First of all, thanks a lot to Fluze3 for helping me make the team a lot better than the original.
So, Mega steelix is a super underused Mega introdouced in ORAS, and I really wanted to find a use for him. The obvious answer was; trick room. His attack isnt half bad in mega, and seeing as his HP and defense is completely insane, he does do fairly good in a trick room team. The problem is his weakness to common types like fighting, ground and fire, and so the rest of the team needs to be picked out with that in mind.
First, the trick room setters:
Aromatisse @Safety Goggles
Ability: Aroma Veil
Nature: Sassy
IV's: 0 Speed
EV's: 252 HP/ 4 Def/ 252 Sp. Def
- Moonblast
- Trick Room
- Heal Pulse
- Protect
As a trick room setter, aromatisse is amazing. The fairy typing and generally good bulk makes her good, but her ability aroma veil stops her and her teamamtes from being taunted, hit by swaggers, etc etc, making a thundurus with prankster lead useless vs her right of the bat. This makes it a lot more comfortable to lead with her and steelix, instead of feeling the need to go into heatran to throw out a taunt of my own instantly. It also stops other prankster users like Liepard and Sableye from doing the same.
One problem I've encountered is life orb Bisharp and mega mawile; one iron head is
enough to shred her. Also, Bisharp tends to run knock off as well, which is super effective against cresselia, potentially knocking out both my trick room setters.
Other than that, aromatisse is a great trick room setter, and her low speed makes her a great asset to my team, with her being able to use heal pulse before almost anything else inside a trick room, she offers great support, and with moonblasts hitting common dragon types like Garchomp, Salmence/Salamence mega, and other common dark pokemon like Sableye, Tyranitar and so on super effectivly, it opened me to add a different move than ice beam on cresselia, for more support from her. Over to cresselia's set:
This is a set that I bring in if mega mawile or other steel types or poison types threathen Aromatisse a lot as potential leads. Cresselia gets a lot of bulk, and an insane base HP, and can take almost any neutural hits like a champ, and super effective hits quite badly. Again a life orb Bisharp is bad, but how I deal with that will be explained shortly.
With some good SP. Atk investement, Cresselia can help out with some Psyshocks, which is very helpful as a neutural damager, but it also does good vs things like Charizard Y, Talonflame, Gengar/Mega gengar etc. Also, running helping hand on her lets her help out steelix and Heatran with powering up their moves, doing a lot more damage than they already would. Seeing as Aromatisse is a full on SP. Tank, we didnt need to put the Sp. Def EV's on Cresselia, so she can work more in a flexible role.
Now, the "sweepers":
Steelix @ Steelixite
Ability: Sand Force
Nature: Brave
IV's: 0 speed
EV's: 252 Attack/ 4 Sp. Def/ 252 Attack
- Gyro Ball
- Earthquake
- Rock Slide
- Protect
Steelix is the MVP of my team. At least its a lot of fun to use him!
Mega steelix gets super low speed with brave nature, letting him outspeed other trick room users like hariyama, which is a super common trick room poke in VGC 2015. Mega
camerupt does outspeed steeelix, but the flash fire support from Heatran makes it very easy to deal with, and so its not a big problem. Steelix gets rock slide to hit Charizard Y/ Talonflame, should he be forced to stay in for one of them, although thats not ideal. His main STAB attacks are Gyro ball, which powers up a lot due to his extremly low speed, and Earthquake, which hits a lot of pokemon neuturally very hard, but also hits common threats such as heatran, Aegislash, Tyranitar, Bisharp etc etc. For super effective damage.
Now, to cover Steelix' big weakness to fire, and also help out sponging ground moves, we bring heatran with Air baloon:
Being able to avoid Earth power/ erthquakes from Mega Camerupt or whatever else will be throwing it our way, as well as having flash fire to soak up all fire moves, Heatran does an amazing job coupling with Steelix in a trick room. Heat wave does a good job vs Ferrethorn, Aegislash, bisharp, any steel type really, and hits a lot of pokemon for good neutural damage. It also does a great job of potentially sweeping when powered up by a flash fire boost coupled with a helping hand.
Ancient power is picked over earth power, in order to more effectively deal with Talonflame and Charizard-Y, which really are tough to take out with Steelix. The before mentioned Rock slides are fairly unpredictable, and so an ancient power can do a good job of finishing them. Taunt is there in order to protect Cressilia, should I lead with her instead of Aromatisse, and its also there to stop potential Will-O-wisps from hitting Tyranitar when I bring him.
