Battle Pike [Bronze Rank] - P2X7

If you are not the current ref or P2X7, expect to see many Mega Beedrill appear to attack you in places that you would rather not be attacked

P2X7 is challenging Bronze Rank with the following Pokemon:
Tomohawk @ Prankster-

Tomohawk [Saber] (Male) (*)
Nature: Modest (+1 SpA, -1 Atk)
Type: Flying/Fighting
Flying: Flying STAB; immunity to Ground attacks and the Arena Trap Ability except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying-types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Unaffected by Spikes or Toxic Spikes when switching in. Able to hit Pokemon in the evasive stage of Bounce, Fly, or Sky Drop with single target moves that hit Pokemon on the field regardless of position.
Fighting: Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw.

Abilities:

Intimidate: (Trigger) When this Pokemon initially goes out into the battlefield, it generates an intimidating roar or battle cry that shakes all opponents on the battlefield, lowering their Attack stage by one (1). The Attack drop is maintained at the end of each round. If an opponent switches in a new Pokemon, Intimidate can be activated again as a command, and will affect all opponents.
Prankster: (Passive) The Pokemon is always prepared for engaging in sneaky tactics and trickery, giving its non-damaging attacks an increase in priority level.
Justified (DW): (Passive) This Pokemon's body reacts to dark energy, invigorating its passions. When hit by a Dark-type move, the Pokemon's Attack will increase one (1) stage. A boost gained this way by another Pokemon's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts.

Stats:
HP: 110
Atk: Rank 1 (-)
Def: Rank 3
SpA: Rank 5 (+)
SpD: Rank 3
Spe: 85
Size Class: 2
Weight Class: 3
Base Rank Total: 19

EC: 6/6
MC: 0
DC: 5/5
KOC: 1

Moves (46/86):

Level-up:
Sunny Day
Aura Sphere
Scratch (*)
Fury Swipes (*)
Baby-Doll Eyes
Harden (*)
Focus Energy (*)
Aerial Ace
Rock Smash (*)
Morning Sun
Roar (*)
Whirlwind
Noble Roar
Rain Dance
Earth Power
Taunt
Hyper Voice
Air Slash
Heat Wave
Sky Drop
Rest
Hurricane

Egg Moves:
Air Cutter
Confuse Ray (*)
Stealth Rock (*)
Yawn (*)
Haze (*)
Nature Power (*)

TM Moves:
Toxic
Hidden Power [Ice]
Protect
SolarBeam
Return (*)
Brick Break (*)
Double Team (*)
Reflect
Focus Blast
Substitute (*)
Incinerate
Bulldoze
Rock Slide (*)
Grass Knot

Tutor Moves:
After You
Bounce
Helping Hand
Sleep Talk
Snatch
Tailwind

Pokemon: Gallade @ Steadfast-

Gallade [Arthur] (Male)
Nature: Relaxed (+1 Def, -15% Speed, -10% Evasion)
Type: Psychic/Fighting
Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.
Fighting: Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw.

Abilities:

Steadfast: (Passive)If this Pokemon is flinched, it becomes aware of the speed difference and increases Speed by one (1) stage to make up the difference. This Speed boost is maintained at the end of each round.
Justified (DW): (Passive) This Pokemon's body reacts to dark energy, invigorating its passions. When hit by a Dark-type move, the Pokemon's Attack will increase by one (1) stage. A boost gained this way by another Pokemon's attack will be maintained at the end of each round.

Stats:
HP: 100
Atk: Rank 5
Def: Rank 4 (+)
SpA: Rank 3
SpD: Rank 4
Spe: 69 (69.5) (-10% evasion) (-)
Size Class: 3
Weight Class: 4
Base Rank Total: 21

EC: 9/9
MC: 1
DC: 5/5
KOC: 1


Gallade [Arthur] (M)
Nature: Relaxed (+1 Def, -15% Speed, -10% Evasion)
Type: Psychic/Fighting
Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.
Fighting: Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw.

