Knives and Forks (and Spoons)
Hey everybody, TalonRaptor here (FunkyCarrot on showdown). It’s been a while since I last made a team to put up here, even though I’ve created a few. I decided to try out UU because it seems a pretty cool tier, which it is, but I found (and still find) teambuilding in it really hard for some reason, which is why I decided to post this one I made, hoping for a bit of advice please. I haven't played on the ladder much yet, but have found a couple of weaknesses already. The point of this team is to essentially get rid of all MegaZam's threats and checks, and let it have a sweep (i guess it is a win condition, not too sure). So without further ado, I present ‘Knives and Forks (and Spoons)’
Teambuilding
This is probably all useless to most of you, but I'll just write what I was thinking when making this team. (This will be only brief though :])
Basically, I saw MegaZam was UU, and just decided to build a team around him. He has outstanding speed and special atk; perfect for a sweeper.
I needed someone who would form a good offensive core with Alakazam. It had to be physical, and after asking some questions, I found Machamp works well, so I added him.
Although it didn't seem to important, a defogger was needed because nobody likes hazards - especially webs - so I added crobat, since it is fast, versatile and able to do its job.
Status really messes with my team (bar Machamp) so I needed a cleric Florges seemed to be the right choice, as it comes with wish too, and acts as a dragon stopper (to save further members)
Do go with florges, I put swampert, simply because he is one of the most reliable physical tanks. His grass weakness is dealt with by other members, and in return, he soaks up hits and can deal back good damage, often getting crucial KOs.
The final place on the team originally went to Raikou, as I needed a scarfer, and smeone to deal water types with. After some testing, I found that it didnt pack the strongest of blows to the enemy team, so it was replaced with the trusty hydreigon. I've never looked back since.
So there we have it, my final version of the team.
Basically, I saw MegaZam was UU, and just decided to build a team around him. He has outstanding speed and special atk; perfect for a sweeper.
I needed someone who would form a good offensive core with Alakazam. It had to be physical, and after asking some questions, I found Machamp works well, so I added him.
Although it didn't seem to important, a defogger was needed because nobody likes hazards - especially webs - so I added crobat, since it is fast, versatile and able to do its job.
Status really messes with my team (bar Machamp) so I needed a cleric Florges seemed to be the right choice, as it comes with wish too, and acts as a dragon stopper (to save further members)
Do go with florges, I put swampert, simply because he is one of the most reliable physical tanks. His grass weakness is dealt with by other members, and in return, he soaks up hits and can deal back good damage, often getting crucial KOs.
The final place on the team originally went to Raikou, as I needed a scarfer, and smeone to deal water types with. After some testing, I found that it didnt pack the strongest of blows to the enemy team, so it was replaced with the trusty hydreigon. I've never looked back since.
So there we have it, my final version of the team.
The Team
Okay, now you know the important intel as to how I built the team, let's get into an analysis of it. Please note that the reason I posted this is because I needed help, and not to showcase the team, so if there are obvious flaws, or even small ones, please point them out for me. Thanks! (excuse the nicknames pls)
Gusto (Alakazam) @ Alakazite
Ability: Magic Guard
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Shadow Ball
- Psyshock
- Energy Ball
- Calm Mind
MegaZam is the centre point of the team. The aim is to bring him in and mega evolve as soon as possible, to get the much needed speed boost. The speed boost allows him to outspeed common threats, including mega beedrill, and non-jolly mega aerodactyl. He doesn't help the team particularly defensively, but if he is switched onto a rapid spinner/wall, that is the best case scenario. I run the 3 coverage moves, and psyshock over psychic for blissey/florges. I don't run focus miss because it always misses, but it also lets me hit chandelure and other megazams. I run calm mind because I can get a free boost when my opponent switches (say from a swampert fearing energy ball). Overall, he functions best as a late game sweeper/cleaner, after the rest of my team has done their work.
Four armz (Machamp) @ Choice Band
Ability: Guts
EVs: 84 HP / 252 Atk / 8 SpD / 164 Spe
Adamant Nature
- Close Combat
- Heavy Slam
- Knock Off
- Ice Punch
Oversized bat (Crobat) @ Black Sludge
Ability: Infiltrator
EVs: 248 HP / 80 Atk / 4 SpD / 176 Sp
Jolly Nature
- Brave Bird
- U-turn
- Defog
- Roost
[Changed to 200 Speed and less HP investment; as suggested by Hairy Toenail]
Mutant flower (Florges) (F) @ Leftovers
Ability: Flower Veil
EVs: 252 HP / 200 Def / 4 SpA / 52 SpD
Bold Nature
IVs: 0 Atk
- Moonblast
- Wish
- Protect
- Aromatherapy
Belly flop (Swampert) @ Leftovers
Ability: Torrent
EVs: 252 HP / 4 Atk / 252 Def
Relaxed Nature
- Scald
- Roar
- Stealth Rock
- Earthquake
Nuke (Hydreigon) @ Choice Scarf
Ability: Levitate
EVs: 4 Atk / 252 SpA / 252 Spe
Hasty Nature
- Draco Meteor
- Dark Pulse
- U-turn
- Flamethrower
To End
Threat/Annoying List
Jirachi can really dent my team. My only hope is wamper and hydreigon to switch in at the right times.
Arcanine is a pain to deal with, especially defensive ones. It take time to beat it, but it can pressure my team with it's recovery and will-o-wisp. Swamp s the only one who can reliably stay in on it, but flare blitz still damages a bit.
U-Turn hurts. If I see one, I need to preserve crobat and also try and mega evo alakzam to get a safe switch. Otherwise something is almost always sacrificed.
These 2 can potentially wall my team, if alakazam is gone for vaporeon, or machamp for umbreon. I just have to rid of them ASAP in a game.
Last edited: