[DQ] Stormrage Depths (Normal) - Elevator Music and Geodude6

You slowly procede through the damp tunnel down the depths of the mountain, illuminating your path with enchanted torches you acquired in the New Dawn fortress. Sometimes you hear ominous noises echoing through the stale air, but you think they probably are caused by bats or similar creatures. The ground is coursed by light quakes every now and then, but nothing which makes you worry about. As you make your way down, your torches illuminate a fascinating limestone cave, similar to an ancestral sculpture which lies buried into the earth for ages. A Zubat flies above your head, making you wonder how there could be life even in a place like this.

As you walk carefully between the white stalagmites, the cavern slowly widens in a particularly large vault, with some stalactites scattered on the ceiling. You are unsure whether to going on or not - maybe the cause of the seismic waves Lance was looking for is not even here. All you can see around you are rocks, barren floors with few damp spots here and there. After a while, you decide to come back, but all of a sudden, a horrible shriek echoes through the cavern! You look around frantically, then, as you turn your eyes above your heads, the figure of a menacing winged creature comes out of the shadows! You ready your Poké Balls, in the face of the new threat.



HP 700
Atk 5
Def 4
SpA 3
SpD 4
Spe 150
26% Accuracy boost


Abilities: Rock Head, Unnerve

Elevator Music's team:


Conkeldurr [Roobushin] (M)
Nature: Careful (+1 SpD, -1 SpA)
Type: Fighting

Abilities: Guts / Sheer Force / Iron Fist (Unlocked)

Stats:
HP: 110
Atk: Rank 5
Def: Rank 3
SpA: Rank 1 (-)
SpD: Rank 4 (+)
Spe: 45
Size Class: 3
Weight Class: 4
Base Rank Total: 19

EC: 9/9
MC: 0
AC: 5/5

Attacks: (72/72)
Attract
Bide
Block
Brick Break
Bulk Up
Bulldoze
Chip Away
Comet Punch
Confide
Counter
Cross Chop
Detect
Dig
Double Team
Drain Punch
Dynamic Punch
Earthquake
Endure
Facade
Fire Punch
Fling
Focus Blast
Focus Energy
Focus Punch
Force Palm
Foresight
Frustration
Giga Impact
Grass Knot
Hammer Arm
Helping Hand
Hidden Power (Psychic)
Hyper Beam
Ice Punch
Knock Off
Leer
Low Kick
Low Sweep
Mach Punch
Payback
Poison Jab
Pound
Power-Up Punch
Protect
Rain Dance
Rest
Retaliate
Return
Reversal
Rock Slide
Rock Smash
Rock Throw
Rock Tomb
Round
Scary Face
Secret Power
Sleep Talk
Smack Down
Smelling Salts
Snore
Stone Edge
Strength
Substitute
Sunny Day
Superpower
Swagger
Taunt
Thunder Punch
Toxic
Wake-Up Slap
Wide Guard
Work Up

Mawile [Kuchiito] (M)
Nature: Careful (+1 SpD, -1 SpA)
Type: Steel/Fairy

Abilities: Hyper Cutter / Intimidate / Sheer Force (Unlocked) / Huge Power (Mega)

Stats:
HP: 90
Atk: Rank 3
Def: Rank 3
SpA: Rank 1 (-)
SpD: Rank 3 (+)
Spe: 50
Size Class: 1
Weight Class: 2
Base Rank Total: 14

Stats (Mega):

Nature: Careful (+1 SpD, -1 SpA)
Type: Steel/Fairy

Stats (Mega):
HP: 90
Atk: Rank 4 [8 Huge Power]
Def: Rank 5
SpA: Rank 1 (-)
SpD: Rank 4 (+)
Spe: 50
Size Class: 2
Weight Class: 2
Base Rank Total: 18 [22 Huge Power]
MC: 0
AC: 5/5

Moves: (89/102)
Astonish
Baton Pass
Bite
Crunch
Fairy Wind
Fake Tears
Feint Attack
Growl
Iron Defense
Iron Head
Play Rough
Spit Up
Stockpile
Sucker Punch
Swallow
Sweet Scent
Taunt
Vice Grip

