), +30 Threat (Froslass) (Jaime)

(Target Rolls: 4/8, 1/7, 3/6)
Froslass used Confuse Ray (Thunderstorm | Lira | Radiance)!
> > >(Duration Roll {Thunderstorm} [<=3333 (2a)/<=6666 (3a)/<=9999 (4a)]: 2764/10000; 2a)
> > >(Duration Roll {Lira} [<=3333 (2a)/<=6666 (3a)/<=9999 (4a)]: 2844/10000; 2a)
> > >(Duration Roll {Radiance} [<=3333 (2a)/<=6666 (3a)/<=9999 (4a)]: 1925/10000; 2a)
> > >Confusion (2a) (Thunderstorm)
> > >Confusion (2a) (Lira)
> > >Confusion (2a) (Radiance)

Bastion used Iron Tail (Froslass)!
> > >(Crit Roll [<=625]: 2630/10000; No)
> > >((12 [BAP + Adapt] + 3 [STAB] + 3 [Rank Diff]) × 1.5 [SE]) = 27 DMG (Froslass)
> > >-(7 - 1) = 6 EN, +27 Threat (Froslass) (Bastion)

(Ability Roll {Healer} [<=5000]: 9931/10000; No)
+4 HP (Aqua Ring), +4 Threat (Froslass), -2 HP (Poison)

+1 SpD
---
END ROUND
 
Bronzong:
Heavy Slam (Froslass) - Gyro Ball (Froslass)
- IF Froslass is untargetable when you would move THEN redirect to Weavile

Heracross:
Knock Off (Froslass) -> Shadow Claw (Froslass)
- IF Froslass is untargetable when you would move THEN redirect to Weavile


Azumarill:
Waterfall (Froslass) - Aqua Tail (Froslass)
- IF Froslass is untargetable when you would move THEN redirect to Weavile

Aegislash:
Iron Head (Froslass) -> Gyro Ball (Froslass)
- IF Froslass is untargetable when you would move THEN redirect to Weavile
 
Sorry, weekend became Sunday ++

Magnezone:
Mirror Shot (Froslass) - Flash Cannon (Froslass)

Lucario:
Flash Cannon (Froslass) - Iron Tail (Froslass)

Aggron:
Rock Slide - Heavy Slam (Froslass)

Aromatisse:
Heal Pulse (Aggron) - Chill
- IF any of your allies is paralyzed (including yourself) THEN Aromatherapy instead.
 

Its_A_Random

A distant memory
is a Forum Moderator Alumnusis a Community Contributor Alumnus
ROUND THREE

In a really crazy round, the Bronzong attacks while the Aromatisse hits herself in her confusion. The rest of the raid then piled on the attacks on the Froslass as the Froslass retorted with another barrage of confusion waves which confuse the Azumarill, the Bronzong, and the Heracross. After the Froslass took another hit from the Lucario, the Weavile shows up out of nowhere and pulverises the Aggron with a hefty blow!

The chaos then begins as the Aromatisse restores sanity to chill out, with the Bronzong, the Azumarill, the Aegislash, and the Heracross all hitting themselves in confusion. Meanwhile the Magnezone, the Aggron, and the Lucario continue to deal damage to the Froslass as the Froslass unleashed a ghastly hexxing spell on the Aggron that was not very effective and the Weavile showed loving thoughts of his girlfriend—the Froslass—when hammering the Azumarill with an attack.

TEAM STATS
[
3][
1/8] | HP/EN: 100 / 67 | Buffs/De-Buffs: Light Screen (1a) / Confusion (0a)
Thunderstorm (-) @ Twisted Matrix + Leppa Berry
Typing
: Electric / Steel
Abilities: Magnet Pull / Sturdy / Analytic
Stats: 2 / 4 / 6 / 3 / 60
SC/WC/BRT: 3 / 5 / 20
Item Boosts: +1 Matrix Charge per Electric/Normal/Psychic/Steel attack, +3 BAP and +5% Acc to Electric-, Normal-, Psychic-, and Steel-type attacks per charge, lose all charges when no charge gained for action, +10 EN when EN <= 25

| HP/EN: 85 / 58 | Buffs/De-Buffs: +19% Acc / Disable (Bullet Punch, 1a)
Bastion (M) @ Lucarionite
Typing
: Steel / Fighting
Abilities: Steadfast / Inner Focus / Justified / Adaptability
Stats: 6 / 3 / 5 / 2 / 129
SC/WC/BRT: 3 / 4 / 24
Item Boosts: Can Mega Evolve to Mega Lucario

| HP/EN: 31 / 48 | Buffs/De-Buffs: Light Screen (1a) / Disable (Head Smash, 1a)
Skull (M) @ Expert Belt + Enigma Berry
Typing
: Steel / Rock
Abilities: Sturdy / Rock Head / Heavy Metal
Stats: 4 / 8 / 1 / 3 / 50
SC/WC/BRT: 4 / 10 / 21
Item Boosts: +2 BAP SE attacks

[
1/8] | HP/EN: 107 / 68 | Buffs/De-Buffs: N/A / N/A
Lira (F) @ Sachet + Leppa Berry
Typing
: Fairy
Abilities: Healer / Aroma Veil
Stats: 2 / 3 / 6 / 4 / 29
SC/WC/BRT: 2 / 2 / 19
Item Boosts: +1 SpA & +1 SpD Rank, Healer trigger 50% and heal self, +10 EN when EN <= 25

| HP/EN: 79 / 59 | Buffs/De-Buffs: Light Screen (1a) / -10% Eva, Confusion (0a)
Radiance (M) @ Expert Belt
Typing
: Ghost / Steel
Abilities: Stance Change
Stats: 7 / 2 / 6 / 2 / 52
SC/WC/BRT: 3 / 4 / 20
Item Boosts: N/A

| HP/EN: 73 / 63 | Buffs/De-Buffs: +1 Atk (P1), Aqua Ring (3a) / Poison, Confusion (2a)
Natara (F) @ Expert Belt
Typing
: Water / Fairy
Abilities: Thick Fat / Huge Power / Sap Sipper
Stats: 6 / 3 / 1 / 3 / 50
SC/WC/BRT: 2 / 3 / 19
Item Boosts: N/A

| HP/EN: 97 / 54 | Buffs/De-Buffs: N/A / -10% Eva, Confusion (0a)
Zero (-) @ Rare Candy
Typing
: Steel / Psychic
Abilities: Levitate / Heatproof / Heavy Metal
Stats: 4 / 5 / 3 / 5 / 28
SC/WC/BRT: 3 / 8 / 21
Item Boosts: N/A

| HP/EN: 91 / 51 | Buffs/De-Buffs: +9% Acc / Disable (Rock Blast, 4a), Confusion (1a)
Jaime (M) @ Hearcronite
Typing
: Bug / Fighting
Abilities: Guts / Swarm / Moxie
Stats: 8 / 4 / 1 / 4 / 87
SC/WC/BRT: 3 / 4 / 24
Item Boosts: Can Mega Evolve to Mega Heracross


