5v5 Babysitter Doubles
All Abilities
All Items
5 Chills
2 Recoveries
2 Subs
4 Day DQ
Switch = OK
Mega Evolutions: 1
Arena: Mr. Heefloot's Magical Type Shop!
ZhengTann
Saleem S
Gardevoir (Female): Geet
Types: Psychic/Fairy
Abilities::
Synchronize / Trace / Telepathy / Pixilate(Mega)
Nature: Bold (+1 Def, -1 Atk)
Stats:
HP: 100
Atk: Rank 2 (-)
Def: Rank 4 (+)
SpA: Rank 5
SpD: Rank 4
Spe: 80
Size Class: 3
Weight Class: 3
Base Rank Total: 21
Mega Stats:
HP: 100
Atk: Rank 2 (-)
Def: Rank 4 (+)
SpA: Rank 7
SpD: Rank 5
Spe: 100
Size Class: 3
Weight Class: 3
Base Rank Total: 25
EC: 9/9
MC: 0
AC: 5/5
KOC: 0
Attacks:
Level Up
Moonblast
Stored Power
Misty Terrain
Healing Wish
Draining Kiss
Growl
Confusion
Double Team
Teleport
Calm Mind
Lucky Chant
Magical Leaf
Heal Pulse
Future Sight
Imprison
Hypnosis
Dream Eater
Egg/Tutor/Event
Wish
Destiny Bond
Synchronoise
Disable
Encore
Skill Swap
Magic Coat
Endure
Snatch
Trick
Pain Split
Icy Wind
Mud-Slap
Telekinesis
Shadow Sneak
TM/HM
Shadow Ball
Dazzling Gleam
Charge Beam
Torment
Psychic
Reflect
Substitute
Trick Room
Light Screen
Will-o-Wisp
Taunt
Grass Knot
Toxic
Rest
Sleep Talk
Thunderbolt
Grass Knot
Toxic
Hyper Beam
Hidden Power(fire)
Safeguard
Focus Blast
Energy Ball
Burmy(M) [Keeda]
Types: Bug
Abilities:: Shed Skin / Overcoat (Locked)
Nature: Quiet (+SpA, -Spe)
Stats:
HP: 90
Atk: 2
Def: 2
SpA: 3 (+)
SpD: 2
Spe: 31 (-) (-10% evasion)
Size Class: 1
Weight Class: 1
Base Rank Total: 12
EC: 5/6
MC: 25
AC: 4/5
Attacks:
Level Up before 26
Protect
Tackle
Bug Bite
Hidden Power (Water)
Level Up after 25
Egg
TM/HM
Tutor
Electroweb
Snore
String Shot
Churi | Pawniard (M)
________________________
[Nature]
[Type]
[Abilities]
[Stats]
[Counters]
[Attacks]
Level Up ( 13 / 17 )
Egg ( 5 / 8 )
Prev Gens (Tutor / TM / HM) ( 4 / 9 )
Gen 6 TM/HM ( 22 / 40 )
Karrablast [Akbar] (M)
Type: Bug
Bug STAB; Adds an additional guaranteed attack on all multi-hit moves (does not include two hit moves) with a total hit cap of five (5).
Abilities:
Swarm / Shed Skin / No Guard (H)
When this Pokemon's HP is lower than 33% (flat), the Base Attack Power of any Bug-typed attack is increased by 2. (eg Silver Wind goes from 6 to 8, X-Scissor from 8 to 10)
This Pokemon regularly sheds its skin and any impurities contained in its body. If afflicted with a status condition, this Pokemon has a 33% chance of removing all status conditions at the end of a round.
Nature: Sassy (+1 SpD, Speed ÷ 1.15, -10% Evasion)
Stats:
HP: 90
Atk: 3
Def: 2
SpA: 2
SpD: 3 (+)
Spe: 52 (-)
Size Class: 1
Weight Class: 1
Base Rank Total: 13
EC: 5/6
MC: 9
AC: 4/5
KOC: 0
Attacks (17):
Level Up
Peck
Leer
Endure
Fury Attack
Fury Cutter
Headbutt
False Swipe
Flail
X-Scissor
Bug Buzz
Swords Dance
Egg
Counter
Drill Run
Feint Attack
Knock Off
Megahorn
Pursuit
Tutor
Giga Drain
TM
Hidden Power(Rock)
Protect
Aerial Ace
Infestation
Facade
Sleep Talk
Rest
Struggle Bug
Substitute
Energy Ball
Poison Jab
Toxic
Rain Dance
Double Team
Frustration
Snore
ZhengTann sends out, equips arena items, equips items
Saleem S sends out, equips arena items, equips items, and orders
ZhengTann orders
ref
All Abilities
All Items
5 Chills
2 Recoveries
2 Subs
4 Day DQ
Switch = OK
Mega Evolutions: 1
Arena: Mr. Heefloot's Magical Type Shop!
Field Type = Neutral
Complexity = Moderate
Format = Eh, whatever
No Restrictions on anything
Here at the magical type shop, Mr.Heefloot sells many strange and mystical devices. Within these seemingly ordinary devices, a great power is contained, so great that it is even capable of changing the types of Pokemon! For a meager price of less than nothing, Mr.Heefloot is glad to rent these items out to budding trainers for the duration of a battle in his yard. He just loves seeing small creatures crushed by Shieldons! His yard is rather regular, covered in grass and with a small pond nearby, so there are no move restrictions.
The arena is nothing special, but Mr.Heefloot will gladly give one of his precious seventeen items away to a Pokemon at the start of a battle, adding an additional type to them! For example, if the Fairy Wings are given to a Shieldon, then it would be counted for purposes of STAB, type resistances, etc. as a Rock/Steel/Flying type! Just to clear some stuff up, Mr.Heefloot says a Rock/Steel/Dark type is considered 8x weak to Fighting attacks (for an ASB modifier of 3.0), and a Water/Ice/Fire type is 8x resistant to Ice attacks (for an ASB modifier of .29). In addition, a Pokemon may take an item of a type they already are. For example Conkeldurr can go ahead and grab a Super Karate Black Belt to gain double the STAB bonus on fighting-attacks, but also doubling his weaknesses! Only one of each item can be attached per battle, and they do not take up the regular hold item a Pokemon usually has. Here is the list of items, have fun incorporating them into your flavor refs!