Fire Fang
Guard Swap
Ice Fang
Metal Burst
Misty Terrain
Poison Fang
Punishment
Thunder Fang

Attract
Brick Break
Charge Beam
Dark Pulse
Double Team
Embargo
Endure
Facade
Fire Blast
Flamethrower
Flash Cannon
Focus Blast
Focus Punch
Frustration
Giga Impact
Grass Knot
Hidden Power (Ground)
Hyper Beam
Ice Beam
Incinerate
Payback
Power-Up Punch
Protect
Psych Up
Rain Dance
Rest
Return
Rock Slide
Rock Smash
Rock Tomb
Round
Sandstorm
Shadow Ball
Sleep Talk
Sludge Bomb
Solar Beam
Stone Edge
Substitute
Sunny Day
Swagger
Swords Dance
Torment
Toxic

Ancient Power
Body Slam
Counter
Double-Edge
Dynamic Punch
Foul Play
Headbutt
Ice Punch
Icy Wind
Knock Off
Last Resort
Magnet Rise
Mimic
Mud-Slap
Pain Split
Sing
Snatch
Stealth Rock
Super Fang
Thunder Punch


Geodude6's team:


Victor [Gardevoir] (M)
Nature: Bold (+1 Def, -1 Atk)
Type:

: Psychic STAB; can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.
: Fairy STAB: -1 EN on non-Fairy typed Nature, Sound, and Scent moves (Stacks with second STAB where applicable). (Nature Power, Natural Gift; Sound Moves; Aromatherapy, Odor Sleuth, Sweet Scent)

Abilities:
Synchronize: (Passive) Pokemon with this ability mentally link their condition to an opposing Pokemon and when inflicted by the major status ailments Burn, Poison, or Paralysis, will share their status condition with the opponent. Pokemon will not be inflicted by status conditions to which they are immune by virtue of typing, ability, etc.
Trace: (Trigger) "When entering into battle, this Pokemon can copy an ability on one of its opponents for 6 EN. This effect only triggers if the ability to be copied is specified when the Pokemon is sent out. The ability remains on the Pokemon for six (6) actions. Wonder Guard cannot be Traced.
Telepathy: (Passive) This Pokemon has a mental link with its allies in multiple battles, which allows it to avoid taking damage from allied attacks that damage each foe or the entire field like Blizzard and Earthquake. They are still affected by an opponents spread damage attacks.

Stats:
HP: 100
Atk: Rank 2-
Def: Rank 4+
SpA: Rank 5
SpD: Rank 4
Spe: 80
Size Class: 3
Weight Class: 3
Base Rank Total: 21


Nature: Bold (+1 Def, -1 Atk)
Type:


Mega Ability:
Pixilate: (Toggle) By default, this Pokemon's Normal-type moves are Fairy-type moves, and have an additional two (2) BAP boost. When toggled, this Pokemon's Normal-type attacks have their BAP increased by two (2). Only Normal-typed moves changed by Pixilate receive this boost, and not all Fairy-type moves. If a Pokemon has been skill-swapped multiple abilities that change Normal-type attacks, the attacks become dual-typed, but the BAP boosts of the abilities do not stack.

Stats:
HP: 100
Atk: Rank 2-
Def: Rank 4+
SpA: Rank 7
SpD: Rank 5
Spe: 100
Size Class: 3
Weight Class: 3
Base Rank Total: 25

EC: 9/9
MC: 0
AC: 5/5
KOC: 1

Attacks:
Healing Wish
Magical Leaf
Moonblast
Misty Terrain
Wish
Growl
Confusion
Disarming Voice
Double Team
Teleport
Draining Kiss
Lucky Chant
Heal Pulse
Calm Mind
Psychic
Imprison
Future Sight
Charm
Captivate
Hypnosis
Dream Eater
Stored Power

Ally Switch
Destiny Bond
Disable
Encore
Grudge
Mean Look
Skill Swap
Synchronoise

Psyshock
Toxic
Hidden Power (Fire)
Sunny Day
Taunt
Hyper Beam
Light Screen
Protect
Thunderbolt
Shadow Ball
Reflect
Shock Wave
Torment
Focus Blast
Energy Ball
Endure
Will-O-Wisp
Flash
Thunder Wave
Grass Knot
Swagger
Trick Room
Dazzling Gleam