ENEMY STATS
| HP: 315 | Buffs/De-Buffs: +34% Acc / N/A
Weavile
Typing
: Dark / Ice
Abilities: Pressure / Pickpocket
Stats: 7 / 4 / 4 / 4 / 144
SC/WC: 2 / 3

| HP: 329 | Buffs/De-Buffs: +29% Acc / N/A
Froslass
Typing
: Ice / Ghost
Abilities: Snow Cloak / Cursed Body
Stats: 5 / 4 / 5 / 4 / 127
SC/WC: 3 / 3


FIELD EFFECTS
Restrictions: Indoors (No Fly/Sky Drop), No weather (bar Sandstorm), no water source, no grass source
Affected moves: Nature Power (Rock Slide), Solarbeam/Morning Sun/Synthesis/Moonlight (low light)
Gravity (1r)
Trick Room (1r)

THREAT LISTS + CALCULATIONS
Threshold: 158
121
78
77
61
55
42
20
17
Threshold: 232
178
103
94
58
53
48
38
28

BEGIN ROUND
---
ACTION ONE
Zero used Heavy Slam (Froslass)!
> > >(Crit Roll [<=625]: 3213/10000; No)
> > >(Ability Roll {Cursed Body} [<=3000]: 8964/10000; No)
> > >((14 [BAP] + 3 [STAB]) × 1.5 [SE]) 26 DMG (Froslass)
> > >-(5 + (8 ÷ 1.5) - 1) = 9 EN, +26 Threat (Froslass) (Zero)

(Self Hit Roll {Lira} [<=5000]: 3403/10000; Yes)
Lira hit herself in her confusion!
> > >(4 - 1.5) = 3 DMG, -1a Confusion, -3 EN (Lira)

Skull used Rock Slide!
> > >(Crit Roll [<=625]: 1448/10000; No)
> > >((10 [BAP + EB] + 3 [STAB]) × 1.5 [SE]) = 20 DMG (Froslass)
> > >-(6 - 1) = 5 EN, +20 Threat (Froslass) (Skull)

Natara used Waterfall (Froslass)!
> > >(Crit Roll [<=625]: 6584/10000; No)
> > >(Ability Roll {Cursed Body} [<=3000]: 9876/10000; No)
> > >(8 [BAP] + 3 [STAB] + 3 [Rank Diff] + 2 [Stat Diff]) = 16 DMG (Froslass)
> > >-(6 - 1) = 5 EN, +16 Threat (Froslass) (Natara)

(Self Hit Roll {Radiance} [<=5000]: 7888/10000; No)
Radiance used Iron Head (Froslass)!
> > >i(Crit Roll [<=625]: 3698/10000; No)
> > >i(Ability Roll {Cursed Body} [<=3000]: 9401/10000; No)
> > >i((8 [BAP] + 3 [STAB] + 4 [Rank Diff]) × 1.5 [SE]) = 23 DMG (Froslass)
> > >i-(6 - 1) = 5 EN, +23 Threat (Froslass) (Radiance)

(Self Hit Roll {Thunderstorm} [<=5000]: 6715/10000; No)
Thunderstorm used Mirror Shot (Froslass)!
> > >(Crit Roll [<=625]: 652/10000; No)
> > >(Ability Roll {Cursed Body} [<=3000]: 6669/10000; No)
> > >((16 [BAP + TM] + 3 [STAB] + 3 [Rank Diff]) × 1.5 [SE]) = 33 DMG (Froslass)
> > >-(5 - 1) = 4 EN, +33 Threat (Froslass) (Thunderstorm)

Jaime used Knock Off (Froslass)!
> > >i(Crit Roll [<=625]: 5584/10000; No)
> > >i((7 [BAP] + 5 [Rank Diff]) × 1.5 [SE]) = 18 DMG (Froslass)
> > >i-7 EN, +18 Threat (Froslass) (Jaime)

(Target Rolls: 5/5, 3/4, 3/3)
Froslass used Confuse Ray (Natara | Zero | Jaime)!
> > >(Duration Roll {Natara} [<=3333 (2a)/<=6666 (3a)/<=9999 (4a)]: 6962/10000; 4a)
> > >(Duration Roll {Zero} [<=3333 (2a)/<=6666 (3a)/<=9999 (4a)]: 1136/10000; 2a)
> > >(Duration Roll {Jaime} [<=3333 (2a)/<=6666 (3a)/<=9999 (4a)]: 5924/10000; 3a)
> > >Confusion (4a) (Natara)
> > >Confusion (2a) (Zero)
> > >Confusion (3a) (Jaime)

Bastion used Flash Cannon (Froslass)!
> > >(Crit Roll [<=625]: 3599/10000; No)
> > >((10 [BAP + Adapt] + 3 [STAB] + 1.5 [Rank Diff]) × 1.5 [SE]) = 22 DMG (Froslass)
> > >-(6- 1) = 5 EN, +22 Threat (Froslass) (Bastion)

(Target Roll: 3/8)
Weavile used Ambush (Skull)!
> > >(Crit Roll [<=5000]: 4262/10000; Yes)
> > >(29 [BAP + Sturdy] + 3 [STAB] + 3 [Crit] - 1 [Rank Diff]) = 34 DMG (Skull)

Pickpocket: -1× Enigma Berry (Skull)

+4 HP (Aqua Ring), +4 Threat (Weavile, Froslass), -2 HP (Poison)
---
ACTION TWO
(Self Hit Roll {Zero} [<=5000]: 3564/10000; Yes)
Zero hit itself in its confusion!
> > >(4 - 1.5) = 3 DMG, -1a Confusion, -3 EN (Zero)

Lira snapped out and chilled out!
> > >+12 EN (Lira)

(Self Hit Roll {Natara} [<=5000]: 4330/10000; No)
Natara hit herself in her confusion!
> > >(4 + 4.5 + 2) = 11 DMG, -1a Confusion, -3 EN (Natara)

Skull used Heavy Slam (Froslass)!
> > >(Crit Roll [<=625]: 7288/10000; No)
> > >((20 [BAP + EB] + 3 [STAB]) × 1.5 [SE]) = 35 DMG (Froslass)
> > >-(5 + (10 ÷ 1.5) - 1) = 11 EN, +35 Threat (Froslass) (Skull)

(Self Hit Roll {Radiance} [<=5000]: 1720/10000; Yes)
Radiance hit himself in his confusion!
> > >i(4 + 7) = 11 DMG, -1a Confusion, -3 EN (Radiance)

