Unpopular opinions

IVs benefit the game in no way, shape or form, whether you're a casual or competitive player. Hell, if anything in competitive it's annoying when your Latios loses that crucial speed tie because of HP Fire. In addition, it completely locks off and turns people away from Competitive because in-game breeding is such an annoying, tedious, long, arduous task. If they were taken out of the game, nothing of value would be lost.
I'm actually very okay with Natures and EVs because they allow for a great deal of customization and experimentation. With IVs it's "either have the best or gtfo" with no variation; but with EVs and Natures, you're forced to choose what your 'mon does best. Do you want to go Bold Max defence to make them a bulky monster, or do you want them to be Timid max special attack to make them a special sweeper? While this obviously will depend a lot on base stats and other factors, this still allows you to come up with new interesting combinations you wouldn't think to try on your Pokémon if they didn't exist.
 
IVs benefit the game in no way, shape or form, whether you're a casual or competitive player. Hell, if anything in competitive it's annoying when your Latios loses that crucial speed tie because of HP Fire. In addition, it completely locks off and turns people away from Competitive because in-game breeding is such an annoying, tedious, long, arduous task. If they were taken out of the game, nothing of value would be lost.
I'm actually very okay with Natures and EVs because they allow for a great deal of customization and experimentation. With IVs it's "either have the best or gtfo" with no variation; but with EVs and Natures, you're forced to choose what your 'mon does best. Do you want to go Bold Max defence to make them a bulky monster, or do you want them to be Timid max special attack to make them a special sweeper? While this obviously will depend a lot on base stats and other factors, this still allows you to come up with new interesting combinations you wouldn't think to try on your Pokémon if they didn't exist.
I completely agree with this.When I prepare a team for a maison run(whenever I finish my RayQ SR)I will worry more about breeding perfect pokemon for the team than thinking of what EVs/nature my mons should have while it should totally be the other way 'round..
 
My unpopular opinions:

1) I don't think all event legendaries should be banned in VGC. Idk I just can't help but think that Keldeo would be a godsend for the VGC15 meta.

2) I don't think GSC is even close to the best in-game experience. A lot of people dickride Gen 2 because of there being 2 regions and 16 gyms and nostalgia and all of that, but the early game is just plain awful. There's nothing to catch and a lot of what you can catch can't fully evolve without trading or a stone that you can't get until Kanto, and most everything else is shit. The level pacing throughout the game is really wonky too. In most of Johto, it's really easy to get underleveled but then in Kanto it slows down dramatically to the point of you being easily overleveled for many of the gyms, but then Blue and Red jack the levels up once again.

3) I actually really like Delphox's design. I feel like a lot of people were disappointed because it didn't turn out to be a goddamn gijinka after seeing Braixen.

4) While Infernape is currently my favorite Sinnoh starter coming from a competitive viewpoint, back when DPP first came out I was among the minority that chose Turtwig and liked Torterra more than the other two.

5) I thought Koga in GSC and more so HGSS was much more brutal than NPCs that are typically more notorious for being hard, like Whitney, Sabrina, and even Misty.
Lorelei is another hard NPC that I feel is really underrated, her Lapras and Slowbro were fat as fuck ngl

6) I despise Eevee and most of it's evolutions
You have some top tier opinions right here man.

First of all, I thought I was the only one who liked Delphox. I still can't understand why most Pokemon fans hate it so much. Fennekin line was my favorite from the moment I saw the Gen VI starters and nothing has changed my opinion. I feel like Delphox brought a very refreshing change among the Fire starters since all the previous ones are "badass" and clearly masculine and the three last ones are all Fire/Fighting physically offensive bruisers while Delphox is a more feminine specially offensive mage. I'm just sad that it has such a shallow movepool. I mean, even Raticate learns Thunderbolt but Delphox doesn't. Why would some ordinary rat be better at spell casting than a wizard? Get your shit together Game Freak. Nevertheless, I like Delphox's design and stat spread and it definitely seems to be an unpopular opinion. I have a bad feeling that because of Delphox's bad reception we'll go back to badass bruisers in Gen VII.

Moving on to Gen IV starters. I didn't think it was uncommon to like Torterra. Empoleon is actually my favorite out of Sinnoh starters but Torterra is a 10/10 design and extremely fun to use in game. Wood Hammering, Earthquaking, Crunching and tanking hits all day erry day.

