So yeah I decided to make a VGC team using pokemon I like to somewhat like. It still needs work, so I'm looking for advice on it.
Flare (Talonflame) @ Sky Plate
Ability: Gale Wings
EVs: 4 HP / 252 Atk / 252 Spe
Adamant Nature
- Brave Bird
- Flare Blitz
- Quick Guard
- Protect
Typical Smogonbird for VGC set here. I'm running max speed to outspeed other Smogonbirds but I really should be having more balk here, shouldn't I? Besides, Quick Guard would allow me to block opposing Gale Wings Brave Birds and thus allow my teammates to kill opposing Talonflame, right? Brave Bird + Flare Blitz for obligatory STABs, and Protect is because if you're in Doubles and not running Protect or Protect clone, then you're doing it wrong (unless you're Choiced). I'm not gonna mention Protect after this since it'll be redundant.
Copain (Garchomp) (F) @ Focus Sash
Ability: Rough Skin
EVs: 4 HP / 252 Atk / 252 Spe
Jolly Nature
- Earthquake
- Rock Slide
- Dragon Claw
- Protect
This is also your average Garchomp for double battles here. Earthquake and Rock Slide provide good coverage and Dragon Claw for a STAB move that can target a single target. The biggest problem I have with Garchomp is: Too many items I can run. Haban Berry? Rocky Helmet to punish Mega Kangaskhan? Roseli Berry? Yache Berry to survive an Ice Shard? Other than that, basic doubles Garchomp set.
Bai (Pachirisu) (F) @ Sitrus Berry
Ability: Volt Absorb
Shiny: Yes
EVs: 252 HP / 252 Def / 4 SpD
Impish Nature
- Follow Me
- Super Fang
- Protect
- Nuzzle
This is basically the same Pachirisu set that Se Jun Park ran when he won VGC 2014. The core of this set is Follow Me, which draws in attacks from opponents to give my own pokemon breatI could be running other Follow Me users, but they have many weaknesses for a pokemon meant to draw in attacks bar Clefable. Out of all the Follow Me users that I can easily get, Pachirisu has the least amount of weaknesses for the most bulk (don't talk about Furret, it doesn't have the defenses). Bai also has a useful electric immunity that lets her heal when hit by an electric move. Super Fang allows her to cut down any bulky pokemon down to size (*cough*Cresselia*cough*) and is what she does when she doesn't need to use Follow Me. Nuzzle allows Bai to slow down fast attackers, and can even knock off that last HP from that Infernape with Focus Sash.
Poet (Murkrow) (F) @ Eviolite
Ability: Prankster
EVs: 252 HP / 4 Def / 252 SpD
Careful Nature
- Quash
- Feather Dance
- Protect
- Foul Play
Yeah, uh, I chose Murkrow because I felt like it. Quash has priority with Prankster, and it allows me to force an opposing pokemon to go last. This way, I can KO it with a slower pokemon before it KOs me. This even works in Trick Room, so that Conkeldurr still has to wait in line. Feather Dance can be used to weaken physical attackers, but it won't work on Defiant users (I don't want to hit Serperior, Spinda, or Malamar either). Foul Play let's me hit strong physical attackers and Aegislash in it's shield form.
Raffle (Venusaur) @ Venusaurite
Ability: Chlorophyll
EVs: 252 HP / 244 SpA / 12 Spe
Quiet Nature
- Giga Drain
- Sludge Bomb
- Earthquake
- Protect
Mega Venusaur is really bulky. In terms of stats, he's probably the second bulkiest next to Cresselia. Thick Fat helps too, turning Ice and Fire attacks into neutral hits instead of super effective ones. Giga Drain and Sludge Bomb are special STAB attacks that can be quite useful. Earthquake hits Heatran, which is a good thing because even if Heatran only hits Raffle neutrally, a Heat Wave is still gonna be nasty. Mega Venusaur is also a good counter to rain teams, as Raffle can tank Ice Punches and Ice Beams from Mega Swampert and Politoed rather easily and OHKO or 2HKO back with Giga Drain. Hurricane users will be a problem, but that's what I have Bai for. I'm running 12 speed EVs on a Quiet Nature to make sure I can outspeed 0 EV Politoed and to prevent any of the stats I would rather need from decreasing.