(Self Hit Roll {Thunderstorm} [<=5000]: 6007/10000; No)
Thunderstorm used Flash Cannon (Froslass)!
> > >(Crit Roll [<=625]: 5235/10000; No)
> > >(Ability Roll {Cursed Body} [<=3000]: 7269/10000; No)
> > >((17 [BAP + TM] + 3 [STAB] + 3 [Rank Diff]) × 1.5 [SE]) = 35 DMG (Froslass)
> > >-(6 - 1) = 5 EN, +35 Threat (Froslass) (Thunderstorm)

(Self Hit Roll {Jaime} [<=5000]: 483/10000; Yes)
Jaime hit himself in his confusion!
> > >i(4 + 5) = 9 DMG, -1a Confusion, -3 EN (Jaime)

Froslass used Hex (Skull)!
> > >(Crit Roll [<=625]: 6114/10000; No)
> > >(3.667 [BAP + LS + Sturdy] + 3 [STAB] + 3 [Rank Diff]) = 10 DMG (Skull)

Bastion used Iron Tail (Froslass)!
> > >(Crit Roll [<=625]: 1732/10000; No)
> > >((12 [BAP + Adapt] + 3 [STAB] + 3 [Rank Diff]) × 1.5 [SE]) = 27 DMG (Froslass)
> > >-(7 - 1) = 6 EN, +27 Threat (Froslass) (Bastion)

Weavile used Return (Natara)!
> > >(Crit Roll [<=625]: 3085/10000; No)
> > >(6.667 [BAP + Reflect] + 5.5 [Rank Diff]) = 12 DMG (Natara)

(Ability Roll {Healer} [<=5000]: 5596/10000; No)
+4 HP (Aqua Ring), +4 Threat (Weavile, Froslass), -2 HP (Poison)

Reflect: Faded
---
END ROUND
 
Those Self-hits :c

Magnezone:
Mirror Shot (Weavile) - Flash Cannon (Weavile)
- IF Weavile is untargetable when you would move THEN redirect to Froslass.

Lucario:
Focus Blast (Weavile) - Close Combat (Weavile)
- IF Azumarill hits itself in confusion A1 AND Weavile is targetable THEN Helping Hand (Azumarill) A2.
- IF Weavile is untargetable when you would move THEN Iron Tail (Froslass) the first instance and Flash Cannon (Froslass) the second.

Aggron:
Rock Slide - Head Smash (Weavile)
- IF Weavile is untargetable when you would move THEN redirect to Froslass.

Aromatisse:
Heal Pulse (Aggron) - Light Screen (Aggron / Magnezone / Lucario)


Bronzong:
Reflect (Azumarill / Heracross / Aegislash) - Gyro Ball (Weavile)
- IF Weavile is untargetable when you would move THEN redirect to Froslass.

Heracross:
Arm Thrust (Weavile) - Close Combat (Weavile)
- IF Weavile is untargetable when you would move THEN change actions to Night Slash (Froslass) - Knock Off (Froslass).

Azumarill:
Play Rough (Weavile) - Brick Break (Weavile)
- IF Weavile is untargetable when you would move THEN Waterfall (Froslass) - Aqua Tail (Froslass).
- IF you hit yourself in confusion A1 AND Weavile is targetable A2 THEN Play Rough (Weavile) A2.

Aegislash:
Gyro Ball (Weavile) -> Sacred Sword (Weavile)
- IF Weavile is untargetable when you would move THEN Iron Head (Froslass) the first instance and Gyro Ball (Froslass) the second.


Next round we'll have to set up before going for the win. Just hope things don't go terribly wrong.
 
Sounds about right, yes.


Shield


Sword!


Shield!


Sword!


Shield!


Sword!


Shield!


Sword!


Bronzong:
Reflect (Azumarill / Heracross / Aegislash) - Gyro Ball (Weavile)
- IF Weavile is untargetable when you would move THEN redirect to Froslass.

Heracross:
Arm Thrust (Weavile) - Close Combat (Weavile)
- IF Weavile is untargetable when you would move THEN change actions to Night Slash (Froslass) - Knock Off (Froslass).

Azumarill:
Play Rough (Weavile) - Brick Break (Weavile)
- IF Weavile is untargetable when you would move THEN Waterfall (Froslass) - Aqua Tail (Froslass).
- IF you hit yourself in confusion A1 AND Weavile is targetable A2 THEN Play Rough (Weavile) A2.

Aegislash:
Gyro Ball (Weavile) -> Sacred Sword (Weavile)
- IF Weavile is untargetable when you would move THEN Iron Head (Froslass) the first instance and Gyro Ball (Froslass) the second.
 

Its_A_Random

A distant memory
is a Forum Moderator Alumnusis a Community Contributor Alumnus
ROUND FOUR

I have to go soon so no time for flavour but yeah you only need to read the calcs to know what is going on ._.

Might write some when I get back but getting this up for now.

TEAM STATS
[
3][
1/8] | HP/EN: 100 / 56 | Buffs/De-Buffs: Light Screen (5a) / N/A
Thunderstorm (-) @ Twisted Matrix + Leppa Berry
Typing
: Electric / Steel
Abilities: Magnet Pull / Sturdy / Analytic
Stats: 2 / 4 / 6 / 3 / 60
SC/WC/BRT: 3 / 5 / 20
Item Boosts: +1 Matrix Charge per Electric/Normal/Psychic/Steel attack, +3 BAP and +5% Acc to Electric-, Normal-, Psychic-, and Steel-type attacks per charge, lose all charges when no charge gained for action, +10 EN when EN <= 25

| HP/EN: 85 / 44 | Buffs/De-Buffs: +19% Acc, Light Screen (5a) / N/A
Bastion (M) @ Lucarionite
Typing
: Steel / Fighting
Abilities: Steadfast / Inner Focus / Justified / Adaptability
Stats: 6 / 3 / 5 / 2 /129
SC/WC/BRT: 3 / 4 / 24
Item Boosts: Can Mega Evolve to Mega Lucario

| HP/EN: 41 / 29 | Buffs/De-Buffs: Light Screen (5a) / N/A
Skull (M) @ Expert Belt + Enigma Berry
Typing
: Steel / Rock
Abilities: Sturdy / Rock Head / Heavy Metal
Stats: 4 / 8 / 1 / 3 / 50
SC/WC/BRT: 4 / 10 / 21
Item Boosts: +2 BAP SE attacks