Exceptionally Ordinary Something-or-other: This something-or-other has a habit of somewhat normalizing the Pokemon that somehow manages to wear or use it or something like that. Nobody really knows, its just kind of really ordinary and regular and stuff.
Super Karate Black Belt: This black belt is extremely empowering, and instantly gives any Pokemon that wears it the fighting prowess of Jet Lee, Chuck Norris, Yip-man, and Sawk combined! "Be wary of flying feet and fists," it says on the genuine label.
Fairy Wings: Though these wings may just look like they were ripped off of some five-year old's Halloween costume, they are genuine fairy wings. Easily super-glued on to even the most resistant of Pokemon, it grants them the ability to soar around like the average flying-type.
Hive Mind: A small and insectoid brain in a jar, the trainer applies this item by deftly lobotomizing their Pokemon and replacing their frontal lobes with this. The Pokemon is then conquered by a strange alien hive race, and begins acting far more buggy than usual.
Rotten Flower: With on whiff of this disgusting flower, any Pokemon becomes capable of spewing out toxic, poisonous goop like no other. It really is that disgusting. Trainers are suggested to wear gas masks around this item.
Prickly Rose: To apply the powers of this item, the trainer simply slaps their Pokemon silly with it. Eventually, the thorny flower will cause a puncture wound, and its grassy juices with enter the Pokemon's bloodstream. Often, the Pokemon will have a habit of lying around inactively in the sun shortly after being Roseified. Studies are inconclusive on whether this is due to photosynthesis or blood loss.
Scuba Flippers: Just stick these finely-crafted flippers onto any Pokemon's feet, and they'll be swiftly swimming through any drizzle! Instantly gain access to water sources like never before! Note: not proven to work on Pokemon without feet; Mr.Heefloot suggests jamming the flippers on the Pokemon's head.
Torch: Light up your favorite pal, and voila! Instant fire-type!
Mad Scientist Goggles: Equip these stereotypical goggles to a Pokemon, and watch as their fur/hair/scales/shield-faces becomes instantly frazzled by electricity! Soon, they'll be conducting dangerous experiments with Frankensteins and Tesla coils! They grow up so fast...
Princess's Tiara: Ever wanted to be a young member of royalty? Well with this Tiara, you can! It even comes with the blessings of fairy godmothers, so you'll be surprised at how dainty, haughty, and elegant your Pokemon looks with it!
Refrigerator: Often used in haikus, fridges apparently have another use! Stick this smaller version on top of a Pokemon's head, and they'll be calling Blizzards down upon the battle. It's a wonder what a little bit of chilled ice can do for someone!
Bastiodon Skeleton: Unfortunately, not all Bastiodon fossils were in a good enough condition to resurrect. So, Mr.Heefloot hoarded them, and will gladly preform a rough full skeleton transplant with any brave Pokemon. The sturdy bones of the tough Bastiodon imbue the the patient with rock-hard skin.
Model Train (1:2 scale): When a Pokemon conducts this half-size train, they barely even need their own powers anymore! Honestly, do they really need to use wimpy Pokemon moves when they can just crush their opponent beneath a steel train?
Shovel: As Diglett and Dugtrio show, all you need to be a ground-type is live halfway underground! The shovel makes this unusually tough change much easier.
Gypsy Tent: A Pokemon walks into this gypsy tent a simple Pokemon, and out comes a mystical psychic mind-reader, fully equipped with spoons, crystal globes, and tarot reading skills.
Rusty Ghostbuster: Even Mr.Heefloot doesn't know he managed to acquire this antique, but he does know how it works. Just give it a little kick, and out comes a wicked ghost, eager to posses the nearest Pokemon!
Ominous Hood: When hiding behind this dark, shrouded hood, a Pokemon seems to become evil and wicked, no matter how nice it usually is. It just seems to bring out the worst in everyone. Extended exposure is not suggested.
Master Ball: Everybody knows that legendary dragons belong in Master Balls! So, Mr.Heefloot will gladly allow your Pokemon to sit in this legendary pokeball for a couple minutes, giving them the power of the dragons that used to call it home! Note: Mr.Heefloot does not guarantee the release of your Pokemon, especially if they are a well-trained strongmon.
Complexity = Moderate
Format = Eh, whatever
No Restrictions on anything
Here at the magical type shop, Mr.Heefloot sells many strange and mystical devices. Within these seemingly ordinary devices, a great power is contained, so great that it is even capable of changing the types of Pokemon! For a meager price of less than nothing, Mr.Heefloot is glad to rent these items out to budding trainers for the duration of a battle in his yard. He just loves seeing small creatures crushed by Shieldons! His yard is rather regular, covered in grass and with a small pond nearby, so there are no move restrictions.
The arena is nothing special, but Mr.Heefloot will gladly give one of his precious seventeen items away to a Pokemon at the start of a battle, adding an additional type to them! For example, if the Fairy Wings are given to a Shieldon, then it would be counted for purposes of STAB, type resistances, etc. as a Rock/Steel/Flying type! Just to clear some stuff up, Mr.Heefloot says a Rock/Steel/Dark type is considered 8x weak to Fighting attacks (for an ASB modifier of 3.0), and a Water/Ice/Fire type is 8x resistant to Ice attacks (for an ASB modifier of .29). In addition, a Pokemon may take an item of a type they already are. For example Conkeldurr can go ahead and grab a Super Karate Black Belt to gain double the STAB bonus on fighting-attacks, but also doubling his weaknesses! Only one of each item can be attached per battle, and they do not take up the regular hold item a Pokemon usually has. Here is the list of items, have fun incorporating them into your flavor refs!
Exceptionally Ordinary Something-or-other: This something-or-other has a habit of somewhat normalizing the Pokemon that somehow manages to wear or use it or something like that. Nobody really knows, its just kind of really ordinary and regular and stuff.
Super Karate Black Belt: This black belt is extremely empowering, and instantly gives any Pokemon that wears it the fighting prowess of Jet Lee, Chuck Norris, Yip-man, and Sawk combined! "Be wary of flying feet and fists," it says on the genuine label.
Fairy Wings: Though these wings may just look like they were ripped off of some five-year old's Halloween costume, they are genuine fairy wings. Easily super-glued on to even the most resistant of Pokemon, it grants them the ability to soar around like the average flying-type.
