Lopunny
QC: 0/3
GP: 0/2
[OVERVIEW]
+ An excellent speed tier allows Lopunny to be faster than many Pokemon greatly used in CAP, like Syclant and Kitsunoh
+ An excellent ability in Scrappy helps it also become a potent counter to many ghost types
+ A great Attack stat also helps it shine in putting pressure on many offensive teams, even having a chancde to OHKO Mega Diancie after Stealth Rocks.
+ Access to support moves like Healing Wish and Encore enables it to have utility against defensive teams.
+ It also can switch in against ghost moves, because of an immunity.
- The unboosted speed the turn you mega evolve may cause serious trouble to Mega Lopunny
- Not too good on the defensive side, any Super Effective hit can 2HKO or even OHKO it
- It heavily depends on Stealth Rock to be up to KO many other Pokemon efficiently.
- Walled by many Physical Walls such as Tomohawk, Skarmory, and Pyroak
- Easily worn down by recoil, residual damage and entry hazards
[SET]
name: All Out Attacker
move 1: High Jump Kick
move 2: Return
move 3: Fake Out
move 4: Ice Punch / Baton Pass / Power Up Punch
ability: Limber
item: Lopunnite
evs: 252 Atk / 4 SpD / 252 Spe
nature: Jolly
[SET COMMENTS]
Moves
=====
- Fake Out is for flinching the opponent, and is pretty powerful due to Lopunny's attack. It also gives you a free turn to gain your speed the turn you mega evolve.
- Return is Lopunny's best Normal STAB, and it can severely damage some Pokemon who resist High Jump Kick.
- High Jump Kick is Lopunny's most risky, but best STAB, able to OHKO Kitsunoh and Colossoil, and many other potent mons in the CAP metagame.
- Ice Punch is a good attack for dealing with Landorus, Garchomp, and other Dragon type Pokemon.
- Baton Pass allows you to get a free switch, which may be pretty useful sometimes.
Set Details
=====
- Limber allows you to not get paralysed pre mega evo, which is extremely useful.
- It's EVs are in max Attack, Max Speed, and the rest in Special Defense
- It's nature, Jolly enables you to outspeed Max Speed Timid Stratagem, which could otherwise be a little problematic
Usage Tips
=====
- High Jump Kick is riskier to use against Pokemon that like to spam protect, like Heatran, Mega Diancie, and Chansey
- This set also functions best against offensive teams, as it can rip through some Pokemon that may be problematic for the team
- Avoid switching in Lopunny too much, as it can be worn down easily due to frailness.
Team Options
=====
- This set functions best with counters to Talonflame, and some Pokemon that can defeat Pokemon that wall it.
- Steel Types are good as partners as they resist 3 of Lopunny's weaknesses, that can hinder it in battle.
- A Stealth Rocker (like Tomohawk)can be extremely useful to Mega Lopunny too, as Lopunny lack the power to OHKO most things at full Hp
- A Pokemon with Heal Bell support can also help Mega Lopunny, as otherwise it would be problematic if it got paralysed
- Power Up Ounch is a good way to gice Lopunny a few attack boosts, while also allowing damage.
[SET]
name: Substitute
move 1: Substitute
move 2: Return
move 3: High Jump Kick / Drain Punch
move 4: Baton Pass
ability: Limber
item: Lopunnite
EVs: 252 Atk / 252 Spe / 4 SpD
Nature: Jolly
[SET COMMENTS]
Moves
=====
- Substitute is for increasing Lopunny's longetivity, making it a useful counter to many threatening Pokemon
- Return is Lopunny's main Normal STAB, and can severely damage many Pokemon.
- High Jump Kick is it's most risky, but best STAB, which enables it to KO many Pokemon easily
- Even though it doesn't have as much power as HJK, Drain Punch may be used as an alternative to avoid the crash damage and heal hp too.