[
1/8] | HP/EN: 107 / 44 | Buffs/De-Buffs: N/A / N/A
Lira (F) @ Sachet + Leppa Berry
Typing
: Fairy
Abilities: Healer / Aroma Veil
Stats: 2 / 3 / 6 / 4 / 29
SC/WC/BRT: 2 / 2 / 19
Item Boosts: +1 SpA & +1 SpD Rank, Healer trigger 50% and heal self, +10 EN when EN <= 25

| HP/EN: 79 / 46 | Buffs/De-Buffs: Reflect (4a) / -10% Eva, Disable (Iron Head, 6a)
Radiance (M) @ Expert Belt
Typing
: Ghost / Steel
Abilities: Stance Change
Stats: 7 / 2 / 6 / 2 / 52
SC/WC/BRT: 3 / 4 / 20
Item Boosts: N/A

| HP/EN: 79 / 51 | Buffs/De-Buffs: +1 Atk (P1), Aqua Ring (1a), Reflect (4a) / Confusion (0a)
Natara (F) @ Expert Belt
Typing
: Water / Fairy
Abilities: Thick Fat / Huge Power / Sap Sipper
Stats: 6 / 3 / 1 / 3 / 50
SC/WC/BRT: 2 / 3 / 19
Item Boosts: N/A

| HP/EN: 97 / 39 | Buffs/De-Buffs: N/A / -10% Eva, Disable (Gyro Ball, 6a)
Zero (-) @ Rare Candy
Typing
: Steel / Psychic
Abilities: Levitate / Heatproof / Heavy Metal
Stats: 4 / 5 / 3 / 5 / 28
SC/WC/BRT: 3 / 8 / 21
Item Boosts: N/A

| HP/EN: 91 / 38 | Buffs/De-Buffs: +9% Acc, Reflect (4a) / Disable (Rock Blast, 2a)
Jaime (M) @ Hearcronite
Typing
: Bug / Fighting
Abilities: Guts / Swarm / Moxie
Stats: 8 / 4 / 1 / 4 / 87
SC/WC/BRT: 3 / 4 / 24
Item Boosts: Can Mega Evolve to Mega Heracross


ENEMY STATS
| HP: 125 | Buffs/De-Buffs: +34% Acc, Vanish / N/A
Weavile
Typing
: Dark / Ice
Abilities: Pressure / Pickpocket
Stats: 7 / 4 / 4 / 4 / 144
SC/WC: 2 / 3

| HP: 130 | Buffs/De-Buffs: +29% Acc / N/A
Froslass
Typing
: Ice / Ghost
Abilities: Snow Cloak / Cursed Body
Stats: 5 / 4 / 5 / 4 / 127
SC/WC: 3 / 3


FIELD EFFECTS
Restrictions: Indoors (No Fly/Sky Drop), No weather (bar Sandstorm), no water source, no grass source
Affected moves: Nature Power (Rock Slide), Solarbeam/Morning Sun/Synthesis/Moonlight (low light)

THREAT LISTS + CALCULATIONS
Threshold: 223
171
118
111
93
84
55
40
34
Threshold: 301
231
138
121
85
76
66
58
52

BEGIN ROUND
---
ACTION ONE
Zero snapped out and used Reflect (Radiance | Natara | Jaime)!
> > >Reflect (6a) (Radiance, Natara, Jaime)
> > >-(10 - 1) = 9 EN (Zero)

Lira used Heal Pulse (Skull)!
> > >+20 HP (Skull)
> > >-14 EN, +20 Threat (Weavile, Froslass) (Lira)

Skull used Rock Slide!
> > >(Crit Roll {Weavile} [<=625]: 9741/10000; No)
> > >(Crit Roll {Froslass} [<=625]: 7468/10000; No)
> > >((8 [BAP + EB] + 3 [STAB]) × 1.5 [SE]) = 17 DMG (Weavile)
> > >((8 [BAP + EB] + 3 [STAB]) × 1.5 [SE]) = 17 DMG (Froslass)
> > >-(6 + 1) = 7 EN, +17 Threat (Weavile, Froslass) (Skull)

(Self Hit Roll {Natara} [<=5000]: 6985/10000; No)
Natara used Play Rough (Weavile)!
> > >(Crit Roll [<=625]: 9327/10000; No)
> > >((9 [BAP] + 3 [STAB] + 3 [Rank Diff]) × 1.5 [SE] + 2 [Stat Diff]) = 25 DMG (Weavile)
> > >-(7 + 1) = 8 EN, +(25 + 25) = 50 Threat (Weavile) (Natara)

Radiance snapped out and used Gyro Ball (Weavile)!
> > >i(Crit Roll [<=625]: 9996/10000; No)
> > >i((14 [BAP] + 3 [STAB] + 4 [Rank Diff]) × 1.5 [SE]) = 32 DMG (Weavile)
> > >i-(7 + 1) = 8 EN, +32 Threat (Weavile) (Radiance)

Thunderstorm snapped out used Mirror Shot (Weavile)!
> > >(Crit Roll [<=625]: 5715/10000; No)
> > >((16 [BAP + TM] + 3 [STAB] + 3 [Rank Diff]) × 1.5 [SE]) = 33 DMG (Weavile)
> > >-(5 + 1) = 6 EN, +33 Threat (Weavile) (Thunderstorm)

(Self Hit Roll {Jaime} [<=5000]: 9737/10000; No)
Jaime used Arm Thrust (Weavile)!
> > >i(Crit Rolls [<=625/10000]: 5077, 5433, 8678, 4314, 1847; No | No | No | No | No)
> > >i((10 [BAP] + 3 [STAB] + 5 [Rank Diff]) × 2.25 [SE]) = 41 DMG (Weavile)
> > >i-(4 + 4) = 8 EN, +41 Threat (Weavile) (Jaime)

Froslass used Hex (Skull)!
> > >(Crit Roll [<=625]: 2338/10000; No)
> > >(3.667 [BAP + LS + Sturdy] + 3 [STAB] + 3 [Rank Diff]) = 10 DMG (Skull)

Bastion used Focus Blast (Weavile)!
> > >(Crit Roll [<=625]: 5593/10000; No)
> > >((14 [BAP + Adapt] + 3 [STAB] + 1.5 [Rank Diff]) × 2.25 [SE]) = 42 DMG (Weavile)
> > >-(8 + 1) = 9 EN, +42 Threat (Weavile) (Bastion)

Weavile vanished!

+4 HP (Aqua Ring), +4 Threat (Froslass), -2 HP (Poison)

Light Screen: Faded

Disable: Expired
---
ACTION TWO
Zero used Gyro Ball (Froslass)!
> > >(Crit Roll [<=625]: 2896/10000; No)
> > >(Ability Roll {Cursed Body} [<=3000]: 1022/10000; Yes)
> > >((15 [BAP] + 3 [STAB]) × 1.5 [SE]) = 27 DMG (Froslass)
> > >-(7 - 1) = 6 EN, Disable (Gyro Ball, 6a), +27 Threat (Froslass) (Zero)

Lira used Light Screen (Thunderstorm | Bastion | Skull)!
> > >Light Screen (Thunderstorm, Bastion, Skull) (6a)
> > >-10 EN (Lira)

(Self Hit Roll {Natara} [<=5000]: 5721/10000; No)
Natara used Waterfall (Froslass)!
> > >(Crit Roll [<=625]: 4620/10000; No)
> > >(Ability Roll {Cursed Body} [<=3000]: 7939/10000; No)
> > >(8 [BAP] + 3 [STAB] + 3 [Rank Diff] + 2 [Stat Diff]) = 16 DMG (Froslass)
> > >-(6 - 1) = 5 EN, +16 Threat (Froslass) (Natara)

