so this is my first rmt, tell me if anything goes wrong.
Power-Z (Porygon-Z) @ Choice Scarf
Ability: Adaptability
Shiny: Yes
EVs: 4 HP / 252 SpA / 252 Spe
Timid Nature
- Tri Attack
- Trick
- Dark Pulse
- Ice Beam
what i decided to build my team around. ev's are simple (at least i think that's normal ev spread) and when you see the rest of the team you can see why it's choice scarfed, adaptability is simple, tri attack is normal STAB on porygon-z, hits really hard, if you don't resist it and your name is not blissey, you'll be hurting a lot from this, trick for crippling walls like blissey, dark pulse for coverage and ghost types, ice beam for coverage and the fact that zygarde pretty much beats my team. next up is...
Lukario (Lucario) @ Life Orb
Ability: Justified
Shiny: Yes
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Close Combat
- Swords Dance
- Extreme Speed
- Ice Punch/ Earthquake
Lucario!, life orb like most lucarios run (i think), justified as ability for getting +1 attack when hit by dark type moves (which it resists so it can tank them too), normal ev spread/nature i think, Close combat for stab which hurts blissey that beats blissey because i need to beat it, sd for boosting up to +2 attack and make all moves stronger, espeed for strong priority and ice punch/eq for coverage. hits gligar but considering changing it to eq.this helps out with beating blisseys/is a strong fighting type which i feel the need of for my team. i prefer eq btw. next up is...
Dolphin (Donphan) @ Leftovers
Ability: Sturdy
Shiny: Yes
EVs: 252 HP / 252 Def / 4 SpD
Impish Nature
- Rapid Spin
- Stealth Rock
- Knock Off
- Earthquake
Donphan! needed stealth rock and spin for my team, so i decided to use donphan. defensive ev spread, impish because no special attacks and wanted more defense, rapid spin because i don't want hazards and hazard control, stealth rock because entry hazards and hazard control, knock off for knocking off items, eq for stab. next up is...
Vapor (Vaporeon) @ Leftovers
Ability: Water Absorb
Shiny: Yes
EVs: 252 HP / 200 Def / 56 SpD
Calm Nature
- Wish
- Protect
- Scald
- Baton Pass/ Heal Bell/ Ice beam
Vaporeon! i picked vaporeon because i wanted a wishpasser, and baton pass to get opportunities to get into lucario/porygon-z/something else that can deal with the mon coming out, standard ev's and nature (at least i think so), water absorb is standard ability, wish because wish pass, protect to get wishes in if i need them, scald for damage/burn chance, baton pass i just explained. ice beam is pretty much useless now that zyggy is banned. heal bell is just more team support. next up is...
Stingmon (Beedrill) @ Beedrillite
Ability: Swarm
Shiny: Yes
EVs: 4 HP / 252 Atk / 252 Spe
Jolly Nature
- Protect
- U-turn
- Poison Jab
- Drill Run/Knock off
Mega beedrill! i picked this because i needed another phsyical attacker, and chose mega beedrill. standard ev spread/nature i think, protect is run on most mega beedrills because they need the speed boost, u-turn for a stab as well as momentum which i'll click if anything comes in that can beat it, poison jab for secondary stab and power, drill run for a coverage move that hits fire types (which i never really use against them, i just u-turn out). knock off is useful in being able to knock off pokemon's items. i prefer knock off, but it's really your choice. final pokemon is...
Dragalgalgle (Dragalge) @ Draco Plate
Ability: Adaptability
Shiny: Yes
EVs: 138 HP / 252 SpA / 118 Spe
Modest Nature
- Draco Meteor
- Sludge Wave
- Focus Blast
- Hydro Pump/Toxic Spikes/Thunderbolt
Dragalge! i needed another special attacker so i picked dragalge. adaptability is normal ability, ev spread max special attack to hurt things as much as possible, speed lets it creep something that i forget, hp for maximum bulk after speed/special attack investment, modest nature for powah, draco meteor for main stab, sludge wave for another stab, focus blast for coverage, hydro pump for coverage as well. thunderbolt hits water types, tspikes is another entry hazard. draco plate for maximum draco meteor power without being locked in if a fairy comes in.
EDIT: Now has threat list
Power-Z (Porygon-Z) @ Choice Scarf
Ability: Adaptability
Shiny: Yes
EVs: 4 HP / 252 SpA / 252 Spe
Timid Nature
- Tri Attack
- Trick
- Dark Pulse
- Ice Beam
what i decided to build my team around. ev's are simple (at least i think that's normal ev spread) and when you see the rest of the team you can see why it's choice scarfed, adaptability is simple, tri attack is normal STAB on porygon-z, hits really hard, if you don't resist it and your name is not blissey, you'll be hurting a lot from this, trick for crippling walls like blissey, dark pulse for coverage and ghost types, ice beam for coverage and the fact that zygarde pretty much beats my team. next up is...
Lukario (Lucario) @ Life Orb
Ability: Justified
Shiny: Yes
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Close Combat
- Swords Dance
- Extreme Speed
- Ice Punch/ Earthquake
Lucario!, life orb like most lucarios run (i think), justified as ability for getting +1 attack when hit by dark type moves (which it resists so it can tank them too), normal ev spread/nature i think, Close combat for stab which hurts blissey that beats blissey because i need to beat it, sd for boosting up to +2 attack and make all moves stronger, espeed for strong priority and ice punch/eq for coverage. hits gligar but considering changing it to eq.this helps out with beating blisseys/is a strong fighting type which i feel the need of for my team. i prefer eq btw. next up is...