One thing that I havent really adressed at all so far is weather teams, so for our 5th spot, we bring in tyranitar:
Now for some support options that I picked.
Doing a good job of stopping weather teams with his sand, and hitting Landrous-T etc with Ice punch thanks to ORAS tutors, he does a good job of supporting the team even further. Although he shares many weaknesses alongside Heatran and Steelix, the three actually do a great job of balancing each other out, with the use of flash fire mind games, trick room to almost always go first, potentially sweeping teams, and sand force on Steelix to boost up his moves even more in the sand. Tyranitar is just a solid support choice for the team, and is brought whenever I need to stop common weather teams etc.
Rotom Wash @ Sitrus berry
Ability: Levitate
Nature: Calm
EVs: 252 HP / 136 SpA / 120 SpD
- Hydro pump
- Thunderbolt
- Will-o-wisp
- Protect
Rotom-Wash is just a solid pokemon overall, with good bulk, access to will-o-wisp, and a good typing that makes him neutural/resisting almost all common attacks, and with the levitate ability, he completely ignores earthquakes from Steelix, making a good companion next to him. It's a good tank to soak up a lot of hits I don't want the rest of the team to take, and he hits a lot of pokemon for good neutural damage.
So far this team is doing wonderfully on ladder. It's difficult to counter, seeing as most teams are fairly weak to trick room, but it also does an awesome job of handling other people's trick room sets, and its also widely unpredictable because of the strange pokemon choice. I'm loving it, and I think you will as well, so go ahead and give it a try! ;)
So, Mega steelix is a super underused Mega introdouced in ORAS, and I really wanted to find a use for him. The obvious answer was; trick room. His attack isnt half bad in mega, and seeing as his HP and defense is completely insane, he does do fairly good in a trick room team. The problem is his weakness to common types like fighting, ground and fire, and so the rest of the team needs to be picked out with that in mind.
First, the trick room setters:
Aromatisse @Safety Goggles
Ability: Aroma Veil
Nature: Sassy
IV's: 0 Speed
EV's: 252 HP/ 4 Def/ 252 Sp. Def
- Moonblast
- Trick Room
- Heal Pulse
- Protect
As a trick room setter, aromatisse is amazing. The fairy typing and generally good bulk makes her good, but her ability aroma veil stops her and her teamamtes from being taunted, hit by swaggers, etc etc, making a thundurus with prankster lead useless vs her right of the bat. This makes it a lot more comfortable to lead with her and steelix, instead of feeling the need to go into heatran to throw out a taunt of my own instantly. It also stops other prankster users like Liepard and Sableye from doing the same.
One problem I've encountered is life orb Bisharp and mega mawile; one iron head is
enough to shred her. Also, Bisharp tends to run knock off as well, which is super effective against cresselia, potentially knocking out both my trick room setters.
Other than that, aromatisse is a great trick room setter, and her low speed makes her a great asset to my team, with her being able to use heal pulse before almost anything else inside a trick room, she offers great support, and with moonblasts hitting common dragon types like Garchomp, Salmence/Salamence mega, and other common dark pokemon like Sableye, Tyranitar and so on super effectivly, it opened me to add a different move than ice beam on cresselia, for more support from her. Over to cresselia's set:
Cresselia @ Leftovers
Ability: Levitate
Nature: Sassy
IV's: 0 Speed
EVs: 252 HP/ 4 Sp Def/ 252 Sp Atk
- Psyshock
- Trick room
- Helping Hand
- Protect
Ability: Levitate
Nature: Sassy
IV's: 0 Speed
EVs: 252 HP/ 4 Sp Def/ 252 Sp Atk
- Psyshock
- Trick room
- Helping Hand
- Protect
This is a set that I bring in if mega mawile or other steel types or poison types threathen Aromatisse a lot as potential leads. Cresselia gets a lot of bulk, and an insane base HP, and can take almost any neutural hits like a champ, and super effective hits quite badly. Again a life orb Bisharp is bad, but how I deal with that will be explained shortly.
With some good SP. Atk investement, Cresselia can help out with some Psyshocks, which is very helpful as a neutural damager, but it also does good vs things like Charizard Y, Talonflame, Gengar/Mega gengar etc. Also, running helping hand on her lets her help out steelix and Heatran with powering up their moves, doing a lot more damage than they already would. Seeing as Aromatisse is a full on SP. Tank, we didnt need to put the Sp. Def EV's on Cresselia, so she can work more in a flexible role.