Skull used Head Smash (Froslass)!
> > >(Crit Roll [<=625]: 3555/10000; No)
> > >(Ability Roll {Cursed Body} [<=3000]: 3489/10000; No)
> > >((21 [BAP + EB] + 3 [STAB]) × 1.5 [SE]) = 36 DMG (Froslass)
> > >-(9 + (10 ÷ 2.5) - 1) = 12 EN, Disable (Head Smash, 6a), +36 Threat (Froslass) (Skull)

Radiance used Iron Head (Froslass)!
> > >i(Crit Roll [<=625]: 8499/10000; No)
> > >i(Ability Roll {Cursed Body} [<=3000]: 2146/10000; Yes)
> > >i((8 [BAP] + 3 [STAB] + 4 [Rank Diff]) × 1.5 [SE]) = 23 DMG (Froslass)
> > >i-(6 - 1) = 5 EN, +23 Threat (Froslass), Disable (Iron Head, 6a) (Radiance)

Thunderstorm used Flash Cannon (Froslass)!
> > >(Crit Roll [<=625]: 7951/10000; No)
> > >(Ability Roll {Cursed Body} [<=3000]: 6624/10000; No)
> > >((17 [BAP + TM] + 3 [STAB] + 3 [Rank Diff]) × 1.5 [SE]) = 35 DMG (Froslass)
> > >-(6 - 1) = 5 EN, +35 Threat (Froslass) (Thunderstorm)

Jaime snapped out and used Night Slash (Froslass)!
> > >i(Crit Roll [<=1250]: 6729/10000; No)
> > >i((7 [BAP] + 5 [Rank Diff]) × 1.5 [SE]) = 18 DMG (Froslass)
> > >i-5 EN, +18 Threat (Froslass) (Jaime)

(Target Rolls: 1/7, 3/6, 2/5)
Froslass used Thunder Wave (Bastion | Lira | Radiance)!
> > >Paralysis (25%) (Bastion)
> > >Paralysis (25%) (Lira)
> > >Paralysis (25%) (Radiance)

(Paralysis Roll {Bastion} [<=2500]: 9150/10000; No)
Bastion used Iron Tail (Froslass)!
> > >(Crit Roll [<=625]: 1666/10000; No)
> > >(Ability Roll {Cursed Body} [<=3000]: 7563/10000; No)
> > >((12 [BAP + Adapt] + 3 [STAB] + 3 [Rank Diff]) × 1.5 [SE]) = 27 DMG (Froslass)
> > >-(7 - 1) = 6 EN, +27 Threat (Froslass) (Bastion)

(Ability Roll {Healer} [<=5000]: 2741/10000; Yes)
Healer: Team Status Healed

+4 HP (Aqua Ring), +4 Threat (Froslass)

Gravity: Expired
Trick Room: Expired

---
END ROUND
 
Time to set the field.

While we could probably finish this this round, I'd rather not take any risks. So, if you don't mind...

Magnezone:
Mirror Shot (Froslass) - Flash Cannon (Froslass)

Lucario:
Power Up Punch (Weavile) - Chill


Aggron:
Rock Slide - Chill


Aromatisse:
Trick Room - Heal Pulse (Aggron)


Bronzong:
Gravity - Chill

Heracross:
Chill - Power Up Punch (Weavile)

Azumarill:
Play Rough (Weavile) - Chill

Aegislash:
Chill - Shadow Ball (Froslass)
 
Bronzong:
Gravity - Chill

Heracross:
Chill - Power Up Punch (Weavile)

Azumarill:
Play Rough (Weavile) - Chill

Aegislash:
Chill - Shadow Ball (Froslass)
Thanks for thinking for me, i seriously cant order properly right now.
 
Last edited:

Its_A_Random

A distant memory
is a Forum Moderator Alumnusis a Community Contributor Alumnus
ROUND FIVE

Too late in the night for me so "comprehensive" flavour to be edited in at a later point if at all. Basically Mirror Shot miss, Magnezone mauled by Ambush, Weavile continues to have loving thoughts of his girlfriend, Struggle makes an appearance, and... well... You two set up to be able to blast through the two bosses next round.

TEAM STATS
[
3] | HP/EN: 64 / 47 | Buffs/De-Buffs: Light Screen (3a) / N/A
Thunderstorm (-) @ Twisted Matrix + Leppa Berry
Typing
: Electric / Steel
Abilities: Magnet Pull / Sturdy / Analytic
Stats: 2 / 4 / 6 / 3 / 60
SC/WC/BRT: 3 / 5 / 20
Item Boosts: +1 Matrix Charge per Electric/Normal/Psychic/Steel attack, +3 BAP and +5% Acc to Electric-, Normal-, Psychic-, and Steel-type attacks per charge, lose all charges when no charge gained for action

| HP/EN: 85 / 51 | Buffs/De-Buffs: +19% Acc, +1 Atk (P0), Light Screen (3a) / N/A
Bastion (M) @ Lucarionite
Typing
: Steel / Fighting
Abilities: Steadfast / Inner Focus / Justified / Adaptability
Stats: 6 / 3 / 5 / 2 /129
SC/WC/BRT: 3 / 4 / 24
Item Boosts: Can Mega Evolve to Mega Lucario

| HP/EN: 51 / 31 | Buffs/De-Buffs: Light Screen (3a) / N/A
Skull (M) @ Expert Belt + Enigma Berry
Typing
: Steel / Rock
Abilities: Sturdy / Rock Head / Heavy Metal
Stats: 4 / 8 / 1 / 3 / 50
SC/WC/BRT: 4 / 10 / 21
Item Boosts: +2 BAP SE attacks

| HP/EN: 107 / 30 | Buffs/De-Buffs: N/A / N/A
Lira (F) @ Sachet + Leppa Berry
Typing
: Fairy
Abilities: Healer / Aroma Veil
Stats: 2 / 3 / 6 / 4 / 29
SC/WC/BRT: 2 / 2 / 19
Item Boosts: +1 SpA & +1 SpD Rank, Healer trigger 50% and heal self

| HP/EN: 79 / 53 | Buffs/De-Buffs: Reflect (2a) / -10% Eva, Disable (Iron Head, 4a)
Radiance (M) @ Expert Belt
Typing
: Ghost / Steel
Abilities: Stance Change
Stats: 7 / 2 / 6 / 2 / 52
SC/WC/BRT: 3 / 4 / 20
Item Boosts: N/A

| HP/EN: 71 / 55 | Buffs/De-Buffs: +1 Atk (P1), Reflect (2a) / N/A
Natara (F) @ Expert Belt
Typing
: Water / Fairy
Abilities: Thick Fat / Huge Power / Sap Sipper
Stats: 6 / 3 / 1 / 3 / 50
SC/WC/BRT: 2 / 3 / 19
Item Boosts: N/A

| HP/EN: 97 / 42 | Buffs/De-Buffs: N/A / -10% Eva, Disable (Gyro Ball, 4a)
Zero (-) @ Rare Candy
Typing
: Steel / Psychic
Abilities: Levitate / Heatproof / Heavy Metal
Stats: 4 / 5 / 3 / 5 / 28
SC/WC/BRT: 3 / 8 / 21
Item Boosts: N/A

| HP/EN: 87 / 43 | Buffs/De-Buffs: +9% Acc, Reflect (2a) / N/A
Jaime (M) @ Hearcronite
Typing
: Bug / Fighting
Abilities: Guts / Swarm / Moxie
Stats: 8 / 4 / 1 / 4 / 87
SC/WC/BRT: 3 / 4 / 24
Item Boosts: Can Mega Evolve to Mega Heracross