While I don't think Koga is a particularly difficult opponent, he's definitely an underrated NPC. The thing that I most like about Koga is that he has a very distinctive style of battling, especially in GSC/HGSS. Practically all regular NPCs just try to dish out as much damage as possible, but Koga is more of a dirty player and tactician who relies on indirect damage and hax (Spikes, Toxic, Confuse Ray, Double Team). Definitely my favorite Elite Four member and second favorite Gym Leader only behind Jasmine. And now that I think about it, Koga can be a huge pain in the ass if his Crobat gets a good Evasion hax going on.

And finally, I too despise Eeveelutions with the exception of Sylveon who is extremely kawaii and huggable ^_^ a really cool Pokemon to use because of Specs Hyper Voice spam.
 
... hang on, people actually hate Delphox? I thought it was just sort of overlooked in favour of Greninja and Chesnaught rather than outright disliked.
People dislike that it didn't become a furry with nice jugs,or a full female woman with Fox ears and tail...
Also no quadruped fire type.
 

Pikachu315111

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I often find the problem with people's opinion of the Starter's final evolution is that SO many people have an idea of what it should become. Then when the actual final form is revealed it leaves a lot disappointed because they got themselves psyched on what they thought it should be.

Personally I like Delphox. Makes sense for what its suppose to be. It doesn't need to be flashy like some were expecting for some reason. And here I thought it was going to become a Kyubimon-looking creature. What they did was more unique and fitting.
 
For those interested, here's my analysis of Mega Salamence's design:

Bagon cherishes a dream of one day being able to fly. In an attempt to fly, Bagon throws itself off of cliffs, but ceases to succeed. Due to its hard head, it doesn't feel much from the impact, explaining its Rock Head Ability. In certain individuals of Bagon, their whole bodies become more resilient, not just the head, giving it a tougher body, which explains Sheer Force. Summarizing Bagon in one line would be as follows:
I chase the desire of flight.
Shelgon is in a constant state of endurance, trying its very best to endure the hunger and thirst it's putting itself through. They're extremely resilient because of their tough armor and feel little to no physical trauma, explaining its high Defense and Rock Head Ability. Now, the Bagon with Sheer Force have their muscular physique temporarily transformed into an energy layer of sorts that protects Shelgon from powder-based moves and hazardous weather. Overcoat symbolizes Shelgon's endurance of any sort of pain. Shelgon, too, can be summarized in one sentence:
I endure the desire of flight.

Salamence grows its long-desired wings at last when evolving from Shelgon. All the trial, error and pain it's put itself through has finally paid off after growing a pair of powerful, blade-like wings that allow it to soar through the skies and feel more free than ever before. Along with this overwhelming joy it experiences comes extremely high power normally only found in certain Legendary Pokémon and its overall size and menacing appearance translate into Intimidate. Some Salamence feel extremely overconfident after evolving and aren't shy to show off their power, a direct result from the happiness they experience when finally being able to fly. These Salamence have Moxie as their Ability, as they're incredibly self-aware of their own power and gladly use it to wipe its opponents' faces off the surface. As with its pre-evolutions, Salamence can be summarized in a single sentence:
Through chasing and enduring the desire of flight, I have fulfilled the desire of flight.

Mega Salamence expands on the mythos of the desire to soar. Its huge wings are strong enough to keep it in midair at all times, not needing to descend to the ground to rest. Mega Salamence is so adept at flying that it doesn't need to stop, this results in its Normal-type moves being imbued with aerial properties. This is what explains Aerilate. Yes, it has forelegs; it just has them tucked in, similar to the Eons. Its tail grows shorter to prevent Mega Salamence from slowing down while flying.
Concept-wise, Mega Salamence is arguably the best example of a Pokémon using its mythos as a basis for its design; just like Mega Gengar constantly gives you Mean Look with its third, unblinking eye, preventing you from getting away; just like Mega Absol looks more angelic because it's now able to save those it warns with its newfound power; just like them, Mega Salamence ascends past the dream and embodies the dream. This beast of the skies can again be summarized in one single sentence:
I am flight.
 