Hive Mind: A small and insectoid brain in a jar, the trainer applies this item by deftly lobotomizing their Pokemon and replacing their frontal lobes with this. The Pokemon is then conquered by a strange alien hive race, and begins acting far more buggy than usual.
Rotten Flower: With on whiff of this disgusting flower, any Pokemon becomes capable of spewing out toxic, poisonous goop like no other. It really is that disgusting. Trainers are suggested to wear gas masks around this item.
Prickly Rose: To apply the powers of this item, the trainer simply slaps their Pokemon silly with it. Eventually, the thorny flower will cause a puncture wound, and its grassy juices with enter the Pokemon's bloodstream. Often, the Pokemon will have a habit of lying around inactively in the sun shortly after being Roseified. Studies are inconclusive on whether this is due to photosynthesis or blood loss.
Scuba Flippers: Just stick these finely-crafted flippers onto any Pokemon's feet, and they'll be swiftly swimming through any drizzle! Instantly gain access to water sources like never before! Note: not proven to work on Pokemon without feet; Mr.Heefloot suggests jamming the flippers on the Pokemon's head.
Torch: Light up your favorite pal, and voila! Instant fire-type!
Mad Scientist Goggles: Equip these stereotypical goggles to a Pokemon, and watch as their fur/hair/scales/shield-faces becomes instantly frazzled by electricity! Soon, they'll be conducting dangerous experiments with Frankensteins and Tesla coils! They grow up so fast...
Princess's Tiara: Ever wanted to be a young member of royalty? Well with this Tiara, you can! It even comes with the blessings of fairy godmothers, so you'll be surprised at how dainty, haughty, and elegant your Pokemon looks with it!
Refrigerator: Often used in haikus, fridges apparently have another use! Stick this smaller version on top of a Pokemon's head, and they'll be calling Blizzards down upon the battle. It's a wonder what a little bit of chilled ice can do for someone!
Bastiodon Skeleton: Unfortunately, not all Bastiodon fossils were in a good enough condition to resurrect. So, Mr.Heefloot hoarded them, and will gladly preform a rough full skeleton transplant with any brave Pokemon. The sturdy bones of the tough Bastiodon imbue the the patient with rock-hard skin.
Model Train (1:2 scale): When a Pokemon conducts this half-size train, they barely even need their own powers anymore! Honestly, do they really need to use wimpy Pokemon moves when they can just crush their opponent beneath a steel train?
Shovel: As Diglett and Dugtrio show, all you need to be a ground-type is live halfway underground! The shovel makes this unusually tough change much easier.
Gypsy Tent: A Pokemon walks into this gypsy tent a simple Pokemon, and out comes a mystical psychic mind-reader, fully equipped with spoons, crystal globes, and tarot reading skills.
Rusty Ghostbuster: Even Mr.Heefloot doesn't know he managed to acquire this antique, but he does know how it works. Just give it a little kick, and out comes a wicked ghost, eager to posses the nearest Pokemon!
Ominous Hood: When hiding behind this dark, shrouded hood, a Pokemon seems to become evil and wicked, no matter how nice it usually is. It just seems to bring out the worst in everyone. Extended exposure is not suggested.
Master Ball: Everybody knows that legendary dragons belong in Master Balls! So, Mr.Heefloot will gladly allow your Pokemon to sit in this legendary pokeball for a couple minutes, giving them the power of the dragons that used to call it home! Note: Mr.Heefloot does not guarantee the release of your Pokemon, especially if they are a well-trained strongmon.
ZhengTann
Jet - Nincada (M)
His dream is to be fast. He became friends with everyone faster than Laxus, but he always felt... vulnerable. Hence the dream. He wanted to be fast, so that if trouble comes, it'll never catch him. So that when enemies come, they'll never know what hit them. So that when sorrow comes, he'll be long gone.
Nature: Adamant (+Atk; -SpA)
Type:
Bug type: Bug STAB; Adds an additional guaranteed attack on all multi-hit moves (does not include two hit moves) with a total hit cap of five (5).
Ground type: Ground STAB; immune to Sandstorm. Ignores Arena restrictions on Dig and Seismic Attacks for Arenas in which any land mass exists, Evasive Digging reduced from 6 per action Energy Cost to 5 per action.
Abilities:
Ability 1: Compoundeyes
Type: Passive
Jet's complex eyes give him a comprehensive view of the field, making his moves and attacks 30% (x1.3) more accurate.
Ability 2: Run Away (Hidden, Locked)
Type: Passive
Jet is quick on his feet, evading any field traps and hazards that would harm it (Spikes, Stealth Rock, Toxic Spikes) in an arena. Run Away does not allow the Pokemon to switch out of trapping moves or abilities, however it can escape other situational trapping strategies in battle.
Stats:
HP: 90
Atk: 3 (+)
Def: 3
SpA: 1 (-)
SpD: 2
Spe: 40
Size Class: 1
Weight Class: 1
Base Rank Total: 13
EC: 2/6
MC: 0
DC: 2/5
Attacks:
Fury Swipes
Harden
Leech Life
Metal Claw
Mind Reader
Mud-Slap
Sand-Attack
Scratch
Bug Bite
Faint Attack
Final Gambit
Gust
Silver Wind
Sandstorm
Dig
Substitute
Night Slash
Protect
Aerial Ace
Frustration
String Shot
His dream is to be fast. He became friends with everyone faster than Laxus, but he always felt... vulnerable. Hence the dream. He wanted to be fast, so that if trouble comes, it'll never catch him. So that when enemies come, they'll never know what hit them. So that when sorrow comes, he'll be long gone.
Nature: Adamant (+Atk; -SpA)
Type:
Bug type: Bug STAB; Adds an additional guaranteed attack on all multi-hit moves (does not include two hit moves) with a total hit cap of five (5).
Ground type: Ground STAB; immune to Sandstorm. Ignores Arena restrictions on Dig and Seismic Attacks for Arenas in which any land mass exists, Evasive Digging reduced from 6 per action Energy Cost to 5 per action.
Abilities:
Ability 1: Compoundeyes
Type: Passive
Jet's complex eyes give him a comprehensive view of the field, making his moves and attacks 30% (x1.3) more accurate.
Ability 2: Run Away (Hidden, Locked)
Type: Passive
Jet is quick on his feet, evading any field traps and hazards that would harm it (Spikes, Stealth Rock, Toxic Spikes) in an arena. Run Away does not allow the Pokemon to switch out of trapping moves or abilities, however it can escape other situational trapping strategies in battle.
