blinkie
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Analysis approved by Lolk
Overview
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Choice Scarf
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name: Choice Scarf
move 1: V-create
move 2: Bolt Strike
move 3: U-turn
move 4: Final Gambit
ability: Victory Star
item: Choice Scarf
evs: 4 HP / 252 Atk / 252 Spe
nature: Jolly
Moves
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Set Details
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Usage Tips
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Team Options
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Trick Room Attacker
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name: Trick Room Attacker
move 1: V-create
move 2: Protect
move 3: Bolt Strike
move 4: Zen Headbutt / Taunt / Trick Room
ability: Victory Star
item: Flame Plate
evs: 56 HP / 252 Atk / 200 Def
nature: Brave
Moves
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Set Details
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Usage Tips
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Team Options
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Other Options
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Checks & Counters
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Overview
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- Can function as a speed safety net for Trick Room teams that have problems with threats outside of Trick Room
- Unique in that it can both set up and hit hard in Trick Room
- Works well as a nuke against problematic Pokemon such as Amoonguss, Landorus-T, and Escavalier
- Can threaten most Wide Guard users such as Aegislash and Hitmontop
- Has problems against Rain teams as it is threatened by common Rain abusers such as Mega Swampert
- Loses to Mega Camerupt, a common Trick Room Mega, in Trick Room
- Bad defensive typing that stacks common weaknesses with other Trick Room setters, but has good bulk
- Is not too reliable of a main setter, and should be used as a secondary or tertiary setter, with a reliable setter such as Cresselia as the main setter
- Can get past or severely hurt many common Intimidate users
- Finds a somewhat niche use in Trick Room teams, as it is rather under-prepared for
- Can be a fast nuke with Choice Scarf
- Does extremely well against Sun with a Scarf
- Outspeeds and can dent the entire unboosted metagame
Choice Scarf
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name: Choice Scarf
move 1: V-create
move 2: Bolt Strike
move 3: U-turn
move 4: Final Gambit
ability: Victory Star
item: Choice Scarf
evs: 4 HP / 252 Atk / 252 Spe
nature: Jolly
Moves
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- V-create is Victini's main STAB move and the speed drop is somewhat offset by the use of a Choice Scarf
- Bolt Strike targets Water-types and also hits other threats such as Mega Charizard Y for huge damage
- U-turn lets Victini switch out of bad matchups and bring in the appropriate teammate
- Final Gambit can take down or severely damage a foe, paving the way for a teammate
Set Details
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- 252 Attack EVs are standard to maximize Victini's power
- 132 HP EVs are possible to net the OHKO on Togekiss with Final Gambit
- 172 HP EVs can be used along with 148 Attack EVs to OHKO Politoed with Final Gambit, but it misses out on the guaranteed OHKO on Aegislash
- 108 HP EVs are possible if the OHKO on Togekiss is not as important, as it will OHKO standard Substitute Heatran
- 188 Attack EVs give Victini as much power as possible behind its main attacking moves
- 252 Speed EVs and a Jolly nature make Victini as fast as possible, although an Adamant nature is possible to ensure KOs on foes such as Mega Charizard Y
- A Choice Scarf can offset the speed drops from V-create and also allows Victini to outspeed faster and frailer threats
Usage Tips
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- Be cautious of using V-create too much, as it drops Victini's defense and speed, making it easy to revenge kill
- Do not overestimate Victini's capabilities, as it fails to get OHKOs on threats such as Landorus-T and can then be hit back hard
- Try not to reveal Final Gambit too early, as your opponent can take advantage of this to fodder the wrong Pokemon
- If you predict a switch to a foe Victini can't hurt, it is a good idea to use U-turn
- The threat of a V-create can force the use of Protect or a switch, so try and capitalize on this with Victini's partner
- Not revealing Victini's Choice Scarf can potentially pay off later in the game