While Delphox is my least favorite of the Kalos starters, I really do like the design. It just would have actually worked better as a random three stage Fire-type than a starter. It just feels a bit bland next to the majority of them.
 
It's funny how now "I like Delphox" is an unpopular opinion. I seem to remember a lot of people liking Delphox when it was first released. Then the opinions of people playing Devil's Advocate became the norm, and so Delphox became a Pokemon that people didn't like. Now the original 'popular' opinion has become unpopular. Funny how that works.

That said, some of my unpopular opinions:

-I actually really like Sinnoh's music. This could be nostalgia talking, but just about every one of the tracks is memorable for me.
-I love Mystery Dungeon's gameplay. It's so simple, and it's a fun game to play when I don't want to think too hard.
-As someone who mainly plays VGC, I think Mega Kangaskhan is very overrated.
 

Pikachu315111

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It's funny how now "I like Delphox" is an unpopular opinion. I seem to remember a lot of people liking Delphox when it was first released. Then the opinions of people playing Devil's Advocate became the norm, and so Delphox became a Pokemon that people didn't like. Now the original 'popular' opinion has become unpopular. Funny how that works.
I'm actually seeing a lot of that on this thread. Some stuff I thought was popular people are said is an unpopular opinion and stuff I thought was an unpopular opinion turns out to be a popular opinion. I can only guess one reason of this is from when you don't/did like something you tend to pay more attention to comments which said they did/didn't. You're more curious why this person has the opposite opinion that you ignore the opinions that agree with you.

For example I don't like Zinnia yet until I posted that opinion on the Annoyance Thread I thought I was the only one. But as soon as I posted that I got plenty of people who agreed with me. Then searching further I found several forums which had people stating the same opinion. It's just that many other places I've gone to had people saying they liked Zinnia that until I actually went looking I thought I was the only one. With all that said, Zinnia still had a great battle theme (though don't know why it had the Team Rocket Hideout theme in it).
 
I found the ORAS rendition of the main theme superior to the original RSE, even though I'm one of the many who wished for the return of the TRUMPETS!!! Still, I don't think most of ORAS' music was objectively inferior, it was just different.

(And yes, I know that's brass in general, not just trumpets.)
 
I found the ORAS rendition of the main theme superior to the original RSE, even though I'm one of the many who wished for the return of the TRUMPETS!!! Still, I don't think most of ORAS' music was objectively inferior, it was just different.

(And yes, I know that's brass in general, not just trumpets.)
French Horn Porn. The game.
 
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I'll start off with the obligatory "I don't like Charizard". Come on, it's a fire breathing dragon, how original is that?

My favourite Fire starter is actually Typhlosion, by far. Infernape and Delphox are OK, they missed the opportunity to have Tepig evolve in a badass non-Fighting quadruped fiery boar, and Blaziken is just overdone.

I believe Gen III has the worst designs (except for Flygon, who's frikkin' awesome). On the other hand, some Gen V desgins are pretty cool.

Not sure if really unpopular, but I hate how they retyped some stuff to Fairy just to give a mindless boost, Gardevoir above all. Being graceful doesn't automatically translate to Fairy type. I guess they just had to make everyone's favourite waifu stronger. I am fine with the retyping of the Clefairy (it even has it in the name!), Marill, Togepi and Snubbull lines, but most of the others are just dumb. Mr. Mime, really? And Mawile, come on, it's a creepy steel monster with a toothy tentacle on its head (and it can grow another!). Now, if they had a tiny, cute, star-shaped pixie that fulfills wishes and has an ability that evokes beauty and gracefulness, they could have made it Steel/Fairy... wait. Also, Whimsicott? When both Celebi and Florges scream Grass/Fairy so loud you can hear it from a mile away. Oh, and the Fairy type is just too dumbly good. Again, not sure all of this is unpopular.
 
