ORAS OU Bulky offense featuring: Mega-Lopunny and SD Scizor

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Hi dear reader, today i'll let you take a look at my handmade OU team which i'm pretty comfortable with. So without further ado, here it is.

Team preview




Team in detail


Lopunny @ Lopunnite
Ability: Limber
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- High Jump Kick
- Return
- Fake Out
- Ice Punch

Ah the bunny waifu that will rekt your team. M-Lopunny works on this team rather well with its incradible speed, power and wide move pool. It's move pool is pretty simple yet effective. 1st we have HJK + return(or frustration), with these 2 moves and Mega-Lopunny's ability It can pretty much 2HKO - 3HKO most offensive threats. Next we have fake out a move which can pretty much give Lopunny a free turn of mega evolution and deal chip damage to the opponent which can be sometime really crucial. The last move is ice punch, its here mostly to Landorus and Gliscor harder + 10% freeze :^). The Evs are pretty simple, max attack to boost its power, max speed with jolly nature lets it speed tie with other lopunnys and also can out speed some slower choice scarfers.



Landorus (M) @ Life Orb
Ability: Sheer Force
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Earth Power
- Psychic
- Focus Blast
- Stealth Rock

Here we have, the ex-gen 5 Uber monster, Landorus-Incarnate. Landorus on this team serves as an offensive lead than can scare out other leads(M-Diance / Ferrothorn / Heatran / Landorus-T / Tyranitar) while still being able to set up rock. Earth power serves as STAB and can 3HKO at most everything that doesn't resist it or isnt a pink blob. Psychic serves mainly for hitting Flying types + Gengar and safely popping offensive Heatran's air balloon. Focus blast is used most of the time for KOing severely weakened chansey and can almost KO Ferrothorn. The last move is stealth rock, a move that can punish mons for coming in and giving sweepers easier time to do their job. The EVs on landorus are also pretty simple, max spA gives it a huge amount of fire power and max speed with timid nature lets landorus outspeed every base 100 that isnt scarf'd.



Heatran @ Leftovers
Ability: Flash Fire
EVs: 248 HP / 188 SpD / 72 Spe
Calm Nature
IVs: 0 Atk
- Lava Plume
- Earth Power
- Taunt
- Roar


Now to introduce this sexy motherfucker, Heatran. Heatran's moves may seem weird but works out for me most of the time. Lava plume is there to get nasty burns and with its 296 spA, it can deal some good damage. Earth power is there for hitting other Heatrans and Talonflames that think they can roost up on it. Taunt is there for wall breaking as it lets it beat chansey, clefable and other stally mons 1v1, also can prevent Stealth rock. Roar is a very crucial move as it can pretty much neutralize most set up sweepers and also not letting wish passers to do their job. Heatran's EVs are based on smogon's set with a little more speed to out speed other spD heatrans.



Zapdos @ Leftovers
Ability: Pressure
EVs: 248 HP / 204 Def / 56 Spe
Bold Nature
IVs: 0 Atk
- Thunderbolt
- Roost
- Defog
- Heat Wave

Zapdos the electric bird, with it's unique typing it can pretty much shut down every EQ spamming mon. Counters excadrill and other fighting types rather well and can serve as a decent azumarill check on this team. The moves are thunderbolt (for STAB and para hax sometimes), roost (for healing, but use with care as you can get bopped with a predicted EQ), defog (to get rid of nasty hazards) and the final move is heat wave (for killing excadrills, bisharps, scizors and ferrothorns + potential burn). Now moving to EVs, 248 to give it as much bulk as possible while still having odd HP number. 56 speed is for neutral 75 base (mega scizor) and the rest goes to def to maximize its defensive bulk.



Scizor @ Leftovers
Ability: Technician
EVs: 252 Atk / 4 Def / 252 Spe
Adamant Nature
- Bullet Punch
- Bug Bite
- Swords Dance
- Superpower

Scizor is pretty much the member that made the most work on this team. With technician boost and SD it pretty much swept or break the opponent's team in halve. Bullet punch is pretty much the best move scizor can wish for, with 90 base power and +1 priority and SD boost, scizor could just spam this move. Bug bite is also a great move, lets scizor kill defensive rotom-w that took some damage and also ensure some great KO. Sword dance is pretty much an amazing move that can boost scizor's attack sky high. The last move is superpower, this move helps scizor to break through other annoying steel types like magnezone or ferrothorn. The EVs on scizor are 252 attack to maximize its attack power, 252 speed to speed tie other base 65 (also out speeds rotom-w that's a plus).