- Baton Pass is for a quick switch with substitute up, which may be immensely useful in many cases
Set Details
=====
- Limber is very good as an ability pre mega evo, as it helps Lopunny not get paralysed
- The EVs are max Attack and Speed, and rest in Special Defense
- Jolly is for outspeeding fast threats like Syclant and Stratagem
Usage Tips
=====
- This set is good against stall teams, who are most likely to try and status you
- High Jump Kick is a little riskier to use against Pokmon who commonly run protect, such as Chansey, Heatran and Mega Diancie
- Try not to switch in Lopunny too much, as it can be worn down easily due to frailness.
Team Options
=====
- Steel Types are good partners, as they can help defeat Flying, Psychic and Fairy types, which otherwise hinder Lopunny greatly
- Pokemon with Stealth Rock (Such as Tomohawk) and Heal Bell (Such as Sylveon)are also very good partners, as Lopunny is extremely crippled by status and lacks the power to OHKO most things at full HP.
- This set functions well with counters to Talonflame such as Cyclohm and Rotom-Wash
[SET]
name: Power-Up Punch
move 1: Power-Up Punch
move 2: Return
move 3: High Jump Kick
move 4: Fake Out / Heal Bell / Encore
ability: Limber
item: Lopunnite
EVs: 252 Atk / 252 Spe / 4 SpD
nature: Jolly
[SET COMMENTS]
- Power-Up Punch is a great way to give Lopunny free attack boosts, while also dealing damage.
- Return is Lopunny's main STAB, which enables it to severely weaken many Pokemon
- High Jump Kick is Lopunny's best, but most risky STAB, which can KO many threats in the CAP metagame efficiently
- Heal Bell is for healing paralysis, or other status
- Fake Out is a great first-turn first-strike move that can severely damage the opponent while flinching it too
- Encore is great for getting Pokemon that trouble Lopunny locked into a move that cannot harm you
Set Details
=====
- Limber is a great ability pre mega evo, as it enables Lopunny not to get paralysed
- Jolly is for outspeeding speedy, max speed and positive speed nature Pokemon like Syclant and Stratagem
- The EVs are put into max attack and speed, while the rest is in Special Defense
Usage Tips
=====
- This set functions most effectively against defensive teams, as Power Up Punch makes Lopunny hit them harder, every time.
- Try not to reveal Power-Up Punch or Heal Bell too early, as it makes it easy for the opponent to predict what you are going to use, and send out something to counter it.
- Power Up Punch should mostly be used to predict switches and be used to KO weaker mons
- This set is best used as a cleaner late game
Team Options
=====
- Pokemon with Stealth Rock, or even spikes are useful for team mates, as Lopunny faces trouble trying to OHKO things at full health
- Heal Bell users such as Sylveon are also extremely good teammates, as Lopunny is badly crippled by any status condition
- Steel Types are good teammates for Lopunny, as they help defeat the Psychic, Fairy, and the Flying type Pokemon.
[STRATEGY COMMENTS]
Other Options
########
- Adamant nature may be considered, but if a Stratagem or something that is at a good speed tier (higher than 119) is running max speed and a speed boosting nature, it may be problematic for Lopunny
- Thunder Wave is usable, but there are Pokemon such as Thundurus who do that job much better.
-Facade can be used as it can disregard burns.
Checks and Counters
########
**Faster Pokemon**: Faster Pokemon, even Choice Scarfed Pokemon (such as Kyurem Black and Mollux), can be extremely problematic for Lopunny if they have good attacking moves.
**Physical Walls**: Physical Walls like Cyclohm and Pyroak can wall and/or stall out Lopunny till it faints
**Fairy Types**: Fairy Types like Mega Altaria can hit Lopunny hard and super effectively, and many of them can OHKO Lopunny because of it's frailness
**Flying Types**: Flying types such as Mega Pinsir can destroy Mega Lopunny with ease, due to the weakness
**Psychic Types**: Psychic types such as Mega Gardevoir can defeat Lopunny easily, because of the weakness
**Pokemon with good priority**: Pokemon with good priority can destroy Lopunny, for example Breloom and Talonflame
QC: 0/3
GP: 0/2
[OVERVIEW]
+ An excellent speed tier allows Lopunny to be faster than many Pokemon greatly used in CAP, like Syclant and Kitsunoh
+ An excellent ability in Scrappy helps it also become a potent counter to many ghost types
+ A great Attack stat also helps it shine in putting pressure on many offensive teams, even having a chancde to OHKO Mega Diancie after Stealth Rocks.