Not sure if really unpopular, but I hate how they retyped some stuff to Fairy just to give a mindless boost, Gardevoir above all. Being graceful doesn't automatically translate to Fairy type. I guess they just had to make everyone's favourite waifu stronger. I am fine with the retyping of the Clefairy (it even has it in the name!), Marill, Togepi and Snubbull lines, but most of the others are just dumb. Mr. Mime, really? And Mawile, come on, it's a creepy steel monster with a toothy tentacle on its head (and it can grow another!). Now, if they had a tiny, cute, star-shaped pixie that fulfills wishes and has an ability that evokes beauty and gracefulness, they could have made it Steel/Fairy... wait. Also, Whimsicott? When both Celebi and Florges scream Grass/Fairy so loud you can hear it from a mile away. Oh, and the Fairy type is just too dumbly good. Again, not sure all of this is unpopular.
Although I completely agree about Gardevoir, Whimsicott, and Mr. Mime, I feel Mawile is necessary as a fairy type because it's one of the few that truly represents the 'evil' or at least deceptive nature of most actual mythological depictions of fairies before Tinkerbell became the dominant image of 'fairies' in our collective consciousness.

Also while I get that fairies everywhere would get old super fast, and already kinda has, the lake trio are literally pixie-elf-spirit-fairy creature things that act playfully to the point of mischief. Why couldn't they be retyped as Fairy/Psychic? It would also have given them a neat story-relevant advantage against the dragons of the creation trio (ignoring Dialga's steel typing) but not against Arceus

Back on topic, I don't like Alder for some reason and I found the ORAS soundtrack to be almost perfect as a remastering of RSE
 
Fairy-types.

It was said that Game Freak created Fairy-types to nerf Dragon-types and that was cool and all but then they had to go and give it resistance to a lot of important attacking types like Fighting and Dark while also making types in need of a boost (like Bug) more under powered than before. Furthermore, it is only weak to 2 attacking types (Poison and Steel) which are rarely used offensively, making it difficult to hit Super Effectively. As for offensive prowess, Fairy-type attacks are only resisted by Fire (Stealth Rock), Steel (easy to wear down since they are used to check many other stuff) and Poison (rare in OU) so they have formidable offensive presence.

Furthermore, in the generation where Special moves were nerfed (Ice Beam, Flamethrower, Surf and Thunderbolt got nerfed to 90 Base Power), Fairies got Pixilate Hyper Voice and STAB Moonblast with 95 Base Power. Moonblast also has a 30% chance of causing a SpA drop whereas the Elemental moves only has 10% chance of a secondary effect (and before people compare Moonblast with Fire Blast / Thunder / Blizzard / Hydro Pump, Moonblast has 100% accuracy). This screams of Creator's Pet to me and caused me to dislike them.
 
Fairy-types.

It was said that Game Freak created Fairy-types to nerf Dragon-types and that was cool and all but then they had to go and give it resistance to a lot of important attacking types like Fighting and Dark while also making types in need of a boost (like Bug) more under powered than before. Furthermore, it is only weak to 2 attacking types (Poison and Steel) which are rarely used offensively, making it difficult to hit Super Effectively. As for offensive prowess, Fairy-type attacks are only resisted by Fire (Stealth Rock), Steel (easy to wear down since they are used to check many other stuff) and Poison (rare in OU) so they have formidable offensive presence.

Furthermore, in the generation where Special moves were nerfed (Ice Beam, Flamethrower, Surf and Thunderbolt got nerfed to 90 Base Power), Fairies got Pixilate Hyper Voice and STAB Moonblast with 95 Base Power. Moonblast also has a 30% chance of causing a SpA drop whereas the Elemental moves only has 10% chance of a secondary effect (and before people compare Moonblast with Fire Blast / Thunder / Blizzard / Hydro Pump, Moonblast has 100% accuracy). This screams of Creator's Pet to me and caused me to dislike them.
I definitely agree on what you've said. However, keep in mind that GAME FREAK had to make it stand out somewhat, being the first new type in 18 years. I feel like what GF has done makes sense for the most part, but I do consider the Fairy-type to have a flawed execution. My biggest gripe is that it resists Bug, because "BUG IS SHIT LET'S MAKE IT SHITTIER LOLOLOLOLOLOLOLOLOLOLOLOLOL", while Bug is a widely-appreciated type and personally, one of the most interesting. If their argument is that fairies and bugs live symbiotically, then Fairy and Bug should have the same matchup. Bug could use an extra resist, while Fairy's resistance to Bug is bullshit and unnecessary.