Stats:
HP: 90
Atk: 3 (+)
Def: 3
SpA: 1 (-)
SpD: 2
Spe: 40
Size Class: 1
Weight Class: 1
Base Rank Total: 13
EC: 2/6
MC: 0
DC: 2/5
Attacks:
Fury Swipes
Harden
Leech Life
Metal Claw
Mind Reader
Mud-Slap
Sand-Attack
Scratch
Bug Bite
Faint Attack
Final Gambit
Gust
Silver Wind
Sandstorm
Dig
Substitute
Night Slash
Protect
Aerial Ace
Frustration
String Shot
Turtwig - Droy (M)
Jet is Droy's fastest new friend. Often hungry and wanting food, Droy would implore Jet to help him find stuff to eat. Often after raiding the kitchens, the pair would sneak about the monastery, looking for places to hide while they eat. But when he's not eating, Droy can often be seen working on the gardens and the orchard with Wendy, doing his chores by helping around to make new fresh produce - which he'll eat, of course.
Nature: Sassy (+SpDef, -15% Speed, -10% Acc)
Type:
Grass Type: Grass STAB; immunity to Leech Seed, Worry Seed, and all "Powder" based attacks (Poisonpowder, Powder, Rage Powder, Sleep Powder, Spore, Stun Spore). Unable to have Petal Dance disrupted by oncoming damage. Ignores Arena restrictions on Grass attacks requiring an external grass source. Bloom Command.
Abilities:
Ability 1: Overgrow
Type: Passive
When Droy's HP is lower than 33% (flat), the Base Attack Power of any grass attack is increased by two (2). (eg Giga Drain goes from 8 to 10, Solar Beam from 12 to 14)
Ability 2: Shell Armour (Hidden)
Type: Passive
Droy's thick body and craggy carapace prevents it from taking critical hits.
Stats:
HP: 90
Atk: Rank 3
Def: Rank 3
SpA: Rank 2
SpD: Rank 3 (+)
Spe: 26 (-)
Size Class: 1
Weight Class: 2
BRT: 14
EC: 3/9
MC: 0
AC: 3/5
Attacks:
Tackle
Withdraw
Absorb
Razor Leaf
Curse
Bite
Mega Drain
Leech Seed
Synthesis
Leaf Storm
Crunch
Giga Drain
Grassy Terrain
Seed Bomb
Worry Seed
Stockpile
Wide Guard
Bullet Seed
Reflect
Light Screen
Safeguard
Protect
Stealth Rock
Grass Knot
Jet is Droy's fastest new friend. Often hungry and wanting food, Droy would implore Jet to help him find stuff to eat. Often after raiding the kitchens, the pair would sneak about the monastery, looking for places to hide while they eat. But when he's not eating, Droy can often be seen working on the gardens and the orchard with Wendy, doing his chores by helping around to make new fresh produce - which he'll eat, of course.
Nature: Sassy (+SpDef, -15% Speed, -10% Acc)
Type:
Grass Type: Grass STAB; immunity to Leech Seed, Worry Seed, and all "Powder" based attacks (Poisonpowder, Powder, Rage Powder, Sleep Powder, Spore, Stun Spore). Unable to have Petal Dance disrupted by oncoming damage. Ignores Arena restrictions on Grass attacks requiring an external grass source. Bloom Command.
Abilities:
Ability 1: Overgrow
Type: Passive
When Droy's HP is lower than 33% (flat), the Base Attack Power of any grass attack is increased by two (2). (eg Giga Drain goes from 8 to 10, Solar Beam from 12 to 14)
Ability 2: Shell Armour (Hidden)
Type: Passive
Droy's thick body and craggy carapace prevents it from taking critical hits.
Stats:
HP: 90
Atk: Rank 3
Def: Rank 3
SpA: Rank 2
SpD: Rank 3 (+)
Spe: 26 (-)
Size Class: 1
Weight Class: 2
BRT: 14
EC: 3/9
MC: 0
AC: 3/5
Attacks:
Tackle
Withdraw
Absorb
Razor Leaf
Curse
Bite
Mega Drain
Leech Seed
Synthesis
Leaf Storm
Crunch
Giga Drain
Grassy Terrain
Seed Bomb
Worry Seed
Stockpile
Wide Guard
Bullet Seed
Reflect
Light Screen
Safeguard
Protect
Stealth Rock
Grass Knot
Unown - Levy
Levy is a book-lover, who chanced upon the library collection in the monastery Zheng founded. Inside, she was astounded to find books of a totally new philosophy to her, a history of a world she never imagined of. Resolute that she would not pass up this chance, she resided there until Jet and Droy happened upon her in their wanderings, and the trio soon became fast friends.
Nature: Modest (+SpAtk, -Atk)
Type:
Psychic Type: Psychic STAB; Levy's tome of spells enable her to lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.
Abilities:
Ability 1: Levitate
Type: Passive
Levy has a small magic rug, which floats above the earth when released or easily takes flight, evading the Ground moves Bulldoze, Earthquake, Fissure, and Magnitude. Earth Power will have three (3) less Base Attack Power. Dig and Dive can still strike her if their user is over Size Class 4, has Levitate, is 3.5m or larger, or is a Flying-type. Otherwise Dig and Dive will miss. Ground moves can still hit.
Stats:
HP: 90
Atk: Rank 2 (-)
Def: Rank 2
SpA: Rank 4 (+)
SpD: Rank 2
Spe: 48
Size Class: 1
Weight Class: 1
BRT: 14
Attacks:
Hidden Power Bug
Hidden Power Dark
Hidden Power Dragon
Hidden Power Electric
Hidden Power Fairy
Hidden Power Fighting
Hidden Power Fire
Hidden Power Flying
Hidden Power Ghost
Hidden Power Grass
Hidden Power Ground
Hidden Power Ice
Hidden Power Poison
Hidden Power Psychic
Hidden Power Rock
Hidden Power Steel
Hidden Power Water
Levy is a book-lover, who chanced upon the library collection in the monastery Zheng founded. Inside, she was astounded to find books of a totally new philosophy to her, a history of a world she never imagined of. Resolute that she would not pass up this chance, she resided there until Jet and Droy happened upon her in their wanderings, and the trio soon became fast friends.