ENEMY STATS
| HP: 46 | Buffs/De-Buffs: +34% Acc / N/A
Weavile
Typing
: Dark / Ice
Abilities: Pressure / Pickpocket
Stats: 7 / 4 / 4 / 4 / 144
SC/WC: 2 / 3

| HP: 61 | Buffs/De-Buffs: +29% Acc / N/A
Froslass
Typing
: Ice / Ghost
Abilities: Snow Cloak / Cursed Body
Stats: 5 / 4 / 5 / 4 / 127
SC/WC: 3 / 3


FIELD EFFECTS
Restrictions: Indoors (No Fly/Sky Drop), No weather (bar Sandstorm), no water source, no grass source
Affected moves: Nature Power (Rock Slide), Solarbeam/Morning Sun/Synthesis/Moonlight (low light)
Gravity (3r)
Trick Room (3r)

THREAT LISTS + CALCULATIONS
Threshold: 293
225
128
111
111
93
60
55
51
Threshold: 323
248
173
121
97
85
78
66
56

BEGIN ROUND
---
ACTION ONE
(Target Roll: 1/8)
Weavile used Ambush (Thunderstorm)!
> > >(Crit Roll [<=5000]: 8272/10000; No)
> > >(29 [BAP + Sturdy] + 3 [STAB] + 4 [Rank Diff]) = 36 DMG (Thunderstorm)

Pickpocket: -1× Leppa Berry (Thunderstorm)

Bastion used Power-Up Punch (Weavile)!
> > >(Crit Roll [<=625]: 7832/10000; No)
> > >((6 [BAP + Adapt] + 3 [STAB] + 3 [Rank Diff]) × 2.25 [SE]) = 27 DMG (Weavile)
> > >-(4 + 1) = 5 EN, +1 Atk, +27 Threat (Weavile) (Bastion)

Froslass used Hex (Skull)!
> > >(Crit Roll [<=625]: 2497/10000; No)
> > >(3.667 [BAP + LS + Sturdy] + 3 [STAB] + 3 [Rank Diff]) = 10 DMG (Skull)

Jaime chilled out!
> > >i+12 EN (Jaime)

Thunderstorm used Mirror Shot (Froslass)!
> > >(Hit Roll [<=8500]: 9120/10000; No)
> > >Missed (Froslass)
> > >-(5 - 1) = 4 EN (Thunderstorm)

Radiance chilled out!
> > >i+12 EN (Radiance)

Natara snapped out and used Play Rough (Weavile)!
> > >(Hit Roll [<=9000]: 393/10000; Yes)
> > >(Crit Roll [<=625]: 7105/10000; No)
> > >((9 [BAP] + 3 [STAB] + 3 [Rank Diff]) × 1.5 [SE] + 2 [Stat Diff]) = 25 DMG (Weavile)
> > >-(7 + 1) = 8 EN, +(25 + 25) = 50 Threat (Weavile) (Natara)

Skull used Rock Slide!
> > >(Hit Roll {Weavile} [<=9000]: 2530/10000; Yes)
> > >(Crit Roll {Weavile} [<=625]: 8644/10000; No)
> > >(Hit Roll {Froslass} [<=9000]: 896/10000; Yes)
> > >(Crit Roll {Froslass} [<=625]: 6150/10000; No)
> > >(Ability Roll {Cursed Body} [<=3000]: 6940/10000; No)
> > >((8 [BAP + EB] + 3 [STAB]) × 1.5 [SE]) = 17 DMG (Weavile)
> > >((8 [BAP + EB] + 3 [STAB]) × 1.5 [SE]) = 17 DMG (Froslass)
> > >-(6 + 1) = 7 EN, +17 Threat (Weavile, Froslass) (Skull)

Zero used Gravity!
> > >Gravity (4r)
> > >-(10 - 1) = 9 EN (Zero)

Lira used Trick Room!
> > >Trick Room (4r)
> > >-10 EN (Lira)

+4 HP, Expired (Aqua Ring), +4 Threat (Weavile, Froslass)
---
ACTION TWO
Zero chilled out!
> > >+12 EN (Zero)

Lira used Heal Pulse (Skull)!
> > >+20 HP (Skull)
> > >-14 EN, +20 Threat (Weavile, Froslass) (Lira)

Leppa Berry: +10 EN, Consumed

Natara chilled out!
> > >+12 EN (Natara)

Skull chilled out!
> > >+12 EN (Skull)

Radiance used Shadow Ball (Froslass)!
> > >i(Crit Roll [<=625]: 9891/10000; No)
> > >i((8 [BAP] + 3 [STAB] + 3 [Rank Diff]) × 1.5 [SE]) = 21 DMG (Froslass)
> > >i-(6 - 1) = 5 EN, +21 Threat (Froslass) (Radiance)

Thunderstorm used Flash Cannon (Froslass)!
> > >(Crit Roll [<=625]: 5796/10000; No)
> > >(Ability Roll {Cursed Body} [<=3000]: 9164/10000; No)
> > >((17 [BAP + TM] + 3 [STAB] + 3 [Rank Diff]) × 1.5 [SE]) = 35 DMG (Froslass)
> > >-(6 - 1) = 5 EN, +35 Threat (Froslass) (Thunderstorm)

Jaime used Struggle (Weavile)!
> > >i(Crit Roll [<=625]: 2748/10000; No)
> > >i(5 [BAP] + 5 [Rank Diff]) = 10 DMG (Weavile)
> > >i-(5 + 2) = 7 EN, (10 ÷ 2.5) = 4 DMG, +10 Threat (Weavile) (Jaime)

Froslass used Shadow Ball (Skull)!
> > >(Crit Roll [<=625]: 8843/10000; No)
> > >(Effect Roll {-1 SpD} [<=2000]: 7669/10000; No)
> > >(4.333 [BAP + LS + Sturdy] + 3 [STAB] + 3 [Rank Diff]) = 10 DMG (Skull)

Bastion chilled out!
> > >+12 EN (Bastion)

Weavile used Return (Natara)!
> > >(Crit Roll [<=625]: 7851/10000; No)
> > >(6.667 [BAP + Reflect] + 5.5 [Rank Diff]) = 12 DMG (Natara)

Disable: Ended
---
END ROUND
 
Oh, look, your Heracross doesn't have PuP. Who would have known.