Team Options
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- A Feint user such as Hitmontop or Mega Pinsir can be helpful in order to hit foes using Protect trying to scout Victini
- Victini has a very good matchup verus Sun teams but a very bad matchup against Rain teams, so partners such as Mega Abomasnow, Ferrothorn, and Rotom-W are recommended
- Victini switches in and out a lot, so a bulky sponge like Escavalier or Hitmontop works well with it
- Intimidate users can reduce Victini's damage output, so partners that can take advantage of this such as Milotic and Bisharp are recommended
Trick Room Attacker
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name: Trick Room Attacker
move 1: V-create
move 2: Protect
move 3: Bolt Strike
move 4: Zen Headbutt / Taunt / Trick Room
ability: Victory Star
item: Flame Plate
evs: 56 HP / 252 Atk / 200 Def
nature: Brave
Moves
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- Click V-create, watch stuff die, nukes and 2HKOs stuff like Lando-T etc, main nuke move
- Protect for staying alive while partner finishes stuff off
- Bolt Strike hits most bulky waters such as Gyarados but unfortunately cannot hurt Mega Swampert
- Zen Headbutt can be used since it does not have stat drops, but does not hit any important targets, also Bolt Strike hits harder on neutral targets while V-create is stronger even on resists
- Taunt can prevent Trick Room from going up if you don't want it, or can stop annoying moves such as Spore from Breloom
- Trick Room is an option if your team needs more backup Trick Room setters, but its common weaknesses make this hard to do
Set Details
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- Flame Plate is the preferred item to make V-create as strong as possible, getting the OHKO on Sylveon and Thundurus
- The EVs allow Victini to live Sucker Punch from Life Orb Bisharp
- The rest is dumped into Attack along with a Brave nature to make Victini as strong as possible, the Brave nature and 0 Speed IVs make it faster in Trick Room
- Shuca Berry can be used to tank Earthquakes better, then move the 40 Defense EVs into HP, notably it lets Victini survive Landorus-T's Earthquake after a V-create
Usage Tips
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- Use V-create on bulky targets your partner cannot break through although keep in mind the stat drops
- Predict the use of Protect on targets expecting V-create and hit the other foe instead
- Use V-create to drop you speed in Trick Room, as it will make you faster
- Although Victini loses to most Rain sweepers, it can still hit some hard with Bolt Strike
- Victini becomes prone to being targeted after too many stat drops so use Protect to take the hits or switch out
Team Options
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- A reliable answer to Rain teams, such as Mega Abomasnow is mandatory for Victini
- Backup Trick Room setters such as Cresselia and Mega Slowbro are appreciated as this makes Trick Room stay up longer
- Bisharp and other Dark-types threaten Victini, so partners such as Conkeldurr and Mega Mawile who can threaten them work well
- As Victini threatens most Wide Guard users, spread attackers such as Sylveon and Rhyperior make for good teammates
- Bulky teammates that can sponge hits after Victini is forced out such as Escavalier and Cresselia can also be helpful
Other Options
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- Colbur Berry lets Victini take Sucker Punch better from Mega Kanghaskan and Bisharp
- Grass Knot for Mega Swampert and Gastrodon
- Substitute can help with dodging Sucker Punch and also can be used on predicted Protect from the foe
- Glaciate is a viable option to slow down opponents, however this should not be used in conjunction with Trick Room
- Will-O-Wisp can burn common switch ins such as Mega Swampert
Checks & Counters
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- **Typing Advantage**: Pokemon such as Mega Swampert and Gastrodon can easily switch in on anything Victini has and then threaten it out with their STAB moves, Rock-types such as Rhyperior and Rhydon can also switch in safely. Mega Camerupt also has an immunity to Bolt Strike and can tank two V-creates safely
- **Opposing Weather**: Rain can mess up Victini as it drastically reduces the damage output of V-create, Victini's main move
- **Intimidate**: Although Victini can get past most Intimidate users, such as Landorus-T, repeated Intimidates especially from bulky Pokemon such as Scrafty will eventually force it out
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