On a different type-related note, Dragon has always been my favorite type because of its impressive Pokémon that both look great and are an absolute blast to use. Ironically, Flygon isn't that high on my list of favorite Dragons or Hoenn Pokémon, despite being somebody who loves Hoenn and Dragon-types. Not hard to figure out why Rayquaza and Salamence are my absolute favorites (#1 and #2, respectively). Their Mega Evolutions pretty much cemented their positions for years to come. I love Druddigon's appearance, too: while I can get behind what people say about its design, some just take it too far. It's a badass gargoyle dragon that looks like it's going to rip your fucking guts out. Drudd OP pls ban.
 
I don't really care about Flygon that much. Compared to other hella rad dragons like Dragalge and Hydreigon I don't see the big appeal and it was always really fucking annoying to train.
 

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Fairy-types:
Re-typing:
For the most part I sort of get the Pokemon who got retyped into Fairy did. However there are still some odd choices. To me the odd choices were Marill family (they're a combination of a beach ball and an aquatic mouse, nothing really Fairy about that), Mawile (based on a more monster-like yokai then a Fairy-like one), and Cottonee family (based on a mythical plant/lamb hybrid, not really anything Fairy about it).
However the biggest oddity to me are the ones who didn't get a Fairy Re-type. First looking through the Fairy Egg Group I see a few candidates. There's the Chansey family (though for balancing reasons I can understand why they may want to keep the Normal), Audino (yeah it Mega Evolution became part Fairy-type, but it could have also used the boost), Skitty family (they don't look like any normal cat I've seen), Snorunt (based on a Fairy-like yokai, and while Glalie is based on a more monster-like yokai it get the Fairy-type by relation), and Cherubi family (they look like Fairy-like creatures and unlike the Roselia family they're pure Grass so have the extra room to become part Fairy-type).
Going away from the Fairy Egg Group there are other notable candidates. As mentioned there's the Lake Guardians (who are partially named after Fairy creatures and maybe help separate them from other pure Psychic-types like Mew), Celebi (out of all the "cute" Legendaries its the most Fairy-like and can replace its Psychic-type), Misdreavus family (the banshee is actually a kind of fairy), Petilil family (they just seem like the better choice to be part Fairy then their counterparts), Bellossom (honestly it would be my first choice over the Cottonee/Petilil family), and Gothita family (they definitely fit the olde, creepy version of fairies). I have others but those are arguable (like Manaphy, Victini, Jirachi, Meloetta, Beautifly, Plusle & Minun, Illumise, Chimecho family, Munna family, etc.)
However the one I think should have definitely gotten it should have been Cresselia. For one thing, Fairy-types seem to be associated with the moon to the point some moon-related moves were changed to part Fairy-type. Second, it would finally put it on even footing with Darkrai (type-wise at least). Cresselia is meant to go against Darkrai but that doesn't make sense since Darkrai is Dark-type so it has the type advantage. If Cresselia became part Fairy-type not only would it receive neutral damage from Dark-type attacks but get STAB on a type Super Effective against Darkrai.
Match-Ups: Fairy's resisting Bug and being resisted by Fire seem to be randomly thrown in there. I can make excuses for them, but honestly it seems to be thrown in there so Fairy-types have more relations with other types then it would have. If anything I would have thought Fairy-types would have some sort of interaction with Normal, Ghost, and Psychic. It's interaction with Fighting and Dark also makes sense to me. However Fairy-types main point was to weaken Dragon-types and try to buff Poison- and Steel-types. Anything else is just what GameFreak considered made natural sense. *shurgs*
Moves: Yeah, what a coincidence that they lowered the power of about all Special-type moves except for Fairy, a type which is mostly Special moves. To me that just feels like GameFreak sort of artificially making Fairy-type look stronger. There was no reason to either lower Flamethrower/Thunderbolt/Ice Beam's Power to 90 or not making Moonblast also 90. Next Gen we'll see what they do, but I wouldn't be surprised if Fairy-type moves were balanced out.

Flygon:
My main problem with Flygon is that it isn't Bug/Dragon. I mean, come on, the pun was right there: DRAGON FLY. But then you made it Dragon and Ground? Mega Flygon better be Bug/Dragon.
 