Magnezone:
Mirror Shot (Froslass) - Flash Cannon (Froslass)

- IF Froslass is KOed when yuo would move THEN redirect to Weavile.
Lucario:
Close Combat (Weavile) - Cross Chop (Weavile)

- IF Weavile is KOed when you would move THEN Iron Tail (Froslass) the first instance and Flash Cannon (Froslass) the second.

Aggron:
Head Smash (Froslass) - Heavy Slam (Froslass)

- IF Froslass is KOed when you would move THEN redirect to Weavile.

Aromatisse:
Chill - Heal Pulse (Aggron)


Bronzong:
Heavy Slam (Froslass) - Iron Head (Froslass)
- IF Froslass is KOed when you would move THEN redirect to Weavile.

Heracross:
Close Combat (Weavile) - Arm Thrust (Weavile)
- IF Weavile is KOed when you would move THEN Rock Blast (Froslass) the first instance and Night Slash (Froslass) the second.

Azumarill:
Play Rough (Weavile) - Waterfall (Weavile)
- IF Weavile is KOed when you would move THEN redirect to Froslass.

Aegislash:
Gyro Ball (Froslass) - Shadow Ball (Froslass)
- IF Froslass is KOed when you would move THEN redirect to Weavile.[/quote]
 
yolol

Bronzong:
Heavy Slam (Froslass) - Iron Head (Froslass)
- IF Froslass is KOed when you would move THEN redirect to Weavile.

Heracross:
Close Combat (Weavile) - Arm Thrust (Weavile)
- IF Weavile is KOed when you would move THEN Rock Blast (Froslass) the first instance and Night Slash (Froslass) the second.

Azumarill:
Play Rough (Weavile) - Waterfall (Weavile)
- IF Weavile is KOed when you would move THEN redirect to Froslass.

Aegislash:
Gyro Ball (Froslass) - Shadow Ball (Froslass)
- IF Froslass is KOed when you would move THEN redirect to Weavile.
 

Its_A_Random

A distant memory
is a Forum Moderator Alumnusis a Community Contributor Alumnus
ROUND SIX

Before the Frost Slayers could act any further, they were knocked out in a succession of attacks! Looks like the Weavile could be dumped before long...

TEAM STATS
[
3] | HP/EN: 64 / 47 | Buffs/De-Buffs: Light Screen (3a) / N/A
Thunderstorm (-) @ Twisted Matrix + Leppa Berry
Typing
: Electric / Steel
Abilities: Magnet Pull / Sturdy / Analytic
Stats: 2 / 4 / 6 / 3 / 60
SC/WC/BRT: 3 / 5 / 20
Item Boosts: +1 Matrix Charge per Electric/Normal/Psychic/Steel attack, +3 BAP and +5% Acc to Electric-, Normal-, Psychic-, and Steel-type attacks per charge, lose all charges when no charge gained for action

| HP/EN: 85 / 51 | Buffs/De-Buffs: +19% Acc, +1 Atk (P0), Light Screen (3a) / N/A
Bastion (M) @ Lucarionite
Typing
: Steel / Fighting
Abilities: Steadfast / Inner Focus / Justified / Adaptability
Stats: 6 / 3 / 5 / 2 /129
SC/WC/BRT: 3 / 4 / 24
Item Boosts: Can Mega Evolve to Mega Lucario

| HP/EN: 51 / 31 | Buffs/De-Buffs: Light Screen (3a) / N/A
Skull (M) @ Expert Belt + Enigma Berry
Typing
: Steel / Rock
Abilities: Sturdy / Rock Head / Heavy Metal
Stats: 4 / 8 / 1 / 3 / 50
SC/WC/BRT: 4 / 10 / 21
Item Boosts: +2 BAP SE attacks

| HP/EN: 107 / 42 | Buffs/De-Buffs: N/A / N/A
Lira (F) @ Sachet + Leppa Berry
Typing
: Fairy
Abilities: Healer / Aroma Veil
Stats: 2 / 3 / 6 / 4 / 29
SC/WC/BRT: 2 / 2 / 19
Item Boosts: +1 SpA & +1 SpD Rank, Healer trigger 50% and heal self

| HP/EN: 79 / 45 | Buffs/De-Buffs: Reflect (2a) / -10% Eva, Disable (Iron Head, 4a)
Radiance (M) @ Expert Belt
Typing
: Ghost / Steel
Abilities: Stance Change
Stats: 7 / 2 / 6 / 2 / 52
SC/WC/BRT: 3 / 4 / 20
Item Boosts: N/A

| HP/EN: 71 / 47 | Buffs/De-Buffs: +1 Atk (P1), Reflect (2a) / N/A
Natara (F) @ Expert Belt
Typing
: Water / Fairy
Abilities: Thick Fat / Huge Power / Sap Sipper
Stats: 6 / 3 / 1 / 3 / 50
SC/WC/BRT: 2 / 3 / 19
Item Boosts: N/A

| HP/EN: 97 / 33 | Buffs/De-Buffs: N/A / -10% Eva, Disable (Gyro Ball, 4a)
Zero (-) @ Rare Candy
Typing
: Steel / Psychic
Abilities: Levitate / Heatproof / Heavy Metal
Stats: 4 / 5 / 3 / 5 / 28
SC/WC/BRT: 3 / 8 / 21
Item Boosts: N/A

| HP/EN: 87 / 43 | Buffs/De-Buffs: +9% Acc, Reflect (2a) / N/A
Jaime (M) @ Hearcronite
Typing
: Bug / Fighting
Abilities: Guts / Swarm / Moxie
Stats: 8 / 4 / 1 / 4 / 87
SC/WC/BRT: 3 / 4 / 24
Item Boosts: Can Mega Evolve to Mega Heracross


ENEMY STATS
| HP: KO | Buffs/De-Buffs: +34% Acc / N/A
Weavile
Typing
: Dark / Ice
Abilities: Pressure / Pickpocket
Stats: 7 / 4 / 4 / 4 / 144
SC/WC: 2 / 3

| HP: KO | Buffs/De-Buffs: +29% Acc / N/A
Froslass
Typing
: Ice / Ghost
Abilities: Snow Cloak / Cursed Body
Stats: 5 / 4 / 5 / 4 / 127
SC/WC: 3 / 3


FIELD EFFECTS
Restrictions: Indoors (No Fly/Sky Drop), No weather (bar Sandstorm), no water source, no grass source
Affected moves: Nature Power (Rock Slide), Solarbeam/Morning Sun/Synthesis/Moonlight (low light)
Gravity (2r)
Trick Room (2r)

