Hey! I recently got into Pokémon (I'm not even talking just Showdown, I'm talking pokémon as a franchise XD) and I've been having a ton of fun playing Showdown. I've had some experience in other tiers, but I have to say that I've been playing LC the most. Below is my first ever LC team. I've made some adjustments over the past week or so (nothing seems to be working O.o) but I can't seem to break 1400 on the LC ladder. I've been asking for help here and there and it's been working out so-so.
I'm grateful for any feedback, be as mean as you'd like ;)
My team was built around being able to hit hard and fast, as even the walls can dish out some hurt in one way or another.
(Also I don't know if this is worth taking note of, but just about all of my pokemon are based off of, if not a direct copy of, Smogon recommended builds)
So let's get started :)
CHIMCHAR
Chimchar @ Focus Sash
Ability: Blaze
EVs: 4 HP / 16 Atk / 84 Def / 212 SpA / 4 SpD / 188 Spe
Hasty Nature
- Fake Out
- Overheat
- Hidden Power [Grass]
- Stealth Rock
95% of the time, this is my lead. Running Fake-out allows me to break Sturdy and do a bit of damage. After that I generally set up my rocks and do as much damage before dying. Overheat and HP - Grass are great for when I see an opportunity to 1 or 2 hit KO other Pokemon, or atleast deal a fair amount of damage.
ABRA
Abra @ Focus Sash
Ability: Magic Guard
Level: 5
EVs: 240 SpA / 200 Spe
Timid Nature
- Dazzling Gleam
- Hidden Power [Fighting]
- Psychic
- Protect
Abra is my special sweeper. It's move set provide great coverage for popular pokemon in the LC tier (mienfoo, pawniard, meowth etc...) and it's psychic hits surprisingly hard (for me, I guess.. Being a noob and all). I usually switch this one in when I anticipate the opponent switching out to a pokemon that Abra can do some hurt to. I also use Abra to eat knock offs, as the majority of knock off users get hit very hard by Abra. Usually that means one of their pokemon get knocked out, or eat a huge chunk of damage.
TENTACOOL
Tentacool @ Berry Juice
Ability: Liquid Ooze
Level: 5
EVs: 196 HP / 76 Def / 196 SpD / 40 Spe
Calm Nature
- Rapid Spin
- Scald
- Toxic
- Knock Off
Tentacool, my special wall. Also a surprisingly hard hitter o.o . Tentacool eats up most special attacks, it also spins/absorbs any entry hazards. Often after I switch tentacool in to eat an attack, I'll go right for a knock off or toxic depending on my opponents team composition. Surprisingly enough, few people know about Liquid ooze and I often get tons of damage off on my opponents when they go for a giga drain. Tentacool does a great job of covering Honedge's weakness to Fire, as most fire attacks are special-type.
Honedge
Honedge @ Eviolite
Ability: No Guard
Level: 5
EVs: 196 Atk / 116 Def / 60 SpD / 136 Spe
Adamant Nature
- Autotomize
- Sacred Sword
- Iron Head
- Toxic
Honedge, both a physical sweeper and wall on my team as well as a spinblocker. I often switch Honedge in when I know the next incoming attack will either not affect it, or do very little damage. After which, I usually go for anautomotize depending on the situation. Allowing me to either deal a good amount of damage (or ohko) or toxic most pokemon on the following turn, as x2 Honedge outspeeds all other pokemon unboosted in this tier. Honedge can also eat up the t-bolts which are often targetted towards my tentacool, although it usually isn't too happy about it :/
Carvanha
Carvanha @ Life Orb
Ability: Speed Boost
Level: 5
EVs: 196 Atk / 36 Def / 36 SpD / 240 Spe
- Aqua Jet
- Crunch
- Protect
- Waterfall
When you want stuff to get done, call Carvanha :P This is my physical sweeper and clean up sweeper. After one protect turn, outspeeds everything in the LC tier (correct me if I'm wrong) , unboosted. Carvanha does a great job plowing through teams after certain threats have been dealt with and these remaining pokemon have been weakened from other attacks, conditions, and stealth rocks. Honedge helps cover carvanhas glaring fighting type weakness, as it couldn't take a hit if it's life depended on it.