Mega Ability:

Inner Focus (Mega): (Passive) When an opponent tries to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.

Mega Stats:
HP: 100
Atk: Rank 7
Def: Rank 4 (+)
SpA: Rank 3
SpD: Rank 4
Spe: 95 (-10% Evasion) (-)
Size Class: 3
Weight Class: 4
Base Rank Total: 24


Moves (46/???):

Level-up:
Stored Power
Close Combat
Leaf Blade
Night Slash
Leer
Growl
Confusion
Double Team
Teleport
Disarming Voice
Quick Guard
Lucky Chant
Fury Cutter
Magical Leaf
Slash
Heal Pulse
Draining Kiss
Wide Guard
Calm Mind
Psycho Cut
Imprison
Feint
Hypnosis
Protect

Egg Moves:
Destiny Bond
Disable
Encore
Shadow Sneak
Skill Swap

TM Moves:
Taunt
Psyshock
Thunderbolt
Earthquake
Shadow Ball
Brick Break
Will-O-Wisp
Thunder Wave
Telekinesis
Dazzling Gleam

Tutor Moves:
Dual Chop
Endure
Fire Punch
Helping Hand
Ice Punch
Knock Off
Pain Split
Snatch

Other:
Wish

Pokemon: Aurumoth @ No Guard-

Aurumoth [Purity] (Male)
Nature: Hasty(+15% Spe, +14% Accuracy, -1 Def)
Type: Bug/Psychic
Bug: Bug STAB; Adds an additional guaranteed attack on all multi-hit moves (does not include two hit moves) with a total hit cap of five (5).
Psychic: Psychic STAB; can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

Abilities:

Weak Armor: (Toggle) No default effect. When toggled, the Pokemon loosens its worn defensive armor so that it will break off when an opponent uses a contact attack, reducing the Pokemon's Defense and increasing their Speed by one (1) stage for each hit.
No Guard: (Passive) This Pokemon has an immense confidence from perfecting each of its attacks, giving them all perfect accuracy. As a result, it feels it can weather every strike, and will not dodge an attack even if ordered to. Only when an OHKO move is issued by the opponent does sense return, and the Pokemon acts normally. Additionally, even with their extra skill, the power and exhaustion involved in OHKO moves prevents them from being benefitted by No Guard; they will have their normal accuracy.
Illusion (DW): (Passive) Whenever you send this Pokemon out, it can feign the appearance of another member on your squad. If this Pokemon is damaged by a direct attack, the Illusion will cease at the end of the round. Direct damage is any attack that does damage to the Pokemon's HP. Attacks that are evaded, blocked via Protect, or damage a Substitute are not considered direct damage. It will retain the typing and moveset of the Pokemon with Illusion. [Usage Note: PM the ref if you are sending out a Pokemon with Illusion with the info on said Pokemon and one of your squad members in a Switch=KO battle. You must use that squad member later in the battle though.]

Stats:
HP: 110
Atk: Rank 5
Def: Rank 3 (-)
SpA: Rank 5
SpD: Rank 2
Spe: 109 (108.1) (+)
Size Class: 4
Weight Class: 5
Base Rank Total: 23

EC: 9/9
MC: 0
DC: 5/5
KOC: 0

Moves (32/???):

Level-up:
Quiver Dance
Dragon Dance
Tackle
String Shot
Silver Wind
Bug Bite
Sunny Day
Heal Pulse
Confusion
Ancientpower
Wish
Light Screen

Egg Moves:
Bug Buzz
Close Combat
Counter
Disable
Feint
Hydro Pump
Megahorn

TM Moves:
Ice Beam
Blizzard
Protect
Thunder
Psychic
Shadow Ball
Reflect
Overheat
Focus Blast
Will-O-Wisp
Substitute