Aurora (Suicune) @ Leftovers
Ability: Pressure
EVs: 252 HP / 252 SpA / 4 SpD
Bold Nature
- Scald
- Ice Beam
- Tailwind
- Protect
Suicune is also pretty darn tanky. Scald is a STAB move that allows me to burn opponents as well, and burn damage can also rack up on some pokemon as well. Ice Beam hits all those dragons not named Kingdra. Tailwind allows my slow pokemon to outspeed faster pokemon, although there won't be a point for that if my opponent also uses a Tailwind user.
Importable:
Flare (Talonflame) @ Sky Plate
Ability: Gale Wings
EVs: 4 HP / 252 Atk / 252 Spe
Adamant Nature
- Brave Bird
- Flare Blitz
- Quick Guard
- Protect
Copain (Garchomp) (F) @ Haban Berry
Ability: Rough Skin
EVs: 4 HP / 252 Atk / 252 Spe
Jolly Nature
- Earthquake
- Rock Slide
- Dragon Claw
- Protect
Bai (Pachirisu) (F) @ Sitrus Berry
Ability: Volt Absorb
Shiny: Yes
EVs: 252 HP / 252 Def / 4 SpD
Impish Nature
- Follow Me
- Super Fang
- Protect
- Nuzzle
Poet (Murkrow) (F) @ Eviolite
Ability: Prankster
EVs: 252 HP / 4 Def / 252 SpD
Careful Nature
- Quash
- Feather Dance
- Protect
- Foul Play
Raffle (Venusaur) @ Venusaurite
Ability: Chlorophyll
EVs: 252 HP / 244 SpA / 12 Spe
Quiet Nature
- Giga Drain
- Sludge Bomb
- Earthquake
- Protect
Aurora (Suicune) @ Leftovers
Ability: Pressure
EVs: 252 HP / 252 SpA / 4 SpD
Bold Nature
- Scald
- Ice Beam
- Tailwind
- Protect
Extra note: I would like to put a Chandelure, Froslass, or Mismagius somewhere on this team but I don't know where. Any tips?
Flare (Talonflame) @ Sky Plate
Ability: Gale Wings
EVs: 4 HP / 252 Atk / 252 Spe
Adamant Nature
- Brave Bird
- Flare Blitz
- Quick Guard
- Protect
Typical Smogonbird for VGC set here. I'm running max speed to outspeed other Smogonbirds but I really should be having more balk here, shouldn't I? Besides, Quick Guard would allow me to block opposing Gale Wings Brave Birds and thus allow my teammates to kill opposing Talonflame, right? Brave Bird + Flare Blitz for obligatory STABs, and Protect is because if you're in Doubles and not running Protect or Protect clone, then you're doing it wrong (unless you're Choiced). I'm not gonna mention Protect after this since it'll be redundant.
Copain (Garchomp) (F) @ Focus Sash
Ability: Rough Skin
EVs: 4 HP / 252 Atk / 252 Spe
Jolly Nature
- Earthquake
- Rock Slide
- Dragon Claw
- Protect
This is also your average Garchomp for double battles here. Earthquake and Rock Slide provide good coverage and Dragon Claw for a STAB move that can target a single target. The biggest problem I have with Garchomp is: Too many items I can run. Haban Berry? Rocky Helmet to punish Mega Kangaskhan? Roseli Berry? Yache Berry to survive an Ice Shard? Other than that, basic doubles Garchomp set.
Bai (Pachirisu) (F) @ Sitrus Berry
Ability: Volt Absorb
Shiny: Yes
EVs: 252 HP / 252 Def / 4 SpD
Impish Nature
- Follow Me
- Super Fang
- Protect
- Nuzzle
This is basically the same Pachirisu set that Se Jun Park ran when he won VGC 2014. The core of this set is Follow Me, which draws in attacks from opponents to give my own pokemon breatI could be running other Follow Me users, but they have many weaknesses for a pokemon meant to draw in attacks bar Clefable. Out of all the Follow Me users that I can easily get, Pachirisu has the least amount of weaknesses for the most bulk (don't talk about Furret, it doesn't have the defenses). Bai also has a useful electric immunity that lets her heal when hit by an electric move. Super Fang allows her to cut down any bulky pokemon down to size (*cough*Cresselia*cough*) and is what she does when she doesn't need to use Follow Me. Nuzzle allows Bai to slow down fast attackers, and can even knock off that last HP from that Infernape with Focus Sash.