Diglett
Diglett @ Focus Sash
Ability: Arena Trap
Level: 5
EVs: 36 HP / 236 Atk / 236 Spe
Jolly Nature
- Earthquake
- Protect
- Shadow Claw
- Sucker Punch
Diglett, a massive threat to most pokemon and my revenge killer. After I get SRs off the field, most pokemon aren't safe from a revenge kill via Diglett :P . Most of the time you'll see Diglett trapping Fire types or really any other significantly weakened pokemon.
That was my first ever rmt, any feedback is greatly appreciated :)
EDIT: My bad, forgot the importable
Thank you, Omastar42 (woops, had no idea that I was linking people back to my profile, changed it though), for showing me how to hide these type of things :) ^^^^^
I'm grateful for any feedback, be as mean as you'd like ;)
My team was built around being able to hit hard and fast, as even the walls can dish out some hurt in one way or another.
(Also I don't know if this is worth taking note of, but just about all of my pokemon are based off of, if not a direct copy of, Smogon recommended builds)
So let's get started :)
CHIMCHAR
Chimchar @ Focus Sash
Ability: Blaze
EVs: 4 HP / 16 Atk / 84 Def / 212 SpA / 4 SpD / 188 Spe
Hasty Nature
- Fake Out
- Overheat
- Hidden Power [Grass]
- Stealth Rock
95% of the time, this is my lead. Running Fake-out allows me to break Sturdy and do a bit of damage. After that I generally set up my rocks and do as much damage before dying. Overheat and HP - Grass are great for when I see an opportunity to 1 or 2 hit KO other Pokemon, or atleast deal a fair amount of damage.
ABRA
Abra @ Focus Sash
Ability: Magic Guard
Level: 5
EVs: 240 SpA / 200 Spe
Timid Nature
- Dazzling Gleam
- Hidden Power [Fighting]
- Psychic
- Protect
Abra is my special sweeper. It's move set provide great coverage for popular pokemon in the LC tier (mienfoo, pawniard, meowth etc...) and it's psychic hits surprisingly hard (for me, I guess.. Being a noob and all). I usually switch this one in when I anticipate the opponent switching out to a pokemon that Abra can do some hurt to. I also use Abra to eat knock offs, as the majority of knock off users get hit very hard by Abra. Usually that means one of their pokemon get knocked out, or eat a huge chunk of damage.
TENTACOOL
Tentacool @ Berry Juice
Ability: Liquid Ooze
Level: 5
EVs: 196 HP / 76 Def / 196 SpD / 40 Spe
Calm Nature
- Rapid Spin
- Scald
- Toxic
- Knock Off
Tentacool, my special wall. Also a surprisingly hard hitter o.o . Tentacool eats up most special attacks, it also spins/absorbs any entry hazards. Often after I switch tentacool in to eat an attack, I'll go right for a knock off or toxic depending on my opponents team composition. Surprisingly enough, few people know about Liquid ooze and I often get tons of damage off on my opponents when they go for a giga drain. Tentacool does a great job of covering Honedge's weakness to Fire, as most fire attacks are special-type.
Honedge
Honedge @ Eviolite
Ability: No Guard
Level: 5
EVs: 196 Atk / 116 Def / 60 SpD / 136 Spe
Adamant Nature
- Autotomize
- Sacred Sword
- Iron Head
- Toxic
Honedge, both a physical sweeper and wall on my team as well as a spinblocker. I often switch Honedge in when I know the next incoming attack will either not affect it, or do very little damage. After which, I usually go for anautomotize depending on the situation. Allowing me to either deal a good amount of damage (or ohko) or toxic most pokemon on the following turn, as x2 Honedge outspeeds all other pokemon unboosted in this tier. Honedge can also eat up the t-bolts which are often targetted towards my tentacool, although it usually isn't too happy about it :/
Carvanha
Carvanha @ Life Orb
Ability: Speed Boost
Level: 5
EVs: 196 Atk / 36 Def / 36 SpD / 240 Spe
- Aqua Jet
- Crunch
- Protect
- Waterfall
When you want stuff to get done, call Carvanha :P This is my physical sweeper and clean up sweeper. After one protect turn, outspeeds everything in the LC tier (correct me if I'm wrong) , unboosted. Carvanha does a great job plowing through teams after certain threats have been dealt with and these remaining pokemon have been weakened from other attacks, conditions, and stealth rocks. Honedge helps cover carvanhas glaring fighting type weakness, as it couldn't take a hit if it's life depended on it.