Tutor Moves:
Electroweb
Helping Hand
Magic Coat


Door 1/6
Door 4- Choice Specs / Chandelure (Flame Body @ Choice Specs, Modest ? 90/1/3/7/3/80)
Door 1- Life Orb / Active mon's Perish Count is set to 3 and does NOT fade if the pokemon uses U-Turn, Volt Switch or Parting Shot.
Door 31- Signature Item (Mega Stones not included) / Escavalier (Overcoat @ Link Cable, Adamant ♂ 100/6/4/1/4/20)


Saber
HP: 110
EN: 100
1/3/5/3/85

Arthur
HP: 100
EN: 100
5/4/3/4/69/ -10% Eva

Purity
HP: 110
EN: 100
5/3/5/2/109/ +14% Acc



"Oh, hello! Welcome to the Battle Pike! I'm sure this'll be soooo much fun for the both of us!"
 

"I suppose there really wasn't a clear choice this time around."

RNG roll (for boon) 5/10 = boon
You received a Rare Candy!

Door 2/6
Door 45- Restore 50 HP to any living mon / Alomomola (Hydration @ Sitrus Berry, Brave ♀ 130/4/3/2/2/56 -10% Eva)
Door 17- Macho Brace / Swoobat (Simple @ Macho Brace, Modest ♀ 100/1/2/4/2/114)
Door 23- Smooth Rock / Hippowdon (Sand Stream @ Ground Gem, Careful ♀ 110/4/4/2/4/47)


Saber
HP: 110
EN: 100
1/3/5/3/85

Arthur
HP: 100
EN: 100
5/4/3/4/69/ -10% Eva

Purity
HP: 110
EN: 100
5/3/5/2/109/ +14% Acc

+1 Rare Candy

Used doors: 31



"Nothing particularly inviting here either..."
 

"Are you sure that was your best choice?"

RNG roll (for boon) 6/10 = boon
Smooth Rock get!

Door 3/6
Door 41- Restore 50 HP to active mon / Golem (Sturdy @ Expert Belt, Brave ♀ 100/6/5/2/3/39 -10% Eva)
Door 20- Damp Rock / Politoed (Drizzle @ Water Gem, Modest ♂ 100/2/3/4/4/70)
Door 38- Custap Berry / Gigalith (Sturdy @ Custap Berry, Careful ♂ 100/5/5/1/4/25)


Saber
HP: 110
EN: 100
1/3/5/3/85

Arthur
HP: 100
EN: 100
5/4/3/4/69/ -10% Eva

Purity
HP: 110
EN: 100
5/3/5/2/109/ +14% Acc

+1 Smooth Rock
+1 Rare Candy

Used doors: 23, 31



"Wow it sure would've been interesting if you rolled Hippowdon, you know?"
 
Last edited:
OH GOD I FUCKED UP

So uh yeah, you actually rolled a boon on that door. Not an ill. So uh have a Smooth Rock and, well, all the HP and EN too. Please forgive me P2X7 ;~;
And yeah if Frosty could clean this up that would be AMAZING
 
That is alright, Waterwarrior.



"Very interesting...I cannot help but feel that I would have made out relatively fine, though, despite a burn."

Equipping Tomohawk with the Rare Candy (if possible) and choosing Tomohawk's door.
 

"Seriously that Hippowdon battle would've been fun..."

RNG roll (for boon) 2/10 = Boon
Nothing happened!

Door 4/6
Door 32- Mental Herb / All of your mons are Taunted!
Door 16- King's Rock / Your active mon is put to Deep Sleep and Poisoned badly
Door 12- Float Stone / Your active mon is 25% Paralyzed and will get fully paralysed on the next action (the paralysis will lower by 5% normally)


Saber
HP: 110
EN: 100
1/3/5/3/85

Arthur
HP: 100
EN: 100
5/4/3/4/69/ -10% Eva

Purity
HP: 110
EN: 100
5/3/5/2/109/ +14% Acc

+1 Smooth Rock
+1 Rare Candy

Used doors: 23, 31, 41



"All of these look fun!"
 