Honestly I feel like the thing that is possibily pushing Fairies over the edge is Pixilate lmoa. Seriously there isn't really a reason why Pixilate would give another additional boost to pixilated moves(same for Aerilate and Refrigerate tbh). If you look at who are the three most powerful fairies in OU, two of them have Pixilate, and the other is a 700 bst monster which would be good anyway regardless of its type. The bug resist is actually pretty trivial because of the high amount of Bug/Steel and Bug/Poison types, plus Volcarona which also doesn't generally care about fairies, and lolMega Pinsir. The type matchups itself are fine, it is meant to be a strong overall type like Water is, its weakness aren't too uncommon, and the stuff that resist it is pretty common as well(Steel is on every team, Fire and Poison are pretty common types too, although Poison is admittely more common because of Fairy itself). I actually wouldn't mind seeing Moonblast and Play Rough as widely distributed moves, it's not like Fairy is an overly strong coverage type.
 
Although I completely agree about Gardevoir, Whimsicott, and Mr. Mime, I feel Mawile is necessary as a fairy type because it's one of the few that truly represents the 'evil' or at least deceptive nature of most actual mythological depictions of fairies before Tinkerbell became the dominant image of 'fairies' in our collective consciousness.

Also while I get that fairies everywhere would get old super fast, and already kinda has, the lake trio are literally pixie-elf-spirit-fairy creature things that act playfully to the point of mischief. Why couldn't they be retyped as Fairy/Psychic? It would also have given them a neat story-relevant advantage against the dragons of the creation trio (ignoring Dialga's steel typing) but not against Arceus

Back on topic, I don't like Alder for some reason and I found the ORAS soundtrack to be almost perfect as a remastering of RSE
To no one in particular, responding to all the fairy annoyances.

Whimsicott is a whimsical woodland prankster. It fits the type perfectly. I really don't get this one. Celebi yes, as well as Jirachi, and Cresselia if only for her thematic relationship with the moon.

As for some unpopular opinions, I actually love R/B's OST. Nostalgia helps, yes, but to me the original 8-bit beeps and boops have the sound of a music box or children's toy which gives it the perfect atmosphere. I think this is why I, for the most part, hate remixes of this OST. The one exception being Smash Bros. Brawl's rendition of the R/B title theme. Best version of that song by far. B/W 2's title theme is great too. I love the opening notes. They're so ominous, if Godzilla like.
 
The Fairy-typing, to me, seems to be added to Pokemon that are supernatural in appearance but aren't Ghost or Dragon - that's why not adding it to the Vanillish and Klink lines was such a miss IMHO. Plus, a fast Steel/Fairy would have made an interesting contrast to Klefki.

Unpopular opinion: I think they should make SIGNIFICANT changes to the balance between various typings in what's SE and Resist damage. A lot of the stuff in there is weird legacy items without much consideration for an actual metagame, and it woulda been hard to have a 'sensible' balanced count of what resists what because with 17 types you have an odd number, making the math impossible as to what should be what.

The reason that Bug (as an example) sucks is because it's SE against three and NFE against seven! Not only that, Bug types have hilariously low BSTs as well.

Typings should be separated into Defensive and Offensive categories, with Defensive having more resists but fewer SE, and the converse true of Offensive. Defensive types might be SE against 3 types and Resist 4 types, with the pattern reversed for Offensive. Exceptions could be made if you add an Immunity, but whether that adds a buff to the attacking type or adds a debuff to the defending type is up to the game balancers. The Flying immunity to Ground, as an example, might give Ground an additional SE hit against another Type, or add a weakness to Flying.

I also think that one type should be categorized one type as super-defensive (Steel), and another as super-offensive (Fire or Fighting), that trades its resists or SE hits for its super typing. This would modify other Typings without impacting THEIR internal balance - Steel might have a Bug resist, but that wouldn't add to the overall SE/NFE balance of Bug's list.

As an example, rebalanced Bug would be Offensive, SE against Dark, Grass, Psychic, Fighting and Resist Grass, Ground, and Psychic. I'd have to spend some time on the math of this, but balancing the typings would make a lot of damned sense.

If only Game Freak didn't have their internal policy about making serious changes to the game... that does seem to be changing, though, so fingers crossed.