Nature: Modest (+SpAtk, -Atk)
Type:
Psychic Type: Psychic STAB; Levy's tome of spells enable her to lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.
Abilities:
Ability 1: Levitate
Type: Passive
Levy has a small magic rug, which floats above the earth when released or easily takes flight, evading the Ground moves Bulldoze, Earthquake, Fissure, and Magnitude. Earth Power will have three (3) less Base Attack Power. Dig and Dive can still strike her if their user is over Size Class 4, has Levitate, is 3.5m or larger, or is a Flying-type. Otherwise Dig and Dive will miss. Ground moves can still hit.
Stats:
HP: 90
Atk: Rank 2 (-)
Def: Rank 2
SpA: Rank 4 (+)
SpD: Rank 2
Spe: 48
Size Class: 1
Weight Class: 1
BRT: 14
Attacks:
Hidden Power Bug
Hidden Power Dark
Hidden Power Dragon
Hidden Power Electric
Hidden Power Fairy
Hidden Power Fighting
Hidden Power Fire
Hidden Power Flying
Hidden Power Ghost
Hidden Power Grass
Hidden Power Ground
Hidden Power Ice
Hidden Power Poison
Hidden Power Psychic
Hidden Power Rock
Hidden Power Steel
Hidden Power Water
Koneko Toujou, "Hellcat" - Absol (F)
Known as the rare, unwanted Disaster Pokemon, and a descendant of Lou's Absol - whose Trainer was gone missing for too long, with disquieting rumours, Koneko was not welcomed in the ASB community. Even the shelter shunned her, for fear of attracting ill luck. Most veteran Trainers do not share the superstition, but her small form, frailer than even most of her kind made most hesitate to take her in, until Tanner found her. She is scarred by the treatment from those around her, and is very reluctant to open up to anyone. Rias is the first to be able to touch her without her shying away, and it seems Tanner is making some slight progress.
Nature: Modest (+SpAtk, -Atk) - also very timid
Type:
Dark type: Dark STAB; Koneko is very serious about putting lechers in their right place. She ignores Attract and Confusion status entirely when using her natural Dark-type damaging and non-damaging attacks.
Abilities:
Ability 1: Pressure
Type: Passive
Koneko's quiet, tense, presence fills the air with intense anxiety, and any damaging or status attack launched at her costs the attacking Pokemon two (2) more energy to perform.
Ability 2: Super Luck
Type: Passive
Koneko can manipulate her aura to increase his critical hit levels one stage above other Pokemon, making normal moves inflict critical hits 12.5% of the time and high critical hit moves inflict critical hits 50% of the time.
Ability 3: Justified (Hidden)
Type: Passive
Koneko's touki reacts to similarly dark energies. When hit by a Dark-type move, Koneko's attack will increase by one (1) stage. A boost gained this way will be maintained at the end of each round.
Ability 4: Magic Bounce (Mega-Evo only)
Type: Passive
In Mega-Evolution forme, Koneko can manipulate the dark senki to ward off non-damaging attacks as soon as they are launched, reflecting them back at the user.
Stats:
HP: 100
Atk: Rank 4 (-)
Def: Rank 2
SpA: Rank 4 (+)
SpD: Rank 2
Spe: 75
Size Class: 3 (actually more of a 2 since she's quite small compared to the rest of the Absol species)
Weight Class: 3
BRT: 18
Stats (Mega-Evo):
HP: 100
Atk: Rank 5 (-)
Def: Rank 2
SpA: Rank 5 (+)
SpD: Rank 2
Spe: 115
Size Class: 3
Weight Class: 3
BRT: 21
MC: 1
AC: 1/5
Attacks:
Aerial Ace
Assurance
Baton Pass
Bite
Detect
Double Team
Feint
Feint Attack
Hex
Incinerate
Leer
Magic Coat
Me First
Mean Look
Megahorn
Night Slash
Payback
Perish Song
Play Rough
Punishment
Pursuit
Quick Attack
Razor Wind
Retaliate
Rock Slide
Rock Smash
Rock Tomb
Sandstorm
Scratch
Shadow Claw
Slash
Stone Edge
Sucker Punch
Sunny Day
Swords Dance
Taunt
Thief
Thief
Thunder
X-Scissor
Zen Headbutt
Known as the rare, unwanted Disaster Pokemon, and a descendant of Lou's Absol - whose Trainer was gone missing for too long, with disquieting rumours, Koneko was not welcomed in the ASB community. Even the shelter shunned her, for fear of attracting ill luck. Most veteran Trainers do not share the superstition, but her small form, frailer than even most of her kind made most hesitate to take her in, until Tanner found her. She is scarred by the treatment from those around her, and is very reluctant to open up to anyone. Rias is the first to be able to touch her without her shying away, and it seems Tanner is making some slight progress.
Nature: Modest (+SpAtk, -Atk) - also very timid
Type:
Dark type: Dark STAB; Koneko is very serious about putting lechers in their right place. She ignores Attract and Confusion status entirely when using her natural Dark-type damaging and non-damaging attacks.
Abilities:
Ability 1: Pressure
Type: Passive
Koneko's quiet, tense, presence fills the air with intense anxiety, and any damaging or status attack launched at her costs the attacking Pokemon two (2) more energy to perform.
Ability 2: Super Luck
Type: Passive
Koneko can manipulate her aura to increase his critical hit levels one stage above other Pokemon, making normal moves inflict critical hits 12.5% of the time and high critical hit moves inflict critical hits 50% of the time.
Ability 3: Justified (Hidden)
Type: Passive
Koneko's touki reacts to similarly dark energies. When hit by a Dark-type move, Koneko's attack will increase by one (1) stage. A boost gained this way will be maintained at the end of each round.
Ability 4: Magic Bounce (Mega-Evo only)
Type: Passive
In Mega-Evolution forme, Koneko can manipulate the dark senki to ward off non-damaging attacks as soon as they are launched, reflecting them back at the user.