"Either way, good things don't exactly happen."

RNG roll (for boon) 9 = Ill
Aurumoth was paralyzed!

Door 5/6
Door 48- Restore 50 HP and 50 En to active mon / Slowking (Regenerator @ Expert Belt, Quiet ♂ 100/3/3/5/4/26 -10% Eva)
Door 11- Zoom Lens / Vespiquen (Pressure @ Zoom Lens, Brave ♀ 100/4/4/3/4/34 -10% Eva)
Door 14- Razor Fang / Mawile (Sheer Force @ Razor Fang, Adamant ♀ 90/4/3/1/2/50)


Saber
HP: 110
EN: 100
1/3/5/3/85

Arthur
HP: 100
EN: 100
5/4/3/4/69/ -10% Eva

Purity
HP: 110
EN: 100
5/3/5/2/109/ +14% Acc
Paralyzed (25%, full para guaranteed)

+1 Smooth Rock
+1 Rare Candy

Used doors: 12, 23, 31, 41



"This next door seems obvious enough."
 

"Surprise surprise..."

RNG roll (for boon) 10/10 = Ill
Maid received a Poke Ball!

Vespiquen ♀
Nature: Brave (Atk: +1, Spe -6, Evasion -10%))
Type: Bug / Flying

Ability: Pressure

Item: Zoom Lens

Stats:

HP: 100
Atk: Rank 4 (+)
Def: Rank 4
SpA: Rank 3
SpD: Rank 4
Spe: 34 (-)

Height Class: 2
Weight Class: 3
BRT: 19

Attacks:
Sweet Scent
Gust
Poison Sting
Confuse Ray
Fury Cutter
Bug Bite
Defend Order
Pursuit
Fury Swipes
Power Gem
Heal Order
Toxic
Slash
Captivate
Attack Order
Swagger
Destiny Bond

Venoshock
Protect
Roost
Endure
Flash
U-Turn
Substitute



"Get ready for poison, because that's all Vespiquen can really do here!"
Poison Sting (Contact) -> Venoshock -> Poison Sting (Contact)
If successful P/E move, Pursuit and push back
If Encore, change that action to Dodge the first consecutive time, Poison Sting (contact) the second consecutive time, and Dodge the third consecutive time, pushing back each time
 


"Hmm...."

Ice Punch - Taunt - Disable (Poison Sting)
IF you are poisoned when you would act a3, use Disable (Venoshock) that action instead.
IF Vespiquen is frozen for two actions by Ice Punch, use Thunder Punch a3. This substitution takes priority.
 

"Why does that thing get so many toys..."

Pre-Round stats:

Arthur
HP: 100
EN: 100
5/4/3/4/69/ -10% Eva

Vespiquen @ Zoom Lens
HP: 100
EN: 100
4/4/3/4/34/ -10% Eva

Action 1
Ice Punch -> Vespiquen (8 EN)
RNG roll (to crit) 8084 = no crit
RNG roll (to freeze) 2849 = no freeze
(8+(5-4)1.5)(1.5) = 14.25 DMG

Poison Sting -> Arthur (3 EN)
RNG roll (to poison) 2727 = poison
(4+3+(4-3)1.5) = 8.5 DMG
Arthur was poisoned!

Poison -> Arthur (2 DMG)

Action 2
Taunt -> Vespiquen (12 EN)

Venoshock -> Arthur (7 EN)
RNG roll (to crit) 5681 = no crit
(13+3+(3-4)1.5) = 14.5 DMG

Poison -> Arthur (2 DMG)

Action 3
Disable -> Vespiquen (9 EN)

Poison Sting -> Arthur (3 EN)
(4+3+(4-3)1.5) = 8.5 DMG

Poison -> Arthur (2 DMG)


Post-Round stats:

Arthur
HP: 62
EN: 71
5/4/3/4/69/ -10% Eva
Poison (2 DMG)

Vespiquen @ Zoom Lens
HP: 86
EN: 87
4/4/3/4/34/ -10% Eva
Taunt (4a)
Disable (Venoshock, 5a)


"Holy crap... I think we can actually win this!"
 