Now, the "sweepers":
Steelix @ Steelixite
Ability: Sand Force
Nature: Brave
IV's: 0 speed
EV's: 252 Attack/ 4 Sp. Def/ 252 Attack
- Gyro Ball
- Earthquake
- Rock Slide
- Protect
Steelix is the MVP of my team. At least its a lot of fun to use him!
Mega steelix gets super low speed with brave nature, letting him outspeed other trick room users like hariyama, which is a super common trick room poke in VGC 2015. Mega
camerupt does outspeed steeelix, but the flash fire support from Heatran makes it very easy to deal with, and so its not a big problem. Steelix gets rock slide to hit Charizard Y/ Talonflame, should he be forced to stay in for one of them, although thats not ideal. His main STAB attacks are Gyro ball, which powers up a lot due to his extremly low speed, and Earthquake, which hits a lot of pokemon neuturally very hard, but also hits common threats such as heatran, Aegislash, Tyranitar, Bisharp etc etc. For super effective damage.
Now, to cover Steelix' big weakness to fire, and also help out sponging ground moves, we bring heatran with Air baloon:
Heatran @ Air baloon
Ability: Flash fire
Nature: Quiet
EV's: 252 Sp. Atk/ 4 Sp Def/ 252 HP
IV's: 0 Speed.
- Heat wave
- Ancient power
- Taunt
- Protect
Ability: Flash fire
Nature: Quiet
EV's: 252 Sp. Atk/ 4 Sp Def/ 252 HP
IV's: 0 Speed.
- Heat wave
- Ancient power
- Taunt
- Protect
Being able to avoid Earth power/ erthquakes from Mega Camerupt or whatever else will be throwing it our way, as well as having flash fire to soak up all fire moves, Heatran does an amazing job coupling with Steelix in a trick room. Heat wave does a good job vs Ferrethorn, Aegislash, bisharp, any steel type really, and hits a lot of pokemon for good neutural damage. It also does a great job of potentially sweeping when powered up by a flash fire boost coupled with a helping hand.
Ancient power is picked over earth power, in order to more effectively deal with Talonflame and Charizard-Y, which really are tough to take out with Steelix. The before mentioned Rock slides are fairly unpredictable, and so an ancient power can do a good job of finishing them. Taunt is there in order to protect Cressilia, should I lead with her instead of Aromatisse, and its also there to stop potential Will-O-wisps from hitting Tyranitar when I bring him.
One thing that I havent really adressed at all so far is weather teams, so for our 5th spot, we bring in tyranitar:
Now for some support options that I picked.
Tyranitar @ Chople Berry
Ability: Sand Stream
Nature: Brave
EVs: 244 HP / 252 Atk / 12 SpD
IVs: 0 Speed
- Rock Slide
- Crunch
- Ice Punch
- Protect
Ability: Sand Stream
Nature: Brave
EVs: 244 HP / 252 Atk / 12 SpD
IVs: 0 Speed
- Rock Slide
- Crunch
- Ice Punch
- Protect
Doing a good job of stopping weather teams with his sand, and hitting Landrous-T etc with Ice punch thanks to ORAS tutors, he does a good job of supporting the team even further. Although he shares many weaknesses alongside Heatran and Steelix, the three actually do a great job of balancing each other out, with the use of flash fire mind games, trick room to almost always go first, potentially sweeping teams, and sand force on Steelix to boost up his moves even more in the sand. Tyranitar is just a solid support choice for the team, and is brought whenever I need to stop common weather teams etc.
Rotom Wash @ Sitrus berry
Ability: Levitate
Nature: Calm
EVs: 252 HP / 136 SpA / 120 SpD
- Hydro pump
- Thunderbolt
- Will-o-wisp
- Protect
Rotom-Wash is just a solid pokemon overall, with good bulk, access to will-o-wisp, and a good typing that makes him neutural/resisting almost all common attacks, and with the levitate ability, he completely ignores earthquakes from Steelix, making a good companion next to him. It's a good tank to soak up a lot of hits I don't want the rest of the team to take, and he hits a lot of pokemon for good neutural damage.
So far this team is doing wonderfully on ladder. It's difficult to counter, seeing as most teams are fairly weak to trick room, but it also does an awesome job of handling other people's trick room sets, and its also widely unpredictable because of the strange pokemon choice. I'm loving it, and I think you will as well, so go ahead and give it a try! ;)
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