Diglett
Diglett @ Focus Sash
Ability: Arena Trap
Level: 5
EVs: 36 HP / 236 Atk / 236 Spe
Jolly Nature
- Earthquake
- Protect
- Shadow Claw
- Sucker Punch
Diglett, a massive threat to most pokemon and my revenge killer. After I get SRs off the field, most pokemon aren't safe from a revenge kill via Diglett :P . Most of the time you'll see Diglett trapping Fire types or really any other significantly weakened pokemon.
That was my first ever rmt, any feedback is greatly appreciated :)
EDIT: My bad, forgot the importable
Chimchar @ Focus Sash
Ability: Blaze
EVs: 4 HP / 16 Atk / 84 Def / 212 SpA / 4 SpD / 188 Spe
Hasty Nature
- Fake Out
- Overheat
- Hidden Power [Grass]
- Stealth Rock
Abra @ Focus Sash
Ability: Magic Guard
Level: 5
EVs: 240 SpA / 200 Spe
Timid Nature
- Dazzling Gleam
- Hidden Power [Fighting]
- Psychic
- Protect
Carvanha @ Life Orb
Ability: Speed Boost
Level: 5
EVs: 196 Atk / 36 Def / 36 SpD / 240 Spe
- Aqua Jet
- Crunch
- Protect
- Waterfall
Tentacool @ Berry Juice
Ability: Liquid Ooze
Level: 5
EVs: 196 HP / 76 Def / 196 SpD / 40 Spe
Calm Nature
- Rapid Spin
- Scald
- Toxic
- Knock Off
Honedge @ Eviolite
Ability: No Guard
Level: 5
EVs: 196 Atk / 116 Def / 60 SpD / 136 Spe
Adamant Nature
- Autotomize
- Sacred Sword
- Iron Head
- Toxic
Diglett @ Focus Sash
Ability: Arena Trap
Level: 5
EVs: 36 HP / 236 Atk / 236 Spe
Jolly Nature
- Earthquake
- Protect
- Shadow Claw
- Sucker Punch
Ability: Blaze
EVs: 4 HP / 16 Atk / 84 Def / 212 SpA / 4 SpD / 188 Spe
Hasty Nature
- Fake Out
- Overheat
- Hidden Power [Grass]
- Stealth Rock
Abra @ Focus Sash
Ability: Magic Guard
Level: 5
EVs: 240 SpA / 200 Spe
Timid Nature
- Dazzling Gleam
- Hidden Power [Fighting]
- Psychic
- Protect
Carvanha @ Life Orb
Ability: Speed Boost
Level: 5
EVs: 196 Atk / 36 Def / 36 SpD / 240 Spe
- Aqua Jet
- Crunch
- Protect
- Waterfall
Tentacool @ Berry Juice
Ability: Liquid Ooze
Level: 5
EVs: 196 HP / 76 Def / 196 SpD / 40 Spe
Calm Nature
- Rapid Spin
- Scald
- Toxic
- Knock Off
Honedge @ Eviolite
Ability: No Guard
Level: 5
EVs: 196 Atk / 116 Def / 60 SpD / 136 Spe
Adamant Nature
- Autotomize
- Sacred Sword
- Iron Head
- Toxic
Diglett @ Focus Sash
Ability: Arena Trap
Level: 5
EVs: 36 HP / 236 Atk / 236 Spe
Jolly Nature
- Earthquake
- Protect
- Shadow Claw
- Sucker Punch
Thank you, Omastar42 (woops, had no idea that I was linking people back to my profile, changed it though), for showing me how to hide these type of things :) ^^^^^
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