Another unpopular opinion I've expressed before is the notion that they should do a serious cull of both redundant Pokemon lines and redundant moves that do the exact same damned thing. Do we really need FOUR Normal-type moves that "Lower opponent's Attack stage by 1" or "Raise user's Defense stat by 1"? Also, take duplicating Pokemon lines like Unfezent or Swellow and shoot them in the head.

Less trollbaiting, actually examine what each Pokemon line adds to the game and either keep or cut it - Staraptor versus Pidgeot, for example, is a "Physical versus Special" split of offensive bird types, so worth keeping. Alakazam versus Reuniclus, is a "speedy attack versus defensive" choice, so interesting and worth keeping. Muk versus Garbador? Little difference in their movepools, little difference in their BSTs, so look at which one is a better design and cut the other.

I'm not talking about judging just by battling capability, but by niche, fanbase, and unique design. Seriously, is ANYONE a Mothim fanboy? Did you forget until I mentioned it that it even exists? Or would anyone remember Dustox/Beautifly if it wasn't such a pain in the butt to get both for a Nat Dex? But Rapidash and Zebstrika are both horse-types with different designs and typings, so both would be kept (despite neither being anything but NU tier).

Gen 5 is the worst culprit, but all generations til 6 had the problem of "Adding new pokemon of old types just because it's a new region, yay!" It WAS fine back then, don't get me wrong, because it made each new region seem real and new, but now we're over 700 new types of Pokemon, and it's just going to be too big in only a few generations. I mean, in ten years (going by Pokemon Generation = 3 Years), even adding a modest 80-100 Pokemon we'll have over 1,000 different Pokemon counting Formes and Megas. Ten years is not a long time.

Storyline-wise, justifying this by a long-term time skip and saying that some pokemon combined lines by convergent evolution, and having caught Pokemon count for both parts of a Nat Dex entry (example: Garbador being #089 and #569) would be fascinating. Plus, wouldn't you like to meet Professor Bianca, or challenge Pokemon Champion Brendan?


It would piss off people, to be sure, but it would make the whole game healthier and keep Pokemon viable for longer. The sooner done, the better it would be.
 

MZ

And now for something completely different
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I've been ghosting this thread from day one, time to add some of my own

No idea if this is unpopular or not but it seems to be rated highly online, so I'm gonna throw out that PMD Gates to Infinity was 100% shit. It took all the life out of the first two installments. It's not difficult like some sections of the other games were, it's short with a relatively basic plot and only one semi interesting thing, and you get plenty of OP characters to make the entire thing a cakewalk, except for the first boss fight vs Gurdurr and Scraggy which is hard unless you level for whatever reason. I don't care about the characters, I don't wanna build a village, I don't wanna level up my moves, I wanted to explore a game with a good plot, plenty of post game content, and genuine difficulty at a few points. Removing the belly system allows you to go on forever and just worry about a few enemy mons rather than having some sense of conservation and you can choose the starter yourself, which is one of 5 mons. Plus Axew is OP and makes the game that gives you a goddamn virizion and hydreigon literally walking around and mashing buttons until you find the exit. Ruined an amazing series which is impossible not to love as long as you enjoy the gameplay.

I like quilladin. It's a little grass ball thing, and kinda cute. Chose Chespin first time, wasn't disappointed in the slightest. I don't hate Delphox either, I just have no particular love for it like the Chespin line.

HGSS is the worst installment of a main series game by far. Ever.
It doesn't have the nostalgia or quirkiness of GSC while still managing to have a lot of the same faults purely for the sake of having two regions in one game. While the game really opens up after Morty, all of the levels are the same from Chuck to Pryce, making the game get rather boring as your Typhlosion kills another level 17 Rattata. You can't Nuzlocke it because there's literally nowhere good to grind. Once you get to Kanto, most of the leaders are easy once you grind up to their level, and in general it's too open to feel like you're doing anything other than walking around and beating the shit out of the gym leaders (although beating Red in a Nuzlocke is pretty great). Team rocket used to be this cool gangster organization, now it's mutilating slowpoke and mutating magikarp. 0/10. Finally, most of the characters are pretty shit, even for a pokemon game. Lance and Clair make a cool duo and Red is... Red, but most are fairly bland. Lyra is also so useless that I have no idea why she exists. Elm could have showed you how to catch a sentret. Below is the main reason for why HGSS gets on my nerves this much.