Stats:
HP: 100
Atk: Rank 4 (-)
Def: Rank 2
SpA: Rank 4 (+)
SpD: Rank 2
Spe: 75
Size Class: 3 (actually more of a 2 since she's quite small compared to the rest of the Absol species)
Weight Class: 3
BRT: 18
Stats (Mega-Evo):
HP: 100
Atk: Rank 5 (-)
Def: Rank 2
SpA: Rank 5 (+)
SpD: Rank 2
Spe: 115
Size Class: 3
Weight Class: 3
BRT: 21
MC: 1
AC: 1/5
Attacks:
Aerial Ace
Assurance
Baton Pass
Bite
Detect
Double Team
Feint
Feint Attack
Hex
Incinerate
Leer
Magic Coat
Me First
Mean Look
Megahorn
Night Slash
Payback
Perish Song
Play Rough
Punishment
Pursuit
Quick Attack
Razor Wind
Retaliate
Rock Slide
Rock Smash
Rock Tomb
Sandstorm
Scratch
Shadow Claw
Slash
Stone Edge
Sucker Punch
Sunny Day
Swords Dance
Taunt
Thief
Thief
Thunder
X-Scissor
Zen Headbutt
Yuuto Kiba, "Holy Demonic Swordsman" - Gallade (M)
A Ralts whose friends have been swept away by an unnatural rainstorm, Yuuto is the only survivor - saved by Rias. Captured b Tanner, he is originally unwilling to be forced into Rias' peerage, but Erza, Zheng's Stratagem, is the first to give him a channel for his purpose - the art of sword-fighting and the ways to become stronger. He follows after Erza as a pupil after a mentor, learning how to fight with both mind and blade, while staying beside Rias for another shot at a new life. Still, he cannot forget his past - how a Tornadus and a Thundurus had destroyed his friends and home.
Nature: Impish (+Def, -SpAtk) - sparklingly charming and polite, but devoted inside
Type:
Psychic type: Psychic STAB; Yuuto's determination means he can lift and throw opponents with Psychic regardless of Special Attack Rank.
Fighting type: Fighting STAB: Yuuto's techniques allow him to ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw.
Abilities:
Ability 1: Steadfast
Type: Passive
If Yuuto is out-flinched, he puts on a burst of extra Speed by one (1) stage, maintained at the end of each round.
Ability 2: Justified (Hidden)
Type: Trigger
Yuuto's holy demonic swords react to dark energy, invigorating their honed edges. When hit by a Dark-type move, Yuuto's attack will increase by one (1) stage, maintained at the end of each round.
Ability 3: Inner Focus (Mega-Evo only)
Type: Passive
When an opponent attempts to flinch Yuuto, he would parry the flinching effects and continue his attacks. If Steadfast is also present, it activates.
Stats:
HP: 100
Atk: Rank 5
Def: Rank 4 (+)
SpA: Rank 2 (-)
SpD: Rank 4
Spe: 80
Size Class: 3
Weight Class: 4
BRT: 21
Stats (Mega-Evo):
HP: 100
Atk: Rank 7
Def: Rank 4 (+)
SpA: Rank 2 (-)
SpD: Rank 4
Spe: 110
Size Class: 3
Weight Class: 4
BRT: 24
EC: 9/9
MC: 0
AC: 4/5
Attacks:
Aerial Ace
Brick Break
Bulldoze
Calm Mind
Close Combat
Confusion
Cut
Destiny Bond
Disable
Double Team
Drain Punch
Dual Chop
Earthquake
Encore
Endure
Facade
Feint
Fire Punch
Focus Punch
Frustration
Fury Cutter
Grass Knot
Growl
Heal Pulse
Helping Hand
Ice Punch
Knock Off
Leaf Blade
Leer
Low Kick
Low Sweep
Lucky Chant
Magic Coat
Magical Leaf
Mean Look
Mimic
Night Slash
Pain Split
Poison Jab
Power-up Punch
Protect
Psycho Cut
Psyshock
Quick Guard
Reflect
Retaliate
Rock Slide
Torment
Return
Safeguard
Shadow Sneak
Skill Swap
Slash
Snatch
Stone Edge
Stored Power
Substitute
Taunt
Teleport
Thunder Punch
Thunder Wave
Toxic
Trick
Trick Room
Wide Guard
Will-o-Wisp
X-Scissor
Zen Headbutt
A Ralts whose friends have been swept away by an unnatural rainstorm, Yuuto is the only survivor - saved by Rias. Captured b Tanner, he is originally unwilling to be forced into Rias' peerage, but Erza, Zheng's Stratagem, is the first to give him a channel for his purpose - the art of sword-fighting and the ways to become stronger. He follows after Erza as a pupil after a mentor, learning how to fight with both mind and blade, while staying beside Rias for another shot at a new life. Still, he cannot forget his past - how a Tornadus and a Thundurus had destroyed his friends and home.
Nature: Impish (+Def, -SpAtk) - sparklingly charming and polite, but devoted inside
Type:
Psychic type: Psychic STAB; Yuuto's determination means he can lift and throw opponents with Psychic regardless of Special Attack Rank.
Fighting type: Fighting STAB: Yuuto's techniques allow him to ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw.
Abilities:
Ability 1: Steadfast
Type: Passive
If Yuuto is out-flinched, he puts on a burst of extra Speed by one (1) stage, maintained at the end of each round.
Ability 2: Justified (Hidden)
Type: Trigger
Yuuto's holy demonic swords react to dark energy, invigorating their honed edges. When hit by a Dark-type move, Yuuto's attack will increase by one (1) stage, maintained at the end of each round.
Ability 3: Inner Focus (Mega-Evo only)
Type: Passive
When an opponent attempts to flinch Yuuto, he would parry the flinching effects and continue his attacks. If Steadfast is also present, it activates.