+ Access to support moves like Healing Wish and Encore enables it to have utility against defensive teams.
+ It also can switch in against ghost moves, because of an immunity.
- The unboosted speed the turn you mega evolve may cause serious trouble to Mega Lopunny
- Not too good on the defensive side, any Super Effective hit can 2HKO or even OHKO it
- It heavily depends on Stealth Rock to be up to KO many other Pokemon efficiently.
- Walled by many Physical Walls such as Tomohawk, Skarmory, and Pyroak
- Easily worn down by recoil, residual damage and entry hazards
[SET]
name: All Out Attacker
move 1: High Jump Kick
move 2: Return
move 3: Fake Out
move 4: Ice Punch / Baton Pass / Power Up Punch
ability: Limber
item: Lopunnite
evs: 252 Atk / 4 SpD / 252 Spe
nature: Jolly
[SET COMMENTS]
Moves
=====
- Fake Out is for flinching the opponent, and is pretty powerful due to Lopunny's attack. It also gives you a free turn to gain your speed the turn you mega evolve.
- Return is Lopunny's best Normal STAB, and it can severely damage some Pokemon who resist High Jump Kick.
- High Jump Kick is Lopunny's most risky, but best STAB, able to OHKO Kitsunoh and Colossoil, and many other potent mons in the CAP metagame.
- Ice Punch is a good attack for dealing with Landorus, Garchomp, and other Dragon type Pokemon.
- Baton Pass allows you to get a free switch, which may be pretty useful sometimes.
Set Details
=====
- Limber allows you to not get paralysed pre mega evo, which is extremely useful.
- It's EVs are in max Attack, Max Speed, and the rest in Special Defense
- It's nature, Jolly enables you to outspeed Max Speed Timid Stratagem, which could otherwise be a little problematic
Usage Tips
=====
- High Jump Kick is riskier to use against Pokemon that like to spam protect, like Heatran, Mega Diancie, and Chansey
- This set also functions best against offensive teams, as it can rip through some Pokemon that may be problematic for the team
- Avoid switching in Lopunny too much, as it can be worn down easily due to frailness.
Team Options
=====
- This set functions best with counters to Talonflame, and some Pokemon that can defeat Pokemon that wall it.
- Steel Types are good as partners as they resist 3 of Lopunny's weaknesses, that can hinder it in battle.
- A Stealth Rocker (like Tomohawk)can be extremely useful to Mega Lopunny too, as Lopunny lack the power to OHKO most things at full Hp
- A Pokemon with Heal Bell support can also help Mega Lopunny, as otherwise it would be problematic if it got paralysed
- Power Up Ounch is a good way to gice Lopunny a few attack boosts, while also allowing damage.
[SET]
name: Substitute
move 1: Substitute
move 2: Return
move 3: High Jump Kick / Drain Punch
move 4: Baton Pass
ability: Limber
item: Lopunnite
EVs: 252 Atk / 252 Spe / 4 SpD
Nature: Jolly
[SET COMMENTS]
Moves
=====
- Substitute is for increasing Lopunny's longetivity, making it a useful counter to many threatening Pokemon
- Return is Lopunny's main Normal STAB, and can severely damage many Pokemon.
- High Jump Kick is it's most risky, but best STAB, which enables it to KO many Pokemon easily
- Even though it doesn't have as much power as HJK, Drain Punch may be used as an alternative to avoid the crash damage and heal hp too.