Heal Bell
Helping Hand
Hyper Voice
Ice Punch
Magic Coat
Magic Room
Pain Split
Snatch
Swift
Wonder Room

Splendid Screen [Aegislash-S] (F)
Nature: Brave (+1 Atk, -15% Spe, -10% Eva)
Type:

: Steel STAB; immune to Sandstorm damage, immune to Poison/Toxic status, but can be corroded specifically by Acid and Acid Spray, making them susceptible to Poison-type attacks and Poison/Toxic Status.
: Ghost STAB; immune to the effects of full trapping moves and the Arena Trap, Magnet Pull, and Shadow Tag abilities. Ghost types can switch out while affected by a partial trapping move, but they will be damaged every action by their effect.

Abilities:
Stance Change: (Passive) This Pokemon changes its stance from Shield Forme to Blade Forme when ordered to use a damaging attack (regardless of that attack's success or failure to execute), and will revert to Shield Forme when using the move King's Shield. Non-damaging attacks will retain the Pokemon's current Forme at the time of use.

Stats:
HP: 90
Atk: Rank 3+
Def: Rank 6
SpA: Rank 2
SpD: Rank 6
Spe: 52-
Size Class: 3
Weight Class: 4
Base Rank Total: 20


Eyelander [Aegislash-B] (F)
Nature: Brave (+1 Atk, -15% Spe, -10% Eva)
Type:


Stats:
HP: 90
Atk: Rank 7+
Def: Rank 2
SpA: Rank 6
SpD: Rank 2
Spe: 52-
Size Class: 3
Weight Class: 4
Base Rank Total: 20

EC: 9/9
MC: 0
AC: N/A

Attacks:
Tackle
Swords Dance
Fury Cutter
Metal Sound
Pursuit
Autotomize
Shadow Sneak
Aerial Ace
Slash
Iron Defense
Night Slash
Power Trick
Iron Head
Head Smash
King's Shield
Sacred Sword

Destiny Bond
Wide Guard

Toxic
Hidden Power Water
Sunny Day
Hyper Beam
Protect
Rain Dance
Frustration
Return
Shadow Ball
Brick Break
Double Team
Reflect
Facade
Rest
Attract
False Swipe
Retaliate
Shadow Claw
Giga Impact
Gyro Ball
Rock Slide
Swagger
Sleep Talk
Substitute
Flash Cannon
Rock Smash
Confide
Cut
 

Geodude6

Look at my shiny CT!
(Note: As per this vote Sheer Force and co. are on by default)

Gardevoir: [MEGA EVOLVE] Trick Room~Thunderbolt Aerodactyl

Aegislash: Reflect (Mawile, Conkeldurr, Aegislash)~Shadow Claw Aerodactyl

Elevator Music do this:
Conkeldurr: Mach Punch Aerodactyl~Thunder Punch Aerodactyl

Mawile: [Mega Evolve] Iron Head Aerodactyl~Ice Fang Aerodactyl
IF Aerodactyl is untargetable during your action THEN use Swords Dance and push actions back.
 
Conkeldurr: Mach Punch (Aerodactyl) ~ Thunder Punch (Aerodactyl)

Mawile: [Mega Evolve] Iron Head (Aerodactyl) ~ Ice Fang (Aerodactyl)
IF (Aerodactyl is untargetable during your action) THEN (use Swords Dance and push actions back)​
 
Round 1

Roobushin draws Aerodactyl's attention to allow the team mates to set up the necessary defenses and field effects, but the prehistoric bird breaks through the Conkeldurr's defenses and crushes him. Luckily, Kuchiito manages to pick up the slack - even if Aerodactyl pays back with a stream of flames, the Mawile looks a lot more prepared to shrugs off its blows than his unfortunate Fighting-type team mate.

