Hello my dears ^^ I'm King DDD, sovereign of DreamLand and new user on Smogon. I'm here because I would have some advices about the creation of a team with my favourite mon, Mega Metagross. I spent a lot of weeks to elaborate something nice and after some experimentations and exchanges of ideas I'm arrived to this point.
So I show you the team:
Metagross @ Metagrossite
Ability: Clear Body
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Meteor Mash
- Zen Headbutt
- Bullet Punch
- Earthquake/Hammer Arm
The star of my team, thanks to its new trait it is very dangerous and it can make a lot of damages to opponents; besides its 110 Spe is very cute, but I think that it could be useful play it with Bullet punch, a great STAB move to revengekill faster threats, avoid Speed ties with opposing base 110 Speed Pokemon when they are weakened! It could save me in very hard situations (for ex. against injured Bisharp to finish it). Then two very classical and important STAB moves, Meteor Mash ( with a great power and hitting the Fairy-types) and Zen Headbutt (it's necessary vs Fighting types that Metagross checks and it can also flinch opponent with a bit of luck). About last move I'm undecided between EQ or Hammer Arm: generally the second is more useful but I already have Fighting move with Chesnaught, si I prefer EQ. Anyway I wait for your opinion ^^
Keldeo @ Leftovers
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Calm Mind
- Substitute
- Scald
- Secret Sword
After classical specs sets, I thought to try my scarfpony (?), but a friend of mine adviced me to use this particular set: Subtitute protects Keldeo from status and revengekillers while it boosts Special stats with CM to get enough power to sweep late-game; and leftovers to recover. Keldeo is a good counter to crocune and slowbro sine Psyshock (it could win CM war thanks to Secret Sword, a powerful STAB). At last Scald is Keldeo's STAB move of choice, and its 30% chance to burn the opponent makes it able to debilitate its physical checks. Anyway I dont have ever use this set, so I ask to you what do you think.
Heatran @ Leftovers
Ability: Flash Fire
EVs: 248 HP / 192 SpD / 68 Spe
Calm Nature
- Lava Plume
- Toxic
- Roar/Protect
- Stealth rock
Classical special defensive set, with 68 to outpeed crocune and Megasaur and Lavaplume as STAB and with high possibilities to burns. Stealth rock makes it a good setter and toxic + protect are great for wearing down the opponent, but the use of Protect may become very predictable, so I thought to Roar or Taunt againts setuppers for example. It works very well with clefable and chesnaught: Clefable is a great partner for Heatran, as it can easily take Fighting-type attacks, while Heatran easily takes on the Steel-types that annoy Clefable; chesnaught makes a great hazard core thanks to Spikes and Leechseed. At last tran absorbs fire damages vs MGross...a great team mate :)
Chesnaught @ Leftovers
Ability: Bulletproof
EVs: 252 HP / 252 Def / 4 SpD
Impish Nature
- Spikes
- Leech Seed
- Spiky Shield
- Drain Punch
I love chesnaught, it is a very bulky mon with interesting moves: Spikes is the most important to work with SR of firefrog and makes it a very good co-hazard; Leechseed + leftovers + Spiky Shield are very annoying (and the last also damages foes that try to hit Chesnaught physically). About last move I could run Drain Punch for a reliable Fighting-type STAB move that also gets more recovery together leftovers, or I could opt for Wood Hammer/ Hammer Arm, more powerful STAB move for hard hitting. Two other alternatives could be Rocky helmet > leftovers to make more damages with Spiky Shield; or Roar > SShield to work as tran. What do you think?
Hydreigon @ Choice Scarf
EVs: 4 Atk / 252 SpA / 252 Spe
Timid Nature
- Draco Meteor
- Dark Pulse
- Earth Power
- U-turn
My powerful scarfdragon, before there was ScarflandoT or scarfttar, then a good player advice me this, so I show its classical scarf set: Draco Meteor is Hydreigon's strongest STAB move and kill many offensive Pokemon after some prior damage. Dark Pulse is the other strong STAB move to hit Psychic and Ghost types as MGross or Gengar. U-turn is a safety move; at last I chose Earth power because it provides important coverage against Ttar, tran and Bisharp for example, while Fire blast is good but I can cover scizor and thorn with other members of the team I think.