- Baton Pass is for a quick switch with substitute up, which may be immensely useful in many cases
Set Details
=====
- Limber is very good as an ability pre mega evo, as it helps Lopunny not get paralysed
- The EVs are max Attack and Speed, and rest in Special Defense
- Jolly is for outspeeding fast threats like Syclant and Stratagem
Usage Tips
=====
- This set is good against stall teams, who are most likely to try and status you
- High Jump Kick is a little riskier to use against Pokmon who commonly run protect, such as Chansey, Heatran and Mega Diancie
- Try not to switch in Lopunny too much, as it can be worn down easily due to frailness.
Team Options
=====
- Steel Types are good partners, as they can help defeat Flying, Psychic and Fairy types, which otherwise hinder Lopunny greatly
- Pokemon with Stealth Rock (Such as Tomohawk) and Heal Bell (Such as Sylveon)are also very good partners, as Lopunny is extremely crippled by status and lacks the power to OHKO most things at full HP.
- This set functions well with counters to Talonflame such as Cyclohm and Rotom-Wash
[SET]
name: Power-Up Punch
move 1: Power-Up Punch
move 2: Return
move 3: High Jump Kick
move 4: Fake Out / Heal Bell / Encore
ability: Limber
item: Lopunnite
EVs: 252 Atk / 252 Spe / 4 SpD
nature: Jolly
[SET COMMENTS]
- Power-Up Punch is a great way to give Lopunny free attack boosts, while also dealing damage.
- Return is Lopunny's main STAB, which enables it to severely weaken many Pokemon
- High Jump Kick is Lopunny's best, but most risky STAB, which can KO many threats in the CAP metagame efficiently
- Heal Bell is for healing paralysis, or other status
- Fake Out is a great first-turn first-strike move that can severely damage the opponent while flinching it too
- Encore is great for getting Pokemon that trouble Lopunny locked into a move that cannot harm you
Set Details
=====
- Limber is a great ability pre mega evo, as it enables Lopunny not to get paralysed
- Jolly is for outspeeding speedy, max speed and positive speed nature Pokemon like Syclant and Stratagem
- The EVs are put into max attack and speed, while the rest is in Special Defense
Usage Tips
=====
- This set functions most effectively against defensive teams, as Power Up Punch makes Lopunny hit them harder, every time.
- Try not to reveal Power-Up Punch or Heal Bell too early, as it makes it easy for the opponent to predict what you are going to use, and send out something to counter it.
- Power Up Punch should mostly be used to predict switches and be used to KO weaker mons
- This set is best used as a cleaner late game
Team Options
=====
- Pokemon with Stealth Rock, or even spikes are useful for team mates, as Lopunny faces trouble trying to OHKO things at full health
- Heal Bell users such as Sylveon are also extremely good teammates, as Lopunny is badly crippled by any status condition
- Steel Types are good teammates for Lopunny, as they help defeat the Psychic, Fairy, and the Flying type Pokemon.
[STRATEGY COMMENTS]
Other Options
########
- Adamant nature may be considered, but if a Stratagem or something that is at a good speed tier (higher than 119) is running max speed and a speed boosting nature, it may be problematic for Lopunny
- Thunder Wave is usable, but there are Pokemon such as Thundurus who do that job much better.
-Facade can be used as it can disregard burns.
Checks and Counters
########
**Faster Pokemon**: Faster Pokemon, even Choice Scarfed Pokemon (such as Kyurem Black and Mollux), can be extremely problematic for Lopunny if they have good attacking moves.
**Physical Walls**: Physical Walls like Cyclohm and Pyroak can wall and/or stall out Lopunny till it faints
**Fairy Types**: Fairy Types like Mega Altaria can hit Lopunny hard and super effectively, and many of them can OHKO Lopunny because of it's frailness
**Flying Types**: Flying types such as Mega Pinsir can destroy Mega Lopunny with ease, due to the weakness
**Psychic Types**: Psychic types such as Mega Gardevoir can defeat Lopunny easily, because of the weakness
**Pokemon with good priority**: Pokemon with good priority can destroy Lopunny, for example Breloom and Talonflame
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