|Spe 45| HP 73/Energy 91 (Reflect for 4 more actions)
HP 110
Atk 5
Def 3
SpA 1
SpD 4
Spe 45
SC 3 / WC 4
Abilities: Guts, Sheer Force, Iron Fist

|Spe 50| HP 74/Energy 90 (Reflect for 4 more actions)
HP 90
Atk 8
Def 5
SpA 1
SpD 4
Spe 50
SC 2 / WC 2
Abilities: Hyper Cutter, Intimidate, Sheer Force, Huge Power

|Spe 100| HP 100/Energy 84
HP 100
Atk 2
Def 4
SpA 7
SpD 5
Spe 100
SC 3 / WC 3
Abilities: Synchronize, Trace, Telepathy

|Spe 52| HP 90/Energy 86 (Reflect for 4 more actions)
HP 90
Atk 7
Def 2
SpA 6
SpD 2
Spe 52 (-10% Eva)
SC 3 / WC 4
Abilities: Stance Change

HP 569/700 [82% HP], Paralyzed (5a)
Trick Room: 3 rounds remaining

Gardevoir evolved into Mega Gardevoir!
Mawile evolved into Mega Mawile!

Crit (1-625): 9826/10000
Mach Punch (Aerodactyl): 4 [BP] + 3 [STAB] + 1.5 [Stat Dif] + 2 [Iron Fist] + 3 [Life Orb] = 14 damage, 2 recoil, 3 energy
Aerodactyl is glowing!
Reflect: Conkeldurr, Mawile, and Aegislash are protected against physical attacks for 6 actions, 10 energy

Crit (1-625): 9328/10000
Iron Head (Aerodactyl): (8 [BP] + 3 [STAB] + 5 [Stat Dif] + 2 [Sheer Force] + 3 [Life Orb]) * 1.5 = 32 damage, 5 energy

Crit (1-1250): 495/10000
Sky Attack (Conkeldurr, Critical Hit): (14 [BP] + 3 [STAB] + 3 [Stat Dif] + 3 [Crit]) * 1.5 = 35 damage
Trick Room: Trick Room for 4 rounds, 9 energy

--------------------------------------------------------------------------
Crit (1-625): 2461/10000
Thunder Punch (Aerodactyl): (8 [BP] + 1.5 [Stat Dif] + 2 [Iron Fist] + 2 [Sheer Force] + 3 [Life Orb]) * 1.5 = 25 damage, 6 energy

Hit (1-9500): 6914/10000
Crit (1-625): 4390/10000

Ice Fang (Aerodactyl): (7 [BP] + 5 [Stat Dif] + 2 [Sheer Force] + 3 [Life Orb]) * 1.5 = 26 damage, 5 energy
Stance Change: Aegislash switched to Blade Forme!

Crit (1-1250): 2242/10000
Shadow Claw (Aerodactyl): 7 [BP] + 3 [STAB] + 4 [Stat Dif] = 14 damage, 4 energy

Crit (1-625): 2281/10000
Paralysis (1-1000): 341/10000

Thunderbolt (Aerodactyl): (9 [BP] + 4 [Stat Dif]) * 1.5 = 20 damage, Aerodactyl is paralyzed for 6 actions, 7 energy

Crit (1-625): 534/10000
Burn (1-1000): 6132/10000

Flamethrower (Mawile, Critical Hit): (9 [BP] - 1.5 [Stat Dif] + 3 [Crit]) * 1.5 = 16 damage

Trick Room for 3 more rounds
Aggro threshold: 76
58
39
20
14
 
Last edited:

Geodude6

Look at my shiny CT!
Aegislash should still be under Reflect.

Gardevoir: Hyper Voice~Thunderbolt Aerodactyl
IF you are under the effects of Deafening Screech when you would act THEN use Shock Wave.

Aegislash: Gyro Ball Aerodactyl~Iron Head Aerodactyl
IF you are under the effects of Deafening Screech when you would act THEN use Hidden Power.

Conkeldurr: Ice Punch Aerodactyl~Thunder Punch Aerodactyl
IF you are under the effects of Deafening Screech when you would act THEN use Smack Down.