THREAT LISTS + CALCULATIONS
Threshold: 358
275
128
125
111
111
60
55
51
Threshold: 370
284
173
121
111
97
78
66
56

BEGIN ROUND
---
ACTION ONE
Zero used Heavy Slam (Froslass)!
> > >(Crit Roll [<=625]: 9161/10000; No)
> > >((14 [BAP] + 3 [STAB]) × 1.5 [SE]) 26 DMG (Froslass)
> > >-(5 + (8 ÷ 1.5) - 1) = 9 EN, +26 Threat (Froslass) (Zero)

Lira chilled out!
> > >+12 EN (Lira)

Natara used Play Rough (Weavile)!
> > >(Crit Roll [<=625]: 3479/10000; No)
> > >((9 [BAP] + 3 [STAB] + 3 [Rank Diff]) × 1.5 [SE] + 2 [Stat Diff]) = 25 DMG (Weavile)
> > >-(7 + 1) = 8 EN, +(25 + 25) = 50 Threat (Weavile) (Natara)

Skull used Head Smash (Froslass)!
> > >(Crit Roll [<=625]: 7032/10000; No)
> > >(Ability Roll {Cursed Body} [<=3000]: 7297/10000; No)
> > >((21 [BAP + EB] + 3 [STAB]) × 1.5 [SE]) = 36 DMG (Froslass)
> > >-(9 + (10 ÷ 2.5) - 1) = 12 EN, +36 Threat (Froslass) (Skull)

Froslass Fainted!

Radiance used Gyro Ball (Weavile)!
> > >i(Crit Roll [<=625]: 1161/10000; No)
> > >i((14 [BAP] + 3 [STAB] + 4 [Rank Diff]) × 1.5 [SE]) = 32 DMG (Weavile)
> > >i-(7 + 1) = 8 EN, +32 Threat (Weavile) (Radiance)

Weavile Fainted!

Matezoide and tavok wins!
---
END ROUND


Congratulations tavok and Matezoide on your success!

LOOT for this encounter anyway
Normal
2 CC per player
1 EC/2 MC/1 AC OR 3 MC OR FLOOR(MOVES ÷ 15) CC per Pokémon
8 KOC to distribute amongst each Pokémon involved per player.
Raid
Glyph of Ice Shard
: Raises the power of Ice Shard by 4 and its energy cost by 3.
Glyph of Icy Wind: Icy Wind no longer lowers the foe's Speed. Instead, whenever Icy Wind is used, up to three friendly Pokémon can gain a Tailwind effect for (2) actions
Vile Hands of Darkness: Causes the holder's physical attacks to hit as if the foe's Defense rank were (2) points lower than normal (Never lower than Rank 1 Defense), and raises the power of Dark- and Ghost-type attacks by (2). Reduces the energy cost of Night Slash and Shadow Claw by (1).
Badge of Valour

You will get your rewards when the raid is done.

For this part I get (6×6) = 36 UC which I do not claim until the raid is done.

Encounter #2 Incoming.
 

Its_A_Random

A distant memory
is a Forum Moderator Alumnusis a Community Contributor Alumnus
Finally you manage to clear the way and shatter the wall. A tunnel is revealed, which brings you back to the vault you were in before the floor collapsed. As you procede, you notice more of the ruins you spotted before. Most of them are damaged to the point you can't possibly understand what they were originally, but suddendly some drawings on the wall catch your attention. The first image shows the same mythological creature whose statue you saw before, in front of several humanoid figures which seem to pray towards the creature. The second image feature the deity (or sort of), surrounded by seven circles. Each of the circles is shaped with intricated patterns which probably have some meaning you do not manage to understand. The third image, the last one, shows a great building - a temple, or something like that - upon which the deity floats. Seven rays depart far away from him. You wonder what all this is about.

At the end of the halls, you find a hole, with large stairs made of pure ice going down. You descend through them, and suddendly you find yourselves staring in awe. A giant cavern, probably high over 50 meters and even more in width, extends below the vault. At the center of the cavern, a large spire of ice connects the soil with the ceiling above. You walk down the stairs until reaching the floor, and you get near the spire. More writings show up on it, similar to the ones you saw next to the sculpture of the deity. You try to read through them but, all of a sudden, the stale air of the cavern is disturbed by something. Your senses are keen enough to make you turn in time to see a beam of ice aimed at your position! You manage to dodge it barely, and meanwhile you spot a blue, feathered bird flying around the spire. After some seconds the bird tries to attack again, and you throw your Poké Ball in defence!





HP 1200
Atk 5
Def 5
SpA 5
SpD 6
Spe 98
Size Class 4
Weight Class 4
21% Accuracy boost
zarator stop getting your acc boosts wrong damnit
Abilities: Pressure, Snow Cloak

FIELD EFFECTS

Restrictions: No weather other than hail, no water source, no grass source, no sunlight.
Affected moves: Nature Power (Icicle Crash), Solarbeam/Morning Sun/Synthesis/Moonlight (low light)

Of course something has to happen before the encounter gets under way:

Remorseless Winter: Hail (INF)

Have fun with this never ending encounter, tavok and Matezoide! ^_^
 
uuuuuuh.... yeah, I don't really have many ideas. Plan as we go?

Magnezone:
Volt Switch (Articuno) - Thunderbolt (Articuno)

- IF Articuno is in the evasive stage of a d/e move when you would move THEN Chill instead.

Lucario:
[Mega-Evolve] Bullet Punch (Articuno) - Helping Hand (Aggron).


Aggron:
Rock Slide - Head Smash (Articuno)

- IF Articuno is untargetable when you would move THEN Iron Defense the first instance and Harden the second.

Aromatisse:
Trick Room - Light Screen (Heracross / Aggron / Lucario)


Bronzong:
Gravity - Gyro Ball (Articuno)

Heracross:
Rock Slide - Rock Blast (Articuno)
- IF Articuno is untargetable when you would move THEN Chill.

Azumarill:
Defense Curl - Rollout (Articuno)

Aegislash:
Gyro Ball (Articuno) - Reflect (Aggron / Lucario / Heracross)
- IF Articuno is untargetable when you would move A1 THEN Swords Dance instead.
 
Bronzong:
Gravity - Gyro Ball (Articuno)
- IF Articuno is untargetable A2 THEN Chill.

Heracross:
Rock Slide - Rock Blast (Articuno)
- IF Articuno is untargetable when you would move THEN Chill.

Azumarill:
Defense Curl - Rollout (Articuno)

- IF Articuno is untargetable A2 THEN Chill.

Aegislash:
Gyro Ball (Articuno) - Reflect (Aggron / Lucario / Heracross)
- IF Articuno is untargetable when you would move A1 THEN Swords Dance instead.
 

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