(My apologies; my attention has been diverted recently by preparations for Flying qualifiers.)



"Hmmm...."

Wish - Thunder Punch - Ice Punch
IF Vespiquen uses U-turn, AND it is not asleep, use Hypnosis that action instead and push back, but only once.
IF Vespiquen targets you with a Venoshock + Venoshock combo, AND it is not Tormented, AND it has used U-turn successfully earlier in the round, use Torment that action instead and push back.
 

"Hrrmm.... Pushing the odds is really our only option."
U-Turn -> Attack Order -> Attack Order
If you are Taunted when you would act, change that action to U-Turn

Pre-Round stats:

Arthur
HP: 62
EN: 71
5/4/3/4/69/ -10% Eva
Poison (2 DMG)

Vespiquen @ Zoom Lens
HP: 86
EN: 87
4/4/3/4/34/ -10% Eva
Taunt (4a)
Disable (Venoshock, 5a)

Action 1
Hypnosis -> Vespiquen (8 EN)
RNG roll (to hit) 8262 = miss
PRAISE HAX

U-Turn -> Arthur (4 EN)
RNG roll (to crit) 7113 = no crit
(7+3+(4-4)1.5) = 10 DMG
Vespiquen returned to her Poke Ball!

Poison -> Arthur (2 DMG)

Action 2
Arthur used Wish! (14 EN)

Attack Order -> Arthur (6 EN)
RNG roll (to crit) 4331 = crit
(9+3+3+(4-4)1.5) = 15 DMG

Poison -> Arthur (2 DMG)

Action 3
Thunder Punch -> Vespiquen (8 EN)
RNG roll (to crit) 666 = no crit
RNG roll (to para) 6688 = no para
(8+(5-4)1.5)(1.5) = 14.25 DMG

Attack Order -> Arthur (10 EN)
RNG roll (to crit) 9373 = no crit
(9+3+(4-4)1.5) = 12 DMG

Poison -> Arthur (2 DMG)


Post-Round stats:

Arthur
HP: 19
EN: 41
5/4/3/4/69/ -10% Eva
Wish incoming
Poison (2 DMG)

Vespiquen @ Zoom Lens
HP: 72
EN: 67
4/4/3/4/34/ -10% Eva


"Sooo when are things going to start falling apart?"
Attack Order -> U-Turn -> Venoshock
If Tormented, change remaining actions to Toxic -> Venoshock -> Poison Sting
If Encore, change that action to Dodge the first consecutive time, Venoshock the second consecutive time, and Dodge the third consecutive time, pushing back each time
 
(Sorry; I did not see that this had been reffed.)



"I would say pretty soon."

Pain Split - Chill - Ice Punch
 

"Well at the very least we're going to drain quite a bit of energy from you..."

Pre-Round stats:

Arthur
HP: 19
EN: 41
5/4/3/4/69/ -10% Eva
Wish incoming
Poison (2 DMG)

Vespiquen @ Zoom Lens
HP: 72
EN: 67
4/4/3/4/34/ -10% Eva

Action 1
Pain Split -> Vespiquen (34.5 EN)
(72+19)/2 = 45.5
+25 HP Arthur
-25 HP Vespiquen

Attack Order -> Arthur (14 EN)
RNG roll (to crit) 2545 = crit
(9+3+3+(4-4)1.5) = 15 DMG

Poison -> Arthur (2 DMG)

Wish -> Arthur (+25 HP)

Action 2
Arthur chilled! (+12 EN)