Mawile: Iron Head Aerodactyl~Thunder Fang Aerodactyl
 
Conkeldurr: Ice Punch (Aerodactyl) ~ Thunder Punch (Aerodactyl)
IF (you are under the effects of Deafening Screech when you would act) THEN (use Smack Down (Aerodactyl))​

Mawile: Iron Head (Aerodactyl) ~ Thunder Fang (Aerodactyl)
 
Round 2


Aerodactyl knocks back Kuchiito before letting loose a dazing shriek, but this doesn't prevent the team from unloading an effective offensive on the prehistoric bird.
|Spe 45| HP 71/Energy 81 (Reflect for 2 more actions, Defeaning Screech for 5 more actions)
HP 110
Atk 5
Def 3
SpA 1
SpD 4
Spe 45
SC 3 / WC 4
Abilities: Guts, Sheer Force, Iron Fist

|Spe 50| HP 68/Energy 80 (Reflect for 2 more actions)
HP 90
Atk 8
Def 5
SpA 1
SpD 4
Spe 50
SC 2 / WC 2
Abilities: Hyper Cutter, Intimidate, Sheer Force, Huge Power

|Spe 100| HP 100/Energy 74 (Defeaning Screech for 5 more actions)
HP 100
Atk 2
Def 4
SpA 7
SpD 5
Spe 100
SC 3 / WC 3
Abilities: Synchronize, Trace, Telepathy

|Spe 52| HP 90/Energy 75 (Reflect for 2 more actions)
HP 90
Atk 7
Def 2
SpA 6
SpD 2
Spe 52 (-10% Eva)
SC 3 / WC 4
Abilities: Stance Change

HP 377/700 [54% HP], Paralyzed (5a)
Trick Room: 2 rounds remaining

Crit (1-625): 2469/10000
Wing Buffet (Mawile): (9*0.67 [BP] + 3 [STAB]) * 0.67 = 6 damage, Threat reduced by 50%

Crit (1-625): 5718/10000
Ice Punch (Aerodactyl): (8 [BP] + 1.5 [Stat Dif] + 2 [Iron Fist] + 2 [Sheer Force] + 3 [Life Orb]) * 1.5 = 25 damage, 6 energy

Crit (1-625): 3603/10000
Iron Head (Aerodactyl): (8 [BP] + 3 [STAB] + 5 [Stat Dif] + 2 [Sheer Force] + 3 [Life Orb]) * 1.5 = 32 damage, 5 energy

Crit (1-625): 5869/10000
Gyro Ball (Aerodactyl): (15 [BP] + 3 [STAB] + 4 [Stat Dif] + 2 [Expert Belt]) * 1.5 = 36 damage, 6 energy

Crit (1-625): 7376/10000
Hyper Voice (Aerodactyl): 9 [BP] + 3 [STAB] + 4 [Stat Dif] + 2 [Pixilate] = 18 damage, 6 energy

--------------------------------------------------------------------------
Targets: 3/4, 1/3
Defeaning Screech: Conkeldurr and Gardevoir cannot use moves with a base energy cost of 6 or higher for the next 6 actions

Crit (1-625): 5353/10000
Smack Down (Aerodactyl): (5 [BP] + 1.5 [Stat Dif] + 3 [Life Orb]) * 1.5 = 14 damage, 2 recoil, Smack Down for 6 actions, 4 energy

Hit (1-9500): 5671/10000
Crit (1-625): 8686/10000

Thunder Fang (Aerodactyl): (7 [BP] + 5 [Stat Dif] + 2 [Sheer Force] + 3 [Life Orb]) * 1.5 = 26 damage, 5 energy

Crit (1-625): 3319/10000
Iron Head (Aerodactyl): (8 [BP] + 3 [STAB] + 4 [Stat Dif] + 2 [Expert Belt]) * 1.5 = 26 damage, 5 energy

Crit (1-625): 8878/10000
Shock Wave (Aerodactyl): (6 [BP] + 4 [Stat Dif]) * 1.5 = 15 damage, 4 energy

Trick Room for 2 more rounds
Aggro threshold: 102
87
78
76
53
 
Geodude and EM are disqualified. I get 6 UC (2 rounds) for the reffing. They can rechallenge the Raid Zone starting from March 18th
 

Users Who Are Viewing This Thread (Users: 1, Guests: 0)

Top