Jukain
!_!
just getting this up
Overview
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- really solid utility mon
- typing/bulk gives it lots of opportunities to set up spikes and also lets it check certain common mons, especially xerneas, darkrai, yveltal, latis
- prankster twave lets it serve as an emergency check to common sweepers/faster pokemon like mega sala, mewtwo, etc
- hurt by the overwhelming presence of primal groundon and certain other things like ho-oh, primal kyogre, common fire/ground coverage moves (eq ekiller/rayquaza, fire blast mewtwo, earth power mega diancie) that kinda shut it down
Utility
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name: Utility
move 1: Spikes
move 2: Thunder Wave
move 3: Play Rough
move 4: Toxic
ability: Prankster
item: Leftovers
evs: 248 HP / 8 Atk / 252 SpD
nature: Careful
Moves
========
- spikes are useful to punish switches and enhance offensive mons
- twave is instrumental for klefki to achieve the job of checking geoxern/mega sala while serving as a last-ditch method of crippling fast sweepers/pokemon
- play rough is a nice stab move for klefki to get off a bit of damage with, especially useful for mons
- toxic is nice to cripple primal don, primal ogre, ho-oh, and arc ground while allowing klefki to check some variants of cm arc and cripple defogging support arc/gira o
- heal block is an option when trying to wear down defensive threats with hazards espec mons like lugia, support/cm arceus formes, resttalk xern, phys def yvletal, and mega scizor -- also lets it beat goth though this is kinda meh in the current meta
Set Details
========
- ev spread (standard) lets it tank hits from xerneas, latis, yveltal more effectively while atk evs let it take out geoxern's sub
Usage Tips
========
- it can be important to preserve klefki as a sweeper check if you know the opponent has an important sweeper like geoxern or mega sala that you know you need it to cripple with a pranskter twave
- in a lot of scenarios setting up a spike is the best option given a free turn but you also don't wanna necessarily give primal don/gira o free switch-ins so predicting with a toxic may prove effective depending on the battle situation
- you can play it as a pivot into the likes of xern, yveltal, and latis pretty reliably but you can also use it as a pivot switch into the likes of mega sala/mew2 if you want to get something else in safely or just to pull off a prankster twave. klefki has good typing/resistances and depending on the matchup may not be needed to counter something or cripple a sweeper so playing it like this can prove effective to minimize the impact on the rest of your team
Team Options
========
- primal donner and ho-oh checks are the most important teammates, think pokemon like mega sala, primal ogre, rayquaza
- offensive threats to take advantage of spikes eg ho-oh, ekiller, rp primal don
Other Options
########
- flash cannon for mega diancie
- foul play, can be combined with magnet rise to deal with sd arc ground kinda
- dual screens
Checks & Counters
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- primal don
- mega gengar (though it dislikes twave)
- ho-oh
- primal ogre
- dialga
- mega diancie w/ ep
- mega scizor
- arc ground
- lando-t/gliscor
- hippo/drill
- ferro (especially with a spinner in the back)
- arc poison w/ willo
- blaziken but it hates twave
- ground/fire coverage moves, including eq ekiller, fire blast mew2, ep mega diancie, eq mega sala
Overview
########
- really solid utility mon
- typing/bulk gives it lots of opportunities to set up spikes and also lets it check certain common mons, especially xerneas, darkrai, yveltal, latis
- prankster twave lets it serve as an emergency check to common sweepers/faster pokemon like mega sala, mewtwo, etc
- hurt by the overwhelming presence of primal groundon and certain other things like ho-oh, primal kyogre, common fire/ground coverage moves (eq ekiller/rayquaza, fire blast mewtwo, earth power mega diancie) that kinda shut it down
Utility
########
name: Utility
move 1: Spikes
move 2: Thunder Wave
move 3: Play Rough
move 4: Toxic
ability: Prankster
item: Leftovers
evs: 248 HP / 8 Atk / 252 SpD
nature: Careful
Moves
========
- spikes are useful to punish switches and enhance offensive mons
- twave is instrumental for klefki to achieve the job of checking geoxern/mega sala while serving as a last-ditch method of crippling fast sweepers/pokemon
- play rough is a nice stab move for klefki to get off a bit of damage with, especially useful for mons
- toxic is nice to cripple primal don, primal ogre, ho-oh, and arc ground while allowing klefki to check some variants of cm arc and cripple defogging support arc/gira o
- heal block is an option when trying to wear down defensive threats with hazards espec mons like lugia, support/cm arceus formes, resttalk xern, phys def yvletal, and mega scizor -- also lets it beat goth though this is kinda meh in the current meta
Set Details
========
- ev spread (standard) lets it tank hits from xerneas, latis, yveltal more effectively while atk evs let it take out geoxern's sub
Usage Tips
========
- it can be important to preserve klefki as a sweeper check if you know the opponent has an important sweeper like geoxern or mega sala that you know you need it to cripple with a pranskter twave
- in a lot of scenarios setting up a spike is the best option given a free turn but you also don't wanna necessarily give primal don/gira o free switch-ins so predicting with a toxic may prove effective depending on the battle situation
- you can play it as a pivot into the likes of xern, yveltal, and latis pretty reliably but you can also use it as a pivot switch into the likes of mega sala/mew2 if you want to get something else in safely or just to pull off a prankster twave. klefki has good typing/resistances and depending on the matchup may not be needed to counter something or cripple a sweeper so playing it like this can prove effective to minimize the impact on the rest of your team
Team Options
========
- primal donner and ho-oh checks are the most important teammates, think pokemon like mega sala, primal ogre, rayquaza
- offensive threats to take advantage of spikes eg ho-oh, ekiller, rp primal don
Other Options
########
- flash cannon for mega diancie
- foul play, can be combined with magnet rise to deal with sd arc ground kinda
- dual screens
Checks & Counters
########
- primal don
- mega gengar (though it dislikes twave)
- ho-oh
- primal ogre
- dialga
- mega diancie w/ ep
- mega scizor
- arc ground
- lando-t/gliscor
- hippo/drill
- ferro (especially with a spinner in the back)
- arc poison w/ willo
- blaziken but it hates twave
- ground/fire coverage moves, including eq ekiller, fire blast mew2, ep mega diancie, eq mega sala
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