Poet (Murkrow) (F) @ Eviolite
Ability: Prankster
EVs: 252 HP / 4 Def / 252 SpD
Careful Nature
- Quash
- Feather Dance
- Protect
- Foul Play
Yeah, uh, I chose Murkrow because I felt like it. Quash has priority with Prankster, and it allows me to force an opposing pokemon to go last. This way, I can KO it with a slower pokemon before it KOs me. This even works in Trick Room, so that Conkeldurr still has to wait in line. Feather Dance can be used to weaken physical attackers, but it won't work on Defiant users (I don't want to hit Serperior, Spinda, or Malamar either). Foul Play let's me hit strong physical attackers and Aegislash in it's shield form.
Raffle (Venusaur) @ Venusaurite
Ability: Chlorophyll
EVs: 252 HP / 244 SpA / 12 Spe
Quiet Nature
- Giga Drain
- Sludge Bomb
- Earthquake
- Protect
Mega Venusaur is really bulky. In terms of stats, he's probably the second bulkiest next to Cresselia. Thick Fat helps too, turning Ice and Fire attacks into neutral hits instead of super effective ones. Giga Drain and Sludge Bomb are special STAB attacks that can be quite useful. Earthquake hits Heatran, which is a good thing because even if Heatran only hits Raffle neutrally, a Heat Wave is still gonna be nasty. Mega Venusaur is also a good counter to rain teams, as Raffle can tank Ice Punches and Ice Beams from Mega Swampert and Politoed rather easily and OHKO or 2HKO back with Giga Drain. Hurricane users will be a problem, but that's what I have Bai for. I'm running 12 speed EVs on a Quiet Nature to make sure I can outspeed 0 EV Politoed and to prevent any of the stats I would rather need from decreasing.
Aurora (Suicune) @ Leftovers
Ability: Pressure
EVs: 252 HP / 252 SpA / 4 SpD
Bold Nature
- Scald
- Ice Beam
- Tailwind
- Protect
Suicune is also pretty darn tanky. Scald is a STAB move that allows me to burn opponents as well, and burn damage can also rack up on some pokemon as well. Ice Beam hits all those dragons not named Kingdra. Tailwind allows my slow pokemon to outspeed faster pokemon, although there won't be a point for that if my opponent also uses a Tailwind user.
Importable:
Flare (Talonflame) @ Sky Plate
Ability: Gale Wings
EVs: 4 HP / 252 Atk / 252 Spe
Adamant Nature
- Brave Bird
- Flare Blitz
- Quick Guard
- Protect
Copain (Garchomp) (F) @ Haban Berry
Ability: Rough Skin
EVs: 4 HP / 252 Atk / 252 Spe
Jolly Nature
- Earthquake
- Rock Slide
- Dragon Claw
- Protect
Bai (Pachirisu) (F) @ Sitrus Berry
Ability: Volt Absorb
Shiny: Yes
EVs: 252 HP / 252 Def / 4 SpD
Impish Nature
- Follow Me
- Super Fang
- Protect
- Nuzzle
Poet (Murkrow) (F) @ Eviolite
Ability: Prankster
EVs: 252 HP / 4 Def / 252 SpD
Careful Nature
- Quash
- Feather Dance
- Protect
- Foul Play
Raffle (Venusaur) @ Venusaurite
Ability: Chlorophyll
EVs: 252 HP / 244 SpA / 12 Spe
Quiet Nature
- Giga Drain
- Sludge Bomb
- Earthquake
- Protect
Aurora (Suicune) @ Leftovers
Ability: Pressure
EVs: 252 HP / 252 SpA / 4 SpD
Bold Nature
- Scald
- Ice Beam
- Tailwind
- Protect
Extra note: I would like to put a Chandelure, Froslass, or Mismagius somewhere on this team but I don't know where. Any tips?