Stats:
HP: 100
Atk: Rank 5
Def: Rank 4 (+)
SpA: Rank 2 (-)
SpD: Rank 4
Spe: 80
Size Class: 3
Weight Class: 4
BRT: 21
Stats (Mega-Evo):
HP: 100
Atk: Rank 7
Def: Rank 4 (+)
SpA: Rank 2 (-)
SpD: Rank 4
Spe: 110
Size Class: 3
Weight Class: 4
BRT: 24
EC: 9/9
MC: 0
AC: 4/5
Attacks:
Aerial Ace
Brick Break
Bulldoze
Calm Mind
Close Combat
Confusion
Cut
Destiny Bond
Disable
Double Team
Drain Punch
Dual Chop
Earthquake
Encore
Endure
Facade
Feint
Fire Punch
Focus Punch
Frustration
Fury Cutter
Grass Knot
Growl
Heal Pulse
Helping Hand
Ice Punch
Knock Off
Leaf Blade
Leer
Low Kick
Low Sweep
Lucky Chant
Magic Coat
Magical Leaf
Mean Look
Mimic
Night Slash
Pain Split
Poison Jab
Power-up Punch
Protect
Psycho Cut
Psyshock
Quick Guard
Reflect
Retaliate
Rock Slide
Torment
Return
Safeguard
Shadow Sneak
Skill Swap
Slash
Snatch
Stone Edge
Stored Power
Substitute
Taunt
Teleport
Thunder Punch
Thunder Wave
Toxic
Trick
Trick Room
Wide Guard
Will-o-Wisp
X-Scissor
Zen Headbutt
Saleem S
Gardevoir (Female): Geet
Types: Psychic/Fairy
Abilities::
Synchronize / Trace / Telepathy / Pixilate(Mega)
Nature: Bold (+1 Def, -1 Atk)
Stats:
HP: 100
Atk: Rank 2 (-)
Def: Rank 4 (+)
SpA: Rank 5
SpD: Rank 4
Spe: 80
Size Class: 3
Weight Class: 3
Base Rank Total: 21
Mega Stats:
HP: 100
Atk: Rank 2 (-)
Def: Rank 4 (+)
SpA: Rank 7
SpD: Rank 5
Spe: 100
Size Class: 3
Weight Class: 3
Base Rank Total: 25
EC: 9/9
MC: 0
AC: 5/5
KOC: 0
Attacks:
Level Up
Moonblast
Stored Power
Misty Terrain
Healing Wish
Draining Kiss
Growl
Confusion
Double Team
Teleport
Calm Mind
Lucky Chant
Magical Leaf
Heal Pulse
Future Sight
Imprison
Hypnosis
Dream Eater
Egg/Tutor/Event
Wish
Destiny Bond
Synchronoise
Disable
Encore
Skill Swap
Magic Coat
Endure
Snatch
Trick
Pain Split
Icy Wind
Mud-Slap
Telekinesis
Shadow Sneak
TM/HM
Shadow Ball
Dazzling Gleam
Charge Beam
Torment
Psychic
Reflect
Substitute
Trick Room
Light Screen
Will-o-Wisp
Taunt
Grass Knot
Toxic
Rest
Sleep Talk
Thunderbolt
Grass Knot
Toxic
Hyper Beam
Hidden Power(fire)
Safeguard
Focus Blast
Energy Ball
Burmy(M) [Keeda]
Types: Bug
Abilities:: Shed Skin / Overcoat (Locked)
Nature: Quiet (+SpA, -Spe)
Stats:
HP: 90
Atk: 2
Def: 2
SpA: 3 (+)
SpD: 2
Spe: 31 (-) (-10% evasion)
Size Class: 1
Weight Class: 1
Base Rank Total: 12
EC: 5/6
MC: 25
AC: 4/5
Attacks:
Level Up before 26
Protect
Tackle
Bug Bite
Hidden Power (Water)
Level Up after 25
Egg
TM/HM
Tutor
Electroweb
Snore
String Shot
Charmander [Magesh] (M)
Nature: Lonely (+1 Atk, -1 Def)
Type: Fire
Fire:Fire STAB; immune to burn, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.
Abilities:
Blaze: (Passive) When this Pokemon’s HP is lower than 33%, the base damage of any fire attack is increased by two (2). (eg Flamethrower goes from 10 to 12, Fire Blast from 12 to 14)
Solar Power: (DW) (Passive) (UnLocked) When in bright sunlight, this Pokemon burns solar energy and 1 HP/action to increase the Base Attack Power of all their special attacks by two (2).
Stats:
HP: 90
Atk: 3 (+)
Def: 1 (-)
SpA: 2
SpD: 2
Spe: 65
Size Class: 1
Weight Class: 1
Base Rank Total: 13
EC:6/9
MC:4
AC:5/5
KOC: 0
Attacks:
Level Up:
Scratch
Growl
Ember
Leer
Metal Claw
Smokescreen
Rage
Dragon Rage
Scary Face
Fire Fang
Fire Spin
Flame Burst
Egg:
Crunch
Counter
Dragon Dance
Focus Punch
Outrage
Dragon Pulse
Air Cutter
Tutor:
Skull Bash
Endure
Iron Tail
Bide
Seismic Toss
Fire Punch
Thunder Punch
Dynamic Punch
Swift
Prev TM:
Mud-Slap
TM:
Dig
Double Team
Protect
Rock Slide
Substitute
Fire Blast
Brick Break
Toxic
Facade
Rest
Sleep Talk
Hone Claws
Rock Tomb
Will-O-Wisp
Shadow Claw
Nature: Lonely (+1 Atk, -1 Def)
Type: Fire
Fire:Fire STAB; immune to burn, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.
Abilities:
Blaze: (Passive) When this Pokemon’s HP is lower than 33%, the base damage of any fire attack is increased by two (2). (eg Flamethrower goes from 10 to 12, Fire Blast from 12 to 14)
Solar Power: (DW) (Passive) (UnLocked) When in bright sunlight, this Pokemon burns solar energy and 1 HP/action to increase the Base Attack Power of all their special attacks by two (2).
Stats:
HP: 90
Atk: 3 (+)
Def: 1 (-)
SpA: 2
SpD: 2
Spe: 65
Size Class: 1
Weight Class: 1
Base Rank Total: 13
EC:6/9
MC:4
AC:5/5
KOC: 0
Attacks:
Level Up:
Scratch
Growl
Ember
Leer
Metal Claw
Smokescreen
Rage
Dragon Rage
Scary Face
Fire Fang
Fire Spin
Flame Burst
Egg:
Crunch
Counter
Dragon Dance
Focus Punch
Outrage
Dragon Pulse
Air Cutter
Tutor:
Skull Bash
Endure
Iron Tail
Bide
Seismic Toss
Fire Punch
Thunder Punch
Dynamic Punch
Swift
Prev TM:
Mud-Slap
TM:
Dig
Double Team
Protect
Rock Slide
Substitute
Fire Blast
Brick Break
Toxic
Facade
Rest
Sleep Talk
Hone Claws
Rock Tomb
Will-O-Wisp
Shadow Claw
Churi | Pawniard (M)
________________________
Churi is a Sassy guy whose mother died in a wizards chess and has early age issues. He suffers from ADD and OCD, always arranges things around him but lives carelessly when with friends, exhibiting dual characteristics. He also has a big ego and lives with a lot of pride.