Falkner: A kid who got an illegal pidgeotto from his dad Chili/Cilan/Cress: Brothers who have some sort of offensive/defensive/neutral dynamic. ok
Bugsy: Are you a boy or a girl? Burgh: Artist, probably gay. Definitely a guy tho
Whitney: A...crybaby schoolgirl? Lenora: Black archeologist librarian gym leader, and a successful married woman with her own library and museum
Morty: A guy who wants ho-oh/lugia Elesa: Supermodel and runs an amusement park
Chuck: He's cool, but what does he do? Clay: Rich miner who makes his lame city into a major attraction and wears a cool hat
Jasmine: A girl. That's it Skyla: A girl who flies a plane and shoots cannons
Pryce: Old dude in a wheelchair Brycen: Ninja movie star. No contest
Clair: No issue. Big brother issues, attitude problems, a breath of fresh air Drayden: Wins purely because of that amazing beard. Also has a monologue and shit. Iris is lame tho

Lamest gym leaders by far. I don't even feel good about beating them
 

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iamfanboy, I think you overlook a couple of aspects of the Bug type when you describe them as too poor.

First and foremost, aside from the Fire/Water/Grass triangle, they are the introductory type of Pokémon. They interact with many of the other early-game types, that is they hit your Grass starter super-effectively and they fear your Fire starter. Even if you picked Water you'll probably learn how they interact once you catch the early-game Flying type. They also evolve early to showcase the wonders of Evolution. The larvae-pupae-insect evolution chain is very intuitive to anybody with a basic understanding of bugs, and illustrates how the logic of evolution works for other Pokémon. Last, but not least, they are only truly viable for a short while, before their usefulness plummets. This, I believe, is to incentivize kids to rotate their team, instead of sticking to the first six Pokémon they catch. When the Bug type starts becoming a burden rather than an asset, you box it, and catch something better. And once you've boxed one 'mon, boxing another doesn't have the same treshold to it. This way, players will be more open to catching and trying out various Pokémon they encounter during their adventure. Bug types serve as a sort of "beginner's guide to Pokémon", hence why you meet pretty much the same kind of Bug at the start of every Pokémon adventure.

However, this is not all the Bug Pokémon do...

You see, while both the median and the average Bug type is pretty crap, some few exceptions exist. Better Bug types, with more exotic designs, and they usually kick bottoms wherever they go. The likes of Caterpie, Beedrill or Venipede represent the sort of bugs you find in your backyard or your nearby forest. Down-to-earth, easily recognisable design concepts. However, the world of bugs is more than just the cute, little household bugs you find among your mother's rose bushes. Some Bug Pokémon allude closer to the sort of bugs you'd find mentioned on list-based Internet comedy sites. Scizor, Heracross, Accelgor, Volcarona, Scolipede... those are the sort of bugs you won't find in your backyard, but the ones you'd walk in wide arcs around if you encountered their real-life equivalents. Competitively, they might not necessarily be all that, but for in-game purposes, the late-game Bugs really outweigh the shortcomings of the early-game ones. They have high stats, wide movepools, and in my opinion some of the best designs GameFreak has ever conceived. A little harder to find than many other 'mons, but once you've got one on your hands you have a companion that'll take you to the League and beyond. Unlike their early-game counterparts, these Bugs will usually never fail you, and later games have fixed the movepool shortcomings that plagued the very first examples of this design line (RBY Scyther and Pinsir).


So there you have Bugs. Either designed to be weak and simple, or badass to the bone. Very few exceptions exist, that would be Bugs that do fall out of viability after a while, but only late in the game. Bugs are usually very mediocre, or very good. That is a pretty cool and unique characteristic, in my eyes.
 
My turn!!

I think Misty (this is about the anime) is a very overrated character. For one thing I do not feel she was the best of Ash's female companions and certainly did not have the best relations with Ash (personally I think Dawn had a far greater friendship with Ash. I also feel like Serena has better relations with Ash.). I personally feel like Misty is only so popular because nostalgia and originality and stuff.
Misty definitely did not have the best relationship with Ash. I think she even chased after him with a mallet a time or two, though my memory is pretty foggy. It has been at least half a year since I've seen any of the season 1 episodes, and the last I saw was The Tower of Terror. Misty definitely had a temper.
 

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