Latias @ Life Orb
Ability: Levitate
EVs: 72 HP / 184 SpA / 252 Spe
Timid Nature
- Psyshock
- Draco Meteor
- Earthquake
- Healing Wish

Here we have one of the eon twins, latias (dont forget to pick up your eon ticket). Latias is a great keldeo, rotom-w and other water type check. With psyshock it can just destroy fighting types and also can 3HKO gardevoir. Draco meteor hits also pretty hard but should be used with care as it can become easily a set up fodder with -2 spA. The 3rd move is earthquake, it can KO bisharp with draco + EQ combination and hits heatran pretty hard (can be replaced by hidden power fire but ferro is usually a scizor set up fodder or roost to survive longer). The last move is healing wish, an incredibly useful move that can revive your almost dead win condition. EVs are based on smogon set.

Threats that you should look out for
- choice band azumarill is pretty hard to switch in, make sure to keep zapdos at decent amount of health

- SD garchomp has can rather well set up on zapdos and and is hardly revenge killed

- stall mew is pretty hard to take down but with enough offensive pressure you should be able to take it down [ another way is taunting mew with heatran and spam earth power with landoru-I]

- M-Lopunny hits pretty hard and to avoid speed tie with your own M-Lopunny, you should keep zapdos at decent amount of health to deal with it

- LO latios can hit pretty hard with draco meteor and it usually runs now earthquake so the best solution i could come up with was let heatran take an EQ and switch into your zapdos [or revenge kill it]


some replays (bear in mind that i suck at this game :[ )


Lopunny @ Lopunnite
Ability: Limber
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- High Jump Kick
- Return
- Fake Out
- Ice Punch

Landorus (M) @ Life Orb
Ability: Sheer Force
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Earth Power
- Psychic
- Focus Blast
- Stealth Rock

Heatran @ Leftovers
Ability: Flash Fire
EVs: 248 HP / 188 SpD / 72 Spe
Calm Nature
IVs: 0 Atk
- Lava Plume
- Taunt
- Roar
- Earth Power

Zapdos @ Leftovers
Ability: Pressure
EVs: 248 HP / 204 Def / 56 Spe
Bold Nature
IVs: 0 Atk
- Thunderbolt
- Roost
- Defog
- Heat Wave

Scizor @ Leftovers
Ability: Technician
EVs: 252 Atk / 4 Def / 252 Spe
Adamant Nature
- Bullet Punch
- Bug Bite
- Swords Dance
- Superpower

Latias @ Life Orb
Ability: Levitate
EVs: 72 HP / 184 SpA / 252 Spe
Timid Nature
- Psyshock
- Draco Meteor
- Earthquake
- Healing Wish


Alternative team (aka BO v2)


Lopunny @ Lopunnite
Ability: Limber
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- High Jump Kick
- Return
- Fake Out
- Ice Punch

Landorus-Therian @ Choice Scarf
Ability: Intimidate
EVs: 252 Atk / 24 Def / 232 Spe
Jolly Nature
- Stone Edge
- Earthquake
- U-turn
- Knock Off

Heatran @ Leftovers
Ability: Flash Fire
EVs: 248 HP / 188 SpD / 72 Spe
Calm Nature
IVs: 0 Atk
- Stealth Rock
- Lava Plume
- Taunt
- Earth Power

Rotom-Wash @ Leftovers
Ability: Levitate
EVs: 248 HP / 216 Def / 44 Spe
Bold Nature
IVs: 0 Atk
- Volt Switch
- Hydro Pump
- Pain Split
- Will-O-Wisp

Scizor @ Leftovers
Ability: Technician
EVs: 252 Atk / 4 Def / 252 Spe
Adamant Nature
- Bullet Punch
- Bug Bite
- Swords Dance
- Superpower

Latias @ Life Orb
Ability: Levitate
EVs: 72 HP / 184 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Psyshock
- Draco Meteor
- Defog
- Healing Wish
 
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