Clefable @ Leftovers
Ability: Magic Guard
236 HP / 232 Def / 40 SDef
Bold Nature
- Calm Mind
- Moonblast
- Soft-Boiled
- Knock off
Last mon (but not the worst) Clefable! Classical set with a more defensive spread, CM boosters its special stats allowing it to make Moonblast very powerful. The particularity of this set is the choice of Knock off: this is only an experiment, but it is a nice alternative that allows me to not only remove the recovery Tran for ex, but also to make useless Gothitelle/latwins on the switch. It also makes life easier against stuff that needs a boosting item to get serious damage, or against Avest users at random. Flamethrower is also useful but all its targets are already covered by the rest of the team and Hp gound generally is not so much useful...et voila' XD , thanks to Knockoff Fable could make easier life of other team mates ^^
So, these are some ideas I made, but I know there are a lot of problems again (for ex. Talon)...I hope you could help me with you advices to improve my team and makes it the most powerful possible!
King DD will be eternally grateful with you ^^
Ah, I almost forgot the export:
Metagross @ Metagrossite
Ability: Clear Body
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Meteor Mash
- Zen Headbutt
- Bullet Punch
- Earthquake
Keldeo @ Leftovers
Ability: Justified
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Calm Mind
- Substitute
- Scald
- Secret Sword
Heatran @ Leftovers
Ability: Flash Fire
EVs: 248 HP / 192 SpD / 68 Spe
Calm Nature
- Lava Plume
- Toxic
- Roar
- Stealth rock
Chesnaught @ Leftovers
Ability: Bulletproof
EVs: 252 HP / 252 Def / 4 SpD
Impish Nature
- Spikes
- Leech Seed
- Spiky Shield
- Drain Punch
Hydreigon @ Choice Scarf
Ability: Levitate
EVs: 4 Atk / 252 SpA / 252 Spe
Timid Nature
- Draco Meteor
- Dark Pulse
- Earth Power
- U-turn
Clefable @ Leftovers
Ability: Magic Guard
236 HP / 232 Def / 40 SDef
Bold Nature
- Calm Mind
- Moonblast
- Soft-Boiled
- Knock off
I wait for your opinions my dears ^^
DDD
So I show you the team:
Metagross @ Metagrossite
Ability: Clear Body
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Meteor Mash
- Zen Headbutt
- Bullet Punch
- Earthquake/Hammer Arm
The star of my team, thanks to its new trait it is very dangerous and it can make a lot of damages to opponents; besides its 110 Spe is very cute, but I think that it could be useful play it with Bullet punch, a great STAB move to revengekill faster threats, avoid Speed ties with opposing base 110 Speed Pokemon when they are weakened! It could save me in very hard situations (for ex. against injured Bisharp to finish it). Then two very classical and important STAB moves, Meteor Mash ( with a great power and hitting the Fairy-types) and Zen Headbutt (it's necessary vs Fighting types that Metagross checks and it can also flinch opponent with a bit of luck). About last move I'm undecided between EQ or Hammer Arm: generally the second is more useful but I already have Fighting move with Chesnaught, si I prefer EQ. Anyway I wait for your opinion ^^
Keldeo @ Leftovers
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Calm Mind
- Substitute
- Scald
- Secret Sword
After classical specs sets, I thought to try my scarfpony (?), but a friend of mine adviced me to use this particular set: Subtitute protects Keldeo from status and revengekillers while it boosts Special stats with CM to get enough power to sweep late-game; and leftovers to recover. Keldeo is a good counter to crocune and slowbro sine Psyshock (it could win CM war thanks to Secret Sword, a powerful STAB). At last Scald is Keldeo's STAB move of choice, and its 30% chance to burn the opponent makes it able to debilitate its physical checks. Anyway I dont have ever use this set, so I ask to you what do you think.
Heatran @ Leftovers
Ability: Flash Fire
EVs: 248 HP / 192 SpD / 68 Spe
Calm Nature
- Lava Plume
- Toxic
- Roar/Protect
- Stealth rock
Classical special defensive set, with 68 to outpeed crocune and Megasaur and Lavaplume as STAB and with high possibilities to burns. Stealth rock makes it a good setter and toxic + protect are great for wearing down the opponent, but the use of Protect may become very predictable, so I thought to Roar or Taunt againts setuppers for example. It works very well with clefable and chesnaught: Clefable is a great partner for Heatran, as it can easily take Fighting-type attacks, while Heatran easily takes on the Steel-types that annoy Clefable; chesnaught makes a great hazard core thanks to Spikes and Leechseed. At last tran absorbs fire damages vs MGross...a great team mate :)
Chesnaught @ Leftovers
Ability: Bulletproof
EVs: 252 HP / 252 Def / 4 SpD
Impish Nature
- Spikes
- Leech Seed
- Spiky Shield
- Drain Punch
I love chesnaught, it is a very bulky mon with interesting moves: Spikes is the most important to work with SR of firefrog and makes it a very good co-hazard; Leechseed + leftovers + Spiky Shield are very annoying (and the last also damages foes that try to hit Chesnaught physically). About last move I could run Drain Punch for a reliable Fighting-type STAB move that also gets more recovery together leftovers, or I could opt for Wood Hammer/ Hammer Arm, more powerful STAB move for hard hitting. Two other alternatives could be Rocky helmet > leftovers to make more damages with Spiky Shield; or Roar > SShield to work as tran. What do you think?
Hydreigon @ Choice Scarf
EVs: 4 Atk / 252 SpA / 252 Spe
Timid Nature
- Draco Meteor
- Dark Pulse
- Earth Power
- U-turn
My powerful scarfdragon, before there was ScarflandoT or scarfttar, then a good player advice me this, so I show its classical scarf set: Draco Meteor is Hydreigon's strongest STAB move and kill many offensive Pokemon after some prior damage. Dark Pulse is the other strong STAB move to hit Psychic and Ghost types as MGross or Gengar. U-turn is a safety move; at last I chose Earth power because it provides important coverage against Ttar, tran and Bisharp for example, while Fire blast is good but I can cover scizor and thorn with other members of the team I think.
Clefable @ Leftovers
Ability: Magic Guard
236 HP / 232 Def / 40 SDef
Bold Nature
- Calm Mind
- Moonblast
- Soft-Boiled
- Knock off
Last mon (but not the worst) Clefable! Classical set with a more defensive spread, CM boosters its special stats allowing it to make Moonblast very powerful. The particularity of this set is the choice of Knock off: this is only an experiment, but it is a nice alternative that allows me to not only remove the recovery Tran for ex, but also to make useless Gothitelle/latwins on the switch. It also makes life easier against stuff that needs a boosting item to get serious damage, or against Avest users at random. Flamethrower is also useful but all its targets are already covered by the rest of the team and Hp gound generally is not so much useful...et voila' XD , thanks to Knockoff Fable could make easier life of other team mates ^^
So, these are some ideas I made, but I know there are a lot of problems again (for ex. Talon)...I hope you could help me with you advices to improve my team and makes it the most powerful possible!
King DD will be eternally grateful with you ^^
Ah, I almost forgot the export:
Metagross @ Metagrossite
Ability: Clear Body
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Meteor Mash
- Zen Headbutt
- Bullet Punch
- Earthquake
Keldeo @ Leftovers
Ability: Justified
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Calm Mind
- Substitute
- Scald
- Secret Sword
Heatran @ Leftovers
Ability: Flash Fire
EVs: 248 HP / 192 SpD / 68 Spe
Calm Nature
- Lava Plume
- Toxic
- Roar
- Stealth rock
Chesnaught @ Leftovers
Ability: Bulletproof
EVs: 252 HP / 252 Def / 4 SpD
Impish Nature
- Spikes
- Leech Seed
- Spiky Shield
- Drain Punch
Hydreigon @ Choice Scarf
Ability: Levitate
EVs: 4 Atk / 252 SpA / 252 Spe
Timid Nature
- Draco Meteor
- Dark Pulse
- Earth Power
- U-turn
Clefable @ Leftovers
Ability: Magic Guard
236 HP / 232 Def / 40 SDef
Bold Nature
- Calm Mind
- Moonblast
- Soft-Boiled
- Knock off
I wait for your opinions my dears ^^
DDD