U-Turn -> Arthur (4 EN)
RNG roll (to crit) 1619 = no crit
(7+3+(4-4)1.5) = 10 DMG

Action 3
Ice Punch -> Vespiquen (8 EN)
RNG roll (to crit) 2019 = no crit
RNG roll (to freeze) 1950 = no freeze
(8+(5-4)1.5)(1.5) = 14.25 DMG

Attack Order -> Arthur (6 EN)
RNG roll (to crit) 6990 = no crit
(9+3+(4-4)1.5) = 12 DMG

Poison -> Arthur (2 DMG)


Post-Round stats:

Arthur
HP: 28
EN: 10
5/4/3/4/69/ -10% Eva
Poison (2 DMG)

Vespiquen @ Zoom Lens
HP: 33
EN: 43
4/4/3/4/34/ -10% Eva


"One last shot at this..."
 
(Yes, actually.)


"Well, we might have to go without Gallade on this run."

Thunder Punch - Chill - Ice Punch
IF Vespiquen uses Venoshock when you would target it with an attack, AND your last action was not Teleport (Evasive), use Teleport (Evasive) that action instead.
IF Vespiquen uses Attack Order when you would target it with an attack, AND your last action was not Teleport (Evasive), use Teleport (Evasive) that action instead.
 

"Let's wrap this up!"
Bug Bite -> U-Turn + U-Turn combo -> cooldown (U-Turn + U-Turn combo)

Pre-Round stats:

Arthur
HP: 28
EN: 10
5/4/3/4/69/ -10% Eva
Poison (2 DMG)

Vespiquen @ Zoom Lens
HP: 33
EN: 43
4/4/3/4/34/ -10% Eva

Action 1
Thunder Punch -> Vespiquen (8 EN)
RNG roll (to crit) 8663 = no crit
RNG roll (to para) 6574 = no para
(8+(5-4)1.5)(1.5) = 14.25 DMG

Bug Bite -> Arthur (3 EN)
RNG roll (to crit) 74 = crit
(6+3+3+(4-4)1.5) = 12 DMG

Poison -> Arthur (2 DMG)

Action 2
Arthur chilled! (+12 EN)

Super U-Turn -> Arthur (23.5 EN)
RNG roll (to crit) 5901 = no crit
(15.75+3+(4-4)1.5) = 18.75 DMG
Arthur fainted!


Post-Round stats:

Arthur
HP: -5
EN: KO
5/4/3/4/69/ -10% Eva

Vespiquen @ Zoom Lens
HP: 19
EN: 16
4/4/3/4/34/ -10% Eva


"All right! Lucy's gonna be really happy about this!"

Door 6/6
Door 21- Heat Rock / Ninetales (Drought @ Fire Gem, Modest ♀ 100/2/3/4/4/100)
Door 36- Starf Berry / Glalie (Moody @ Starf Berry, Quiet ♂ 100/3/3/4/3/69 -10% Eva)


Saber
HP: 110
EN: 100
1/3/5/3/85

Arthur
HP: -5
EN: KO
5/4/3/4/69/ -10% Eva

Purity
HP: 110
EN: 100
5/3/5/2/109/ +14% Acc
Paralyzed (25%, full para guaranteed)

+1 Smooth Rock
+1 Rare Candy

Used doors: 11, 12, 23, 31, 41



"Last door, and neither of them are very appealing... that's the Pike for ya!"
 

"Let's see if house odds prevail yet again..."

RNG roll (for boon) 4 = Boon
Starf Berry get!

Status:

Saber
HP: 110
EN: 100
1/3/5/3/85

Purity
HP: 110
EN: 100
5/3/5/2/109/ +14% Acc
Paralyzed (25%, full para guaranteed)

+1 Smooth Rock
+1 Rare Candy
+1 Starf Berry


"Why does my RNG give house odds almost every time... seriously I should get that fixed, that's not how statistics work! Anyways, go equip your mons while I get Lucy and mumble about probability."
 

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