[Nature]
Sassy (+1 Sp. Defense, Speed ÷ 1.15, -10 Evasion)
[Type]
Steel | Dark
Steel STAB; immune to Sandstorm damage, immune to Poison/Toxic status, but can be corroded specifically by Acid and Acid Spray, making them susceptible to Poison-type attacks and Poison/Toxic Status.
Dark STAB; ignores Attract and Confusion status entirely when using Dark-type damaging and non-damaging attacks.
Steel STAB; immune to Sandstorm damage, immune to Poison/Toxic status, but can be corroded specifically by Acid and Acid Spray, making them susceptible to Poison-type attacks and Poison/Toxic Status.
Dark STAB; ignores Attract and Confusion status entirely when using Dark-type damaging and non-damaging attacks.
[Abilities]
Defiant/Inner Focus/Pressure
Defiant (✓)
(Passive, MoldBreaker affects - No)
The Pokemon has a deep sense of honor, and whenever one of its stats are decreased by an opponent's Attack or Ability, its Attack increases by two (2) stages. Attack Boosts gained this way are not subject to deterioration that round.
Inner Focus
(Passive, MoldBreaker affects - Yes) When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.
Pressure (H)
(Passive, MoldBreaker affects - No)
This Pokemon's presence fills the air with intense anxiety, and any damaging or status attack launched at this Pokemon costs the opposing Pokemon two (2) more energy to perform.
Defiant (✓)
(Passive, MoldBreaker affects - No)
The Pokemon has a deep sense of honor, and whenever one of its stats are decreased by an opponent's Attack or Ability, its Attack increases by two (2) stages. Attack Boosts gained this way are not subject to deterioration that round.
Inner Focus
(Passive, MoldBreaker affects - Yes) When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.
Pressure (H)
(Passive, MoldBreaker affects - No)
This Pokemon's presence fills the air with intense anxiety, and any damaging or status attack launched at this Pokemon costs the opposing Pokemon two (2) more energy to perform.
[Stats]
HP: 90
Atk: Rank 3
Def: Rank 3
SpA: Rank 2
SpD: Rank 3 (+)
Spe: 52 (-)
Size Class: 1
Weight Class: 2
Total: 14
Atk: Rank 3
Def: Rank 3
SpA: Rank 2
SpD: Rank 3 (+)
Spe: 52 (-)
Size Class: 1
Weight Class: 2
Total: 14
[Counters]
EC: 5 | 6
AC: 5 | 5
MC: 5
KOC: 0
AC: 5 | 5
MC: 5
KOC: 0
[Attacks]
Level Up ( 13 / 17 )
Scratch (0,4) | Leer (3*h + 3,6) | Fury Cutter (7,5) | Torment (0,6) | Feint Attack (7,2) | Scary Face (0,9) | Metal Claw | Night Slash | Iron Defense | Iron Head | Swords Dance | Assurance (12,9) | Guillotine
Still to get: Slash(0,7) | Metal Sound | Embargo |
Still to get: Slash(0,7) | Metal Sound | Embargo |
Egg ( 5 / 8 )
Psycho Cut(12,6) | Pursuit(6,5) | Revenge(13,6) | Stealth Rock | Sucker Punch
Still to get: Head Butt(0,4) | Mean Look(7,5) | Quick Guard
Still to get: Head Butt(0,4) | Mean Look(7,5) | Quick Guard
Prev Gens (Tutor / TM / HM) ( 4 / 9 )
Dual Chop | Magnet Rise | Snatch | Roleplay
Still to get: Knock Off | Low Kick | Snore | Spite | Foul Play
Still to get: Knock Off | Low Kick | Snore | Spite | Foul Play
Gen 6 TM/HM ( 22 / 40 )
Dig | Power Up Punch | Thunder Wave | Poison Jab | Brick Break | Protect | Thief | Shadow Claw | Substitute | Stone Edge | Taunt | Rock Tomb | Hone Claws | Facade | X-Scissor | Rest | Sleep Talk | Retaliate | Grass Knot | Pay Back | Aerial Ace | Toxic |
Still to get: Rain Dance | Rock Polish | Snarl | Dark Pulse | Hidden Power(Fairy) | Low Sweep | Double Team | Sand Storm | Frustration | Return | Attract | False Swipe | Fling | Embargo | Swagger | Rock Smash | Confide | Cut
Still to get: Rain Dance | Rock Polish | Snarl | Dark Pulse | Hidden Power(Fairy) | Low Sweep | Double Team | Sand Storm | Frustration | Return | Attract | False Swipe | Fling | Embargo | Swagger | Rock Smash | Confide | Cut
Karrablast [Akbar] (M)
Type: Bug
Bug STAB; Adds an additional guaranteed attack on all multi-hit moves (does not include two hit moves) with a total hit cap of five (5).
Abilities:
Swarm / Shed Skin / No Guard (H)
When this Pokemon's HP is lower than 33% (flat), the Base Attack Power of any Bug-typed attack is increased by 2. (eg Silver Wind goes from 6 to 8, X-Scissor from 8 to 10)
This Pokemon regularly sheds its skin and any impurities contained in its body. If afflicted with a status condition, this Pokemon has a 33% chance of removing all status conditions at the end of a round.
Nature: Sassy (+1 SpD, Speed ÷ 1.15, -10% Evasion)
Stats:
HP: 90
Atk: 3
Def: 2
SpA: 2
SpD: 3 (+)
Spe: 52 (-)
Size Class: 1
Weight Class: 1
Base Rank Total: 13
EC: 5/6
MC: 9
AC: 4/5
KOC: 0
Attacks (17):
Level Up
Peck
Leer
Endure
Fury Attack
Fury Cutter
Headbutt
False Swipe
Flail
X-Scissor
Bug Buzz
Swords Dance
Egg
Counter
Drill Run
Feint Attack
Knock Off
Megahorn
Pursuit
Tutor
Giga Drain
TM
Hidden Power(Rock)
Protect
Aerial Ace
Infestation
Facade
Sleep Talk
Rest
Struggle Bug
Substitute
Energy Ball
Poison Jab
Toxic
Rain Dance
Double Team
Frustration
Snore
ZhengTann sends out, equips arena items, equips items
Saleem S sends out, equips arena items, equips items, and orders
ZhengTann orders
ref