Dolphin (Donphan) @ Leftovers
Ability: Sturdy
Shiny: Yes
EVs: 252 HP / 252 Def / 4 SpD
Impish Nature
- Rapid Spin
- Stealth Rock
- Knock Off
- Earthquake
Donphan! needed stealth rock and spin for my team, so i decided to use donphan. defensive ev spread, impish because no special attacks and wanted more defense, rapid spin because i don't want hazards and hazard control, stealth rock because entry hazards and hazard control, knock off for knocking off items, eq for stab. next up is...
Vapor (Vaporeon) @ Leftovers
Ability: Water Absorb
Shiny: Yes
EVs: 252 HP / 200 Def / 56 SpD
Calm Nature
- Wish
- Protect
- Scald
- Baton Pass/ Heal Bell/ Ice beam
Vaporeon! i picked vaporeon because i wanted a wishpasser, and baton pass to get opportunities to get into lucario/porygon-z/something else that can deal with the mon coming out, standard ev's and nature (at least i think so), water absorb is standard ability, wish because wish pass, protect to get wishes in if i need them, scald for damage/burn chance, baton pass i just explained. ice beam is pretty much useless now that zyggy is banned. heal bell is just more team support. next up is...
Stingmon (Beedrill) @ Beedrillite
Ability: Swarm
Shiny: Yes
EVs: 4 HP / 252 Atk / 252 Spe
Jolly Nature
- Protect
- U-turn
- Poison Jab
- Drill Run/Knock off
Mega beedrill! i picked this because i needed another phsyical attacker, and chose mega beedrill. standard ev spread/nature i think, protect is run on most mega beedrills because they need the speed boost, u-turn for a stab as well as momentum which i'll click if anything comes in that can beat it, poison jab for secondary stab and power, drill run for a coverage move that hits fire types (which i never really use against them, i just u-turn out). knock off is useful in being able to knock off pokemon's items. i prefer knock off, but it's really your choice. final pokemon is...
Dragalgalgle (Dragalge) @ Draco Plate
Ability: Adaptability
Shiny: Yes
EVs: 138 HP / 252 SpA / 118 Spe
Modest Nature
- Draco Meteor
- Sludge Wave
- Focus Blast
- Hydro Pump/Toxic Spikes/Thunderbolt
Dragalge! i needed another special attacker so i picked dragalge. adaptability is normal ability, ev spread max special attack to hurt things as much as possible, speed lets it creep something that i forget, hp for maximum bulk after speed/special attack investment, modest nature for powah, draco meteor for main stab, sludge wave for another stab, focus blast for coverage, hydro pump for coverage as well. thunderbolt hits water types, tspikes is another entry hazard. draco plate for maximum draco meteor power without being locked in if a fairy comes in.
Power-Z (Porygon-Z) @ Choice Scarf
Ability: Adaptability
Shiny: Yes
EVs: 4 HP / 252 SpA / 252 Spe
Timid Nature
- Tri Attack
- Trick
- Dark Pulse
- Ice Beam
Lukario (Lucario) @ Life Orb
Ability: Justified
Shiny: Yes
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Close Combat
- Swords Dance
- Extreme Speed
- Ice Punch/ Earthquake
Dolphin (Donphan) @ Leftovers
Ability: Sturdy
Shiny: Yes
EVs: 252 HP / 252 Def / 4 SpD
Impish Nature
- Rapid Spin
- Stealth Rock
- Knock Off
- Earthquake
Vapor (Vaporeon) @ Leftovers
Ability: Water Absorb
Shiny: Yes
EVs: 252 HP / 200 Def / 56 SpD
Calm Nature
- Wish
- Protect
- Scald
- Baton Pass/ Heal Bell/ Ice Beam
Stingmon (Beedrill) @ Beedrillite
Ability: Swarm
Shiny: Yes
EVs: 4 HP / 252 Atk / 252 Spe
Jolly Nature
- Protect
- U-turn
- Poison Jab
- Knock off/Drill run
Dragalgalgle (Dragalge) @ Draco Plate
Ability: Adaptability
Shiny: Yes
EVs: 138 HP / 252 SpA / 118 Spe
Modest Nature
- Draco Meteor
- Sludge Wave
- Focus Blast
- Hydro Pump/Toxic Spikes/Thunderbolt
Ability: Adaptability
Shiny: Yes
EVs: 4 HP / 252 SpA / 252 Spe
Timid Nature
- Tri Attack
- Trick
- Dark Pulse
- Ice Beam
Lukario (Lucario) @ Life Orb
Ability: Justified
Shiny: Yes
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Close Combat
- Swords Dance
- Extreme Speed
- Ice Punch/ Earthquake
Dolphin (Donphan) @ Leftovers
Ability: Sturdy
Shiny: Yes
EVs: 252 HP / 252 Def / 4 SpD
Impish Nature
- Rapid Spin
- Stealth Rock
- Knock Off
- Earthquake
Vapor (Vaporeon) @ Leftovers
Ability: Water Absorb
Shiny: Yes
EVs: 252 HP / 200 Def / 56 SpD
Calm Nature
- Wish
- Protect
- Scald
- Baton Pass/ Heal Bell/ Ice Beam
Stingmon (Beedrill) @ Beedrillite
Ability: Swarm
Shiny: Yes
EVs: 4 HP / 252 Atk / 252 Spe
Jolly Nature
- Protect
- U-turn
- Poison Jab
- Knock off/Drill run
Dragalgalgle (Dragalge) @ Draco Plate
Ability: Adaptability
Shiny: Yes
EVs: 138 HP / 252 SpA / 118 Spe
Modest Nature
- Draco Meteor
- Sludge Wave
- Focus Blast
- Hydro Pump/Toxic Spikes/Thunderbolt
EDIT: Now has threat list
Attachments
-
157.4 KB Views: 432
-
62 KB Views: 435
-
84.4 KB Views: 455
Last edited: